pokecrystal-board/data
2020-06-20 18:52:26 -04:00
..
battle Clean up some percentage values 2020-05-07 14:21:24 -04:00
battle_anims dsprite y, ypx, x, xpx, off, attr -> dbsprite x, y, xpx, ypx, off, attr 2020-04-04 16:00:30 -04:00
battle_tower #641 fixes and additions. (#646) 2019-10-20 18:24:17 -04:00
decorations Add suffixes to some constants to avoid ambiguity 2020-03-21 17:59:26 -04:00
events Resolve #723: treat std scripts like specials and predefs 2020-06-10 16:44:16 -04:00
items Add suffixes to some constants to avoid ambiguity 2020-03-21 17:59:26 -04:00
maps Harmonize some more symbols with pokegold 2020-06-16 11:28:52 -04:00
moves Clean up some percentage values 2020-05-07 14:21:24 -04:00
phone #641 fixes and additions. (#646) 2019-10-20 18:24:17 -04:00
pokemon Clean up some percentage values 2020-05-07 14:21:24 -04:00
radio PnP_HiddenPlaces -> PnP_Places 2020-02-06 11:07:42 -05:00
sprite_anims [in progress] Harmonize more constant and data files with pokegold 2020-06-16 14:32:57 -04:00
sprites Harmonize some more symbols with pokegold 2020-06-16 11:28:52 -04:00
text Identify some more Unknown labels 2020-06-20 18:52:26 -04:00
tilesets unused_dark_cave -> unused_johto (goes with the beta Johto town+city maps) 2020-02-25 19:18:24 -05:00
trainers Harmonize some more symbols with pokegold 2020-06-16 11:28:52 -04:00
types Add suffixes to some constants to avoid ambiguity 2020-03-21 17:59:26 -04:00
wild rgbds supports 'X - 1' instead of 'X + -1' 2020-03-21 14:01:05 -04:00
collision_permissions.asm Define TileCollisionTable as a standard 'db' series 2020-02-13 19:07:19 -05:00
credits_script.asm Remove all address comments 2018-06-24 16:13:22 +02:00
credits_strings.asm [in progress] Harmonize more constant and data files with pokegold 2020-06-16 14:32:57 -04:00
default_options.asm Some more GB Printer documentation 2019-05-11 13:01:59 -04:00
engine_flags.asm Label some mobile addresses, and revise some comments 2020-06-13 18:48:26 -04:00
growth_rates.asm Remove all address comments 2018-06-24 16:13:22 +02:00
icon_pointers.asm Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
mon_menu.asm Update file paths in comments 2018-08-19 13:33:35 -04:00
party_menu_qualities.asm Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
player_names.asm Remove all address comments 2018-06-24 16:13:22 +02:00
predef_pointers.asm Label some mobile addresses, and revise some comments 2020-06-13 18:48:26 -04:00
sgb_ctrl_packets.asm Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
special_pointers.asm ReplaceKrisSprite -> UpdatePlayerSprite 2020-06-16 19:38:00 -04:00
text_buffers.asm Remove all address comments 2018-06-24 16:13:22 +02:00
tilesets.asm Rename TILESET_BATTLE_TOWER to TILESET_BATTLE_TOWER_INSIDE 2019-11-03 12:03:37 -05:00