Commit Graph

89 Commits

Author SHA1 Message Date
Rangi
0d5cf5c8b9
Refer to "Rival", not "Silver" (#983)
Fixes #982
2022-08-10 21:24:56 -04:00
vulcandth
c3331eb7b1
Rename scene and callback labels (#981)
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2022-08-09 18:04:18 -04:00
Rangi
8826d97ee4
Define scene constants alongside scene_scripts (#979)
Generic SCENE_DEFAULT and SCENE_FINISHED are legacy values
2022-07-29 17:43:10 -04:00
Rangi
e4d82e92d0 Rename prioritysjump to sdefer 2021-06-08 20:35:04 -04:00
Rangi
dcb24bc724 Use def_* macros for automatic map event counts
Resolves #742
2020-07-24 09:57:16 -04:00
Rangi
ef452ccbc7 return → endcallback, reloadandreturn → reloadend 2020-07-17 08:37:03 -04:00
Rangi
518cee440e Resolve #723: treat std scripts like specials and predefs 2020-06-10 16:44:16 -04:00
Rangi
745339014c "object_const_def" instead of "const_def 2" 2019-04-21 17:42:25 -04:00
Rangi
f5c9958aea Rename some call/jump script commands to avoid confusion with jr/jp asm instructions
Fixes #580
2019-03-10 16:39:31 -04:00
Rangi
f964d04a87 * loadmenuheader -> loadmenu (ead103d)
* objectface -> turnobject (c834bda)
2018-02-25 20:05:37 -05:00
Rangi
c834bdadf2 spriteface → objectface, consistent with the other script commands 2018-02-02 21:50:43 -05:00
Rangi
48f4f2366e Align map event coordinate columns 2018-02-01 22:22:07 -05:00
Rangi
3088a77a21 warp_event x, y, map, warp_id 2018-02-01 21:54:00 -05:00
Rangi
fcfe77bc3d Meaningful scene constant names
(Two common patterns: 0=default event and 1=nothing; and 0=nothing and 1=some event)
2018-02-01 13:03:21 -05:00
Rangi
a17623d96b Add scene ID constants (TODO: meaningful names) 2018-01-31 23:16:51 -05:00
Rangi
7d6e82ef1c NPC trade constants don't all just start with TRADE_ 2018-01-31 21:16:57 -05:00
Rangi
08891da822 const_def N 2018-01-31 11:38:45 -05:00
Rangi
50a78c0876 Forgot the person→object rename 2018-01-31 11:08:47 -05:00
Rangi
a2607623d3 Comment the person constants sections, like the others 2018-01-31 11:04:17 -05:00
Rangi
cb733954c6 SPRITEMOVEDATA_ITEM_TREE → SPRITEMOVEDATA_STILL (it's used for other things like Azalea's Slowpokes, not just items and trees) 2018-01-30 22:12:53 -05:00
Rangi
65480605e9 Remove unreferenced map script heading labels 2018-01-30 14:15:47 -05:00
Rangi
477adc72af grep -rl warp_def . | xargs sed -i s/warp_def/warp_event/g 2018-01-28 13:20:04 -05:00
Rangi
d719d318e8 Remove Special_ prefix from special routines (close #478) 2018-01-24 11:17:05 -05:00
Rangi
dea26c6639 hiddenitem, like itemball and object_event, puts the item first and the event last 2018-01-23 12:59:21 -05:00
Remy Oukaour
e69544b61f More Unicode 2018-01-19 02:30:19 -05:00
Remy Oukaour
c70e8eec49 Comment on changeblock ids 2018-01-17 13:23:43 -05:00
Remy Oukaour
bf074f3598 map_header → map_def; map_header_2 → map_data 2018-01-16 23:25:00 -05:00
Remy Oukaour
eb3102200f More Battle Tower map script constants, fewer raw hex values 2018-01-14 19:26:55 -05:00
Remy Oukaour
5a3822fe86 Introduce callback, hiddenitem, conditional_event, and cmdqueue macros for map scripts 2018-01-13 00:47:38 -05:00
Remy Oukaour
59c95abf83 Trim whitespace 2018-01-12 17:09:32 -05:00
Remy Oukaour
2f0973f3e0 Clean up some hex values in map scripts 2018-01-09 18:45:25 -05:00
Remy Oukaour
84e22eb578 Consistent (x, y) coordinate formatting in map scripts 2017-12-28 14:31:25 -05:00
Remy Oukaour
c05b7f41dd Renaming: (fix #412)
- MapTriggers / maptrigger → SceneScripts / scene_script
- XYTriggers / xy_trigger → CoordEvents / coord_event
- Signposts / signpost → BGEvents / bg_event
- PersonEvents / person_event → ObjectEvents / object_event
2017-12-24 14:33:17 -05:00
Remy Oukaour
047c8e4bc0 xy_trigger handles $0 padding, so map scripts are simpler 2017-12-12 14:11:23 -05:00
Remy Oukaour
b4261d27d8 Use new palette constants 2017-12-10 20:50:08 -05:00
Remy Oukaour
62f5913943 All map triggers use the maptrigger macro, not dw
.MapTriggers and .MapCallbacks lists are formatted consistently with .Warps, .XYTriggers, .Signposts, and .PersonEvents
2017-12-10 17:53:21 -05:00
Remy Oukaour
512863989f Document constants with comments, actual names, and more thorough usage 2017-12-09 02:15:46 -05:00
pikalaxalt
1fa6aecbfc Unify directional movement macros 2016-05-14 13:46:14 -04:00
pikalaxalt
6be4cd4da9 Local labels starting with lowercase letters are no longer decorated with a trailing colon 2016-04-10 15:01:49 -04:00
pikalaxalt
bf73772a56 Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00
IIMarckus
0a2b14309a More labels cleanup in map scripts. 2016-04-07 04:13:59 -06:00
PikalaxALT
ce019e6347 Map callback constants 2016-01-06 07:44:50 -05:00
PikalaxALT
80aba7fc13 maptrigger macro 2016-01-05 08:46:37 -05:00
PikalaxALT
2bd45ca574 Move effects; no more reloadmapmusic, returnafterbattle 2015-12-26 19:22:27 -05:00
PikalaxALT
efe3462f9a Replaced SignpostItem with Hidden(ItemName) 2015-12-15 11:21:58 -05:00
PikalaxALT
bb2aba7da1 No more ItemFragment 2015-12-15 10:55:56 -05:00
PikalaxALT
a5a8364c35 opentext and breeding 2015-12-09 18:25:44 -05:00
PikalaxALT
0c4bf512d0 itemfragment 2015-12-09 11:57:08 -05:00
PikalaxALT
7f68db68ad underground switches, town map 2015-12-09 11:39:35 -05:00
PikalaxALT
92a8c491c3 Break up engine/sprites.asm; address yenatch's comments 2015-12-01 21:54:11 -05:00