spriteface → objectface, consistent with the other script commands

This commit is contained in:
Rangi 2018-02-02 21:50:43 -05:00
parent aa8db1632c
commit c834bdadf2
80 changed files with 323 additions and 323 deletions

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@ -241,7 +241,7 @@ Until this document is filled out, the [G/S Scripting Compendium](https://hax.ii
## `$75`: <code>showemote <i>emote_id</i>, <i>object_id</i>, <i>length</i></code>
## `$76`: <code>spriteface <i>object_id</i>, <i>facing</i></code>
## `$76`: <code>objectface <i>object_id</i>, <i>facing</i></code>
## `$77`: <code>follownotexact <i>object2</i>, <i>object1</i></code>

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@ -109,7 +109,7 @@ PokecenterNurseScript:
farwritetext NurseTakePokemonText
pause 20
special StubbedTrainerRankings_Healings
spriteface LAST_TALKED, LEFT
objectface LAST_TALKED, LEFT
pause 10
special HealParty
playmusic MUSIC_NONE
@ -117,7 +117,7 @@ PokecenterNurseScript:
special HealMachineAnim
pause 30
special RestartMapMusic
spriteface LAST_TALKED, DOWN
objectface LAST_TALKED, DOWN
pause 10
checkphonecall ; elm already called about pokerus
@ -134,9 +134,9 @@ PokecenterNurseScript:
.done
farwritetext NurseGoodbyeText
spriteface LAST_TALKED, UP
objectface LAST_TALKED, UP
pause 10
spriteface LAST_TALKED, DOWN
objectface LAST_TALKED, DOWN
pause 10
waitbutton

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@ -185,7 +185,7 @@ endc
dw Script_writeobjectxy ; 73
dw Script_loademote ; 74
dw Script_showemote ; 75
dw Script_spriteface ; 76
dw Script_objectface ; 76
dw Script_follownotexact ; 77
dw Script_earthquake ; 78
dw Script_changemap ; 79
@ -1052,7 +1052,7 @@ Script_faceobject:
call ApplyObjectFacing
ret
Script_spriteface:
Script_objectface:
; script command 0x76
; parameters: object_id, facing

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@ -747,9 +747,9 @@ showemote: MACRO
db \3 ; time
ENDM
enum spriteface_command ; $76
spriteface: MACRO
db spriteface_command
enum objectface_command ; $76
objectface: MACRO
db objectface_command
db \1 ; object id
db \2 ; facing
ENDM

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@ -36,23 +36,23 @@ AzaleaTown_MapScripts:
AzaleaTownRivalBattleScene1:
moveobject AZALEATOWN_SILVER, 11, 11
spriteface PLAYER, RIGHT
objectface PLAYER, RIGHT
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
pause 15
appear AZALEATOWN_SILVER
applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleApproachMovement1
spriteface PLAYER, DOWN
objectface PLAYER, DOWN
jump AzaleaTownRivalBattleScript
AzaleaTownRivalBattleScene2:
spriteface PLAYER, RIGHT
objectface PLAYER, RIGHT
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
pause 15
appear AZALEATOWN_SILVER
applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleApproachMovement2
spriteface PLAYER, UP
objectface PLAYER, UP
AzaleaTownRivalBattleScript:
playmusic MUSIC_RIVAL_ENCOUNTER
opentext
@ -96,7 +96,7 @@ AzaleaTownRivalBattleScript:
writetext AzaleaTownRivalAfterText
waitbutton
closetext
spriteface PLAYER, LEFT
objectface PLAYER, LEFT
applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleExitMovement
playsound SFX_EXIT_BUILDING
disappear AZALEATOWN_SILVER
@ -158,13 +158,13 @@ AzaleaTownCelebiScene:
opentext
writetext AzaleaTownKurtText1
buttonsound
spriteface AZALEATOWN_KURT_OUTSIDE, RIGHT
objectface AZALEATOWN_KURT_OUTSIDE, RIGHT
writetext AzaleaTownKurtText2
buttonsound
writetext AzaleaTownKurtText3
waitbutton
verbosegiveitem GS_BALL
spriteface AZALEATOWN_KURT_OUTSIDE, LEFT
objectface AZALEATOWN_KURT_OUTSIDE, LEFT
setflag ENGINE_FOREST_IS_RESTLESS
clearevent EVENT_ILEX_FOREST_LASS
setevent EVENT_ROUTE_34_ILEX_FOREST_GATE_LASS
@ -177,7 +177,7 @@ AzaleaTownKurtScript:
opentext
writetext AzaleaTownKurtText3
waitbutton
spriteface AZALEATOWN_KURT_OUTSIDE, LEFT
objectface AZALEATOWN_KURT_OUTSIDE, LEFT
closetext
end

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@ -176,10 +176,10 @@ UnreferencedScript_0x9e4be:
ifequal $a, Script_Menu_ChallengeExplanationCancel
ifnotequal $0, Script_MobileError
writetext Text_ReceivedAListOfLeadersOnTheHonorRoll
spriteface BATTLETOWER1F_RECEPTIONIST, LEFT
objectface BATTLETOWER1F_RECEPTIONIST, LEFT
writetext Text_PleaseConfirmOnThisMonitor
waitbutton
spriteface BATTLETOWER1F_RECEPTIONIST, DOWN
objectface BATTLETOWER1F_RECEPTIONIST, DOWN
closetext
end
@ -250,7 +250,7 @@ YoungsterScript_0x9e55d:
writetext Text_BattleTowerYoungster
waitbutton
closetext
spriteface BATTLETOWER1F_YOUNGSTER, RIGHT
objectface BATTLETOWER1F_YOUNGSTER, RIGHT
end
CooltrainerFScript_0x9e568:

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@ -36,7 +36,7 @@ BurnedTower1F_MapScripts:
return
.MeetEusine:
spriteface BURNEDTOWER1F_EUSINE, DOWN
objectface BURNEDTOWER1F_EUSINE, DOWN
showemote EMOTE_SHOCK, BURNEDTOWER1F_EUSINE, 15
applymovement BURNEDTOWER1F_EUSINE, BurnedTower1FEusineMovement
opentext
@ -51,7 +51,7 @@ BurnedTowerRivalBattleScript:
showemote EMOTE_SHOCK, BURNEDTOWER1F_SILVER, 15
special FadeOutMusic
pause 15
spriteface BURNEDTOWER1F_SILVER, RIGHT
objectface BURNEDTOWER1F_SILVER, RIGHT
pause 15
applymovement PLAYER, BurnedTowerMovement_PlayerWalksToSilver
applymovement BURNEDTOWER1F_SILVER, BurnedTowerMovement_SilverWalksToPlayer

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@ -34,48 +34,48 @@ ReleaseTheBeasts:
playmusic MUSIC_NONE
pause 30
appear BURNEDTOWERB1F_RAIKOU1
spriteface PLAYER, UP
objectface PLAYER, UP
pause 5
disappear BURNEDTOWERB1F_RAIKOU2
pause 15
cry RAIKOU
appear BURNEDTOWERB1F_ENTEI1
spriteface PLAYER, UP
objectface PLAYER, UP
pause 5
disappear BURNEDTOWERB1F_ENTEI2
pause 15
cry ENTEI
appear BURNEDTOWERB1F_SUICUNE1
spriteface PLAYER, UP
objectface PLAYER, UP
pause 5
disappear BURNEDTOWERB1F_SUICUNE2
pause 15
cry SUICUNE
pause 15
playsound SFX_WARP_FROM
spriteface PLAYER, LEFT
objectface PLAYER, LEFT
applymovement BURNEDTOWERB1F_RAIKOU1, BurnedTowerRaikouMovement
disappear BURNEDTOWERB1F_RAIKOU1
waitsfx
playsound SFX_WARP_FROM
spriteface PLAYER, RIGHT
objectface PLAYER, RIGHT
applymovement BURNEDTOWERB1F_ENTEI1, BurnedTowerEnteiMovement
disappear BURNEDTOWERB1F_ENTEI1
waitsfx
pause 15
playsound SFX_WARP_FROM
spriteface PLAYER, UP
objectface PLAYER, UP
applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement1
playsound SFX_WARP_FROM
spriteface PLAYER, DOWN
objectface PLAYER, DOWN
applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement2
spriteface PLAYER, UP
objectface PLAYER, UP
pause 20
cry SUICUNE
pause 30
playsound SFX_WARP_FROM
applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement3
spriteface PLAYER, DOWN
objectface PLAYER, DOWN
disappear BURNEDTOWERB1F_SUICUNE1
waitsfx
special RestartMapMusic

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@ -28,7 +28,7 @@ CeladonCafeFisher1:
writetext Fisher1Text_Concentration
waitbutton
closetext
spriteface CELADONCAFE_FISHER1, LEFT
objectface CELADONCAFE_FISHER1, LEFT
end
CeladonCafeFisher2:
@ -41,7 +41,7 @@ CeladonCafeFisher2:
writetext Fisher2Text_Quantity
waitbutton
closetext
spriteface CELADONCAFE_FISHER2, RIGHT
objectface CELADONCAFE_FISHER2, RIGHT
end
CeladonCafeFisher3:
@ -54,7 +54,7 @@ CeladonCafeFisher3:
writetext Fisher3Text_GoldenrodIsBest
waitbutton
closetext
spriteface CELADONCAFE_FISHER3, RIGHT
objectface CELADONCAFE_FISHER3, RIGHT
end
CeladonCafeTeacher:
@ -69,7 +69,7 @@ CeladonCafeTeacher:
writetext TeacherText_NoCoinCase
waitbutton
closetext
spriteface CELADONCAFE_TEACHER, LEFT
objectface CELADONCAFE_TEACHER, LEFT
end
.HasCoinCase:
@ -77,12 +77,12 @@ CeladonCafeTeacher:
writetext TeacherText_KeepEating
waitbutton
closetext
spriteface CELADONCAFE_TEACHER, RIGHT
objectface CELADONCAFE_TEACHER, RIGHT
opentext
writetext TeacherText_MoreChef
waitbutton
closetext
spriteface CELADONCAFE_TEACHER, LEFT
objectface CELADONCAFE_TEACHER, LEFT
end
EatathonContestPoster:

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@ -26,7 +26,7 @@ CeladonDeptStore3FGameboyKid1Script:
writetext CeladonDeptStore3FGameboyKid1Text
waitbutton
closetext
spriteface CELADONDEPTSTORE3F_GAMEBOY_KID1, DOWN
objectface CELADONDEPTSTORE3F_GAMEBOY_KID1, DOWN
end
CeladonDeptStore3FGameboyKid2Script:
@ -35,7 +35,7 @@ CeladonDeptStore3FGameboyKid2Script:
writetext CeladonDeptStore3FGameboyKid2Text
waitbutton
closetext
spriteface CELADONDEPTSTORE3F_GAMEBOY_KID2, DOWN
objectface CELADONDEPTSTORE3F_GAMEBOY_KID2, DOWN
end
CeladonDeptStore3FSuperNerdScript:

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@ -26,7 +26,7 @@ CeladonGameCornerPokefanMScript:
writetext CeladonGameCornerPokefanMText
waitbutton
closetext
spriteface CELADONGAMECORNER_POKEFAN_M, LEFT
objectface CELADONGAMECORNER_POKEFAN_M, LEFT
end
CeladonGameCornerTeacherScript:
@ -35,7 +35,7 @@ CeladonGameCornerTeacherScript:
writetext CeladonGameCornerTeacherText
waitbutton
closetext
spriteface CELADONGAMECORNER_TEACHER, RIGHT
objectface CELADONGAMECORNER_TEACHER, RIGHT
end
CeladonGameCornerFishingGuruScript:
@ -44,7 +44,7 @@ CeladonGameCornerFishingGuruScript:
writetext CeladonGameCornerFishingGuruText
waitbutton
closetext
spriteface CELADONGAMECORNER_FISHING_GURU, RIGHT
objectface CELADONGAMECORNER_FISHING_GURU, RIGHT
end
CeladonGameCornerFisherScript:
@ -66,7 +66,7 @@ CeladonGameCornerFisherScript:
writetext CeladonGameCornerFisherText2
waitbutton
closetext
spriteface LAST_TALKED, LEFT
objectface LAST_TALKED, LEFT
end
.GiveCoins:
@ -80,14 +80,14 @@ CeladonGameCornerFisherScript:
writetext CeladonGameCornerFisherNoCoinCaseText
waitbutton
closetext
spriteface LAST_TALKED, LEFT
objectface LAST_TALKED, LEFT
end
.FullCoinCase:
writetext CeladonGameCornerFisherFullCoinCaseText
waitbutton
closetext
spriteface LAST_TALKED, LEFT
objectface LAST_TALKED, LEFT
end
CeladonGymGuyScript:
@ -99,7 +99,7 @@ CeladonGameCornerGrampsScript:
writetext CeladonGameCornerGrampsText
waitbutton
closetext
spriteface CELADONGAMECORNER_GRAMPS, LEFT
objectface CELADONGAMECORNER_GRAMPS, LEFT
end
CeladonGameCornerPoster1Script:

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@ -49,7 +49,7 @@ CeruleanCityCooltrainerFScript:
writetext CeruleanCityCooltrainerFText1
waitbutton
closetext
spriteface CERULEANCITY_COOLTRAINER_F, LEFT
objectface CERULEANCITY_COOLTRAINER_F, LEFT
opentext
writetext CeruleanCityCooltrainerFText2
waitbutton
@ -113,7 +113,7 @@ CeruleanCityYoungsterScript:
playsound SFX_TRANSACTION
waitsfx
showemote EMOTE_SHOCK, CERULEANCITY_YOUNGSTER, 15
spriteface CERULEANCITY_YOUNGSTER, LEFT
objectface CERULEANCITY_YOUNGSTER, LEFT
opentext
writetext CeruleanCityYoungsterText2
waitbutton

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@ -52,7 +52,7 @@ CeruleanGym_MapScripts:
waitsfx
special RestartMapMusic
pause 15
spriteface PLAYER, DOWN
objectface PLAYER, DOWN
pause 15
end

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@ -42,28 +42,28 @@ CherrygroveCityGuideGent:
waitbutton
closetext
applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement2
spriteface PLAYER, UP
objectface PLAYER, UP
opentext
writetext GuideGentMartText
waitbutton
closetext
applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement3
spriteface PLAYER, UP
objectface PLAYER, UP
opentext
writetext GuideGentRoute30Text
waitbutton
closetext
applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement4
spriteface PLAYER, LEFT
objectface PLAYER, LEFT
opentext
writetext GuideGentSeaText
waitbutton
closetext
applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement5
spriteface PLAYER, UP
objectface PLAYER, UP
pause 60
spriteface CHERRYGROVECITY_GRAMPS, LEFT
spriteface PLAYER, RIGHT
objectface CHERRYGROVECITY_GRAMPS, LEFT
objectface PLAYER, RIGHT
opentext
writetext GuideGentGiftText
buttonsound
@ -77,7 +77,7 @@ CherrygroveCityGuideGent:
closetext
stopfollow
special RestartMapMusic
spriteface PLAYER, UP
objectface PLAYER, UP
applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement6
playsound SFX_ENTER_DOOR
disappear CHERRYGROVECITY_GRAMPS
@ -101,13 +101,13 @@ CherrygroveCityGuideGent:
CherrygroveSilverSceneSouth:
moveobject CHERRYGROVECITY_SILVER, 39, 7
CherrygroveSilverSceneNorth:
spriteface PLAYER, RIGHT
objectface PLAYER, RIGHT
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
pause 15
appear CHERRYGROVECITY_SILVER
applymovement CHERRYGROVECITY_SILVER, CherrygroveCity_RivalWalksToYou
spriteface PLAYER, RIGHT
objectface PLAYER, RIGHT
playmusic MUSIC_RIVAL_ENCOUNTER
opentext
writetext UnknownText_0x19c4e2
@ -166,7 +166,7 @@ CherrygroveSilverSceneNorth:
.FinishRival:
playsound SFX_TACKLE
applymovement PLAYER, CherrygroveCity_RivalPushesYouOutOfTheWay
spriteface PLAYER, LEFT
objectface PLAYER, LEFT
applymovement CHERRYGROVECITY_SILVER, CherrygroveCity_RivalExitsStageLeft
disappear CHERRYGROVECITY_SILVER
setscene SCENE_CHERRYGROVECITY_NOTHING

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@ -36,12 +36,12 @@ CianwoodCity_MapScripts:
return
CianwoodCitySuicuneAndEusine:
spriteface PLAYER, UP
objectface PLAYER, UP
showemote EMOTE_SHOCK, PLAYER, 15
pause 15
playsound SFX_WARP_FROM
applymovement CIANWOODCITY_SUICUNE, MovementData_0x1a00da
spriteface PLAYER, DOWN
objectface PLAYER, DOWN
pause 15
playsound SFX_WARP_FROM
applymovement CIANWOODCITY_SUICUNE, MovementData_0x1a00e0

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@ -22,7 +22,7 @@ ChuckScript_0x9d60f:
writetext ChuckIntroText1
waitbutton
closetext
spriteface CIANWOODGYM_CHUCK, RIGHT
objectface CIANWOODGYM_CHUCK, RIGHT
opentext
writetext ChuckIntroText2
waitbutton

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@ -91,12 +91,12 @@ DragonShrine_MapScripts:
iftrue .Question2
.WrongAnswer:
closetext
spriteface DRAGONSHRINE_ELDER1, LEFT
objectface DRAGONSHRINE_ELDER1, LEFT
opentext
writetext DragonShrineWrongAnswerText1
waitbutton
closetext
spriteface DRAGONSHRINE_ELDER1, DOWN
objectface DRAGONSHRINE_ELDER1, DOWN
opentext
writetext DragonShrineWrongAnswerText2
waitbutton
@ -122,12 +122,12 @@ DragonShrine_MapScripts:
playmusic MUSIC_CLAIR
appear DRAGONSHRINE_CLAIR
waitsfx
spriteface PLAYER, DOWN
objectface PLAYER, DOWN
pause 30
applymovement DRAGONSHRINE_CLAIR, DragonShrineClairWalkInMovement
spriteface DRAGONSHRINE_CLAIR, RIGHT
spriteface PLAYER, LEFT
spriteface DRAGONSHRINE_ELDER1, LEFT
objectface DRAGONSHRINE_CLAIR, RIGHT
objectface PLAYER, LEFT
objectface DRAGONSHRINE_ELDER1, LEFT
opentext
writetext DragonShrineClairYouPassedText
waitbutton
@ -144,7 +144,7 @@ DragonShrine_MapScripts:
waitbutton
closetext
applymovement DRAGONSHRINE_ELDER1, DragonShrineElderWalkToClairMovement
spriteface DRAGONSHRINE_CLAIR, UP
objectface DRAGONSHRINE_CLAIR, UP
opentext
writetext DragonShrineMustIInformLanceText
waitbutton
@ -171,9 +171,9 @@ DragonShrine_MapScripts:
waitbutton
closetext
applymovement DRAGONSHRINE_ELDER1, MovementData_0x18d2ce
spriteface DRAGONSHRINE_CLAIR, UP
objectface DRAGONSHRINE_CLAIR, UP
applymovement DRAGONSHRINE_ELDER1, MovementData_0x18d2d1
spriteface PLAYER, UP
objectface PLAYER, UP
opentext
writetext DragonShrineElderScoldsClairText
waitbutton

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@ -47,7 +47,7 @@ DragonsDenB1F_ClairScene:
pause 30
closetext
showemote EMOTE_SHOCK, PLAYER, 15
spriteface PLAYER, LEFT
objectface PLAYER, LEFT
playmusic MUSIC_CLAIR
applymovement DRAGONSDENB1F_CLAIR, MovementDragonsDen_ClairWalksToYou
opentext

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@ -45,7 +45,7 @@ EarlsPokemonAcademyGameboyKid1Script:
writetext EarlsPokemonAcademyGameboyKid1Text
waitbutton
closetext
spriteface EARLSPOKEMONACADEMY_GAMEBOY_KID1, DOWN
objectface EARLSPOKEMONACADEMY_GAMEBOY_KID1, DOWN
end
EarlsPokemonAcademyGameboyKid2Script:
@ -54,7 +54,7 @@ EarlsPokemonAcademyGameboyKid2Script:
writetext EarlsPokemonAcademyGameboyKid2Text
waitbutton
closetext
spriteface EARLSPOKEMONACADEMY_GAMEBOY_KID2, DOWN
objectface EARLSPOKEMONACADEMY_GAMEBOY_KID2, DOWN
end
EarlsPokemonAcademyYoungster2Script:

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@ -26,15 +26,15 @@ EcruteakPokecenter1F_MapScripts:
waitsfx
applymovement ECRUTEAKPOKECENTER1F_BILL, EcruteakPokecenter1FBillMovement1
applymovement PLAYER, EcruteakPokecenter1FPlayerMovement1
spriteface ECRUTEAKPOKECENTER1F_NURSE, UP
objectface ECRUTEAKPOKECENTER1F_NURSE, UP
pause 10
spriteface ECRUTEAKPOKECENTER1F_NURSE, DOWN
objectface ECRUTEAKPOKECENTER1F_NURSE, DOWN
pause 30
spriteface ECRUTEAKPOKECENTER1F_NURSE, UP
objectface ECRUTEAKPOKECENTER1F_NURSE, UP
pause 10
spriteface ECRUTEAKPOKECENTER1F_NURSE, DOWN
objectface ECRUTEAKPOKECENTER1F_NURSE, DOWN
pause 20
spriteface ECRUTEAKPOKECENTER1F_BILL, DOWN
objectface ECRUTEAKPOKECENTER1F_BILL, DOWN
pause 10
opentext
writetext EcruteakPokecenter1F_BillText1
@ -45,7 +45,7 @@ EcruteakPokecenter1F_MapScripts:
writetext EcruteakPokecenter1F_BillText2
waitbutton
closetext
spriteface PLAYER, DOWN
objectface PLAYER, DOWN
applymovement ECRUTEAKPOKECENTER1F_BILL, EcruteakPokecenter1FBillMovement2
playsound SFX_EXIT_BUILDING
disappear ECRUTEAKPOKECENTER1F_BILL

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@ -47,7 +47,7 @@ ElmsLab_MapScripts:
.WalkUpToElm:
applymovement PLAYER, ElmsLab_WalkUpToElmMovement
showemote EMOTE_SHOCK, ELMSLAB_ELM, 15
spriteface ELMSLAB_ELM, RIGHT
objectface ELMSLAB_ELM, RIGHT
opentext
writetext ElmText_Intro
.MustSayYes:
@ -65,20 +65,20 @@ ElmsLab_MapScripts:
playsound SFX_GLASS_TING
pause 30
showemote EMOTE_SHOCK, ELMSLAB_ELM, 10
spriteface ELMSLAB_ELM, DOWN
objectface ELMSLAB_ELM, DOWN
opentext
writetext ElmText_GotAnEmail
waitbutton
closetext
opentext
spriteface ELMSLAB_ELM, RIGHT
objectface ELMSLAB_ELM, RIGHT
writetext ElmText_MissionFromMrPokemon
waitbutton
closetext
applymovement ELMSLAB_ELM, ElmsLab_ElmToDefaultPositionMovement1
spriteface PLAYER, UP
objectface PLAYER, UP
applymovement ELMSLAB_ELM, ElmsLab_ElmToDefaultPositionMovement2
spriteface PLAYER, RIGHT
objectface PLAYER, RIGHT
opentext
writetext ElmText_ChooseAPokemon
waitbutton
@ -147,7 +147,7 @@ ElmCheckGotEggAgain:
end
LabTryToLeaveScript:
spriteface ELMSLAB_ELM, DOWN
objectface ELMSLAB_ELM, DOWN
opentext
writetext LabWhereGoingText
waitbutton
@ -158,7 +158,7 @@ LabTryToLeaveScript:
CyndaquilPokeBallScript:
checkevent EVENT_GOT_A_POKEMON_FROM_ELM
iftrue LookAtElmPokeBallScript
spriteface ELMSLAB_ELM, DOWN
objectface ELMSLAB_ELM, DOWN
refreshscreen
pokepic CYNDAQUIL
cry CYNDAQUIL
@ -188,7 +188,7 @@ CyndaquilPokeBallScript:
TotodilePokeBallScript:
checkevent EVENT_GOT_A_POKEMON_FROM_ELM
iftrue LookAtElmPokeBallScript
spriteface ELMSLAB_ELM, DOWN
objectface ELMSLAB_ELM, DOWN
refreshscreen
pokepic TOTODILE
cry TOTODILE
@ -216,7 +216,7 @@ TotodilePokeBallScript:
ChikoritaPokeBallScript:
checkevent EVENT_GOT_A_POKEMON_FROM_ELM
iftrue LookAtElmPokeBallScript
spriteface ELMSLAB_ELM, DOWN
objectface ELMSLAB_ELM, DOWN
refreshscreen
pokepic CHIKORITA
cry CHIKORITA
@ -248,7 +248,7 @@ DidntChooseStarterScript:
end
ElmDirectionsScript:
spriteface PLAYER, UP
objectface PLAYER, UP
opentext
writetext ElmDirectionsText1
waitbutton
@ -260,12 +260,12 @@ ElmDirectionsScript:
waitsfx
waitbutton
closetext
spriteface ELMSLAB_ELM, LEFT
objectface ELMSLAB_ELM, LEFT
opentext
writetext ElmDirectionsText2
waitbutton
closetext
spriteface ELMSLAB_ELM, DOWN
objectface ELMSLAB_ELM, DOWN
opentext
writetext ElmDirectionsText3
waitbutton
@ -457,14 +457,14 @@ ElmJumpRightScript:
AideScript_WalkPotion1:
applymovement ELMSLAB_ELMS_AIDE, AideWalksRight1
spriteface PLAYER, DOWN
objectface PLAYER, DOWN
scall AideScript_GivePotion
applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft1
end
AideScript_WalkPotion2:
applymovement ELMSLAB_ELMS_AIDE, AideWalksRight2
spriteface PLAYER, DOWN
objectface PLAYER, DOWN
scall AideScript_GivePotion
applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft2
end
@ -482,14 +482,14 @@ AideScript_GivePotion:
AideScript_WalkBalls1:
applymovement ELMSLAB_ELMS_AIDE, AideWalksRight1
spriteface PLAYER, DOWN
objectface PLAYER, DOWN
scall AideScript_GiveYouBalls
applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft1
end
AideScript_WalkBalls2:
applymovement ELMSLAB_ELMS_AIDE, AideWalksRight2
spriteface PLAYER, DOWN
objectface PLAYER, DOWN
scall AideScript_GiveYouBalls
applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft2
end
@ -550,7 +550,7 @@ MeetCopScript2:
MeetCopScript:
applymovement PLAYER, MeetCopScript_WalkUp
CopScript:
spriteface ELMSLAB_OFFICER, LEFT
objectface ELMSLAB_OFFICER, LEFT
opentext
writetext ElmsLabOfficerText1
buttonsound

View File

@ -130,7 +130,7 @@ WorriedGrandpaSceneLeft:
writetext UnknownText_0x75412
waitbutton
closetext
spriteface PLAYER, RIGHT
objectface PLAYER, RIGHT
applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x75222
disappear FASTSHIP1F_GENTLEMAN
setscene SCENE_DEFAULT

View File

@ -36,7 +36,7 @@ SSAquaCaptain:
end
SSAquaGranddaughterBefore:
spriteface FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN2, RIGHT
objectface FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN2, RIGHT
opentext
writetext SSAquaGranddaughterCaptainPlayWithMeText
waitbutton
@ -52,13 +52,13 @@ SSAquaGranddaughterBefore:
applymovement PLAYER, MovementData_0x76004
moveobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, 3, 19
appear FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1
spriteface PLAYER, UP
spriteface FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, UP
objectface PLAYER, UP
objectface FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, UP
special FadeInQuickly
spriteface FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, DOWN
objectface FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, DOWN
showemote EMOTE_SHOCK, FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, 15
applymovement FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, MovementData_0x7600c
spriteface FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, RIGHT
objectface FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, RIGHT
checkflag ENGINE_PLAYER_IS_FEMALE
iftrue .PlayerIsFemale
opentext
@ -73,7 +73,7 @@ SSAquaGranddaughterBefore:
waitbutton
closetext
.cont:
spriteface FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN2, DOWN
objectface FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN2, DOWN
applymovement FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, MovementData_0x76010
opentext
writetext SSAquaEntertainedGranddaughterText

View File

@ -210,7 +210,7 @@ GoldenrodCityRocketScoutScript:
writetext GoldenrodCityRocketScoutText2
waitbutton
closetext
spriteface GOLDENRODCITY_ROCKETSCOUT, UP
objectface GOLDENRODCITY_ROCKETSCOUT, UP
end
GoldenrodCityRocket1Script:

View File

@ -28,7 +28,7 @@ GameboyKidScript_0x55ef7:
writetext UnknownText_0x55f74
waitbutton
closetext
spriteface GOLDENRODDEPTSTORE4F_GAMEBOY_KID, DOWN
objectface GOLDENRODDEPTSTORE4F_GAMEBOY_KID, DOWN
end
GoldenrodDeptStore4FDirectory:

View File

@ -52,7 +52,7 @@ FisherScript_0x56749:
writetext UnknownText_0x567d2
waitbutton
closetext
spriteface GOLDENRODDEPTSTOREROOF_FISHER, UP
objectface GOLDENRODDEPTSTOREROOF_FISHER, UP
end
GoldenrodDeptStoreRoofTwinScript:
@ -63,12 +63,12 @@ SuperNerdScript_0x56757:
writetext UnknownText_0x56867
waitbutton
closetext
spriteface GOLDENRODDEPTSTOREROOF_SUPER_NERD, UP
objectface GOLDENRODDEPTSTOREROOF_SUPER_NERD, UP
opentext
writetext UnknownText_0x56871
waitbutton
closetext
spriteface GOLDENRODDEPTSTOREROOF_SUPER_NERD, RIGHT
objectface GOLDENRODDEPTSTOREROOF_SUPER_NERD, RIGHT
end
GoldenrodDeptStoreRoofPokefanMScript:

View File

@ -30,7 +30,7 @@ FlowerShopTeacherScript:
end
.Lalala:
spriteface GOLDENRODFLOWERSHOP_TEACHER, LEFT
objectface GOLDENRODFLOWERSHOP_TEACHER, LEFT
opentext
writetext UnknownText_0x5552e
waitbutton

View File

@ -43,7 +43,7 @@ GoldenrodGameCornerPokefanM3Script:
writetext GoldenrodGameCornerPokefanM3Text
waitbutton
closetext
spriteface GOLDENRODGAMECORNER_POKEFAN_M3, RIGHT
objectface GOLDENRODGAMECORNER_POKEFAN_M3, RIGHT
end
GoldenrodGmeCornerCoinVendorScript:
@ -242,7 +242,7 @@ GoldenrodGameCornerPharmacistScript:
writetext GoldenrodGameCornerPharmacistText
waitbutton
closetext
spriteface LAST_TALKED, LEFT
objectface LAST_TALKED, LEFT
end
GoldenrodGameCornerPokefanM1Script:
@ -251,7 +251,7 @@ GoldenrodGameCornerPokefanM1Script:
writetext GoldenrodGameCornerPokefanM1Text
waitbutton
closetext
spriteface GOLDENRODGAMECORNER_POKEFAN_M1, RIGHT
objectface GOLDENRODGAMECORNER_POKEFAN_M1, RIGHT
end
GoldenrodGameCornerCooltrainerMScript:
@ -260,7 +260,7 @@ GoldenrodGameCornerCooltrainerMScript:
writetext GoldenrodGameCornerCooltrainerMText
waitbutton
closetext
spriteface GOLDENRODGAMECORNER_COOLTRAINER_M, LEFT
objectface GOLDENRODGAMECORNER_COOLTRAINER_M, LEFT
end
GoldenrodGameCornerPokefanFScript:
@ -269,7 +269,7 @@ GoldenrodGameCornerPokefanFScript:
writetext GoldenrodGameCornerPokefanFText
waitbutton
closetext
spriteface GOLDENRODGAMECORNER_POKEFAN_F, RIGHT
objectface GOLDENRODGAMECORNER_POKEFAN_F, RIGHT
end
GoldenrodGameCornerCooltrainerFScript:
@ -281,7 +281,7 @@ GoldenrodGameCornerGentlemanScript:
writetext GoldenrodGameCornerGentlemanText
waitbutton
closetext
spriteface GOLDENRODGAMECORNER_GENTLEMAN, RIGHT
objectface GOLDENRODGAMECORNER_GENTLEMAN, RIGHT
end
GoldenrodGameCornerPokefanM2Script:

View File

@ -104,7 +104,7 @@ TrainerLassCarrie:
WhitneyCriesScript:
showemote EMOTE_SHOCK, GOLDENRODGYM_LASS2, 15
applymovement GOLDENRODGYM_LASS2, BridgetWalksUpMovement
spriteface PLAYER, DOWN
objectface PLAYER, DOWN
opentext
writetext BridgetWhitneyCriesText
waitbutton

View File

@ -28,7 +28,7 @@ GoldenrodPokecenter1F_GSBallSceneLeft:
appear GOLDENRODPOKECENTER1F_LINK_RECEPTIONIST
playmusic MUSIC_SHOW_ME_AROUND
applymovement GOLDENRODPOKECENTER1F_LINK_RECEPTIONIST, MovementData_0x6105a
spriteface PLAYER, UP
objectface PLAYER, UP
opentext
writetext UnknownText_0x622f0
waitbutton
@ -60,7 +60,7 @@ GoldenrodPokecenter1F_GSBallSceneRight:
appear GOLDENRODPOKECENTER1F_LINK_RECEPTIONIST
playmusic MUSIC_SHOW_ME_AROUND
applymovement GOLDENRODPOKECENTER1F_LINK_RECEPTIONIST, MovementData_0x61065
spriteface PLAYER, UP
objectface PLAYER, UP
opentext
writetext UnknownText_0x622f0
waitbutton

View File

@ -117,7 +117,7 @@ TeacherScript_0x7ca7d:
jumptextfaceplayer GoldenrodUndergroundSwitchRoomEntrances_TeacherText
UndergroundSilverScene1:
spriteface PLAYER, RIGHT
objectface PLAYER, RIGHT
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
pause 15
@ -125,7 +125,7 @@ UndergroundSilverScene1:
appear GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER
waitsfx
applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER, UndergroundSilverApproachMovement1
spriteface PLAYER, RIGHT
objectface PLAYER, RIGHT
scall UndergroundSilverBattleScript
applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER, UndergroundSilverRetreatMovement1
playsound SFX_EXIT_BUILDING
@ -136,7 +136,7 @@ UndergroundSilverScene1:
end
UndergroundSilverScene2:
spriteface PLAYER, RIGHT
objectface PLAYER, RIGHT
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
pause 15
@ -144,7 +144,7 @@ UndergroundSilverScene2:
appear GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER
waitsfx
applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER, UndergroundSilverApproachMovement2
spriteface PLAYER, RIGHT
objectface PLAYER, RIGHT
scall UndergroundSilverBattleScript
applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER, UndergroundSilverRetreatMovement2
playsound SFX_EXIT_BUILDING

View File

@ -19,12 +19,12 @@ HallOfFame_MapScripts:
follow HALLOFFAME_LANCE, PLAYER
applymovement HALLOFFAME_LANCE, HallOfFame_WalkUpWithLance
stopfollow
spriteface PLAYER, RIGHT
objectface PLAYER, RIGHT
opentext
writetext HallOfFame_LanceText
waitbutton
closetext
spriteface HALLOFFAME_LANCE, UP
objectface HALLOFFAME_LANCE, UP
applymovement PLAYER, HallOfFame_SlowlyApproachMachine
setscene SCENE_FINISHED
pause 15

View File

@ -460,7 +460,7 @@ MapIlexForestSignpost4Script:
special FadeOutMusic
applymovement PLAYER, MovementData_0x6ef58
pause 30
spriteface PLAYER, DOWN
objectface PLAYER, DOWN
pause 20
clearflag ENGINE_FOREST_IS_RESTLESS
special CelebiShrineEvent

View File

@ -54,13 +54,13 @@ PlateauRivalBattle1:
ifequal SATURDAY, PlateauRivalScriptDone
moveobject INDIGOPLATEAUPOKECENTER1F_SILVER, 17, 9
appear INDIGOPLATEAUPOKECENTER1F_SILVER
spriteface PLAYER, DOWN
objectface PLAYER, DOWN
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
pause 15
applymovement INDIGOPLATEAUPOKECENTER1F_SILVER, PlateauRivalMovement1
playmusic MUSIC_RIVAL_ENCOUNTER
spriteface PLAYER, RIGHT
objectface PLAYER, RIGHT
jump PlateauRivalBattleCommon
PlateauRivalBattle2:
@ -75,13 +75,13 @@ PlateauRivalBattle2:
ifequal FRIDAY, PlateauRivalScriptDone
ifequal SATURDAY, PlateauRivalScriptDone
appear INDIGOPLATEAUPOKECENTER1F_SILVER
spriteface PLAYER, DOWN
objectface PLAYER, DOWN
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
pause 15
applymovement INDIGOPLATEAUPOKECENTER1F_SILVER, PlateauRivalMovement2
playmusic MUSIC_RIVAL_ENCOUNTER
spriteface PLAYER, LEFT
objectface PLAYER, LEFT
PlateauRivalBattleCommon:
opentext
writetext PlateauRivalText1
@ -125,7 +125,7 @@ PlateauRivalPostBattle:
writetext PlateauRivalText2
waitbutton
closetext
spriteface PLAYER, DOWN
objectface PLAYER, DOWN
applymovement INDIGOPLATEAUPOKECENTER1F_SILVER, PlateauRivalLeavesMovement
disappear INDIGOPLATEAUPOKECENTER1F_SILVER
setscene SCENE_DEFAULT

View File

@ -46,7 +46,7 @@ KurtScript_0x18e178:
setevent EVENT_AZALEA_TOWN_SLOWPOKETAIL_ROCKET
checkcode VAR_FACING
ifequal UP, .RunAround
spriteface PLAYER, DOWN
objectface PLAYER, DOWN
playsound SFX_FLY
applymovement KURTSHOUSE_KURT1, MovementData_0x18e466
playsound SFX_EXIT_BUILDING
@ -56,7 +56,7 @@ KurtScript_0x18e178:
end
.RunAround:
spriteface PLAYER, DOWN
objectface PLAYER, DOWN
playsound SFX_FLY
applymovement KURTSHOUSE_KURT1, MovementData_0x18e46c
playsound SFX_EXIT_BUILDING
@ -294,13 +294,13 @@ KurtScript_0x18e178:
showemote EMOTE_SHOCK, KURTSHOUSE_KURT1, 30
checkcode VAR_FACING
ifequal UP, .GSBallRunAround
spriteface PLAYER, DOWN
objectface PLAYER, DOWN
playsound SFX_FLY
applymovement KURTSHOUSE_KURT1, MovementData_0x18e466
jump .KurtHasLeftTheBuilding
.GSBallRunAround:
spriteface PLAYER, DOWN
objectface PLAYER, DOWN
playsound SFX_FLY
applymovement KURTSHOUSE_KURT1, MovementData_0x18e46c
.KurtHasLeftTheBuilding:
@ -323,21 +323,21 @@ KurtMakingBallsScript:
writetext UnknownText_0x18e7d8
waitbutton
closetext
spriteface KURTSHOUSE_KURT2, UP
objectface KURTSHOUSE_KURT2, UP
end
Script_FirstTimeBuggingKurt:
writetext UnknownText_0x18e863
waitbutton
closetext
spriteface KURTSHOUSE_KURT2, UP
objectface KURTSHOUSE_KURT2, UP
setevent EVENT_BUGGING_KURT_TOO_MUCH
end
KurtScript_ImCheckingItNow:
writetext UnknownText_0x18e934
waitbutton
spriteface KURTSHOUSE_KURT2, UP
objectface KURTSHOUSE_KURT2, UP
writetext UnknownText_0x18e949
waitbutton
closetext
@ -393,14 +393,14 @@ KurtsGranddaughter2Subscript:
writetext KurtsGranddaughterHelpText
waitbutton
closetext
spriteface KURTSHOUSE_TWIN2, RIGHT
objectface KURTSHOUSE_TWIN2, RIGHT
end
.GSBall:
writetext KurtsGranddaughterGSBallText
waitbutton
closetext
spriteface KURTSHOUSE_TWIN2, RIGHT
objectface KURTSHOUSE_TWIN2, RIGHT
end
KurtsGranddaughterFunScript:

View File

@ -50,7 +50,7 @@ Script_ApproachLanceFromRight:
special FadeOutMusic
applymovement PLAYER, MovementData_ApproachLanceFromRight
LanceScript_0x180e7b:
spriteface LANCESROOM_LANCE, LEFT
objectface LANCESROOM_LANCE, LEFT
opentext
writetext LanceBattleIntroText
waitbutton
@ -74,9 +74,9 @@ LanceScript_0x180e7b:
musicfadeout MUSIC_BEAUTY_ENCOUNTER, 16
pause 30
showemote EMOTE_SHOCK, LANCESROOM_LANCE, 15
spriteface LANCESROOM_LANCE, DOWN
objectface LANCESROOM_LANCE, DOWN
pause 10
spriteface PLAYER, DOWN
objectface PLAYER, DOWN
appear LANCESROOM_MARY
applymovement LANCESROOM_MARY, LancesRoomMovementData_MaryRushesIn
opentext
@ -88,27 +88,27 @@ LanceScript_0x180e7b:
follow LANCESROOM_MARY, LANCESROOM_OAK
applymovement LANCESROOM_MARY, LancesRoomMovementData_MaryYieldsToOak
stopfollow
spriteface LANCESROOM_OAK, UP
spriteface LANCESROOM_LANCE, LEFT
objectface LANCESROOM_OAK, UP
objectface LANCESROOM_LANCE, LEFT
opentext
writetext UnknownText_0x18121b
waitbutton
closetext
applymovement LANCESROOM_MARY, LancesRoomMovementData_MaryInterviewChampion
spriteface PLAYER, LEFT
objectface PLAYER, LEFT
opentext
writetext UnknownText_0x18134b
waitbutton
closetext
applymovement LANCESROOM_LANCE, LancesRoomMovementData_LancePositionsSelfToGuidePlayerAway
spriteface PLAYER, UP
objectface PLAYER, UP
opentext
writetext UnknownText_0x18137b
waitbutton
closetext
follow LANCESROOM_LANCE, PLAYER
spriteface LANCESROOM_MARY, UP
spriteface LANCESROOM_OAK, UP
objectface LANCESROOM_MARY, UP
objectface LANCESROOM_OAK, UP
applymovement LANCESROOM_LANCE, LancesRoomMovementData_LanceLeadsPlayerToHallOfFame
stopfollow
playsound SFX_EXIT_BUILDING

View File

@ -91,7 +91,7 @@ UnknownScript_0x6c38f:
reloadmappart
closetext
setevent EVENT_UNCOVERED_STAIRCASE_IN_MAHOGANY_MART
spriteface MAHOGANYMART1F_LANCE, LEFT
objectface MAHOGANYMART1F_LANCE, LEFT
opentext
writetext UnknownText_0x6c5ba
waitbutton

View File

@ -28,7 +28,7 @@ UnknownScript_0x190013:
follow PLAYER, MAHOGANYTOWN_POKEFAN_M
applymovement PLAYER, MovementData_0x1900a7
stopfollow
spriteface PLAYER, RIGHT
objectface PLAYER, RIGHT
scall UnknownScript_0x19002f
applymovement MAHOGANYTOWN_POKEFAN_M, MovementData_0x1900ad
end

View File

@ -16,7 +16,7 @@ MountMoon_MapScripts:
end
.RivalBattle:
spriteface PLAYER, RIGHT
objectface PLAYER, RIGHT
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
pause 15

View File

@ -34,7 +34,7 @@ ClefairyDance:
applymovement PLAYER, PlayerWalksUpToDancingClefairies
pause 15
appear MOUNTMOONSQUARE_ROCK
spriteface MOUNTMOONSQUARE_FAIRY1, RIGHT
objectface MOUNTMOONSQUARE_FAIRY1, RIGHT
cry CLEFAIRY
waitsfx
pause 30
@ -54,10 +54,10 @@ ClefairyDance:
follow MOUNTMOONSQUARE_FAIRY1, MOUNTMOONSQUARE_FAIRY2
applymovement MOUNTMOONSQUARE_FAIRY1, ClefairyDanceStep7
stopfollow
spriteface MOUNTMOONSQUARE_FAIRY1, DOWN
objectface MOUNTMOONSQUARE_FAIRY1, DOWN
pause 10
showemote EMOTE_SHOCK, MOUNTMOONSQUARE_FAIRY1, 15
spriteface MOUNTMOONSQUARE_FAIRY1, DOWN
objectface MOUNTMOONSQUARE_FAIRY1, DOWN
cry CLEFAIRY
pause 15
follow MOUNTMOONSQUARE_FAIRY1, MOUNTMOONSQUARE_FAIRY2

View File

@ -18,7 +18,7 @@ MrPokemonsHouse_MapScripts:
.MrPokemonEvent:
showemote EMOTE_SHOCK, MRPOKEMONSHOUSE_GENTLEMAN, 15
spriteface MRPOKEMONSHOUSE_GENTLEMAN, DOWN
objectface MRPOKEMONSHOUSE_GENTLEMAN, DOWN
opentext
writetext MrPokemonIntroText1
waitbutton
@ -37,11 +37,11 @@ MrPokemonsHouse_MapScripts:
blackoutmod CHERRYGROVE_CITY
writetext MrPokemonIntroText3
buttonsound
spriteface MRPOKEMONSHOUSE_GENTLEMAN, RIGHT
objectface MRPOKEMONSHOUSE_GENTLEMAN, RIGHT
writetext MrPokemonIntroText4
buttonsound
spriteface MRPOKEMONSHOUSE_GENTLEMAN, DOWN
spriteface MRPOKEMONSHOUSE_OAK, LEFT
objectface MRPOKEMONSHOUSE_GENTLEMAN, DOWN
objectface MRPOKEMONSHOUSE_OAK, LEFT
writetext MrPokemonIntroText5
waitbutton
closetext
@ -84,7 +84,7 @@ MrPokemonsHouse_MrPokemonScript:
MrPokemonsHouse_OakScript:
playmusic MUSIC_PROF_OAK
applymovement MRPOKEMONSHOUSE_OAK, MrPokemonsHouse_OakWalksToPlayer
spriteface PLAYER, RIGHT
objectface PLAYER, RIGHT
opentext
writetext MrPokemonsHouse_OakText1
buttonsound
@ -96,14 +96,14 @@ MrPokemonsHouse_OakScript:
writetext MrPokemonsHouse_OakText2
waitbutton
closetext
spriteface PLAYER, DOWN
objectface PLAYER, DOWN
applymovement MRPOKEMONSHOUSE_OAK, MrPokemonsHouse_OakExits
playsound SFX_EXIT_BUILDING
disappear MRPOKEMONSHOUSE_OAK
waitsfx
special RestartMapMusic
pause 15
spriteface PLAYER, UP
objectface PLAYER, UP
opentext
writetext MrPokemonsHouse_MrPokemonHealText
waitbutton

View File

@ -66,7 +66,7 @@ GameboyKidScript_0x5c037:
writetext UnknownText_0x5c42a
waitbutton
closetext
spriteface NATIONALPARK_GAMEBOY_KID, DOWN
objectface NATIONALPARK_GAMEBOY_KID, DOWN
end
TrainerSchoolboyJack1:

View File

@ -24,12 +24,12 @@ NewBarkTown_MapScripts:
NewBarkTown_TeacherStopsYouScene1:
playmusic MUSIC_MOM
spriteface NEWBARKTOWN_TEACHER, LEFT
objectface NEWBARKTOWN_TEACHER, LEFT
opentext
writetext Text_WaitPlayer
waitbutton
closetext
spriteface PLAYER, RIGHT
objectface PLAYER, RIGHT
applymovement NEWBARKTOWN_TEACHER, Movement_TeacherRunsToYou1_NBT
opentext
writetext Text_WhatDoYouThinkYoureDoing
@ -47,14 +47,14 @@ NewBarkTown_TeacherStopsYouScene1:
NewBarkTown_TeacherStopsYouScene2:
playmusic MUSIC_MOM
spriteface NEWBARKTOWN_TEACHER, LEFT
objectface NEWBARKTOWN_TEACHER, LEFT
opentext
writetext Text_WaitPlayer
waitbutton
closetext
spriteface PLAYER, RIGHT
objectface PLAYER, RIGHT
applymovement NEWBARKTOWN_TEACHER, Movement_TeacherRunsToYou2_NBT
spriteface PLAYER, UP
objectface PLAYER, UP
opentext
writetext Text_WhatDoYouThinkYoureDoing
waitbutton
@ -109,7 +109,7 @@ NewBarkTownSilverScript:
writetext NewBarkTownRivalText1
waitbutton
closetext
spriteface NEWBARKTOWN_SILVER, LEFT
objectface NEWBARKTOWN_SILVER, LEFT
opentext
writetext NewBarkTownRivalText2
waitbutton
@ -118,7 +118,7 @@ NewBarkTownSilverScript:
applymovement PLAYER, Movement_SilverPushesYouAway_NBT
stopfollow
pause 5
spriteface NEWBARKTOWN_SILVER, DOWN
objectface NEWBARKTOWN_SILVER, DOWN
pause 5
playsound SFX_TACKLE
applymovement PLAYER, Movement_SilverShovesYouOut_NBT

View File

@ -23,7 +23,7 @@ OlivineCity_MapScripts:
return
UnknownScript_0x1a8833:
spriteface PLAYER, LEFT
objectface PLAYER, LEFT
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
pause 15
@ -37,7 +37,7 @@ UnknownScript_0x1a8833:
waitbutton
closetext
applymovement PLAYER, MovementData_0x1a88f4
spriteface PLAYER, RIGHT
objectface PLAYER, RIGHT
applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88db
setscene SCENE_FINISHED
disappear OLIVINECITY_OLIVINE_RIVAL
@ -47,7 +47,7 @@ UnknownScript_0x1a8833:
end
UnknownScript_0x1a886b:
spriteface PLAYER, LEFT
objectface PLAYER, LEFT
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
pause 15
@ -61,7 +61,7 @@ UnknownScript_0x1a886b:
waitbutton
closetext
applymovement PLAYER, MovementData_0x1a88f7
spriteface PLAYER, RIGHT
objectface PLAYER, RIGHT
applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88e8
disappear OLIVINECITY_OLIVINE_RIVAL
setscene SCENE_FINISHED

View File

@ -34,9 +34,9 @@ UnknownScript_0x60bab:
writetext UnknownText_0x60dea
waitbutton
closetext
spriteface OLIVINELIGHTHOUSE6F_JASMINE, RIGHT
objectface OLIVINELIGHTHOUSE6F_JASMINE, RIGHT
pause 15
spriteface OLIVINELIGHTHOUSE6F_MONSTER, LEFT
objectface OLIVINELIGHTHOUSE6F_MONSTER, LEFT
opentext
playmusic MUSIC_HEAL
writetext UnknownText_0x60e44
@ -52,13 +52,13 @@ UnknownScript_0x60bab:
writetext UnknownText_0x60f3d
waitbutton
closetext
spriteface OLIVINELIGHTHOUSE6F_MONSTER, RIGHT
objectface OLIVINELIGHTHOUSE6F_MONSTER, RIGHT
pause 10
spriteface OLIVINELIGHTHOUSE6F_MONSTER, LEFT
objectface OLIVINELIGHTHOUSE6F_MONSTER, LEFT
pause 10
spriteface OLIVINELIGHTHOUSE6F_MONSTER, RIGHT
objectface OLIVINELIGHTHOUSE6F_MONSTER, RIGHT
pause 10
spriteface OLIVINELIGHTHOUSE6F_MONSTER, LEFT
objectface OLIVINELIGHTHOUSE6F_MONSTER, LEFT
pause 10
faceplayer
opentext
@ -88,9 +88,9 @@ UnknownScript_0x60c25:
writetext UnknownText_0x60edf
waitbutton
closetext
spriteface OLIVINELIGHTHOUSE6F_JASMINE, RIGHT
objectface OLIVINELIGHTHOUSE6F_JASMINE, RIGHT
pause 15
spriteface OLIVINELIGHTHOUSE6F_MONSTER, LEFT
objectface OLIVINELIGHTHOUSE6F_MONSTER, LEFT
opentext
writetext UnknownText_0x60ef1
waitbutton

View File

@ -37,7 +37,7 @@ SailorScript_0x748c0:
writetext UnknownText_0x74a55
waitbutton
closetext
spriteface OLIVINEPORT_SAILOR1, DOWN
objectface OLIVINEPORT_SAILOR1, DOWN
pause 10
playsound SFX_EXIT_BUILDING
disappear OLIVINEPORT_SAILOR1
@ -73,12 +73,12 @@ UnknownScript_0x74919:
end
UnknownScript_0x7491f:
spriteface OLIVINEPORT_SAILOR3, RIGHT
objectface OLIVINEPORT_SAILOR3, RIGHT
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
iftrue UnknownScript_0x7498b
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
iftrue UnknownScript_0x7498b
spriteface PLAYER, LEFT
objectface PLAYER, LEFT
opentext
checkevent EVENT_FAST_SHIP_FIRST_TIME
iffalse UnknownScript_0x7494e
@ -201,7 +201,7 @@ FishingGuruScript_0x74a01:
writetext UnknownText_0x74bf4
waitbutton
closetext
spriteface OLIVINEPORT_FISHING_GURU1, UP
objectface OLIVINEPORT_FISHING_GURU1, UP
end
FishingGuruScript_0x74a0c:
@ -210,7 +210,7 @@ FishingGuruScript_0x74a0c:
writetext UnknownText_0x74c35
waitbutton
closetext
spriteface OLIVINEPORT_FISHING_GURU2, UP
objectface OLIVINEPORT_FISHING_GURU2, UP
end
YoungsterScript_0x74a17:
@ -219,7 +219,7 @@ YoungsterScript_0x74a17:
writetext UnknownText_0x74c76
waitbutton
closetext
spriteface OLIVINEPORT_YOUNGSTER, DOWN
objectface OLIVINEPORT_YOUNGSTER, DOWN
end
CooltrainerFScript_0x74a22:
@ -228,7 +228,7 @@ CooltrainerFScript_0x74a22:
writetext UnknownText_0x74ca2
waitbutton
closetext
spriteface OLIVINEPORT_COOLTRAINER_F, DOWN
objectface OLIVINEPORT_COOLTRAINER_F, DOWN
end
OlivinePortHiddenProtein:

View File

@ -24,7 +24,7 @@ UnknownScript_0x7a4d8:
UnknownScript_0x7a4db:
playmusic MUSIC_MOM
showemote EMOTE_SHOCK, PLAYERSHOUSE1F_MOM1, 15
spriteface PLAYER, LEFT
objectface PLAYER, LEFT
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
iffalse UnknownScript_0x7a4f2
applymovement PLAYERSHOUSE1F_MOM1, MovementData_0x7a5fc
@ -96,7 +96,7 @@ UnknownScript_0x7a564:
UnknownScript_0x7a56b:
special RestartMapMusic
spriteface PLAYERSHOUSE1F_MOM1, LEFT
objectface PLAYERSHOUSE1F_MOM1, LEFT
end
UnknownScript_0x7a572:
@ -179,7 +179,7 @@ NeighborScript:
writetext NeighborText
waitbutton
closetext
spriteface PLAYERSHOUSE1F_POKEFAN_F, RIGHT
objectface PLAYERSHOUSE1F_POKEFAN_F, RIGHT
end
TVScript:

View File

@ -426,7 +426,7 @@ Pokecenter2F_CheckGender:
waitbutton
closetext
applymovement2 Pokecenter2FMovementData_ReceptionistLooksRight
spriteface PLAYER, LEFT
objectface PLAYER, LEFT
opentext
writetext Text_ChangeTheLook
waitbutton
@ -533,7 +533,7 @@ TimeCapsuleScript_CheckPlayerGender:
closetext
checkcode VAR_FACING
ifnotequal UP, .FemaleChangeApperance
spriteface PLAYER, LEFT
objectface PLAYER, LEFT
.FemaleChangeApperance:
opentext
writetext Text_ChangeTheLook

View File

@ -26,19 +26,19 @@ PowerPlantGuardPhoneScript:
waitsfx
pause 30
applymovement POWERPLANT_OFFICER1, MovementData_0x188ed5
spriteface POWERPLANT_GYM_GUY1, DOWN
spriteface POWERPLANT_GYM_GUY2, DOWN
objectface POWERPLANT_GYM_GUY1, DOWN
objectface POWERPLANT_GYM_GUY2, DOWN
opentext
writetext UnknownText_0x188f22
waitbutton
closetext
spriteface POWERPLANT_OFFICER1, LEFT
spriteface PLAYER, RIGHT
objectface POWERPLANT_OFFICER1, LEFT
objectface PLAYER, RIGHT
opentext
writetext UnknownText_0x188f7f
waitbutton
closetext
spriteface PLAYER, DOWN
objectface PLAYER, DOWN
applymovement POWERPLANT_OFFICER1, MovementData_0x188eda
setscene SCENE_POWERPLANT_NOTHING
end

View File

@ -120,17 +120,17 @@ Buena:
writetext UnknownText_0x5de84
waitbutton
closetext
spriteface RADIOTOWER2F_BUENA, RIGHT
objectface RADIOTOWER2F_BUENA, RIGHT
checkcode VAR_FACING
ifnotequal RIGHT, UnknownScript_0x5d7be
applymovement PLAYER, MovementData_0x5d921
UnknownScript_0x5d7be:
spriteface PLAYER, RIGHT
objectface PLAYER, RIGHT
opentext
writetext UnknownText_0x5dedd
waitbutton
closetext
spriteface RADIOTOWER2F_BUENA, DOWN
objectface RADIOTOWER2F_BUENA, DOWN
refreshscreen
special BuenasPassword
closetext
@ -146,7 +146,7 @@ UnknownScript_0x5d7be:
playsound SFX_TRANSACTION
setflag ENGINE_BUENAS_PASSWORD_2
pause 20
spriteface RADIOTOWER2F_BUENA, RIGHT
objectface RADIOTOWER2F_BUENA, RIGHT
opentext
writetext UnknownText_0x5e054
waitbutton
@ -172,14 +172,14 @@ UnknownScript_0x5d80a:
checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER
iftrue UnknownScript_0x5d8cc
UnknownScript_0x5d81a:
spriteface RADIOTOWER2F_BUENA, RIGHT
objectface RADIOTOWER2F_BUENA, RIGHT
end
UnknownScript_0x5d81e:
writetext UnknownText_0x5df29
waitbutton
closetext
spriteface RADIOTOWER2F_BUENA, RIGHT
objectface RADIOTOWER2F_BUENA, RIGHT
special FadeOutMusic
pause 20
special RestartMapMusic
@ -194,7 +194,7 @@ UnknownScript_0x5d82f:
checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER
iftrue UnknownScript_0x5d8cc
UnknownScript_0x5d83f:
spriteface RADIOTOWER2F_BUENA, RIGHT
objectface RADIOTOWER2F_BUENA, RIGHT
pause 10
end
@ -204,13 +204,13 @@ UnknownScript_0x5d845:
writetext UnknownText_0x5e01c
waitbutton
closetext
spriteface RADIOTOWER2F_BUENA, RIGHT
objectface RADIOTOWER2F_BUENA, RIGHT
pause 20
opentext
writetext UnknownText_0x5e054
waitbutton
closetext
spriteface RADIOTOWER2F_BUENA, RIGHT
objectface RADIOTOWER2F_BUENA, RIGHT
special FadeOutMusic
pause 20
special RestartMapMusic
@ -231,7 +231,7 @@ UnknownScript_0x5d86b:
checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER_NO_BLUE_CARD
iftrue UnknownScript_0x5d8cc
UnknownScript_0x5d87b:
spriteface RADIOTOWER2F_BUENA, RIGHT
objectface RADIOTOWER2F_BUENA, RIGHT
end
UnknownScript_0x5d87f:
@ -243,7 +243,7 @@ UnknownScript_0x5d87f:
checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER_NO_BLUE_CARD
iftrue UnknownScript_0x5d8cc
UnknownScript_0x5d88f:
spriteface RADIOTOWER2F_BUENA, RIGHT
objectface RADIOTOWER2F_BUENA, RIGHT
end
UnknownScript_0x5d893:
@ -261,9 +261,9 @@ UnknownScript_0x5d8a4:
checkcellnum PHONE_BUENA
iftrue UnknownScript_0x5d8fe
pause 20
spriteface RADIOTOWER2F_BUENA, DOWN
objectface RADIOTOWER2F_BUENA, DOWN
pause 15
spriteface PLAYER, UP
objectface PLAYER, UP
pause 15
checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER_NO_BLUE_CARD
iftrue UnknownScript_0x5d8cc
@ -288,7 +288,7 @@ UnknownScript_0x5d8d0:
writetext UnknownText_0x5e310
waitbutton
closetext
spriteface RADIOTOWER2F_BUENA, RIGHT
objectface RADIOTOWER2F_BUENA, RIGHT
addcellnum PHONE_BUENA
end
@ -296,14 +296,14 @@ UnknownScript_0x5d8ed:
writetext UnknownText_0x5e33c
waitbutton
closetext
spriteface RADIOTOWER2F_BUENA, RIGHT
objectface RADIOTOWER2F_BUENA, RIGHT
end
UnknownScript_0x5d8f6:
writetext UnknownText_0x5e35e
waitbutton
closetext
spriteface RADIOTOWER2F_BUENA, RIGHT
objectface RADIOTOWER2F_BUENA, RIGHT
UnknownScript_0x5d8fe:
end

View File

@ -23,7 +23,7 @@ RadioTower5F_MapScripts:
end
FakeDirectorScript:
spriteface RADIOTOWER5F_DIRECTOR, UP
objectface RADIOTOWER5F_DIRECTOR, UP
showemote EMOTE_SHOCK, RADIOTOWER5F_DIRECTOR, 15
opentext
writetext FakeDirectorTextBefore1
@ -79,7 +79,7 @@ TrainerExecutivef1:
RadioTower5FRocketBossScene:
applymovement PLAYER, MovementData_0x60125
playmusic MUSIC_ROCKET_ENCOUNTER
spriteface RADIOTOWER5F_ROCKET, RIGHT
objectface RADIOTOWER5F_ROCKET, RIGHT
opentext
writetext RadioTower5FRocketBossBeforeText
waitbutton
@ -116,7 +116,7 @@ RadioTower5FRocketBossScene:
moveobject RADIOTOWER5F_DIRECTOR, 12, 0
appear RADIOTOWER5F_DIRECTOR
applymovement RADIOTOWER5F_DIRECTOR, RadioTower5FDirectorWalksIn
spriteface PLAYER, RIGHT
objectface PLAYER, RIGHT
opentext
writetext RadioTower5FDirectorThankYouText
buttonsound

View File

@ -20,7 +20,7 @@ UnknownScript_0x733ed:
UnknownScript_0x733f3:
showemote EMOTE_SHOCK, ROUTE16GATE_OFFICER, 15
spriteface PLAYER, UP
objectface PLAYER, UP
opentext
writetext UnknownText_0x73496
waitbutton

View File

@ -20,7 +20,7 @@ UnknownScript_0x73611:
UnknownScript_0x73617:
showemote EMOTE_SHOCK, ROUTE17ROUTE18GATE_OFFICER, 15
spriteface PLAYER, UP
objectface PLAYER, UP
opentext
writetext UnknownText_0x7364d
waitbutton

View File

@ -28,21 +28,21 @@ Route25MistyDate1Script:
showemote EMOTE_HEART, ROUTE25_MISTY, 15
pause 30
showemote EMOTE_SHOCK, ROUTE25_COOLTRAINER_M1, 10
spriteface ROUTE25_MISTY, DOWN
objectface ROUTE25_MISTY, DOWN
applymovement ROUTE25_COOLTRAINER_M1, MovementData_0x19efe8
disappear ROUTE25_COOLTRAINER_M1
pause 15
playmusic MUSIC_BEAUTY_ENCOUNTER
spriteface ROUTE25_MISTY, UP
objectface ROUTE25_MISTY, UP
pause 10
applymovement ROUTE25_MISTY, MovementData_0x19efed
opentext
writetext Route25MistyDateText
waitbutton
closetext
spriteface PLAYER, DOWN
objectface PLAYER, DOWN
applymovement ROUTE25_MISTY, MovementData_0x19effa
spriteface PLAYER, LEFT
objectface PLAYER, LEFT
applymovement ROUTE25_MISTY, MovementData_0x19f000
disappear ROUTE25_MISTY
clearevent EVENT_TRAINERS_IN_CERULEAN_GYM
@ -54,21 +54,21 @@ Route25MistyDate2Script:
showemote EMOTE_HEART, ROUTE25_MISTY, 15
pause 30
showemote EMOTE_SHOCK, ROUTE25_COOLTRAINER_M1, 10
spriteface ROUTE25_MISTY, DOWN
objectface ROUTE25_MISTY, DOWN
applymovement ROUTE25_COOLTRAINER_M1, MovementData_0x19efea
disappear ROUTE25_COOLTRAINER_M1
pause 15
playmusic MUSIC_BEAUTY_ENCOUNTER
spriteface ROUTE25_MISTY, UP
objectface ROUTE25_MISTY, UP
pause 10
applymovement ROUTE25_MISTY, MovementData_0x19eff4
opentext
writetext Route25MistyDateText
waitbutton
closetext
spriteface PLAYER, UP
objectface PLAYER, UP
applymovement ROUTE25_MISTY, MovementData_0x19effd
spriteface PLAYER, LEFT
objectface PLAYER, LEFT
applymovement ROUTE25_MISTY, MovementData_0x19f000
disappear ROUTE25_MISTY
clearevent EVENT_TRAINERS_IN_CERULEAN_GYM

View File

@ -23,17 +23,17 @@ Route27_MapScripts:
end
UnknownScript_0x1a0873:
spriteface ROUTE27_FISHER, LEFT
objectface ROUTE27_FISHER, LEFT
showemote EMOTE_SHOCK, ROUTE27_FISHER, 15
applymovement ROUTE27_FISHER, MovementData_0x1a0a66
jump UnknownScript_0x1a088c
UnknownScript_0x1a0881:
spriteface ROUTE27_FISHER, LEFT
objectface ROUTE27_FISHER, LEFT
showemote EMOTE_SHOCK, ROUTE27_FISHER, 15
applymovement ROUTE27_FISHER, MovementData_0x1a0a69
UnknownScript_0x1a088c:
spriteface PLAYER, RIGHT
objectface PLAYER, RIGHT
opentext
writetext Route27FisherHeyText
buttonsound

View File

@ -37,10 +37,10 @@ Route29_MapScripts:
return
Route29Tutorial1:
spriteface ROUTE29_COOLTRAINER_M1, UP
objectface ROUTE29_COOLTRAINER_M1, UP
showemote EMOTE_SHOCK, ROUTE29_COOLTRAINER_M1, 15
applymovement ROUTE29_COOLTRAINER_M1, DudeMovementData1a
spriteface PLAYER, LEFT
objectface PLAYER, LEFT
setevent EVENT_DUDE_TALKED_TO_YOU
opentext
writetext CatchingTutorialIntroText
@ -52,7 +52,7 @@ Route29Tutorial1:
stopfollow
loadwildmon RATTATA, 5
catchtutorial BATTLETYPE_TUTORIAL
spriteface ROUTE29_COOLTRAINER_M1, UP
objectface ROUTE29_COOLTRAINER_M1, UP
opentext
writetext CatchingTutorialDebriefText
waitbutton
@ -62,10 +62,10 @@ Route29Tutorial1:
end
Route29Tutorial2:
spriteface ROUTE29_COOLTRAINER_M1, UP
objectface ROUTE29_COOLTRAINER_M1, UP
showemote EMOTE_SHOCK, ROUTE29_COOLTRAINER_M1, 15
applymovement ROUTE29_COOLTRAINER_M1, DudeMovementData2a
spriteface PLAYER, LEFT
objectface PLAYER, LEFT
setevent EVENT_DUDE_TALKED_TO_YOU
opentext
writetext CatchingTutorialIntroText
@ -77,7 +77,7 @@ Route29Tutorial2:
stopfollow
loadwildmon RATTATA, 5
catchtutorial BATTLETYPE_TUTORIAL
spriteface ROUTE29_COOLTRAINER_M1, UP
objectface ROUTE29_COOLTRAINER_M1, UP
opentext
writetext CatchingTutorialDebriefText
waitbutton

View File

@ -29,7 +29,7 @@ YoungsterJoey_ImportantBattleScript:
faceplayer
writetext Text_ThisIsABigBattle
waitbutton
spriteface ROUTE30_YOUNGSTER1, UP
objectface ROUTE30_YOUNGSTER1, UP
closetext
playsound SFX_TACKLE
applymovement ROUTE30_MONSTER1, Route30_MikeysRattataAttacksMovement

View File

@ -85,8 +85,8 @@ Route32CooltrainerMContinueScene:
end
Route32CooltrainerMStopsYouScene:
spriteface ROUTE32_COOLTRAINER_M, LEFT
spriteface PLAYER, RIGHT
objectface ROUTE32_COOLTRAINER_M, LEFT
objectface PLAYER, RIGHT
opentext
writetext Route32CooltrainerMText_WhatsTheHurry
waitbutton
@ -94,7 +94,7 @@ Route32CooltrainerMStopsYouScene:
follow PLAYER, ROUTE32_COOLTRAINER_M
applymovement PLAYER, Movement_Route32CooltrainerMPushesYouBackToViolet
stopfollow
spriteface PLAYER, DOWN
objectface PLAYER, DOWN
scall Route32CooltrainerMContinueScene
applymovement ROUTE32_COOLTRAINER_M, Movement_Route32CooltrainerMReset1
applymovement ROUTE32_COOLTRAINER_M, Movement_Route32CooltrainerMReset2
@ -118,8 +118,8 @@ Route32RoarTMGuyScript:
end
Route32WannaBuyASlowpokeTailScript:
spriteface ROUTE32_FISHER4, DOWN
spriteface PLAYER, UP
objectface ROUTE32_FISHER4, DOWN
objectface PLAYER, UP
jump _OfferToSellSlowpokeTail
SlowpokeTailSalesmanScript:

View File

@ -26,12 +26,12 @@ UnknownScript_0x62d3d:
checkevent EVENT_FOREST_IS_RESTLESS
iffalse UnknownScript_0x62d62
showemote EMOTE_SHOCK, ROUTE34ILEXFORESTGATE_TEACHER2, 20
spriteface ROUTE34ILEXFORESTGATE_TEACHER2, LEFT
spriteface PLAYER, RIGHT
objectface ROUTE34ILEXFORESTGATE_TEACHER2, LEFT
objectface PLAYER, RIGHT
follow PLAYER, ROUTE34ILEXFORESTGATE_TEACHER2
applymovement PLAYER, MovementData_0x62d97
stopfollow
spriteface PLAYER, DOWN
objectface PLAYER, DOWN
opentext
writetext UnknownText_0x62e41
waitbutton

View File

@ -53,7 +53,7 @@ Route35NationalParkGate_MapScripts:
.LeavingContestEarly:
applymovement PLAYER, MovementData_0x6a2e2
spriteface ROUTE35NATIONALPARKGATE_OFFICER1, RIGHT
objectface ROUTE35NATIONALPARKGATE_OFFICER1, RIGHT
opentext
checkcode VAR_CONTESTMINUTES
addvar 1

View File

@ -37,10 +37,10 @@ Route36SuicuneScript:
showemote EMOTE_SHOCK, PLAYER, 15
pause 15
playsound SFX_WARP_FROM
spriteface PLAYER, UP
objectface PLAYER, UP
applymovement ROUTE36_SUICUNE, Route36SuicuneMovement
disappear ROUTE36_SUICUNE
spriteface PLAYER, DOWN
objectface PLAYER, DOWN
pause 10
setscene SCENE_ROUTE36_NOTHING
clearevent EVENT_SAW_SUICUNE_AT_CIANWOOD_CITY

View File

@ -62,7 +62,7 @@ Route36NationalParkGate_MapScripts:
return
.LeavingContestEarly:
spriteface PLAYER, UP
objectface PLAYER, UP
opentext
checkcode VAR_CONTESTMINUTES
addvar 1
@ -87,7 +87,7 @@ Route36NationalParkGate_MapScripts:
writetext UnknownText_0x6b300
waitbutton
closetext
spriteface PLAYER, LEFT
objectface PLAYER, LEFT
playsound SFX_EXIT_BUILDING
special FadeOutPalettes
waitsfx
@ -170,7 +170,7 @@ Route36OfficerScriptContest:
closetext
setflag ENGINE_BUG_CONTEST_TIMER
special GiveParkBalls
spriteface PLAYER, LEFT
objectface PLAYER, LEFT
playsound SFX_EXIT_BUILDING
special FadeOutPalettes
waitsfx

View File

@ -16,14 +16,14 @@ TwinScript_0x9cc76:
writetext Text_MoomooIsSick
waitbutton
closetext
spriteface ROUTE39BARN_TWIN1, RIGHT
objectface ROUTE39BARN_TWIN1, RIGHT
end
.FeedingMooMoo:
writetext Text_WereFeedingMoomoo
waitbutton
closetext
spriteface ROUTE39BARN_TWIN1, RIGHT
objectface ROUTE39BARN_TWIN1, RIGHT
end
TwinScript_0x9cc90:
@ -34,14 +34,14 @@ TwinScript_0x9cc90:
writetext Text_MoomooIsSick
waitbutton
closetext
spriteface ROUTE39BARN_TWIN2, LEFT
objectface ROUTE39BARN_TWIN2, LEFT
end
.FeedingMooMoo:
writetext Text_WereFeedingMoomoo
waitbutton
closetext
spriteface ROUTE39BARN_TWIN2, LEFT
objectface ROUTE39BARN_TWIN2, LEFT
end
MooMoo:

View File

@ -42,7 +42,7 @@ RocketScript_Southbound:
applymovement PLAYER, PlayerStepsIn
showemote EMOTE_SHOCK, ROUTE43GATE_ROCKET2, 15
applymovement ROUTE43GATE_ROCKET2, Rocket2Script_BlocksYouSouth
spriteface ROUTE43GATE_ROCKET1, UP
objectface ROUTE43GATE_ROCKET1, UP
showemote EMOTE_SHOCK, ROUTE43GATE_ROCKET1, 15
applymovement ROUTE43GATE_ROCKET1, Rocket1Script_BlocksYouSouth
opentext
@ -74,7 +74,7 @@ RocketScript_ShakeDownSouth:
RocketScript_Northbound:
showemote EMOTE_SHOCK, ROUTE43GATE_ROCKET1, 15
applymovement ROUTE43GATE_ROCKET1, Rocket1Script_BlocksYouNorth
spriteface ROUTE43GATE_ROCKET2, DOWN
objectface ROUTE43GATE_ROCKET2, DOWN
showemote EMOTE_SHOCK, ROUTE43GATE_ROCKET2, 15
applymovement ROUTE43GATE_ROCKET2, Rocket2Script_BlocksYouNorth
opentext

View File

@ -95,7 +95,7 @@ UnknownScript_0x587c0:
writetext UnknownText_0x588f5
waitbutton
closetext
spriteface RUINSOFALPHKABUTOCHAMBER_SCIENTIST, UP
objectface RUINSOFALPHKABUTOCHAMBER_SCIENTIST, UP
end
UnknownScript_0x587c9:

View File

@ -42,13 +42,13 @@ RuinsOfAlphOutside_MapScripts:
return
RuinsOfAlphOutsideScientistScene1:
spriteface RUINSOFALPHOUTSIDE_SCIENTIST, UP
spriteface PLAYER, DOWN
objectface RUINSOFALPHOUTSIDE_SCIENTIST, UP
objectface PLAYER, DOWN
jump UnknownScript_0x58044
RuinsOfAlphOutsideScientistScene2:
spriteface RUINSOFALPHOUTSIDE_SCIENTIST, LEFT
spriteface PLAYER, RIGHT
objectface RUINSOFALPHOUTSIDE_SCIENTIST, LEFT
objectface PLAYER, RIGHT
jump UnknownScript_0x58044
ScientistScript_0x58043:
@ -96,7 +96,7 @@ YoungsterScript_0x5807e:
writetext UnknownText_0x5848e
waitbutton
closetext
spriteface RUINSOFALPHOUTSIDE_YOUNGSTER3, UP
objectface RUINSOFALPHOUTSIDE_YOUNGSTER3, UP
end
TrainerPsychicNathan:

View File

@ -38,7 +38,7 @@ RuinsOfAlphResearchCenter_MapScripts:
pause 30
playsound SFX_TRANSACTION
pause 30
spriteface RUINSOFALPHRESEARCHCENTER_SCIENTIST3, DOWN
objectface RUINSOFALPHRESEARCHCENTER_SCIENTIST3, DOWN
opentext
writetext UnknownText_0x59278
waitbutton

View File

@ -48,7 +48,7 @@ TrainerGruntM1:
moveobject SLOWPOKEWELLB1F_KURT, 11, 6
appear SLOWPOKEWELLB1F_KURT
applymovement SLOWPOKEWELLB1F_KURT, KurtSlowpokeWellVictoryMovementData
spriteface PLAYER, RIGHT
objectface PLAYER, RIGHT
opentext
writetext KurtLeaveSlowpokeWellText
waitbutton

View File

@ -21,7 +21,7 @@ SproutTower3F_MapScripts:
end
UnknownScript_0x184947:
spriteface PLAYER, UP
objectface PLAYER, UP
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
playsound SFX_TACKLE
@ -38,7 +38,7 @@ UnknownScript_0x184947:
waitbutton
closetext
showemote EMOTE_SHOCK, SPROUTTOWER3F_SILVER, 15
spriteface SPROUTTOWER3F_SILVER, DOWN
objectface SPROUTTOWER3F_SILVER, DOWN
pause 15
applymovement SPROUTTOWER3F_SILVER, MovementData_0x184a24
playmusic MUSIC_RIVAL_ENCOUNTER
@ -46,7 +46,7 @@ UnknownScript_0x184947:
writetext UnknownText_0x184aec
waitbutton
closetext
spriteface SPROUTTOWER3F_SILVER, UP
objectface SPROUTTOWER3F_SILVER, UP
opentext
writetext UnknownText_0x184bc8
pause 15

View File

@ -30,7 +30,7 @@ SecurityCamera1a:
playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 2
appear TEAMROCKETBASEB1F_ROCKET1
spriteface PLAYER, LEFT
objectface PLAYER, LEFT
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
scall TrainerCameraGrunt1
ifequal TRUE, NoSecurityCamera
@ -55,7 +55,7 @@ SecurityCamera1b:
playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 3
appear TEAMROCKETBASEB1F_ROCKET1
spriteface PLAYER, LEFT
objectface PLAYER, LEFT
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
scall TrainerCameraGrunt1
ifequal TRUE, NoSecurityCamera
@ -80,14 +80,14 @@ SecurityCamera2a:
playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 4, 7
appear TEAMROCKETBASEB1F_ROCKET1
spriteface PLAYER, LEFT
objectface PLAYER, LEFT
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement2
scall TrainerCameraGrunt1
ifequal TRUE, NoSecurityCamera
scall PlaySecurityCameraSounds
showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER
spriteface PLAYER, RIGHT
objectface PLAYER, RIGHT
moveobject TEAMROCKETBASEB1F_ROCKET1, 12, 5
appear TEAMROCKETBASEB1F_ROCKET1
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement3
@ -106,14 +106,14 @@ SecurityCamera2b:
playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 4, 8
appear TEAMROCKETBASEB1F_ROCKET1
spriteface PLAYER, LEFT
objectface PLAYER, LEFT
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement4
scall TrainerCameraGrunt1
ifequal TRUE, NoSecurityCamera
scall PlaySecurityCameraSounds
showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER
spriteface PLAYER, RIGHT
objectface PLAYER, RIGHT
moveobject TEAMROCKETBASEB1F_ROCKET1, 12, 5
appear TEAMROCKETBASEB1F_ROCKET1
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement5
@ -132,14 +132,14 @@ SecurityCamera3a:
playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 6
appear TEAMROCKETBASEB1F_ROCKET1
spriteface PLAYER, LEFT
objectface PLAYER, LEFT
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
scall TrainerCameraGrunt1
ifequal TRUE, NoSecurityCamera
scall PlaySecurityCameraSounds
showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER
spriteface PLAYER, RIGHT
objectface PLAYER, RIGHT
moveobject TEAMROCKETBASEB1F_ROCKET1, 25, 11
appear TEAMROCKETBASEB1F_ROCKET1
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement6
@ -158,14 +158,14 @@ SecurityCamera3b:
playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 7
appear TEAMROCKETBASEB1F_ROCKET1
spriteface PLAYER, LEFT
objectface PLAYER, LEFT
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
scall TrainerCameraGrunt1
ifequal TRUE, NoSecurityCamera
scall PlaySecurityCameraSounds
showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER
spriteface PLAYER, RIGHT
objectface PLAYER, RIGHT
moveobject TEAMROCKETBASEB1F_ROCKET1, 25, 12
appear TEAMROCKETBASEB1F_ROCKET1
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement7
@ -184,14 +184,14 @@ SecurityCamera4:
playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 17, 16
appear TEAMROCKETBASEB1F_ROCKET1
spriteface PLAYER, LEFT
objectface PLAYER, LEFT
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
scall TrainerCameraGrunt1
ifequal TRUE, NoSecurityCamera
scall PlaySecurityCameraSounds
showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER
spriteface PLAYER, RIGHT
objectface PLAYER, RIGHT
moveobject TEAMROCKETBASEB1F_ROCKET1, 25, 11
appear TEAMROCKETBASEB1F_ROCKET1
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement8
@ -210,14 +210,14 @@ SecurityCamera5:
playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 3, 16
appear TEAMROCKETBASEB1F_ROCKET1
spriteface PLAYER, LEFT
objectface PLAYER, LEFT
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
scall TrainerCameraGrunt1
ifequal TRUE, NoSecurityCamera
scall PlaySecurityCameraSounds
showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER
spriteface PLAYER, RIGHT
objectface PLAYER, RIGHT
moveobject TEAMROCKETBASEB1F_ROCKET1, 14, 16
appear TEAMROCKETBASEB1F_ROCKET1
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement9

View File

@ -61,20 +61,20 @@ UnknownScript_0x6cfac:
writetext UnknownText_0x6d2ad
waitbutton
closetext
spriteface PLAYER, DOWN
objectface PLAYER, DOWN
showemote EMOTE_SHOCK, PLAYER, 15
applymovement PLAYER, MovementData_0x6d21f
playmusic MUSIC_ROCKET_ENCOUNTER
applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d224
spriteface PLAYER, UP
objectface PLAYER, UP
applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x6d22f
opentext
writetext UnknownText_0x6d2c3
waitbutton
closetext
cry DRAGONITE
spriteface TEAMROCKETBASEB2F_ROCKET_GIRL, LEFT
spriteface PLAYER, LEFT
objectface TEAMROCKETBASEB2F_ROCKET_GIRL, LEFT
objectface PLAYER, LEFT
appear TEAMROCKETBASEB2F_DRAGON
applymovement TEAMROCKETBASEB2F_DRAGON, MovementData_0x6d236
applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d23b
@ -85,7 +85,7 @@ UnknownScript_0x6cfac:
writetext UnknownText_0x6d38c
waitbutton
closetext
spriteface PLAYER, RIGHT
objectface PLAYER, RIGHT
applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d241
opentext
writetext UnknownText_0x6d3bd
@ -118,13 +118,13 @@ UnknownScript_0x6cfac:
special FadeInQuickly
setscene SCENE_TEAMROCKETBASEB2F_ELECTRODES
clearevent EVENT_TEAM_ROCKET_BASE_B2F_LANCE
spriteface TEAMROCKETBASEB2F_LANCE, DOWN
objectface TEAMROCKETBASEB2F_LANCE, DOWN
opentext
writetext UnknownText_0x6d5d8
waitbutton
closetext
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d250
spriteface PLAYER, UP
objectface PLAYER, UP
opentext
writetext UnknownText_0x6d64e
waitbutton
@ -153,12 +153,12 @@ UnknownScript_0x6d07a:
end
LanceHealsScript1:
spriteface PLAYER, UP
objectface PLAYER, UP
jump LanceHealsCommon
LanceHealsScript2:
spriteface PLAYER, RIGHT
spriteface TEAMROCKETBASEB2F_LANCE, LEFT
objectface PLAYER, RIGHT
objectface TEAMROCKETBASEB2F_LANCE, LEFT
LanceHealsCommon:
opentext
writetext LanceHealsText1
@ -281,7 +281,7 @@ UnknownScript_0x6d184:
moveobject TEAMROCKETBASEB2F_LANCE, 18, 6
appear TEAMROCKETBASEB2F_LANCE
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d27a
spriteface PLAYER, RIGHT
objectface PLAYER, RIGHT
opentext
writetext UnknownText_0x6d809
buttonsound
@ -290,12 +290,12 @@ UnknownScript_0x6d184:
writetext UnknownText_0x6d8f8
waitbutton
closetext
spriteface TEAMROCKETBASEB2F_LANCE, DOWN
objectface TEAMROCKETBASEB2F_LANCE, DOWN
opentext
writetext UnknownText_0x6d994
waitbutton
closetext
spriteface PLAYER, DOWN
objectface PLAYER, DOWN
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d283
disappear TEAMROCKETBASEB2F_LANCE
setevent EVENT_CLEARED_ROCKET_HIDEOUT

View File

@ -47,9 +47,9 @@ TeamRocketBaseB3F_MapScripts:
return
LanceGetPasswordScript:
spriteface PLAYER, LEFT
objectface PLAYER, LEFT
pause 5
spriteface TEAMROCKETBASEB3F_MOLTRES, RIGHT
objectface TEAMROCKETBASEB3F_MOLTRES, RIGHT
pause 20
applymovement TEAMROCKETBASEB3F_LANCE, MovementData_0x6e12a
opentext
@ -62,12 +62,12 @@ LanceGetPasswordScript:
end
RocketBaseRival:
spriteface PLAYER, LEFT
objectface PLAYER, LEFT
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
appear TEAMROCKETBASEB3F_SILVER
applymovement TEAMROCKETBASEB3F_SILVER, RocketBaseRivalEnterMovement
spriteface PLAYER, LEFT
objectface PLAYER, LEFT
playmusic MUSIC_RIVAL_ENCOUNTER
opentext
writetext RocketBaseRivalText
@ -94,7 +94,7 @@ UnknownScript_0x6e056:
pause 30
showemote EMOTE_SHOCK, TEAMROCKETBASEB3F_ROCKET1, 15
playmusic MUSIC_ROCKET_ENCOUNTER
spriteface TEAMROCKETBASEB3F_ROCKET1, DOWN
objectface TEAMROCKETBASEB3F_ROCKET1, DOWN
opentext
writetext UnknownText_0x6e400
waitbutton

View File

@ -88,7 +88,7 @@ TinTower1F_MapScripts:
special MonCheck
iftrue .Next1 ; if player caught Raikou, he doesn't appear in Tin Tower
applymovement TINTOWER1F_RAIKOU, TinTowerRaikouMovement1
spriteface PLAYER, LEFT
objectface PLAYER, LEFT
cry RAIKOU
pause 10
playsound SFX_WARP_FROM
@ -101,7 +101,7 @@ TinTower1F_MapScripts:
special MonCheck
iftrue .Next2 ; if player caught Entei, he doesn't appear in Tin Tower
applymovement TINTOWER1F_ENTEI, TinTowerEnteiMovement1
spriteface PLAYER, RIGHT
objectface PLAYER, RIGHT
cry ENTEI
pause 10
playsound SFX_WARP_FROM
@ -110,7 +110,7 @@ TinTower1F_MapScripts:
playsound SFX_EXIT_BUILDING
waitsfx
.Next2:
spriteface PLAYER, UP
objectface PLAYER, UP
pause 10
applymovement PLAYER, TinTowerPlayerMovement2
applymovement TINTOWER1F_SUICUNE, TinTowerSuicuneMovement
@ -132,7 +132,7 @@ TinTower1F_MapScripts:
clearevent EVENT_SET_WHEN_FOUGHT_HO_OH
reloadmapafterbattle
pause 20
spriteface PLAYER, DOWN
objectface PLAYER, DOWN
playmusic MUSIC_MYSTICALMAN_ENCOUNTER
playsound SFX_ENTER_DOOR
moveobject TINTOWER1F_EUSINE, 10, 15
@ -153,7 +153,7 @@ TinTower1F_MapScripts:
moveobject TINTOWER1F_SAGE1, 7, 13
moveobject TINTOWER1F_SAGE2, 9, 13
moveobject TINTOWER1F_SAGE3, 11, 13
spriteface PLAYER, RIGHT
objectface PLAYER, RIGHT
opentext
writetext TinTowerEusineSuicuneText
waitbutton

View File

@ -12,7 +12,7 @@ TrainerHouseB1F_MapScripts:
end
TrainerHouseReceptionistScript:
spriteface PLAYER, UP
objectface PLAYER, UP
opentext
checkflag ENGINE_FOUGHT_IN_TRAINER_HALL_TODAY
iftrue .FoughtTooManyTimes

View File

@ -43,7 +43,7 @@ SailorScript_0x74dc4:
writetext UnknownText_0x74f06
waitbutton
closetext
spriteface VERMILIONPORT_SAILOR1, DOWN
objectface VERMILIONPORT_SAILOR1, DOWN
pause 10
playsound SFX_EXIT_BUILDING
disappear VERMILIONPORT_SAILOR1
@ -77,12 +77,12 @@ UnknownScript_0x74e1a:
end
UnknownScript_0x74e20:
spriteface VERMILIONPORT_SAILOR2, RIGHT
objectface VERMILIONPORT_SAILOR2, RIGHT
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
iftrue UnknownScript_0x74e86
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
iftrue UnknownScript_0x74e86
spriteface PLAYER, LEFT
objectface PLAYER, LEFT
opentext
checkcode VAR_WEEKDAY
ifequal MONDAY, UnknownScript_0x74e72

View File

@ -21,7 +21,7 @@ VictoryRoad_MapScripts:
UnknownScript_0x74492:
moveobject VICTORYROAD_SILVER, 18, 11
spriteface PLAYER, DOWN
objectface PLAYER, DOWN
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
pause 15
@ -35,7 +35,7 @@ UnknownScript_0x74492:
end
UnknownScript_0x744b5:
spriteface PLAYER, DOWN
objectface PLAYER, DOWN
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
pause 15
@ -49,7 +49,7 @@ UnknownScript_0x744b5:
end
UnknownScript_0x744d4:
spriteface PLAYER, DOWN
objectface PLAYER, DOWN
playmusic MUSIC_RIVAL_ENCOUNTER
opentext
writetext UnknownText_0x7455f

View File

@ -17,7 +17,7 @@ VictoryRoadGate_MapScripts:
end
VictoryRoadGateBadgeCheckScene:
spriteface PLAYER, LEFT
objectface PLAYER, LEFT
jump VictoryRoadGateBadgeCheckScript
VictoryRoadGateOfficerScript:

View File

@ -40,7 +40,7 @@ VioletCityEarlScript:
playmusic MUSIC_SHOW_ME_AROUND
follow VIOLETCITY_EARL, PLAYER
applymovement VIOLETCITY_EARL, VioletCityFollowEarl_MovementData
spriteface PLAYER, UP
objectface PLAYER, UP
applymovement VIOLETCITY_EARL, VioletCitySpinningEarl_MovementData
stopfollow
special RestartMapMusic

View File

@ -36,7 +36,7 @@ VioletPokecenter1F_ElmsAideScript:
closetext
checkcode VAR_FACING
ifequal UP, .AideWalksAroundPlayer
spriteface PLAYER, DOWN
objectface PLAYER, DOWN
applymovement VIOLETPOKECENTER1F_SCIENTIST, MovementData_AideWalksStraightOutOfPokecenter
playsound SFX_EXIT_BUILDING
disappear VIOLETPOKECENTER1F_SCIENTIST
@ -45,7 +45,7 @@ VioletPokecenter1F_ElmsAideScript:
.AideWalksAroundPlayer:
applymovement VIOLETPOKECENTER1F_SCIENTIST, MovementData_AideWalksLeftToExitPokecenter
spriteface PLAYER, DOWN
objectface PLAYER, DOWN
applymovement VIOLETPOKECENTER1F_SCIENTIST, MovementData_AideFinishesLeavingPokecenter
playsound SFX_EXIT_BUILDING
disappear VIOLETPOKECENTER1F_SCIENTIST

View File

@ -51,19 +51,19 @@ WiseTriosRoomSage3Script:
jumptextfaceplayer WiseTriosRoomSage3Text
UnknownScript_0x985a3:
spriteface WISETRIOSROOM_SAGE3, UP
spriteface PLAYER, DOWN
objectface WISETRIOSROOM_SAGE3, UP
objectface PLAYER, DOWN
showemote EMOTE_SHOCK, WISETRIOSROOM_SAGE3, 20
follow PLAYER, WISETRIOSROOM_SAGE3
applymovement PLAYER, MovementData_0x98622
stopfollow
spriteface PLAYER, RIGHT
objectface PLAYER, RIGHT
opentext
writetext UnknownText_0x98712
waitbutton
closetext
applymovement WISETRIOSROOM_SAGE3, MovementData_0x98625
spriteface WISETRIOSROOM_SAGE3, LEFT
objectface WISETRIOSROOM_SAGE3, LEFT
end
TrainerSageGaku:
@ -101,7 +101,7 @@ TrainerSageKoji:
waitbutton
closetext
applymovement WISETRIOSROOM_SAGE6, MovementData_0x98628
spriteface WISETRIOSROOM_SAGE6, UP
objectface WISETRIOSROOM_SAGE6, UP
setevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
setscene SCENE_FINISHED
end