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https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2025-04-09 05:44:44 -07:00
spriteface → objectface, consistent with the other script commands
This commit is contained in:
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@ -241,7 +241,7 @@ Until this document is filled out, the [G/S Scripting Compendium](https://hax.ii
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## `$75`: <code>showemote <i>emote_id</i>, <i>object_id</i>, <i>length</i></code>
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## `$76`: <code>spriteface <i>object_id</i>, <i>facing</i></code>
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## `$76`: <code>objectface <i>object_id</i>, <i>facing</i></code>
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## `$77`: <code>follownotexact <i>object2</i>, <i>object1</i></code>
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@ -109,7 +109,7 @@ PokecenterNurseScript:
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farwritetext NurseTakePokemonText
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pause 20
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special StubbedTrainerRankings_Healings
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spriteface LAST_TALKED, LEFT
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objectface LAST_TALKED, LEFT
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pause 10
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special HealParty
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playmusic MUSIC_NONE
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@ -117,7 +117,7 @@ PokecenterNurseScript:
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special HealMachineAnim
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pause 30
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special RestartMapMusic
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spriteface LAST_TALKED, DOWN
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objectface LAST_TALKED, DOWN
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pause 10
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checkphonecall ; elm already called about pokerus
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@ -134,9 +134,9 @@ PokecenterNurseScript:
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.done
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farwritetext NurseGoodbyeText
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spriteface LAST_TALKED, UP
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objectface LAST_TALKED, UP
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pause 10
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spriteface LAST_TALKED, DOWN
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objectface LAST_TALKED, DOWN
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pause 10
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waitbutton
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@ -185,7 +185,7 @@ endc
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dw Script_writeobjectxy ; 73
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dw Script_loademote ; 74
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dw Script_showemote ; 75
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dw Script_spriteface ; 76
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dw Script_objectface ; 76
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dw Script_follownotexact ; 77
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dw Script_earthquake ; 78
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dw Script_changemap ; 79
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@ -1052,7 +1052,7 @@ Script_faceobject:
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call ApplyObjectFacing
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ret
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Script_spriteface:
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Script_objectface:
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; script command 0x76
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; parameters: object_id, facing
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@ -747,9 +747,9 @@ showemote: MACRO
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db \3 ; time
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ENDM
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enum spriteface_command ; $76
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spriteface: MACRO
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db spriteface_command
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enum objectface_command ; $76
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objectface: MACRO
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db objectface_command
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db \1 ; object id
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db \2 ; facing
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ENDM
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@ -36,23 +36,23 @@ AzaleaTown_MapScripts:
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AzaleaTownRivalBattleScene1:
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moveobject AZALEATOWN_SILVER, 11, 11
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spriteface PLAYER, RIGHT
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objectface PLAYER, RIGHT
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showemote EMOTE_SHOCK, PLAYER, 15
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special FadeOutMusic
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pause 15
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appear AZALEATOWN_SILVER
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applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleApproachMovement1
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spriteface PLAYER, DOWN
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objectface PLAYER, DOWN
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jump AzaleaTownRivalBattleScript
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AzaleaTownRivalBattleScene2:
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spriteface PLAYER, RIGHT
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objectface PLAYER, RIGHT
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showemote EMOTE_SHOCK, PLAYER, 15
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special FadeOutMusic
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pause 15
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appear AZALEATOWN_SILVER
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applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleApproachMovement2
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spriteface PLAYER, UP
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objectface PLAYER, UP
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AzaleaTownRivalBattleScript:
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playmusic MUSIC_RIVAL_ENCOUNTER
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opentext
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@ -96,7 +96,7 @@ AzaleaTownRivalBattleScript:
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writetext AzaleaTownRivalAfterText
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waitbutton
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closetext
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spriteface PLAYER, LEFT
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objectface PLAYER, LEFT
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applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleExitMovement
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playsound SFX_EXIT_BUILDING
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disappear AZALEATOWN_SILVER
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@ -158,13 +158,13 @@ AzaleaTownCelebiScene:
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opentext
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writetext AzaleaTownKurtText1
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buttonsound
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spriteface AZALEATOWN_KURT_OUTSIDE, RIGHT
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objectface AZALEATOWN_KURT_OUTSIDE, RIGHT
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writetext AzaleaTownKurtText2
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buttonsound
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writetext AzaleaTownKurtText3
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waitbutton
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verbosegiveitem GS_BALL
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spriteface AZALEATOWN_KURT_OUTSIDE, LEFT
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objectface AZALEATOWN_KURT_OUTSIDE, LEFT
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setflag ENGINE_FOREST_IS_RESTLESS
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clearevent EVENT_ILEX_FOREST_LASS
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setevent EVENT_ROUTE_34_ILEX_FOREST_GATE_LASS
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@ -177,7 +177,7 @@ AzaleaTownKurtScript:
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opentext
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writetext AzaleaTownKurtText3
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waitbutton
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spriteface AZALEATOWN_KURT_OUTSIDE, LEFT
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objectface AZALEATOWN_KURT_OUTSIDE, LEFT
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closetext
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end
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@ -176,10 +176,10 @@ UnreferencedScript_0x9e4be:
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ifequal $a, Script_Menu_ChallengeExplanationCancel
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ifnotequal $0, Script_MobileError
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writetext Text_ReceivedAListOfLeadersOnTheHonorRoll
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spriteface BATTLETOWER1F_RECEPTIONIST, LEFT
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objectface BATTLETOWER1F_RECEPTIONIST, LEFT
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writetext Text_PleaseConfirmOnThisMonitor
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waitbutton
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spriteface BATTLETOWER1F_RECEPTIONIST, DOWN
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objectface BATTLETOWER1F_RECEPTIONIST, DOWN
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closetext
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end
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@ -250,7 +250,7 @@ YoungsterScript_0x9e55d:
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writetext Text_BattleTowerYoungster
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waitbutton
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closetext
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spriteface BATTLETOWER1F_YOUNGSTER, RIGHT
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objectface BATTLETOWER1F_YOUNGSTER, RIGHT
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end
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CooltrainerFScript_0x9e568:
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@ -36,7 +36,7 @@ BurnedTower1F_MapScripts:
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return
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.MeetEusine:
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spriteface BURNEDTOWER1F_EUSINE, DOWN
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objectface BURNEDTOWER1F_EUSINE, DOWN
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showemote EMOTE_SHOCK, BURNEDTOWER1F_EUSINE, 15
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applymovement BURNEDTOWER1F_EUSINE, BurnedTower1FEusineMovement
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opentext
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@ -51,7 +51,7 @@ BurnedTowerRivalBattleScript:
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showemote EMOTE_SHOCK, BURNEDTOWER1F_SILVER, 15
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special FadeOutMusic
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pause 15
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spriteface BURNEDTOWER1F_SILVER, RIGHT
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objectface BURNEDTOWER1F_SILVER, RIGHT
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pause 15
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applymovement PLAYER, BurnedTowerMovement_PlayerWalksToSilver
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applymovement BURNEDTOWER1F_SILVER, BurnedTowerMovement_SilverWalksToPlayer
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@ -34,48 +34,48 @@ ReleaseTheBeasts:
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playmusic MUSIC_NONE
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pause 30
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appear BURNEDTOWERB1F_RAIKOU1
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spriteface PLAYER, UP
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objectface PLAYER, UP
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pause 5
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disappear BURNEDTOWERB1F_RAIKOU2
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pause 15
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cry RAIKOU
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appear BURNEDTOWERB1F_ENTEI1
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spriteface PLAYER, UP
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objectface PLAYER, UP
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pause 5
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disappear BURNEDTOWERB1F_ENTEI2
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pause 15
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cry ENTEI
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appear BURNEDTOWERB1F_SUICUNE1
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spriteface PLAYER, UP
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objectface PLAYER, UP
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pause 5
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disappear BURNEDTOWERB1F_SUICUNE2
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pause 15
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cry SUICUNE
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pause 15
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playsound SFX_WARP_FROM
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spriteface PLAYER, LEFT
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objectface PLAYER, LEFT
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applymovement BURNEDTOWERB1F_RAIKOU1, BurnedTowerRaikouMovement
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disappear BURNEDTOWERB1F_RAIKOU1
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waitsfx
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playsound SFX_WARP_FROM
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spriteface PLAYER, RIGHT
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objectface PLAYER, RIGHT
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applymovement BURNEDTOWERB1F_ENTEI1, BurnedTowerEnteiMovement
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disappear BURNEDTOWERB1F_ENTEI1
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waitsfx
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pause 15
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playsound SFX_WARP_FROM
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spriteface PLAYER, UP
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objectface PLAYER, UP
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applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement1
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playsound SFX_WARP_FROM
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spriteface PLAYER, DOWN
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objectface PLAYER, DOWN
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applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement2
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spriteface PLAYER, UP
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objectface PLAYER, UP
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pause 20
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cry SUICUNE
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pause 30
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playsound SFX_WARP_FROM
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applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement3
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spriteface PLAYER, DOWN
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objectface PLAYER, DOWN
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disappear BURNEDTOWERB1F_SUICUNE1
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waitsfx
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special RestartMapMusic
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@ -28,7 +28,7 @@ CeladonCafeFisher1:
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writetext Fisher1Text_Concentration
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waitbutton
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closetext
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spriteface CELADONCAFE_FISHER1, LEFT
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objectface CELADONCAFE_FISHER1, LEFT
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end
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CeladonCafeFisher2:
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@ -41,7 +41,7 @@ CeladonCafeFisher2:
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writetext Fisher2Text_Quantity
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waitbutton
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closetext
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spriteface CELADONCAFE_FISHER2, RIGHT
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objectface CELADONCAFE_FISHER2, RIGHT
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end
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CeladonCafeFisher3:
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@ -54,7 +54,7 @@ CeladonCafeFisher3:
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writetext Fisher3Text_GoldenrodIsBest
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waitbutton
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closetext
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spriteface CELADONCAFE_FISHER3, RIGHT
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objectface CELADONCAFE_FISHER3, RIGHT
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end
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CeladonCafeTeacher:
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@ -69,7 +69,7 @@ CeladonCafeTeacher:
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writetext TeacherText_NoCoinCase
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waitbutton
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closetext
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spriteface CELADONCAFE_TEACHER, LEFT
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objectface CELADONCAFE_TEACHER, LEFT
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end
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.HasCoinCase:
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@ -77,12 +77,12 @@ CeladonCafeTeacher:
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writetext TeacherText_KeepEating
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waitbutton
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closetext
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spriteface CELADONCAFE_TEACHER, RIGHT
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objectface CELADONCAFE_TEACHER, RIGHT
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opentext
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writetext TeacherText_MoreChef
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waitbutton
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closetext
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spriteface CELADONCAFE_TEACHER, LEFT
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objectface CELADONCAFE_TEACHER, LEFT
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end
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EatathonContestPoster:
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@ -26,7 +26,7 @@ CeladonDeptStore3FGameboyKid1Script:
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writetext CeladonDeptStore3FGameboyKid1Text
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waitbutton
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closetext
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spriteface CELADONDEPTSTORE3F_GAMEBOY_KID1, DOWN
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objectface CELADONDEPTSTORE3F_GAMEBOY_KID1, DOWN
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end
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CeladonDeptStore3FGameboyKid2Script:
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@ -35,7 +35,7 @@ CeladonDeptStore3FGameboyKid2Script:
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writetext CeladonDeptStore3FGameboyKid2Text
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waitbutton
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closetext
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spriteface CELADONDEPTSTORE3F_GAMEBOY_KID2, DOWN
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objectface CELADONDEPTSTORE3F_GAMEBOY_KID2, DOWN
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end
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CeladonDeptStore3FSuperNerdScript:
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@ -26,7 +26,7 @@ CeladonGameCornerPokefanMScript:
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writetext CeladonGameCornerPokefanMText
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waitbutton
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closetext
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spriteface CELADONGAMECORNER_POKEFAN_M, LEFT
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objectface CELADONGAMECORNER_POKEFAN_M, LEFT
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end
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CeladonGameCornerTeacherScript:
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@ -35,7 +35,7 @@ CeladonGameCornerTeacherScript:
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writetext CeladonGameCornerTeacherText
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waitbutton
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closetext
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spriteface CELADONGAMECORNER_TEACHER, RIGHT
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objectface CELADONGAMECORNER_TEACHER, RIGHT
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end
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CeladonGameCornerFishingGuruScript:
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@ -44,7 +44,7 @@ CeladonGameCornerFishingGuruScript:
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writetext CeladonGameCornerFishingGuruText
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waitbutton
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closetext
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spriteface CELADONGAMECORNER_FISHING_GURU, RIGHT
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objectface CELADONGAMECORNER_FISHING_GURU, RIGHT
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end
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CeladonGameCornerFisherScript:
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@ -66,7 +66,7 @@ CeladonGameCornerFisherScript:
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writetext CeladonGameCornerFisherText2
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waitbutton
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closetext
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spriteface LAST_TALKED, LEFT
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objectface LAST_TALKED, LEFT
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end
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.GiveCoins:
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@ -80,14 +80,14 @@ CeladonGameCornerFisherScript:
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writetext CeladonGameCornerFisherNoCoinCaseText
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waitbutton
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closetext
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spriteface LAST_TALKED, LEFT
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objectface LAST_TALKED, LEFT
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end
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.FullCoinCase:
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writetext CeladonGameCornerFisherFullCoinCaseText
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waitbutton
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closetext
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spriteface LAST_TALKED, LEFT
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objectface LAST_TALKED, LEFT
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end
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CeladonGymGuyScript:
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@ -99,7 +99,7 @@ CeladonGameCornerGrampsScript:
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writetext CeladonGameCornerGrampsText
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waitbutton
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closetext
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spriteface CELADONGAMECORNER_GRAMPS, LEFT
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objectface CELADONGAMECORNER_GRAMPS, LEFT
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end
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CeladonGameCornerPoster1Script:
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@ -49,7 +49,7 @@ CeruleanCityCooltrainerFScript:
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writetext CeruleanCityCooltrainerFText1
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waitbutton
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closetext
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spriteface CERULEANCITY_COOLTRAINER_F, LEFT
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objectface CERULEANCITY_COOLTRAINER_F, LEFT
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opentext
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writetext CeruleanCityCooltrainerFText2
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waitbutton
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@ -113,7 +113,7 @@ CeruleanCityYoungsterScript:
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playsound SFX_TRANSACTION
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waitsfx
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showemote EMOTE_SHOCK, CERULEANCITY_YOUNGSTER, 15
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spriteface CERULEANCITY_YOUNGSTER, LEFT
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objectface CERULEANCITY_YOUNGSTER, LEFT
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opentext
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writetext CeruleanCityYoungsterText2
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waitbutton
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@ -52,7 +52,7 @@ CeruleanGym_MapScripts:
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waitsfx
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special RestartMapMusic
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pause 15
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spriteface PLAYER, DOWN
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objectface PLAYER, DOWN
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pause 15
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end
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@ -42,28 +42,28 @@ CherrygroveCityGuideGent:
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waitbutton
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closetext
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applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement2
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spriteface PLAYER, UP
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objectface PLAYER, UP
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opentext
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writetext GuideGentMartText
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waitbutton
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closetext
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applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement3
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spriteface PLAYER, UP
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objectface PLAYER, UP
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opentext
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writetext GuideGentRoute30Text
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waitbutton
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closetext
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applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement4
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spriteface PLAYER, LEFT
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objectface PLAYER, LEFT
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opentext
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writetext GuideGentSeaText
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waitbutton
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closetext
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applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement5
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spriteface PLAYER, UP
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objectface PLAYER, UP
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pause 60
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spriteface CHERRYGROVECITY_GRAMPS, LEFT
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spriteface PLAYER, RIGHT
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objectface CHERRYGROVECITY_GRAMPS, LEFT
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objectface PLAYER, RIGHT
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opentext
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writetext GuideGentGiftText
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buttonsound
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@ -77,7 +77,7 @@ CherrygroveCityGuideGent:
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closetext
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stopfollow
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special RestartMapMusic
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spriteface PLAYER, UP
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objectface PLAYER, UP
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applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement6
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playsound SFX_ENTER_DOOR
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disappear CHERRYGROVECITY_GRAMPS
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@ -101,13 +101,13 @@ CherrygroveCityGuideGent:
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CherrygroveSilverSceneSouth:
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moveobject CHERRYGROVECITY_SILVER, 39, 7
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CherrygroveSilverSceneNorth:
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spriteface PLAYER, RIGHT
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objectface PLAYER, RIGHT
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showemote EMOTE_SHOCK, PLAYER, 15
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special FadeOutMusic
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pause 15
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appear CHERRYGROVECITY_SILVER
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applymovement CHERRYGROVECITY_SILVER, CherrygroveCity_RivalWalksToYou
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spriteface PLAYER, RIGHT
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objectface PLAYER, RIGHT
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playmusic MUSIC_RIVAL_ENCOUNTER
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opentext
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writetext UnknownText_0x19c4e2
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@ -166,7 +166,7 @@ CherrygroveSilverSceneNorth:
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.FinishRival:
|
||||
playsound SFX_TACKLE
|
||||
applymovement PLAYER, CherrygroveCity_RivalPushesYouOutOfTheWay
|
||||
spriteface PLAYER, LEFT
|
||||
objectface PLAYER, LEFT
|
||||
applymovement CHERRYGROVECITY_SILVER, CherrygroveCity_RivalExitsStageLeft
|
||||
disappear CHERRYGROVECITY_SILVER
|
||||
setscene SCENE_CHERRYGROVECITY_NOTHING
|
||||
|
@ -36,12 +36,12 @@ CianwoodCity_MapScripts:
|
||||
return
|
||||
|
||||
CianwoodCitySuicuneAndEusine:
|
||||
spriteface PLAYER, UP
|
||||
objectface PLAYER, UP
|
||||
showemote EMOTE_SHOCK, PLAYER, 15
|
||||
pause 15
|
||||
playsound SFX_WARP_FROM
|
||||
applymovement CIANWOODCITY_SUICUNE, MovementData_0x1a00da
|
||||
spriteface PLAYER, DOWN
|
||||
objectface PLAYER, DOWN
|
||||
pause 15
|
||||
playsound SFX_WARP_FROM
|
||||
applymovement CIANWOODCITY_SUICUNE, MovementData_0x1a00e0
|
||||
|
@ -22,7 +22,7 @@ ChuckScript_0x9d60f:
|
||||
writetext ChuckIntroText1
|
||||
waitbutton
|
||||
closetext
|
||||
spriteface CIANWOODGYM_CHUCK, RIGHT
|
||||
objectface CIANWOODGYM_CHUCK, RIGHT
|
||||
opentext
|
||||
writetext ChuckIntroText2
|
||||
waitbutton
|
||||
|
@ -91,12 +91,12 @@ DragonShrine_MapScripts:
|
||||
iftrue .Question2
|
||||
.WrongAnswer:
|
||||
closetext
|
||||
spriteface DRAGONSHRINE_ELDER1, LEFT
|
||||
objectface DRAGONSHRINE_ELDER1, LEFT
|
||||
opentext
|
||||
writetext DragonShrineWrongAnswerText1
|
||||
waitbutton
|
||||
closetext
|
||||
spriteface DRAGONSHRINE_ELDER1, DOWN
|
||||
objectface DRAGONSHRINE_ELDER1, DOWN
|
||||
opentext
|
||||
writetext DragonShrineWrongAnswerText2
|
||||
waitbutton
|
||||
@ -122,12 +122,12 @@ DragonShrine_MapScripts:
|
||||
playmusic MUSIC_CLAIR
|
||||
appear DRAGONSHRINE_CLAIR
|
||||
waitsfx
|
||||
spriteface PLAYER, DOWN
|
||||
objectface PLAYER, DOWN
|
||||
pause 30
|
||||
applymovement DRAGONSHRINE_CLAIR, DragonShrineClairWalkInMovement
|
||||
spriteface DRAGONSHRINE_CLAIR, RIGHT
|
||||
spriteface PLAYER, LEFT
|
||||
spriteface DRAGONSHRINE_ELDER1, LEFT
|
||||
objectface DRAGONSHRINE_CLAIR, RIGHT
|
||||
objectface PLAYER, LEFT
|
||||
objectface DRAGONSHRINE_ELDER1, LEFT
|
||||
opentext
|
||||
writetext DragonShrineClairYouPassedText
|
||||
waitbutton
|
||||
@ -144,7 +144,7 @@ DragonShrine_MapScripts:
|
||||
waitbutton
|
||||
closetext
|
||||
applymovement DRAGONSHRINE_ELDER1, DragonShrineElderWalkToClairMovement
|
||||
spriteface DRAGONSHRINE_CLAIR, UP
|
||||
objectface DRAGONSHRINE_CLAIR, UP
|
||||
opentext
|
||||
writetext DragonShrineMustIInformLanceText
|
||||
waitbutton
|
||||
@ -171,9 +171,9 @@ DragonShrine_MapScripts:
|
||||
waitbutton
|
||||
closetext
|
||||
applymovement DRAGONSHRINE_ELDER1, MovementData_0x18d2ce
|
||||
spriteface DRAGONSHRINE_CLAIR, UP
|
||||
objectface DRAGONSHRINE_CLAIR, UP
|
||||
applymovement DRAGONSHRINE_ELDER1, MovementData_0x18d2d1
|
||||
spriteface PLAYER, UP
|
||||
objectface PLAYER, UP
|
||||
opentext
|
||||
writetext DragonShrineElderScoldsClairText
|
||||
waitbutton
|
||||
|
@ -47,7 +47,7 @@ DragonsDenB1F_ClairScene:
|
||||
pause 30
|
||||
closetext
|
||||
showemote EMOTE_SHOCK, PLAYER, 15
|
||||
spriteface PLAYER, LEFT
|
||||
objectface PLAYER, LEFT
|
||||
playmusic MUSIC_CLAIR
|
||||
applymovement DRAGONSDENB1F_CLAIR, MovementDragonsDen_ClairWalksToYou
|
||||
opentext
|
||||
|
@ -45,7 +45,7 @@ EarlsPokemonAcademyGameboyKid1Script:
|
||||
writetext EarlsPokemonAcademyGameboyKid1Text
|
||||
waitbutton
|
||||
closetext
|
||||
spriteface EARLSPOKEMONACADEMY_GAMEBOY_KID1, DOWN
|
||||
objectface EARLSPOKEMONACADEMY_GAMEBOY_KID1, DOWN
|
||||
end
|
||||
|
||||
EarlsPokemonAcademyGameboyKid2Script:
|
||||
@ -54,7 +54,7 @@ EarlsPokemonAcademyGameboyKid2Script:
|
||||
writetext EarlsPokemonAcademyGameboyKid2Text
|
||||
waitbutton
|
||||
closetext
|
||||
spriteface EARLSPOKEMONACADEMY_GAMEBOY_KID2, DOWN
|
||||
objectface EARLSPOKEMONACADEMY_GAMEBOY_KID2, DOWN
|
||||
end
|
||||
|
||||
EarlsPokemonAcademyYoungster2Script:
|
||||
|
@ -26,15 +26,15 @@ EcruteakPokecenter1F_MapScripts:
|
||||
waitsfx
|
||||
applymovement ECRUTEAKPOKECENTER1F_BILL, EcruteakPokecenter1FBillMovement1
|
||||
applymovement PLAYER, EcruteakPokecenter1FPlayerMovement1
|
||||
spriteface ECRUTEAKPOKECENTER1F_NURSE, UP
|
||||
objectface ECRUTEAKPOKECENTER1F_NURSE, UP
|
||||
pause 10
|
||||
spriteface ECRUTEAKPOKECENTER1F_NURSE, DOWN
|
||||
objectface ECRUTEAKPOKECENTER1F_NURSE, DOWN
|
||||
pause 30
|
||||
spriteface ECRUTEAKPOKECENTER1F_NURSE, UP
|
||||
objectface ECRUTEAKPOKECENTER1F_NURSE, UP
|
||||
pause 10
|
||||
spriteface ECRUTEAKPOKECENTER1F_NURSE, DOWN
|
||||
objectface ECRUTEAKPOKECENTER1F_NURSE, DOWN
|
||||
pause 20
|
||||
spriteface ECRUTEAKPOKECENTER1F_BILL, DOWN
|
||||
objectface ECRUTEAKPOKECENTER1F_BILL, DOWN
|
||||
pause 10
|
||||
opentext
|
||||
writetext EcruteakPokecenter1F_BillText1
|
||||
@ -45,7 +45,7 @@ EcruteakPokecenter1F_MapScripts:
|
||||
writetext EcruteakPokecenter1F_BillText2
|
||||
waitbutton
|
||||
closetext
|
||||
spriteface PLAYER, DOWN
|
||||
objectface PLAYER, DOWN
|
||||
applymovement ECRUTEAKPOKECENTER1F_BILL, EcruteakPokecenter1FBillMovement2
|
||||
playsound SFX_EXIT_BUILDING
|
||||
disappear ECRUTEAKPOKECENTER1F_BILL
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user