mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-09-09 09:51:34 -07:00
c05b7f41dd
- MapTriggers / maptrigger → SceneScripts / scene_script - XYTriggers / xy_trigger → CoordEvents / coord_event - Signposts / signpost → BGEvents / bg_event - PersonEvents / person_event → ObjectEvents / object_event
319 lines
6.8 KiB
NASM
319 lines
6.8 KiB
NASM
const_value set 2
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const BURNEDTOWER1F_ROCK
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const BURNEDTOWER1F_EUSINE
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const BURNEDTOWER1F_SILVER
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const BURNEDTOWER1F_MORTY
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const BURNEDTOWER1F_POKE_BALL
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BurnedTower1F_MapScriptHeader:
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.SceneScripts:
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db 3
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scene_script .EusineScene
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scene_script .DummyScene1
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scene_script .DummyScene2
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.MapCallbacks:
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db 1
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dbw MAPCALLBACK_TILES, .HoleAndLadder
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.EusineScene:
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priorityjump .MeetEusine
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end
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.DummyScene1:
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end
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.DummyScene2:
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end
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.HoleAndLadder:
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checkevent EVENT_HOLE_IN_BURNED_TOWER
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iftrue .Next
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changeblock $a, $8, $32 ; hole
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.Next:
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checkevent EVENT_RELEASED_THE_BEASTS
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iftrue .Done
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changeblock $6, $e, $9 ; ladder
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.Done:
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return
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.MeetEusine:
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spriteface BURNEDTOWER1F_EUSINE, DOWN
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showemote EMOTE_SHOCK, BURNEDTOWER1F_EUSINE, 15
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applymovement BURNEDTOWER1F_EUSINE, BurnedTower1FEusineMovement
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opentext
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writetext BurnedTower1FEusineIntroText
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waitbutton
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closetext
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moveobject BURNEDTOWER1F_EUSINE, $9, $e
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setscene $1
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end
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BurnedTowerRivalBattleScript:
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showemote EMOTE_SHOCK, BURNEDTOWER1F_SILVER, 15
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special Special_FadeOutMusic
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pause 15
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spriteface BURNEDTOWER1F_SILVER, RIGHT
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pause 15
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applymovement PLAYER, BurnedTowerMovement_PlayerWalksToSilver
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applymovement BURNEDTOWER1F_SILVER, BurnedTowerMovement_SilverWalksToPlayer
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playmusic MUSIC_RIVAL_ENCOUNTER
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opentext
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writetext BurnedTowerSilver_BeforeText
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waitbutton
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closetext
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checkevent EVENT_GOT_TOTODILE_FROM_ELM
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iftrue .totodile
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checkevent EVENT_GOT_CHIKORITA_FROM_ELM
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iftrue .chikorita
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winlosstext BurnedTowerSilver_WinText, BurnedTowerSilver_LossText
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setlasttalked BURNEDTOWER1F_SILVER
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loadtrainer RIVAL1, RIVAL1_3_TOTODILE
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startbattle
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dontrestartmapmusic
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reloadmapafterbattle
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jump .returnfrombattle
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.totodile
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winlosstext BurnedTowerSilver_WinText, BurnedTowerSilver_LossText
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setlasttalked BURNEDTOWER1F_SILVER
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loadtrainer RIVAL1, RIVAL1_3_CHIKORITA
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startbattle
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dontrestartmapmusic
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reloadmapafterbattle
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jump .returnfrombattle
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.chikorita
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winlosstext BurnedTowerSilver_WinText, BurnedTowerSilver_LossText
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setlasttalked BURNEDTOWER1F_SILVER
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loadtrainer RIVAL1, RIVAL1_3_CYNDAQUIL
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startbattle
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dontrestartmapmusic
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reloadmapafterbattle
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jump .returnfrombattle
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.returnfrombattle
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playmusic MUSIC_RIVAL_AFTER
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opentext
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writetext BurnedTowerSilver_AfterText1
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waitbutton
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closetext
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setscene $2
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setevent EVENT_RIVAL_BURNED_TOWER
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special Special_FadeOutMusic
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pause 15
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earthquake 50
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showemote EMOTE_SHOCK, PLAYER, 15
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playsound SFX_ENTER_DOOR
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waitsfx
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changeblock $a, $8, $25
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reloadmappart
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pause 15
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applymovement PLAYER, BurnedTower1FMovement_PlayerStartsToFall
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playsound SFX_KINESIS
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showemote EMOTE_SHOCK, BURNEDTOWER1F_SILVER, 20
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opentext
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writetext BurnedTowerSilver_AfterText2
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waitbutton
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closetext
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setevent EVENT_HOLE_IN_BURNED_TOWER
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pause 15
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warpcheck
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end
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BurnedTower1FEusineScript:
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jumptextfaceplayer BurnedTower1FEusineText
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BurnedTower1FMortyScript:
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jumptextfaceplayer BurnedTower1FMortyText
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BurnedTower1FRock:
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jumpstd smashrock
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BurnedTower1FHiddenEther:
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dwb EVENT_BURNED_TOWER_1F_HIDDEN_ETHER, ETHER
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BurnedTower1FHiddenUltraBall:
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dwb EVENT_BURNED_TOWER_1F_HIDDEN_ULTRA_BALL, ULTRA_BALL
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BurnedTower1FHPUp:
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itemball HP_UP
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BurnedTowerMovement_PlayerWalksToSilver:
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step LEFT
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step_end
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BurnedTowerMovement_SilverWalksToPlayer:
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step RIGHT
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step_end
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BurnedTower1FMovement_PlayerStartsToFall:
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skyfall_top
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step_end
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BurnedTower1FEusineMovement:
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step DOWN
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step LEFT
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step LEFT
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step LEFT
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step DOWN
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step_end
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BurnedTowerSilver_BeforeText:
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text "<......> <......> <......>"
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para "…Oh, it's you."
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para "I came looking for"
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line "some legendary"
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para "#MON that they"
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line "say roosts here."
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para "But there's"
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line "nothing here!"
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para "Nothing after all"
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line "the trouble of"
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para "coming to this"
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line "dump? No way!"
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para "It's all your"
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line "fault!"
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done
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BurnedTowerSilver_WinText:
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text "…Humph!"
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para "This is why I hate"
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line "battling wimps."
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para "There's no"
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line "challenge in it."
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done
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BurnedTowerSilver_AfterText1:
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text "…Aw, whatever."
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para "You would never be"
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line "able to catch a"
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para "legendary #MON"
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line "anyway."
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done
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BurnedTowerSilver_LossText:
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text "…Humph!"
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para "This is why I hate"
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line "battling wimps."
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para "It's just a waste"
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line "of my time."
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done
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BurnedTowerSilver_AfterText2:
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text "Humph!"
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para "What are you doing"
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line "falling into a"
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para "hole? Some genius"
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line "you are!"
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para "Serves you right!"
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done
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BurnedTower1FEusineIntroText:
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text "EUSINE: My name's"
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line "EUSINE."
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para "I'm on the trail"
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line "of a #MON named"
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cont "SUICUNE."
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para "And you are…?"
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para "<PLAYER>? Glad to"
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line "meet you!"
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para "I heard rumors"
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line "that SUICUNE is in"
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para "this BURNED TOWER,"
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line "so I came to look."
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para "But where exactly"
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line "could it be?"
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done
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BurnedTower1FEusineText:
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text "EUSINE: I heard"
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line "that SUICUNE is in"
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para "this BURNED TOWER,"
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line "so I came to look."
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para "But where exactly"
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line "could it be?"
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done
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BurnedTower1FMortyText:
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text "MORTY: ECRUTEAK's"
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line "GYM LEADER has to"
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para "study what are"
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line "said to be the"
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para "legendary #MON"
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line "--SUICUNE, ENTEI"
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cont "and RAIKOU."
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para "EUSINE is here, so"
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line "I've decided to"
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para "investigate the"
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line "TOWER with him."
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done
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BurnedTower1F_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 14
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warp_def $f, $9, 13, ECRUTEAK_CITY
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warp_def $f, $a, 13, ECRUTEAK_CITY
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warp_def $9, $a, 1, BURNED_TOWER_B1F
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warp_def $5, $5, 1, BURNED_TOWER_B1F
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warp_def $6, $5, 1, BURNED_TOWER_B1F
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warp_def $6, $4, 1, BURNED_TOWER_B1F
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warp_def $4, $f, 2, BURNED_TOWER_B1F
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warp_def $5, $f, 2, BURNED_TOWER_B1F
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warp_def $7, $a, 3, BURNED_TOWER_B1F
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warp_def $e, $5, 4, BURNED_TOWER_B1F
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warp_def $e, $4, 4, BURNED_TOWER_B1F
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warp_def $e, $e, 5, BURNED_TOWER_B1F
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warp_def $e, $f, 5, BURNED_TOWER_B1F
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warp_def $f, $7, 6, BURNED_TOWER_B1F
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.CoordEvents:
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db 1
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coord_event 1, $9, $b, BurnedTowerRivalBattleScript
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.BGEvents:
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db 2
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bg_event 7, 8, BGEVENT_ITEM, BurnedTower1FHiddenEther
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bg_event 11, 13, BGEVENT_ITEM, BurnedTower1FHiddenUltraBall
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.ObjectEvents:
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db 5
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object_event SPRITE_ROCK, 4, 15, SPRITEMOVEDATA_SMASHABLE_ROCK, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BurnedTower1FRock, -1
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object_event SPRITE_SUPER_NERD, 12, 12, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, BurnedTower1FEusineScript, EVENT_BURNED_TOWER_1F_EUSINE
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object_event SPRITE_SILVER, 9, 8, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, ObjectEvent, EVENT_RIVAL_BURNED_TOWER
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object_event SPRITE_MORTY, 14, 14, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, BurnedTower1FMortyScript, EVENT_BURNED_TOWER_MORTY
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object_event SPRITE_POKE_BALL, 2, 14, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, BurnedTower1FHPUp, EVENT_BURNED_TOWER_1F_HP_UP
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