Rename prioritysjump to sdefer

This commit is contained in:
Rangi 2021-06-08 20:35:04 -04:00
parent 1f9e688b76
commit e4d82e92d0
45 changed files with 61 additions and 60 deletions

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@ -470,7 +470,7 @@ If <code><i>item_id</i></code> = `USE_SCRIPT_VAR`, then it uses `[wScriptVar]` i
## `$8C`: <code>deactivatefacing <i>length</i></code>
## `$8D`: <code>prioritysjump <i>script</i></code>
## `$8D`: <code>sdefer <i>script</i></code>
## `$8E`: `warpcheck`

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@ -436,11 +436,11 @@ endr
bit 3, [hl]
jr z, .nope
ld hl, wPriorityScriptAddr
ld hl, wDeferredScriptAddr
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [wPriorityScriptBank]
ld a, [wDeferredScriptBank]
call CallScript
scf
ret

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@ -205,7 +205,7 @@ ScriptCommandTable:
dw Script_newloadmap ; 8a
dw Script_pause ; 8b
dw Script_deactivatefacing ; 8c
dw Script_prioritysjump ; 8d
dw Script_sdefer ; 8d
dw Script_warpcheck ; 8e
dw Script_stopandsjump ; 8f
dw Script_endcallback ; 90
@ -1388,13 +1388,13 @@ ScriptJump:
ld [wScriptPos + 1], a
ret
Script_prioritysjump:
Script_sdefer:
ld a, [wScriptBank]
ld [wPriorityScriptBank], a
ld [wDeferredScriptBank], a
call GetScriptByte
ld [wPriorityScriptAddr], a
ld [wDeferredScriptAddr], a
call GetScriptByte
ld [wPriorityScriptAddr + 1], a
ld [wDeferredScriptAddr + 1], a
ld hl, wScriptFlags
set 3, [hl]
ret

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@ -119,7 +119,8 @@ checknite EQUS "checktime NITE"
jump EQUS "sjump"
farjump EQUS "farsjump"
priorityjump EQUS "prioritysjump"
priorityjump EQUS "sdefer"
prioritysjump EQUS "sdefer"
ptcall EQUS "memcall"
ptjump EQUS "memjump"
ptpriorityjump EQUS "stopandsjump"

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@ -883,9 +883,9 @@ deactivatefacing: MACRO
db \1 ; time
ENDM
const prioritysjump_command ; $8d
prioritysjump: MACRO
db prioritysjump_command
const sdefer_command ; $8d
sdefer: MACRO
db sdefer_command
dw \1 ; pointer
ENDM

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@ -26,11 +26,11 @@ BattleTower1F_MapScripts:
writetext Text_WeveBeenWaitingForYou
waitbutton
closetext
prioritysjump Script_ResumeBattleTowerChallenge
sdefer Script_ResumeBattleTowerChallenge
end
.LeftWithoutSaving
prioritysjump BattleTower_LeftWithoutSaving
sdefer BattleTower_LeftWithoutSaving
setval BATTLETOWERACTION_CHALLENGECANCELED
special BattleTowerAction
setval BATTLETOWERACTION_06

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@ -11,7 +11,7 @@ BattleTowerBattleRoom_MapScripts:
.EnterBattleRoom:
disappear BATTLETOWERBATTLEROOM_YOUNGSTER
prioritysjump Script_BattleRoom
sdefer Script_BattleRoom
setscene SCENE_FINISHED
.DummyScene:
end

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@ -9,7 +9,7 @@ BattleTowerElevator_MapScripts:
def_callbacks
.Scene0:
prioritysjump .RideElevator
sdefer .RideElevator
setscene SCENE_FINISHED
.Scene1:
end

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@ -9,7 +9,7 @@ BattleTowerHallway_MapScripts:
def_callbacks
.Scene0:
prioritysjump .ChooseBattleRoom
sdefer .ChooseBattleRoom
setscene SCENE_FINISHED
.Scene1:
end

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@ -10,7 +10,7 @@ BrunosRoom_MapScripts:
callback MAPCALLBACK_TILES, .BrunosRoomDoors
.LockDoor:
prioritysjump .BrunosDoorLocksBehindYou
sdefer .BrunosDoorLocksBehindYou
end
.DummyScene:

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@ -15,7 +15,7 @@ BurnedTower1F_MapScripts:
callback MAPCALLBACK_TILES, .HoleAndLadder
.EusineScene:
prioritysjump .MeetEusine
sdefer .MeetEusine
end
.DummyScene1:

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@ -17,7 +17,7 @@ CeruleanGym_MapScripts:
end
.GruntRunsOut:
prioritysjump .GruntRunsOutScript
sdefer .GruntRunsOutScript
end
.GruntRunsOutScript:

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@ -13,7 +13,7 @@ Colosseum_MapScripts:
callback MAPCALLBACK_NEWMAP, .PreparePokecenter2F
.InitializeColosseum:
prioritysjump .InitializeAndPreparePokecenter2F
sdefer .InitializeAndPreparePokecenter2F
end
.DummyScene1:

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@ -12,7 +12,7 @@ DragonShrine_MapScripts:
def_callbacks
.DragonShrineTest:
prioritysjump .DragonShrineTestScript
sdefer .DragonShrineTestScript
end
.DummyScene:

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@ -15,7 +15,7 @@ EcruteakGym_MapScripts:
def_callbacks
.ForcedToLeave:
prioritysjump EcruteakGymClosed
sdefer EcruteakGymClosed
end
.DummyScene:

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@ -13,7 +13,7 @@ EcruteakPokecenter1F_MapScripts:
def_callbacks
.MeetBill:
prioritysjump .BillActivatesTimeCapsule
sdefer .BillActivatesTimeCapsule
end
.DummyScene:

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@ -19,7 +19,7 @@ ElmsLab_MapScripts:
callback MAPCALLBACK_OBJECTS, .MoveElmCallback
.MeetElm:
prioritysjump .WalkUpToElm
sdefer .WalkUpToElm
end
.DummyScene1:

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@ -16,7 +16,7 @@ FastShip1F_MapScripts:
end
.EnterFastShip:
prioritysjump .EnterFastShipScript
sdefer .EnterFastShipScript
end
.DummyScene2:

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@ -9,7 +9,7 @@ HallOfFame_MapScripts:
def_callbacks
.EnterHallOfFame:
prioritysjump .EnterHallOfFameScript
sdefer .EnterHallOfFameScript
end
.DummyScene:

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@ -10,7 +10,7 @@ KarensRoom_MapScripts:
callback MAPCALLBACK_TILES, .KarensRoomDoors
.LockDoor:
prioritysjump .KarensDoorLocksBehindYou
sdefer .KarensDoorLocksBehindYou
end
.DummyScene:

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