* loadmenuheader -> loadmenu (ead103d)

* objectface -> turnobject (c834bda)
This commit is contained in:
Rangi 2018-02-25 20:05:37 -05:00
parent be28a0ff4e
commit f964d04a87
86 changed files with 351 additions and 348 deletions

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@ -163,7 +163,7 @@ Until this document is filled out, the [G/S Scripting Compendium](https://hax.ii
## `$4E`: `yesorno`
## `$4F`: <code>loadmenuheader <i>menu_header</i></code>
## `$4F`: <code>loadmenu <i>menu_header</i></code>
## `$50`: `closewindow`
@ -241,7 +241,7 @@ Until this document is filled out, the [G/S Scripting Compendium](https://hax.ii
## `$75`: <code>showemote <i>emote_id</i>, <i>object_id</i>, <i>length</i></code>
## `$76`: <code>objectface <i>object_id</i>, <i>facing</i></code>
## `$76`: <code>turnobject <i>object_id</i>, <i>facing</i></code>
## `$77`: <code>follownotexact <i>object2</i>, <i>object1</i></code>

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@ -109,7 +109,7 @@ PokecenterNurseScript:
farwritetext NurseTakePokemonText
pause 20
special StubbedTrainerRankings_Healings
objectface LAST_TALKED, LEFT
turnobject LAST_TALKED, LEFT
pause 10
special HealParty
playmusic MUSIC_NONE
@ -117,7 +117,7 @@ PokecenterNurseScript:
special HealMachineAnim
pause 30
special RestartMapMusic
objectface LAST_TALKED, DOWN
turnobject LAST_TALKED, DOWN
pause 10
checkphonecall ; elm already called about pokerus
@ -134,9 +134,9 @@ PokecenterNurseScript:
.done
farwritetext NurseGoodbyeText
objectface LAST_TALKED, UP
turnobject LAST_TALKED, UP
pause 10
objectface LAST_TALKED, DOWN
turnobject LAST_TALKED, DOWN
pause 10
waitbutton
@ -1811,7 +1811,7 @@ CoinVendor_IntroScript: ; 0xbcde0
.loop ; 0xbcde4
special DisplayMoneyAndCoinBalance
loadmenuheader .MenuHeader
loadmenu .MenuHeader
verticalmenu
closewindow
ifequal 1, .Buy50

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@ -144,7 +144,7 @@ ScriptCommandTable:
dw Script_writetext ; 4c
dw Script_repeattext ; 4d
dw Script_yesorno ; 4e
dw Script_loadmenuheader ; 4f
dw Script_loadmenu ; 4f
dw Script_closewindow ; 50
dw Script_jumptextfaceplayer ; 51
if _CRYSTAL
@ -185,7 +185,7 @@ endc
dw Script_writeobjectxy ; 73
dw Script_loademote ; 74
dw Script_showemote ; 75
dw Script_objectface ; 76
dw Script_turnobject ; 76
dw Script_follownotexact ; 77
dw Script_earthquake ; 78
dw Script_changemap ; 79
@ -432,7 +432,7 @@ Script_yesorno:
ld [wScriptVar], a
ret
Script_loadmenuheader:
Script_loadmenu:
; script command 0x4f
; parameters: menu_header
@ -1052,7 +1052,7 @@ Script_faceobject:
call ApplyObjectFacing
ret
Script_objectface:
Script_turnobject:
; script command 0x76
; parameters: object_id, facing

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@ -25,14 +25,17 @@ checkmaptriggers EQUS "checkmapscene"
domaptrigger EQUS "setmapscene"
checktriggers EQUS "checkscene"
dotrigger EQUS "setscene"
faceperson EQUS "faceobject"
moveperson EQUS "moveobject"
writepersonxy EQUS "writeobjectxy"
spriteface EQUS "objectface"
spriteface EQUS "turnobject"
objectface EQUS "turnobject"
RAM2MEM EQUS "vartomem"
loadfont EQUS "opentext"
loadmenudata EQUS "loadmenuheader"
loadmenudata EQUS "loadmenu"
loadmenuheader EQUS "loadmenu"
writebackup EQUS "closewindow"
interpretmenu EQUS "_2dmenu"
interpretmenu2 EQUS "verticalmenu"

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@ -1,6 +1,6 @@
anim_wait: MACRO
if \1 >= $d0
flip out
fail "anim_wait argument must be less than $d0."
endc
db \1
ENDM

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@ -516,9 +516,9 @@ yesorno: MACRO
db yesorno_command
ENDM
enum loadmenuheader_command ; $4f
loadmenuheader: MACRO
db loadmenuheader_command
enum loadmenu_command ; $4f
loadmenu: MACRO
db loadmenu_command
dw \1 ; menu_header
ENDM
@ -747,9 +747,9 @@ showemote: MACRO
db \3 ; time
ENDM
enum objectface_command ; $76
objectface: MACRO
db objectface_command
enum turnobject_command ; $76
turnobject: MACRO
db turnobject_command
db \1 ; object id
db \2 ; facing
ENDM

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@ -36,23 +36,23 @@ AzaleaTown_MapScripts:
AzaleaTownRivalBattleScene1:
moveobject AZALEATOWN_SILVER, 11, 11
objectface PLAYER, RIGHT
turnobject PLAYER, RIGHT
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
pause 15
appear AZALEATOWN_SILVER
applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleApproachMovement1
objectface PLAYER, DOWN
turnobject PLAYER, DOWN
jump AzaleaTownRivalBattleScript
AzaleaTownRivalBattleScene2:
objectface PLAYER, RIGHT
turnobject PLAYER, RIGHT
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
pause 15
appear AZALEATOWN_SILVER
applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleApproachMovement2
objectface PLAYER, UP
turnobject PLAYER, UP
AzaleaTownRivalBattleScript:
playmusic MUSIC_RIVAL_ENCOUNTER
opentext
@ -96,7 +96,7 @@ AzaleaTownRivalBattleScript:
writetext AzaleaTownRivalAfterText
waitbutton
closetext
objectface PLAYER, LEFT
turnobject PLAYER, LEFT
applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleExitMovement
playsound SFX_EXIT_BUILDING
disappear AZALEATOWN_SILVER
@ -158,13 +158,13 @@ AzaleaTownCelebiScene:
opentext
writetext AzaleaTownKurtText1
buttonsound
objectface AZALEATOWN_KURT_OUTSIDE, RIGHT
turnobject AZALEATOWN_KURT_OUTSIDE, RIGHT
writetext AzaleaTownKurtText2
buttonsound
writetext AzaleaTownKurtText3
waitbutton
verbosegiveitem GS_BALL
objectface AZALEATOWN_KURT_OUTSIDE, LEFT
turnobject AZALEATOWN_KURT_OUTSIDE, LEFT
setflag ENGINE_FOREST_IS_RESTLESS
clearevent EVENT_ILEX_FOREST_LASS
setevent EVENT_ROUTE_34_ILEX_FOREST_GATE_LASS
@ -177,7 +177,7 @@ AzaleaTownKurtScript:
opentext
writetext AzaleaTownKurtText3
waitbutton
objectface AZALEATOWN_KURT_OUTSIDE, LEFT
turnobject AZALEATOWN_KURT_OUTSIDE, LEFT
closetext
end

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@ -176,10 +176,10 @@ UnreferencedScript_0x9e4be:
ifequal $a, Script_Menu_ChallengeExplanationCancel
ifnotequal $0, Script_MobileError
writetext Text_ReceivedAListOfLeadersOnTheHonorRoll
objectface BATTLETOWER1F_RECEPTIONIST, LEFT
turnobject BATTLETOWER1F_RECEPTIONIST, LEFT
writetext Text_PleaseConfirmOnThisMonitor
waitbutton
objectface BATTLETOWER1F_RECEPTIONIST, DOWN
turnobject BATTLETOWER1F_RECEPTIONIST, DOWN
closetext
end
@ -250,7 +250,7 @@ YoungsterScript_0x9e55d:
writetext Text_BattleTowerYoungster
waitbutton
closetext
objectface BATTLETOWER1F_YOUNGSTER, RIGHT
turnobject BATTLETOWER1F_YOUNGSTER, RIGHT
end
CooltrainerFScript_0x9e568:

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@ -36,7 +36,7 @@ BurnedTower1F_MapScripts:
return
.MeetEusine:
objectface BURNEDTOWER1F_EUSINE, DOWN
turnobject BURNEDTOWER1F_EUSINE, DOWN
showemote EMOTE_SHOCK, BURNEDTOWER1F_EUSINE, 15
applymovement BURNEDTOWER1F_EUSINE, BurnedTower1FEusineMovement
opentext
@ -51,7 +51,7 @@ BurnedTowerRivalBattleScript:
showemote EMOTE_SHOCK, BURNEDTOWER1F_SILVER, 15
special FadeOutMusic
pause 15
objectface BURNEDTOWER1F_SILVER, RIGHT
turnobject BURNEDTOWER1F_SILVER, RIGHT
pause 15
applymovement PLAYER, BurnedTowerMovement_PlayerWalksToSilver
applymovement BURNEDTOWER1F_SILVER, BurnedTowerMovement_SilverWalksToPlayer

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@ -34,48 +34,48 @@ ReleaseTheBeasts:
playmusic MUSIC_NONE
pause 30
appear BURNEDTOWERB1F_RAIKOU1
objectface PLAYER, UP
turnobject PLAYER, UP
pause 5
disappear BURNEDTOWERB1F_RAIKOU2
pause 15
cry RAIKOU
appear BURNEDTOWERB1F_ENTEI1
objectface PLAYER, UP
turnobject PLAYER, UP
pause 5
disappear BURNEDTOWERB1F_ENTEI2
pause 15
cry ENTEI
appear BURNEDTOWERB1F_SUICUNE1
objectface PLAYER, UP
turnobject PLAYER, UP
pause 5
disappear BURNEDTOWERB1F_SUICUNE2
pause 15
cry SUICUNE
pause 15
playsound SFX_WARP_FROM
objectface PLAYER, LEFT
turnobject PLAYER, LEFT
applymovement BURNEDTOWERB1F_RAIKOU1, BurnedTowerRaikouMovement
disappear BURNEDTOWERB1F_RAIKOU1
waitsfx
playsound SFX_WARP_FROM
objectface PLAYER, RIGHT
turnobject PLAYER, RIGHT
applymovement BURNEDTOWERB1F_ENTEI1, BurnedTowerEnteiMovement
disappear BURNEDTOWERB1F_ENTEI1
waitsfx
pause 15
playsound SFX_WARP_FROM
objectface PLAYER, UP
turnobject PLAYER, UP
applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement1
playsound SFX_WARP_FROM
objectface PLAYER, DOWN
turnobject PLAYER, DOWN
applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement2
objectface PLAYER, UP
turnobject PLAYER, UP
pause 20
cry SUICUNE
pause 30
playsound SFX_WARP_FROM
applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement3
objectface PLAYER, DOWN
turnobject PLAYER, DOWN
disappear BURNEDTOWERB1F_SUICUNE1
waitsfx
special RestartMapMusic

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@ -28,7 +28,7 @@ CeladonCafeFisher1:
writetext Fisher1Text_Concentration
waitbutton
closetext
objectface CELADONCAFE_FISHER1, LEFT
turnobject CELADONCAFE_FISHER1, LEFT
end
CeladonCafeFisher2:
@ -41,7 +41,7 @@ CeladonCafeFisher2:
writetext Fisher2Text_Quantity
waitbutton
closetext
objectface CELADONCAFE_FISHER2, RIGHT
turnobject CELADONCAFE_FISHER2, RIGHT
end
CeladonCafeFisher3:
@ -54,7 +54,7 @@ CeladonCafeFisher3:
writetext Fisher3Text_GoldenrodIsBest
waitbutton
closetext
objectface CELADONCAFE_FISHER3, RIGHT
turnobject CELADONCAFE_FISHER3, RIGHT
end
CeladonCafeTeacher:
@ -69,7 +69,7 @@ CeladonCafeTeacher:
writetext TeacherText_NoCoinCase
waitbutton
closetext
objectface CELADONCAFE_TEACHER, LEFT
turnobject CELADONCAFE_TEACHER, LEFT
end
.HasCoinCase:
@ -77,12 +77,12 @@ CeladonCafeTeacher:
writetext TeacherText_KeepEating
waitbutton
closetext
objectface CELADONCAFE_TEACHER, RIGHT
turnobject CELADONCAFE_TEACHER, RIGHT
opentext
writetext TeacherText_MoreChef
waitbutton
closetext
objectface CELADONCAFE_TEACHER, LEFT
turnobject CELADONCAFE_TEACHER, LEFT
end
EatathonContestPoster:

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@ -26,7 +26,7 @@ CeladonDeptStore3FGameboyKid1Script:
writetext CeladonDeptStore3FGameboyKid1Text
waitbutton
closetext
objectface CELADONDEPTSTORE3F_GAMEBOY_KID1, DOWN
turnobject CELADONDEPTSTORE3F_GAMEBOY_KID1, DOWN
end
CeladonDeptStore3FGameboyKid2Script:
@ -35,7 +35,7 @@ CeladonDeptStore3FGameboyKid2Script:
writetext CeladonDeptStore3FGameboyKid2Text
waitbutton
closetext
objectface CELADONDEPTSTORE3F_GAMEBOY_KID2, DOWN
turnobject CELADONDEPTSTORE3F_GAMEBOY_KID2, DOWN
end
CeladonDeptStore3FSuperNerdScript:

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@ -23,7 +23,7 @@ CeladonDeptStore6FVendingMachine:
writetext CeladonVendingText
.Start:
special PlaceMoneyTopRight
loadmenuheader .MenuHeader
loadmenu .MenuHeader
verticalmenu
closewindow
ifequal 1, .FreshWater

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@ -26,7 +26,7 @@ CeladonGameCornerPokefanMScript:
writetext CeladonGameCornerPokefanMText
waitbutton
closetext
objectface CELADONGAMECORNER_POKEFAN_M, LEFT
turnobject CELADONGAMECORNER_POKEFAN_M, LEFT
end
CeladonGameCornerTeacherScript:
@ -35,7 +35,7 @@ CeladonGameCornerTeacherScript:
writetext CeladonGameCornerTeacherText
waitbutton
closetext
objectface CELADONGAMECORNER_TEACHER, RIGHT
turnobject CELADONGAMECORNER_TEACHER, RIGHT
end
CeladonGameCornerFishingGuruScript:
@ -44,7 +44,7 @@ CeladonGameCornerFishingGuruScript:
writetext CeladonGameCornerFishingGuruText
waitbutton
closetext
objectface CELADONGAMECORNER_FISHING_GURU, RIGHT
turnobject CELADONGAMECORNER_FISHING_GURU, RIGHT
end
CeladonGameCornerFisherScript:
@ -66,7 +66,7 @@ CeladonGameCornerFisherScript:
writetext CeladonGameCornerFisherText2
waitbutton
closetext
objectface LAST_TALKED, LEFT
turnobject LAST_TALKED, LEFT
end
.GiveCoins:
@ -80,14 +80,14 @@ CeladonGameCornerFisherScript:
writetext CeladonGameCornerFisherNoCoinCaseText
waitbutton
closetext
objectface LAST_TALKED, LEFT
turnobject LAST_TALKED, LEFT
end
.FullCoinCase:
writetext CeladonGameCornerFisherFullCoinCaseText
waitbutton
closetext
objectface LAST_TALKED, LEFT
turnobject LAST_TALKED, LEFT
end
CeladonGymGuyScript:
@ -99,7 +99,7 @@ CeladonGameCornerGrampsScript:
writetext CeladonGameCornerGrampsText
waitbutton
closetext
objectface CELADONGAMECORNER_GRAMPS, LEFT
turnobject CELADONGAMECORNER_GRAMPS, LEFT
end
CeladonGameCornerPoster1Script:

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@ -23,7 +23,7 @@ CeladonGameCornerPrizeRoomTMVendor:
writetext CeladonPrizeRoom_AskWhichPrizeText
CeladonPrizeRoom_tmcounterloop:
special DisplayCoinCaseBalance
loadmenuheader CeladonPrizeRoom_TMMenuHeader
loadmenu CeladonPrizeRoom_TMMenuHeader
verticalmenu
closewindow
ifequal 1, .doubleteam
@ -124,7 +124,7 @@ CeladonGameCornerPrizeRoomPokemonVendor:
.loop
writetext CeladonPrizeRoom_AskWhichPrizeText
special DisplayCoinCaseBalance
loadmenuheader .MenuHeader
loadmenu .MenuHeader
verticalmenu
closewindow
ifequal 1, .pikachu

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@ -49,7 +49,7 @@ CeruleanCityCooltrainerFScript:
writetext CeruleanCityCooltrainerFText1
waitbutton
closetext
objectface CERULEANCITY_COOLTRAINER_F, LEFT
turnobject CERULEANCITY_COOLTRAINER_F, LEFT
opentext
writetext CeruleanCityCooltrainerFText2
waitbutton
@ -113,7 +113,7 @@ CeruleanCityYoungsterScript:
playsound SFX_TRANSACTION
waitsfx
showemote EMOTE_SHOCK, CERULEANCITY_YOUNGSTER, 15
objectface CERULEANCITY_YOUNGSTER, LEFT
turnobject CERULEANCITY_YOUNGSTER, LEFT
opentext
writetext CeruleanCityYoungsterText2
waitbutton

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@ -52,7 +52,7 @@ CeruleanGym_MapScripts:
waitsfx
special RestartMapMusic
pause 15
objectface PLAYER, DOWN
turnobject PLAYER, DOWN
pause 15
end

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@ -42,28 +42,28 @@ CherrygroveCityGuideGent:
waitbutton
closetext
applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement2
objectface PLAYER, UP
turnobject PLAYER, UP
opentext
writetext GuideGentMartText
waitbutton
closetext
applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement3
objectface PLAYER, UP
turnobject PLAYER, UP
opentext
writetext GuideGentRoute30Text
waitbutton
closetext
applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement4
objectface PLAYER, LEFT
turnobject PLAYER, LEFT
opentext
writetext GuideGentSeaText
waitbutton
closetext
applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement5
objectface PLAYER, UP
turnobject PLAYER, UP
pause 60
objectface CHERRYGROVECITY_GRAMPS, LEFT
objectface PLAYER, RIGHT
turnobject CHERRYGROVECITY_GRAMPS, LEFT
turnobject PLAYER, RIGHT
opentext
writetext GuideGentGiftText
buttonsound
@ -77,7 +77,7 @@ CherrygroveCityGuideGent:
closetext
stopfollow
special RestartMapMusic
objectface PLAYER, UP
turnobject PLAYER, UP
applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement6
playsound SFX_ENTER_DOOR
disappear CHERRYGROVECITY_GRAMPS
@ -101,13 +101,13 @@ CherrygroveCityGuideGent:
CherrygroveSilverSceneSouth:
moveobject CHERRYGROVECITY_SILVER, 39, 7
CherrygroveSilverSceneNorth:
objectface PLAYER, RIGHT
turnobject PLAYER, RIGHT
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
pause 15
appear CHERRYGROVECITY_SILVER
applymovement CHERRYGROVECITY_SILVER, CherrygroveCity_RivalWalksToYou
objectface PLAYER, RIGHT
turnobject PLAYER, RIGHT
playmusic MUSIC_RIVAL_ENCOUNTER
opentext
writetext UnknownText_0x19c4e2
@ -166,7 +166,7 @@ CherrygroveSilverSceneNorth:
.FinishRival:
playsound SFX_TACKLE
applymovement PLAYER, CherrygroveCity_RivalPushesYouOutOfTheWay
objectface PLAYER, LEFT
turnobject PLAYER, LEFT
applymovement CHERRYGROVECITY_SILVER, CherrygroveCity_RivalExitsStageLeft
disappear CHERRYGROVECITY_SILVER
setscene SCENE_CHERRYGROVECITY_NOTHING

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@ -36,12 +36,12 @@ CianwoodCity_MapScripts:
return
CianwoodCitySuicuneAndEusine:
objectface PLAYER, UP
turnobject PLAYER, UP
showemote EMOTE_SHOCK, PLAYER, 15
pause 15
playsound SFX_WARP_FROM
applymovement CIANWOODCITY_SUICUNE, MovementData_0x1a00da
objectface PLAYER, DOWN
turnobject PLAYER, DOWN
pause 15
playsound SFX_WARP_FROM
applymovement CIANWOODCITY_SUICUNE, MovementData_0x1a00e0

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@ -22,7 +22,7 @@ ChuckScript_0x9d60f:
writetext ChuckIntroText1
waitbutton
closetext
objectface CIANWOODGYM_CHUCK, RIGHT
turnobject CIANWOODGYM_CHUCK, RIGHT
opentext
writetext ChuckIntroText2
waitbutton

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@ -28,7 +28,7 @@ DragonShrine_MapScripts:
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
writetext DragonShrineQuestion1Text
buttonsound
loadmenuheader DragonShrineQuestion1_MenuHeader
loadmenu DragonShrineQuestion1_MenuHeader
verticalmenu
closewindow
ifequal 1, .RightAnswer
@ -40,7 +40,7 @@ DragonShrine_MapScripts:
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_3
writetext DragonShrineQuestion2Text
buttonsound
loadmenuheader DragonShrineQuestion2_MenuHeader
loadmenu DragonShrineQuestion2_MenuHeader
verticalmenu
closewindow
ifequal 1, .RightAnswer
@ -50,7 +50,7 @@ DragonShrine_MapScripts:
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_4
writetext DragonShrineQuestion3Text
buttonsound
loadmenuheader DragonShrineQuestion3_MenuHeader
loadmenu DragonShrineQuestion3_MenuHeader
verticalmenu
closewindow
ifequal 1, .WrongAnswer
@ -60,7 +60,7 @@ DragonShrine_MapScripts:
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_5
writetext DragonShrineQuestion4Text
buttonsound
loadmenuheader DragonShrineQuestion4_MenuHeader
loadmenu DragonShrineQuestion4_MenuHeader
verticalmenu
closewindow
ifequal 1, .RightAnswer
@ -70,7 +70,7 @@ DragonShrine_MapScripts:
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_6
writetext DragonShrineQuestion5Text
buttonsound
loadmenuheader DragonShrineQuestion5_MenuHeader
loadmenu DragonShrineQuestion5_MenuHeader
verticalmenu
closewindow
ifequal 1, .WrongAnswer
@ -91,12 +91,12 @@ DragonShrine_MapScripts:
iftrue .Question2
.WrongAnswer:
closetext
objectface DRAGONSHRINE_ELDER1, LEFT
turnobject DRAGONSHRINE_ELDER1, LEFT
opentext
writetext DragonShrineWrongAnswerText1
waitbutton
closetext
objectface DRAGONSHRINE_ELDER1, DOWN
turnobject DRAGONSHRINE_ELDER1, DOWN
opentext
writetext DragonShrineWrongAnswerText2
waitbutton
@ -122,12 +122,12 @@ DragonShrine_MapScripts:
playmusic MUSIC_CLAIR
appear DRAGONSHRINE_CLAIR
waitsfx
objectface PLAYER, DOWN
turnobject PLAYER, DOWN
pause 30
applymovement DRAGONSHRINE_CLAIR, DragonShrineClairWalkInMovement
objectface DRAGONSHRINE_CLAIR, RIGHT
objectface PLAYER, LEFT
objectface DRAGONSHRINE_ELDER1, LEFT
turnobject DRAGONSHRINE_CLAIR, RIGHT
turnobject PLAYER, LEFT
turnobject DRAGONSHRINE_ELDER1, LEFT
opentext
writetext DragonShrineClairYouPassedText
waitbutton
@ -144,7 +144,7 @@ DragonShrine_MapScripts:
waitbutton
closetext
applymovement DRAGONSHRINE_ELDER1, DragonShrineElderWalkToClairMovement
objectface DRAGONSHRINE_CLAIR, UP
turnobject DRAGONSHRINE_CLAIR, UP
opentext
writetext DragonShrineMustIInformLanceText
waitbutton
@ -171,9 +171,9 @@ DragonShrine_MapScripts:
waitbutton
closetext
applymovement DRAGONSHRINE_ELDER1, MovementData_0x18d2ce
objectface DRAGONSHRINE_CLAIR, UP
turnobject DRAGONSHRINE_CLAIR, UP
applymovement DRAGONSHRINE_ELDER1, MovementData_0x18d2d1
objectface PLAYER, UP
turnobject PLAYER, UP
opentext
writetext DragonShrineElderScoldsClairText
waitbutton

View File

@ -47,7 +47,7 @@ DragonsDenB1F_ClairScene:
pause 30
closetext
showemote EMOTE_SHOCK, PLAYER, 15
objectface PLAYER, LEFT
turnobject PLAYER, LEFT
playmusic MUSIC_CLAIR
applymovement DRAGONSDENB1F_CLAIR, MovementDragonsDen_ClairWalksToYou
opentext

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@ -45,7 +45,7 @@ EarlsPokemonAcademyGameboyKid1Script:
writetext EarlsPokemonAcademyGameboyKid1Text
waitbutton
closetext
objectface EARLSPOKEMONACADEMY_GAMEBOY_KID1, DOWN
turnobject EARLSPOKEMONACADEMY_GAMEBOY_KID1, DOWN
end
EarlsPokemonAcademyGameboyKid2Script:
@ -54,7 +54,7 @@ EarlsPokemonAcademyGameboyKid2Script:
writetext EarlsPokemonAcademyGameboyKid2Text
waitbutton
closetext
objectface EARLSPOKEMONACADEMY_GAMEBOY_KID2, DOWN
turnobject EARLSPOKEMONACADEMY_GAMEBOY_KID2, DOWN
end
EarlsPokemonAcademyYoungster2Script:
@ -64,7 +64,7 @@ AcademyBlackboard:
opentext
writetext AcademyBlackboardText
.Loop:
loadmenuheader .BlackboardMenuHeader
loadmenu .BlackboardMenuHeader
_2dmenu
closewindow
ifequal 1, .Poison

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@ -26,15 +26,15 @@ EcruteakPokecenter1F_MapScripts:
waitsfx
applymovement ECRUTEAKPOKECENTER1F_BILL, EcruteakPokecenter1FBillMovement1
applymovement PLAYER, EcruteakPokecenter1FPlayerMovement1
objectface ECRUTEAKPOKECENTER1F_NURSE, UP
turnobject ECRUTEAKPOKECENTER1F_NURSE, UP
pause 10
objectface ECRUTEAKPOKECENTER1F_NURSE, DOWN
turnobject ECRUTEAKPOKECENTER1F_NURSE, DOWN
pause 30
objectface ECRUTEAKPOKECENTER1F_NURSE, UP
turnobject ECRUTEAKPOKECENTER1F_NURSE, UP
pause 10
objectface ECRUTEAKPOKECENTER1F_NURSE, DOWN
turnobject ECRUTEAKPOKECENTER1F_NURSE, DOWN
pause 20
objectface ECRUTEAKPOKECENTER1F_BILL, DOWN
turnobject ECRUTEAKPOKECENTER1F_BILL, DOWN
pause 10
opentext
writetext EcruteakPokecenter1F_BillText1
@ -45,7 +45,7 @@ EcruteakPokecenter1F_MapScripts:
writetext EcruteakPokecenter1F_BillText2
waitbutton
closetext
objectface PLAYER, DOWN
turnobject PLAYER, DOWN
applymovement ECRUTEAKPOKECENTER1F_BILL, EcruteakPokecenter1FBillMovement2
playsound SFX_EXIT_BUILDING
disappear ECRUTEAKPOKECENTER1F_BILL

View File

@ -47,7 +47,7 @@ ElmsLab_MapScripts:
.WalkUpToElm:
applymovement PLAYER, ElmsLab_WalkUpToElmMovement
showemote EMOTE_SHOCK, ELMSLAB_ELM, 15
objectface ELMSLAB_ELM, RIGHT
turnobject ELMSLAB_ELM, RIGHT
opentext
writetext ElmText_Intro
.MustSayYes:
@ -65,20 +65,20 @@ ElmsLab_MapScripts:
playsound SFX_GLASS_TING
pause 30
showemote EMOTE_SHOCK, ELMSLAB_ELM, 10
objectface ELMSLAB_ELM, DOWN
turnobject ELMSLAB_ELM, DOWN
opentext
writetext ElmText_GotAnEmail
waitbutton
closetext
opentext
objectface ELMSLAB_ELM, RIGHT
turnobject ELMSLAB_ELM, RIGHT
writetext ElmText_MissionFromMrPokemon
waitbutton
closetext
applymovement ELMSLAB_ELM, ElmsLab_ElmToDefaultPositionMovement1
objectface PLAYER, UP
turnobject PLAYER, UP
applymovement ELMSLAB_ELM, ElmsLab_ElmToDefaultPositionMovement2
objectface PLAYER, RIGHT
turnobject PLAYER, RIGHT
opentext
writetext ElmText_ChooseAPokemon
waitbutton
@ -147,7 +147,7 @@ ElmCheckGotEggAgain:
end
LabTryToLeaveScript:
objectface ELMSLAB_ELM, DOWN
turnobject ELMSLAB_ELM, DOWN
opentext
writetext LabWhereGoingText
waitbutton
@ -158,7 +158,7 @@ LabTryToLeaveScript:
CyndaquilPokeBallScript:
checkevent EVENT_GOT_A_POKEMON_FROM_ELM
iftrue LookAtElmPokeBallScript
objectface ELMSLAB_ELM, DOWN
turnobject ELMSLAB_ELM, DOWN
refreshscreen
pokepic CYNDAQUIL
cry CYNDAQUIL
@ -188,7 +188,7 @@ CyndaquilPokeBallScript:
TotodilePokeBallScript:
checkevent EVENT_GOT_A_POKEMON_FROM_ELM
iftrue LookAtElmPokeBallScript
objectface ELMSLAB_ELM, DOWN
turnobject ELMSLAB_ELM, DOWN
refreshscreen
pokepic TOTODILE
cry TOTODILE
@ -216,7 +216,7 @@ TotodilePokeBallScript:
ChikoritaPokeBallScript:
checkevent EVENT_GOT_A_POKEMON_FROM_ELM
iftrue LookAtElmPokeBallScript
objectface ELMSLAB_ELM, DOWN
turnobject ELMSLAB_ELM, DOWN
refreshscreen
pokepic CHIKORITA
cry CHIKORITA
@ -248,7 +248,7 @@ DidntChooseStarterScript:
end
ElmDirectionsScript:
objectface PLAYER, UP
turnobject PLAYER, UP
opentext
writetext ElmDirectionsText1
waitbutton
@ -260,12 +260,12 @@ ElmDirectionsScript:
waitsfx
waitbutton
closetext
objectface ELMSLAB_ELM, LEFT
turnobject ELMSLAB_ELM, LEFT
opentext
writetext ElmDirectionsText2
waitbutton
closetext
objectface ELMSLAB_ELM, DOWN
turnobject ELMSLAB_ELM, DOWN
opentext
writetext ElmDirectionsText3
waitbutton
@ -457,14 +457,14 @@ ElmJumpRightScript:
AideScript_WalkPotion1:
applymovement ELMSLAB_ELMS_AIDE, AideWalksRight1
objectface PLAYER, DOWN
turnobject PLAYER, DOWN
scall AideScript_GivePotion
applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft1
end
AideScript_WalkPotion2:
applymovement ELMSLAB_ELMS_AIDE, AideWalksRight2
objectface PLAYER, DOWN
turnobject PLAYER, DOWN
scall AideScript_GivePotion
applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft2
end
@ -482,14 +482,14 @@ AideScript_GivePotion:
AideScript_WalkBalls1:
applymovement ELMSLAB_ELMS_AIDE, AideWalksRight1
objectface PLAYER, DOWN
turnobject PLAYER, DOWN
scall AideScript_GiveYouBalls
applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft1
end
AideScript_WalkBalls2:
applymovement ELMSLAB_ELMS_AIDE, AideWalksRight2
objectface PLAYER, DOWN
turnobject PLAYER, DOWN
scall AideScript_GiveYouBalls
applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft2
end
@ -550,7 +550,7 @@ MeetCopScript2:
MeetCopScript:
applymovement PLAYER, MeetCopScript_WalkUp
CopScript:
objectface ELMSLAB_OFFICER, LEFT
turnobject ELMSLAB_OFFICER, LEFT
opentext
writetext ElmsLabOfficerText1
buttonsound

View File

@ -130,7 +130,7 @@ WorriedGrandpaSceneLeft:
writetext UnknownText_0x75412
waitbutton
closetext
objectface PLAYER, RIGHT
turnobject PLAYER, RIGHT
applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x75222
disappear FASTSHIP1F_GENTLEMAN
setscene SCENE_DEFAULT

View File

@ -36,7 +36,7 @@ SSAquaCaptain:
end
SSAquaGranddaughterBefore:
objectface FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN2, RIGHT
turnobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN2, RIGHT
opentext
writetext SSAquaGranddaughterCaptainPlayWithMeText
waitbutton
@ -52,13 +52,13 @@ SSAquaGranddaughterBefore:
applymovement PLAYER, MovementData_0x76004
moveobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, 3, 19
appear FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1
objectface PLAYER, UP
objectface FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, UP
turnobject PLAYER, UP
turnobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, UP
special FadeInQuickly
objectface FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, DOWN
turnobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, DOWN
showemote EMOTE_SHOCK, FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, 15
applymovement FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, MovementData_0x7600c
objectface FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, RIGHT
turnobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, RIGHT
checkflag ENGINE_PLAYER_IS_FEMALE
iftrue .PlayerIsFemale
opentext
@ -73,7 +73,7 @@ SSAquaGranddaughterBefore:
waitbutton
closetext
.cont:
objectface FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN2, DOWN
turnobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN2, DOWN
applymovement FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, MovementData_0x76010
opentext
writetext SSAquaEntertainedGranddaughterText

View File

@ -63,7 +63,7 @@ MoveTutorScript:
checkcoins 4000
ifequal HAVE_LESS, .NotEnoughMoney
writetext UnknownText_0x1990ce
loadmenuheader .MoveMenuHeader
loadmenu .MoveMenuHeader
verticalmenu
closewindow
ifequal MOVETUTOR_FLAMETHROWER, .Flamethrower
@ -210,7 +210,7 @@ GoldenrodCityRocketScoutScript:
writetext GoldenrodCityRocketScoutText2
waitbutton
closetext
objectface GOLDENRODCITY_ROCKETSCOUT, UP
turnobject GOLDENRODCITY_ROCKETSCOUT, UP
end
GoldenrodCityRocket1Script:

View File

@ -28,7 +28,7 @@ GameboyKidScript_0x55ef7:
writetext UnknownText_0x55f74
waitbutton
closetext
objectface GOLDENRODDEPTSTORE4F_GAMEBOY_KID, DOWN
turnobject GOLDENRODDEPTSTORE4F_GAMEBOY_KID, DOWN
end
GoldenrodDeptStore4FDirectory:

View File

@ -12,7 +12,7 @@ GoldenrodVendingMachine:
writetext GoldenrodVendingText
.Start:
special PlaceMoneyTopRight
loadmenuheader .MenuHeader
loadmenu .MenuHeader
verticalmenu
closewindow
ifequal 1, .FreshWater

View File

@ -52,7 +52,7 @@ FisherScript_0x56749:
writetext UnknownText_0x567d2
waitbutton
closetext
objectface GOLDENRODDEPTSTOREROOF_FISHER, UP
turnobject GOLDENRODDEPTSTOREROOF_FISHER, UP
end
GoldenrodDeptStoreRoofTwinScript:
@ -63,12 +63,12 @@ SuperNerdScript_0x56757:
writetext UnknownText_0x56867
waitbutton
closetext
objectface GOLDENRODDEPTSTOREROOF_SUPER_NERD, UP
turnobject GOLDENRODDEPTSTOREROOF_SUPER_NERD, UP
opentext
writetext UnknownText_0x56871
waitbutton
closetext
objectface GOLDENRODDEPTSTOREROOF_SUPER_NERD, RIGHT
turnobject GOLDENRODDEPTSTOREROOF_SUPER_NERD, RIGHT
end
GoldenrodDeptStoreRoofPokefanMScript:

View File

@ -30,7 +30,7 @@ FlowerShopTeacherScript:
end
.Lalala:
objectface GOLDENRODFLOWERSHOP_TEACHER, LEFT
turnobject GOLDENRODFLOWERSHOP_TEACHER, LEFT
opentext
writetext UnknownText_0x5552e
waitbutton

View File

@ -43,7 +43,7 @@ GoldenrodGameCornerPokefanM3Script:
writetext GoldenrodGameCornerPokefanM3Text
waitbutton
closetext
objectface GOLDENRODGAMECORNER_POKEFAN_M3, RIGHT
turnobject GOLDENRODGAMECORNER_POKEFAN_M3, RIGHT
end
GoldenrodGmeCornerCoinVendorScript:
@ -59,7 +59,7 @@ GoldenrodGmeCornerTMVendorScript:
writetext GoldenrodGameCornerPrizeVendorWhichPrizeText
GoldenrodGmeCornerTMVendor_LoopScript: ; 056c36
special DisplayCoinCaseBalance
loadmenuheader GoldenrodGameCornerTMVendorMenuHeader
loadmenu GoldenrodGameCornerTMVendorMenuHeader
verticalmenu
closewindow
ifequal 1, .Thunder
@ -160,7 +160,7 @@ GoldenrodGameCornerPrizeMonVendorScript:
.loop
writetext GoldenrodGameCornerPrizeVendorWhichPrizeText
special DisplayCoinCaseBalance
loadmenuheader .MenuHeader
loadmenu .MenuHeader
verticalmenu
closewindow
ifequal 1, .abra
@ -242,7 +242,7 @@ GoldenrodGameCornerPharmacistScript:
writetext GoldenrodGameCornerPharmacistText
waitbutton
closetext
objectface LAST_TALKED, LEFT
turnobject LAST_TALKED, LEFT
end
GoldenrodGameCornerPokefanM1Script:
@ -251,7 +251,7 @@ GoldenrodGameCornerPokefanM1Script:
writetext GoldenrodGameCornerPokefanM1Text
waitbutton
closetext
objectface GOLDENRODGAMECORNER_POKEFAN_M1, RIGHT
turnobject GOLDENRODGAMECORNER_POKEFAN_M1, RIGHT
end
GoldenrodGameCornerCooltrainerMScript:
@ -260,7 +260,7 @@ GoldenrodGameCornerCooltrainerMScript:
writetext GoldenrodGameCornerCooltrainerMText
waitbutton
closetext
objectface GOLDENRODGAMECORNER_COOLTRAINER_M, LEFT
turnobject GOLDENRODGAMECORNER_COOLTRAINER_M, LEFT
end
GoldenrodGameCornerPokefanFScript:
@ -269,7 +269,7 @@ GoldenrodGameCornerPokefanFScript:
writetext GoldenrodGameCornerPokefanFText
waitbutton
closetext
objectface GOLDENRODGAMECORNER_POKEFAN_F, RIGHT
turnobject GOLDENRODGAMECORNER_POKEFAN_F, RIGHT
end
GoldenrodGameCornerCooltrainerFScript:
@ -281,7 +281,7 @@ GoldenrodGameCornerGentlemanScript:
writetext GoldenrodGameCornerGentlemanText
waitbutton
closetext
objectface GOLDENRODGAMECORNER_GENTLEMAN, RIGHT
turnobject GOLDENRODGAMECORNER_GENTLEMAN, RIGHT
end
GoldenrodGameCornerPokefanM2Script:

View File

@ -104,7 +104,7 @@ TrainerLassCarrie:
WhitneyCriesScript:
showemote EMOTE_SHOCK, GOLDENRODGYM_LASS2, 15
applymovement GOLDENRODGYM_LASS2, BridgetWalksUpMovement
objectface PLAYER, DOWN
turnobject PLAYER, DOWN
opentext
writetext BridgetWhitneyCriesText
waitbutton

View File

@ -28,7 +28,7 @@ GoldenrodPokecenter1F_GSBallSceneLeft:
appear GOLDENRODPOKECENTER1F_LINK_RECEPTIONIST
playmusic MUSIC_SHOW_ME_AROUND
applymovement GOLDENRODPOKECENTER1F_LINK_RECEPTIONIST, MovementData_0x6105a
objectface PLAYER, UP
turnobject PLAYER, UP
opentext
writetext UnknownText_0x622f0
waitbutton
@ -60,7 +60,7 @@ GoldenrodPokecenter1F_GSBallSceneRight:
appear GOLDENRODPOKECENTER1F_LINK_RECEPTIONIST
playmusic MUSIC_SHOW_ME_AROUND
applymovement GOLDENRODPOKECENTER1F_LINK_RECEPTIONIST, MovementData_0x61065
objectface PLAYER, UP
turnobject PLAYER, UP
opentext
writetext UnknownText_0x622f0
waitbutton

View File

@ -117,7 +117,7 @@ TeacherScript_0x7ca7d:
jumptextfaceplayer GoldenrodUndergroundSwitchRoomEntrances_TeacherText
UndergroundSilverScene1:
objectface PLAYER, RIGHT
turnobject PLAYER, RIGHT
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
pause 15
@ -125,7 +125,7 @@ UndergroundSilverScene1:
appear GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER
waitsfx
applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER, UndergroundSilverApproachMovement1
objectface PLAYER, RIGHT
turnobject PLAYER, RIGHT
scall UndergroundSilverBattleScript
applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER, UndergroundSilverRetreatMovement1
playsound SFX_EXIT_BUILDING
@ -136,7 +136,7 @@ UndergroundSilverScene1:
end
UndergroundSilverScene2:
objectface PLAYER, RIGHT
turnobject PLAYER, RIGHT
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
pause 15
@ -144,7 +144,7 @@ UndergroundSilverScene2:
appear GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER
waitsfx
applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER, UndergroundSilverApproachMovement2
objectface PLAYER, RIGHT
turnobject PLAYER, RIGHT
scall UndergroundSilverBattleScript
applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER, UndergroundSilverRetreatMovement2
playsound SFX_EXIT_BUILDING

View File

@ -19,12 +19,12 @@ HallOfFame_MapScripts:
follow HALLOFFAME_LANCE, PLAYER
applymovement HALLOFFAME_LANCE, HallOfFame_WalkUpWithLance
stopfollow
objectface PLAYER, RIGHT
turnobject PLAYER, RIGHT
opentext
writetext HallOfFame_LanceText
waitbutton
closetext
objectface HALLOFFAME_LANCE, UP
turnobject HALLOFFAME_LANCE, UP
applymovement PLAYER, HallOfFame_SlowlyApproachMachine
setscene SCENE_FINISHED
pause 15

View File

@ -460,7 +460,7 @@ MapIlexForestSignpost4Script:
special FadeOutMusic
applymovement PLAYER, MovementData_0x6ef58
pause 30
objectface PLAYER, DOWN
turnobject PLAYER, DOWN
pause 20
clearflag ENGINE_FOREST_IS_RESTLESS
special CelebiShrineEvent

View File

@ -54,13 +54,13 @@ PlateauRivalBattle1:
ifequal SATURDAY, PlateauRivalScriptDone
moveobject INDIGOPLATEAUPOKECENTER1F_SILVER, 17, 9
appear INDIGOPLATEAUPOKECENTER1F_SILVER
objectface PLAYER, DOWN
turnobject PLAYER, DOWN
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
pause 15
applymovement INDIGOPLATEAUPOKECENTER1F_SILVER, PlateauRivalMovement1
playmusic MUSIC_RIVAL_ENCOUNTER
objectface PLAYER, RIGHT
turnobject PLAYER, RIGHT
jump PlateauRivalBattleCommon
PlateauRivalBattle2:
@ -75,13 +75,13 @@ PlateauRivalBattle2:
ifequal FRIDAY, PlateauRivalScriptDone
ifequal SATURDAY, PlateauRivalScriptDone
appear INDIGOPLATEAUPOKECENTER1F_SILVER
objectface PLAYER, DOWN
turnobject PLAYER, DOWN
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
pause 15
applymovement INDIGOPLATEAUPOKECENTER1F_SILVER, PlateauRivalMovement2
playmusic MUSIC_RIVAL_ENCOUNTER
objectface PLAYER, LEFT
turnobject PLAYER, LEFT
PlateauRivalBattleCommon:
opentext
writetext PlateauRivalText1
@ -125,7 +125,7 @@ PlateauRivalPostBattle:
writetext PlateauRivalText2
waitbutton
closetext
objectface PLAYER, DOWN
turnobject PLAYER, DOWN
applymovement INDIGOPLATEAUPOKECENTER1F_SILVER, PlateauRivalLeavesMovement
disappear INDIGOPLATEAUPOKECENTER1F_SILVER
setscene SCENE_DEFAULT

View File

@ -46,7 +46,7 @@ KurtScript_0x18e178:
setevent EVENT_AZALEA_TOWN_SLOWPOKETAIL_ROCKET
checkcode VAR_FACING
ifequal UP, .RunAround
objectface PLAYER, DOWN
turnobject PLAYER, DOWN
playsound SFX_FLY
applymovement KURTSHOUSE_KURT1, MovementData_0x18e466
playsound SFX_EXIT_BUILDING
@ -56,7 +56,7 @@ KurtScript_0x18e178:
end
.RunAround:
objectface PLAYER, DOWN
turnobject PLAYER, DOWN
playsound SFX_FLY
applymovement KURTSHOUSE_KURT1, MovementData_0x18e46c
playsound SFX_EXIT_BUILDING
@ -294,13 +294,13 @@ KurtScript_0x18e178:
showemote EMOTE_SHOCK, KURTSHOUSE_KURT1, 30
checkcode VAR_FACING
ifequal UP, .GSBallRunAround
objectface PLAYER, DOWN
turnobject PLAYER, DOWN
playsound SFX_FLY
applymovement KURTSHOUSE_KURT1, MovementData_0x18e466
jump .KurtHasLeftTheBuilding
.GSBallRunAround:
objectface PLAYER, DOWN
turnobject PLAYER, DOWN
playsound SFX_FLY
applymovement KURTSHOUSE_KURT1, MovementData_0x18e46c
.KurtHasLeftTheBuilding:
@ -323,21 +323,21 @@ KurtMakingBallsScript:
writetext UnknownText_0x18e7d8
waitbutton
closetext
objectface KURTSHOUSE_KURT2, UP
turnobject KURTSHOUSE_KURT2, UP
end
Script_FirstTimeBuggingKurt:
writetext UnknownText_0x18e863
waitbutton
closetext
objectface KURTSHOUSE_KURT2, UP
turnobject KURTSHOUSE_KURT2, UP
setevent EVENT_BUGGING_KURT_TOO_MUCH
end
KurtScript_ImCheckingItNow:
writetext UnknownText_0x18e934
waitbutton
objectface KURTSHOUSE_KURT2, UP
turnobject KURTSHOUSE_KURT2, UP
writetext UnknownText_0x18e949
waitbutton
closetext
@ -393,14 +393,14 @@ KurtsGranddaughter2Subscript:
writetext KurtsGranddaughterHelpText
waitbutton
closetext
objectface KURTSHOUSE_TWIN2, RIGHT
turnobject KURTSHOUSE_TWIN2, RIGHT
end
.GSBall:
writetext KurtsGranddaughterGSBallText
waitbutton
closetext
objectface KURTSHOUSE_TWIN2, RIGHT
turnobject KURTSHOUSE_TWIN2, RIGHT
end
KurtsGranddaughterFunScript:

View File

@ -50,7 +50,7 @@ Script_ApproachLanceFromRight:
special FadeOutMusic
applymovement PLAYER, MovementData_ApproachLanceFromRight
LanceScript_0x180e7b:
objectface LANCESROOM_LANCE, LEFT
turnobject LANCESROOM_LANCE, LEFT
opentext
writetext LanceBattleIntroText
waitbutton
@ -74,9 +74,9 @@ LanceScript_0x180e7b:
musicfadeout MUSIC_BEAUTY_ENCOUNTER, 16
pause 30
showemote EMOTE_SHOCK, LANCESROOM_LANCE, 15
objectface LANCESROOM_LANCE, DOWN
turnobject LANCESROOM_LANCE, DOWN
pause 10
objectface PLAYER, DOWN
turnobject PLAYER, DOWN
appear LANCESROOM_MARY
applymovement LANCESROOM_MARY, LancesRoomMovementData_MaryRushesIn
opentext
@ -88,27 +88,27 @@ LanceScript_0x180e7b:
follow LANCESROOM_MARY, LANCESROOM_OAK
applymovement LANCESROOM_MARY, LancesRoomMovementData_MaryYieldsToOak
stopfollow
objectface LANCESROOM_OAK, UP
objectface LANCESROOM_LANCE, LEFT
turnobject LANCESROOM_OAK, UP
turnobject LANCESROOM_LANCE, LEFT
opentext
writetext UnknownText_0x18121b
waitbutton
closetext
applymovement LANCESROOM_MARY, LancesRoomMovementData_MaryInterviewChampion
objectface PLAYER, LEFT
turnobject PLAYER, LEFT
opentext
writetext UnknownText_0x18134b
waitbutton
closetext
applymovement LANCESROOM_LANCE, LancesRoomMovementData_LancePositionsSelfToGuidePlayerAway
objectface PLAYER, UP
turnobject PLAYER, UP
opentext
writetext UnknownText_0x18137b
waitbutton
closetext
follow LANCESROOM_LANCE, PLAYER
objectface LANCESROOM_MARY, UP
objectface LANCESROOM_OAK, UP
turnobject LANCESROOM_MARY, UP
turnobject LANCESROOM_OAK, UP
applymovement LANCESROOM_LANCE, LancesRoomMovementData_LanceLeadsPlayerToHallOfFame
stopfollow
playsound SFX_EXIT_BUILDING

View File

@ -91,7 +91,7 @@ UnknownScript_0x6c38f:
reloadmappart
closetext
setevent EVENT_UNCOVERED_STAIRCASE_IN_MAHOGANY_MART
objectface MAHOGANYMART1F_LANCE, LEFT
turnobject MAHOGANYMART1F_LANCE, LEFT
opentext
writetext UnknownText_0x6c5ba
waitbutton

View File

@ -28,7 +28,7 @@ UnknownScript_0x190013:
follow PLAYER, MAHOGANYTOWN_POKEFAN_M
applymovement PLAYER, MovementData_0x1900a7
stopfollow
objectface PLAYER, RIGHT
turnobject PLAYER, RIGHT
scall UnknownScript_0x19002f
applymovement MAHOGANYTOWN_POKEFAN_M, MovementData_0x1900ad
end

View File

@ -16,7 +16,7 @@ MountMoon_MapScripts:
end
.RivalBattle:
objectface PLAYER, RIGHT
turnobject PLAYER, RIGHT
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
pause 15

View File

@ -34,7 +34,7 @@ ClefairyDance:
applymovement PLAYER, PlayerWalksUpToDancingClefairies
pause 15
appear MOUNTMOONSQUARE_ROCK
objectface MOUNTMOONSQUARE_FAIRY1, RIGHT
turnobject MOUNTMOONSQUARE_FAIRY1, RIGHT
cry CLEFAIRY
waitsfx
pause 30
@ -54,10 +54,10 @@ ClefairyDance:
follow MOUNTMOONSQUARE_FAIRY1, MOUNTMOONSQUARE_FAIRY2
applymovement MOUNTMOONSQUARE_FAIRY1, ClefairyDanceStep7
stopfollow
objectface MOUNTMOONSQUARE_FAIRY1, DOWN
turnobject MOUNTMOONSQUARE_FAIRY1, DOWN
pause 10
showemote EMOTE_SHOCK, MOUNTMOONSQUARE_FAIRY1, 15
objectface MOUNTMOONSQUARE_FAIRY1, DOWN
turnobject MOUNTMOONSQUARE_FAIRY1, DOWN
cry CLEFAIRY
pause 15
follow MOUNTMOONSQUARE_FAIRY1, MOUNTMOONSQUARE_FAIRY2

View File

@ -18,7 +18,7 @@ MrPokemonsHouse_MapScripts:
.MrPokemonEvent:
showemote EMOTE_SHOCK, MRPOKEMONSHOUSE_GENTLEMAN, 15
objectface MRPOKEMONSHOUSE_GENTLEMAN, DOWN
turnobject MRPOKEMONSHOUSE_GENTLEMAN, DOWN
opentext
writetext MrPokemonIntroText1
waitbutton
@ -37,11 +37,11 @@ MrPokemonsHouse_MapScripts:
blackoutmod CHERRYGROVE_CITY
writetext MrPokemonIntroText3
buttonsound
objectface MRPOKEMONSHOUSE_GENTLEMAN, RIGHT
turnobject MRPOKEMONSHOUSE_GENTLEMAN, RIGHT
writetext MrPokemonIntroText4
buttonsound
objectface MRPOKEMONSHOUSE_GENTLEMAN, DOWN
objectface MRPOKEMONSHOUSE_OAK, LEFT
turnobject MRPOKEMONSHOUSE_GENTLEMAN, DOWN
turnobject MRPOKEMONSHOUSE_OAK, LEFT
writetext MrPokemonIntroText5
waitbutton
closetext
@ -84,7 +84,7 @@ MrPokemonsHouse_MrPokemonScript:
MrPokemonsHouse_OakScript:
playmusic MUSIC_PROF_OAK
applymovement MRPOKEMONSHOUSE_OAK, MrPokemonsHouse_OakWalksToPlayer
objectface PLAYER, RIGHT
turnobject PLAYER, RIGHT
opentext
writetext MrPokemonsHouse_OakText1
buttonsound
@ -96,14 +96,14 @@ MrPokemonsHouse_OakScript:
writetext MrPokemonsHouse_OakText2
waitbutton
closetext
objectface PLAYER, DOWN
turnobject PLAYER, DOWN
applymovement MRPOKEMONSHOUSE_OAK, MrPokemonsHouse_OakExits
playsound SFX_EXIT_BUILDING
disappear MRPOKEMONSHOUSE_OAK
waitsfx
special RestartMapMusic
pause 15
objectface PLAYER, UP
turnobject PLAYER, UP
opentext
writetext MrPokemonsHouse_MrPokemonHealText
waitbutton

View File

@ -66,7 +66,7 @@ GameboyKidScript_0x5c037:
writetext UnknownText_0x5c42a
waitbutton
closetext
objectface NATIONALPARK_GAMEBOY_KID, DOWN
turnobject NATIONALPARK_GAMEBOY_KID, DOWN
end
TrainerSchoolboyJack1:

View File

@ -24,12 +24,12 @@ NewBarkTown_MapScripts:
NewBarkTown_TeacherStopsYouScene1:
playmusic MUSIC_MOM
objectface NEWBARKTOWN_TEACHER, LEFT
turnobject NEWBARKTOWN_TEACHER, LEFT
opentext
writetext Text_WaitPlayer
waitbutton
closetext
objectface PLAYER, RIGHT
turnobject PLAYER, RIGHT
applymovement NEWBARKTOWN_TEACHER, Movement_TeacherRunsToYou1_NBT
opentext
writetext Text_WhatDoYouThinkYoureDoing
@ -47,14 +47,14 @@ NewBarkTown_TeacherStopsYouScene1:
NewBarkTown_TeacherStopsYouScene2:
playmusic MUSIC_MOM
objectface NEWBARKTOWN_TEACHER, LEFT
turnobject NEWBARKTOWN_TEACHER, LEFT
opentext
writetext Text_WaitPlayer
waitbutton
closetext
objectface PLAYER, RIGHT
turnobject PLAYER, RIGHT
applymovement NEWBARKTOWN_TEACHER, Movement_TeacherRunsToYou2_NBT
objectface PLAYER, UP
turnobject PLAYER, UP
opentext
writetext Text_WhatDoYouThinkYoureDoing
waitbutton
@ -109,7 +109,7 @@ NewBarkTownSilverScript:
writetext NewBarkTownRivalText1
waitbutton
closetext
objectface NEWBARKTOWN_SILVER, LEFT
turnobject NEWBARKTOWN_SILVER, LEFT
opentext
writetext NewBarkTownRivalText2
waitbutton
@ -118,7 +118,7 @@ NewBarkTownSilverScript:
applymovement PLAYER, Movement_SilverPushesYouAway_NBT
stopfollow
pause 5
objectface NEWBARKTOWN_SILVER, DOWN
turnobject NEWBARKTOWN_SILVER, DOWN
pause 5
playsound SFX_TACKLE
applymovement PLAYER, Movement_SilverShovesYouOut_NBT

View File

@ -23,7 +23,7 @@ OlivineCity_MapScripts:
return
UnknownScript_0x1a8833:
objectface PLAYER, LEFT
turnobject PLAYER, LEFT
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
pause 15
@ -37,7 +37,7 @@ UnknownScript_0x1a8833:
waitbutton
closetext
applymovement PLAYER, MovementData_0x1a88f4
objectface PLAYER, RIGHT
turnobject PLAYER, RIGHT
applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88db
setscene SCENE_FINISHED
disappear OLIVINECITY_OLIVINE_RIVAL
@ -47,7 +47,7 @@ UnknownScript_0x1a8833:
end
UnknownScript_0x1a886b:
objectface PLAYER, LEFT
turnobject PLAYER, LEFT
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
pause 15
@ -61,7 +61,7 @@ UnknownScript_0x1a886b:
waitbutton
closetext
applymovement PLAYER, MovementData_0x1a88f7
objectface PLAYER, RIGHT
turnobject PLAYER, RIGHT
applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88e8
disappear OLIVINECITY_OLIVINE_RIVAL
setscene SCENE_FINISHED

View File

@ -34,9 +34,9 @@ UnknownScript_0x60bab:
writetext UnknownText_0x60dea
waitbutton
closetext
objectface OLIVINELIGHTHOUSE6F_JASMINE, RIGHT
turnobject OLIVINELIGHTHOUSE6F_JASMINE, RIGHT
pause 15
objectface OLIVINELIGHTHOUSE6F_MONSTER, LEFT
turnobject OLIVINELIGHTHOUSE6F_MONSTER, LEFT
opentext
playmusic MUSIC_HEAL
writetext UnknownText_0x60e44
@ -52,13 +52,13 @@ UnknownScript_0x60bab:
writetext UnknownText_0x60f3d
waitbutton
closetext
objectface OLIVINELIGHTHOUSE6F_MONSTER, RIGHT
turnobject OLIVINELIGHTHOUSE6F_MONSTER, RIGHT
pause 10
objectface OLIVINELIGHTHOUSE6F_MONSTER, LEFT
turnobject OLIVINELIGHTHOUSE6F_MONSTER, LEFT
pause 10
objectface OLIVINELIGHTHOUSE6F_MONSTER, RIGHT
turnobject OLIVINELIGHTHOUSE6F_MONSTER, RIGHT
pause 10
objectface OLIVINELIGHTHOUSE6F_MONSTER, LEFT
turnobject OLIVINELIGHTHOUSE6F_MONSTER, LEFT
pause 10
faceplayer
opentext
@ -88,9 +88,9 @@ UnknownScript_0x60c25:
writetext UnknownText_0x60edf
waitbutton
closetext
objectface OLIVINELIGHTHOUSE6F_JASMINE, RIGHT
turnobject OLIVINELIGHTHOUSE6F_JASMINE, RIGHT
pause 15
objectface OLIVINELIGHTHOUSE6F_MONSTER, LEFT
turnobject OLIVINELIGHTHOUSE6F_MONSTER, LEFT
opentext
writetext UnknownText_0x60ef1
waitbutton

View File

@ -37,7 +37,7 @@ SailorScript_0x748c0:
writetext UnknownText_0x74a55
waitbutton
closetext
objectface OLIVINEPORT_SAILOR1, DOWN
turnobject OLIVINEPORT_SAILOR1, DOWN
pause 10
playsound SFX_EXIT_BUILDING
disappear OLIVINEPORT_SAILOR1
@ -73,12 +73,12 @@ UnknownScript_0x74919:
end
UnknownScript_0x7491f:
objectface OLIVINEPORT_SAILOR3, RIGHT
turnobject OLIVINEPORT_SAILOR3, RIGHT
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
iftrue UnknownScript_0x7498b
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
iftrue UnknownScript_0x7498b
objectface PLAYER, LEFT
turnobject PLAYER, LEFT
opentext
checkevent EVENT_FAST_SHIP_FIRST_TIME
iffalse UnknownScript_0x7494e
@ -201,7 +201,7 @@ FishingGuruScript_0x74a01:
writetext UnknownText_0x74bf4
waitbutton
closetext
objectface OLIVINEPORT_FISHING_GURU1, UP
turnobject OLIVINEPORT_FISHING_GURU1, UP
end
FishingGuruScript_0x74a0c:
@ -210,7 +210,7 @@ FishingGuruScript_0x74a0c:
writetext UnknownText_0x74c35
waitbutton
closetext
objectface OLIVINEPORT_FISHING_GURU2, UP
turnobject OLIVINEPORT_FISHING_GURU2, UP
end
YoungsterScript_0x74a17:
@ -219,7 +219,7 @@ YoungsterScript_0x74a17:
writetext UnknownText_0x74c76
waitbutton
closetext
objectface OLIVINEPORT_YOUNGSTER, DOWN
turnobject OLIVINEPORT_YOUNGSTER, DOWN
end
CooltrainerFScript_0x74a22:
@ -228,7 +228,7 @@ CooltrainerFScript_0x74a22:
writetext UnknownText_0x74ca2
waitbutton
closetext
objectface OLIVINEPORT_COOLTRAINER_F, DOWN
turnobject OLIVINEPORT_COOLTRAINER_F, DOWN
end
OlivinePortHiddenProtein:

View File

@ -24,7 +24,7 @@ UnknownScript_0x7a4d8:
UnknownScript_0x7a4db:
playmusic MUSIC_MOM
showemote EMOTE_SHOCK, PLAYERSHOUSE1F_MOM1, 15
objectface PLAYER, LEFT
turnobject PLAYER, LEFT
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
iffalse UnknownScript_0x7a4f2
applymovement PLAYERSHOUSE1F_MOM1, MovementData_0x7a5fc
@ -96,7 +96,7 @@ UnknownScript_0x7a564:
UnknownScript_0x7a56b:
special RestartMapMusic
objectface PLAYERSHOUSE1F_MOM1, LEFT
turnobject PLAYERSHOUSE1F_MOM1, LEFT
end
UnknownScript_0x7a572:
@ -179,7 +179,7 @@ NeighborScript:
writetext NeighborText
waitbutton
closetext
objectface PLAYERSHOUSE1F_POKEFAN_F, RIGHT
turnobject PLAYERSHOUSE1F_POKEFAN_F, RIGHT
end
TVScript:

View File

@ -426,7 +426,7 @@ Pokecenter2F_CheckGender:
waitbutton
closetext
applymovement2 Pokecenter2FMovementData_ReceptionistLooksRight
objectface PLAYER, LEFT
turnobject PLAYER, LEFT
opentext
writetext Text_ChangeTheLook
waitbutton
@ -533,7 +533,7 @@ TimeCapsuleScript_CheckPlayerGender:
closetext
checkcode VAR_FACING
ifnotequal UP, .FemaleChangeApperance
objectface PLAYER, LEFT
turnobject PLAYER, LEFT
.FemaleChangeApperance:
opentext
writetext Text_ChangeTheLook

View File

@ -23,7 +23,7 @@ PokecomCenterAdminRoomMobileSignpost0Script:
waitbutton
UnknownScript_0x625df:
reloadmappart
loadmenuheader MenuHeader_0x62602
loadmenu MenuHeader_0x62602
verticalmenu
closewindow
ifequal 1, UnknownScript_0x625f0
@ -65,7 +65,7 @@ PokecomCenterAdminRoomMobileSignpost1Script:
waitbutton
UnknownScript_0x62629:
reloadmappart
loadmenuheader MenuHeader_0x6264c
loadmenu MenuHeader_0x6264c
verticalmenu
closewindow
ifequal 1, UnknownScript_0x6263a

View File

@ -26,19 +26,19 @@ PowerPlantGuardPhoneScript:
waitsfx
pause 30
applymovement POWERPLANT_OFFICER1, MovementData_0x188ed5
objectface POWERPLANT_GYM_GUY1, DOWN
objectface POWERPLANT_GYM_GUY2, DOWN
turnobject POWERPLANT_GYM_GUY1, DOWN
turnobject POWERPLANT_GYM_GUY2, DOWN
opentext
writetext UnknownText_0x188f22
waitbutton
closetext
objectface POWERPLANT_OFFICER1, LEFT
objectface PLAYER, RIGHT
turnobject POWERPLANT_OFFICER1, LEFT
turnobject PLAYER, RIGHT
opentext
writetext UnknownText_0x188f7f
waitbutton
closetext
objectface PLAYER, DOWN
turnobject PLAYER, DOWN
applymovement POWERPLANT_OFFICER1, MovementData_0x188eda
setscene SCENE_POWERPLANT_NOTHING
end

View File

@ -120,17 +120,17 @@ Buena:
writetext UnknownText_0x5de84
waitbutton
closetext
objectface RADIOTOWER2F_BUENA, RIGHT
turnobject RADIOTOWER2F_BUENA, RIGHT
checkcode VAR_FACING
ifnotequal RIGHT, UnknownScript_0x5d7be
applymovement PLAYER, MovementData_0x5d921
UnknownScript_0x5d7be:
objectface PLAYER, RIGHT
turnobject PLAYER, RIGHT
opentext
writetext UnknownText_0x5dedd
waitbutton
closetext
objectface RADIOTOWER2F_BUENA, DOWN
turnobject RADIOTOWER2F_BUENA, DOWN
refreshscreen
special BuenasPassword
closetext
@ -146,7 +146,7 @@ UnknownScript_0x5d7be:
playsound SFX_TRANSACTION
setflag ENGINE_BUENAS_PASSWORD_2
pause 20
objectface RADIOTOWER2F_BUENA, RIGHT
turnobject RADIOTOWER2F_BUENA, RIGHT
opentext
writetext UnknownText_0x5e054
waitbutton
@ -172,14 +172,14 @@ UnknownScript_0x5d80a:
checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER
iftrue UnknownScript_0x5d8cc
UnknownScript_0x5d81a:
objectface RADIOTOWER2F_BUENA, RIGHT
turnobject RADIOTOWER2F_BUENA, RIGHT
end
UnknownScript_0x5d81e:
writetext UnknownText_0x5df29
waitbutton
closetext
objectface RADIOTOWER2F_BUENA, RIGHT
turnobject RADIOTOWER2F_BUENA, RIGHT
special FadeOutMusic
pause 20
special RestartMapMusic
@ -194,7 +194,7 @@ UnknownScript_0x5d82f:
checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER
iftrue UnknownScript_0x5d8cc
UnknownScript_0x5d83f:
objectface RADIOTOWER2F_BUENA, RIGHT
turnobject RADIOTOWER2F_BUENA, RIGHT
pause 10
end
@ -204,13 +204,13 @@ UnknownScript_0x5d845:
writetext UnknownText_0x5e01c
waitbutton
closetext
objectface RADIOTOWER2F_BUENA, RIGHT
turnobject RADIOTOWER2F_BUENA, RIGHT
pause 20
opentext
writetext UnknownText_0x5e054
waitbutton
closetext
objectface RADIOTOWER2F_BUENA, RIGHT
turnobject RADIOTOWER2F_BUENA, RIGHT
special FadeOutMusic
pause 20
special RestartMapMusic
@ -231,7 +231,7 @@ UnknownScript_0x5d86b:
checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER_NO_BLUE_CARD
iftrue UnknownScript_0x5d8cc
UnknownScript_0x5d87b:
objectface RADIOTOWER2F_BUENA, RIGHT
turnobject RADIOTOWER2F_BUENA, RIGHT
end
UnknownScript_0x5d87f:
@ -243,7 +243,7 @@ UnknownScript_0x5d87f:
checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER_NO_BLUE_CARD
iftrue UnknownScript_0x5d8cc
UnknownScript_0x5d88f:
objectface RADIOTOWER2F_BUENA, RIGHT
turnobject RADIOTOWER2F_BUENA, RIGHT
end
UnknownScript_0x5d893:
@ -261,9 +261,9 @@ UnknownScript_0x5d8a4:
checkcellnum PHONE_BUENA
iftrue UnknownScript_0x5d8fe
pause 20
objectface RADIOTOWER2F_BUENA, DOWN
turnobject RADIOTOWER2F_BUENA, DOWN
pause 15
objectface PLAYER, UP
turnobject PLAYER, UP
pause 15
checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER_NO_BLUE_CARD
iftrue UnknownScript_0x5d8cc
@ -288,7 +288,7 @@ UnknownScript_0x5d8d0:
writetext UnknownText_0x5e310
waitbutton
closetext
objectface RADIOTOWER2F_BUENA, RIGHT
turnobject RADIOTOWER2F_BUENA, RIGHT
addcellnum PHONE_BUENA
end
@ -296,14 +296,14 @@ UnknownScript_0x5d8ed:
writetext UnknownText_0x5e33c
waitbutton
closetext
objectface RADIOTOWER2F_BUENA, RIGHT
turnobject RADIOTOWER2F_BUENA, RIGHT
end
UnknownScript_0x5d8f6:
writetext UnknownText_0x5e35e
waitbutton
closetext
objectface RADIOTOWER2F_BUENA, RIGHT
turnobject RADIOTOWER2F_BUENA, RIGHT
UnknownScript_0x5d8fe:
end

View File

@ -23,7 +23,7 @@ RadioTower5F_MapScripts:
end
FakeDirectorScript:
objectface RADIOTOWER5F_DIRECTOR, UP
turnobject RADIOTOWER5F_DIRECTOR, UP
showemote EMOTE_SHOCK, RADIOTOWER5F_DIRECTOR, 15
opentext
writetext FakeDirectorTextBefore1
@ -79,7 +79,7 @@ TrainerExecutivef1:
RadioTower5FRocketBossScene:
applymovement PLAYER, MovementData_0x60125
playmusic MUSIC_ROCKET_ENCOUNTER
objectface RADIOTOWER5F_ROCKET, RIGHT
turnobject RADIOTOWER5F_ROCKET, RIGHT
opentext
writetext RadioTower5FRocketBossBeforeText
waitbutton
@ -116,7 +116,7 @@ RadioTower5FRocketBossScene:
moveobject RADIOTOWER5F_DIRECTOR, 12, 0
appear RADIOTOWER5F_DIRECTOR
applymovement RADIOTOWER5F_DIRECTOR, RadioTower5FDirectorWalksIn
objectface PLAYER, RIGHT
turnobject PLAYER, RIGHT
opentext
writetext RadioTower5FDirectorThankYouText
buttonsound

View File

@ -20,7 +20,7 @@ UnknownScript_0x733ed:
UnknownScript_0x733f3:
showemote EMOTE_SHOCK, ROUTE16GATE_OFFICER, 15
objectface PLAYER, UP
turnobject PLAYER, UP
opentext
writetext UnknownText_0x73496
waitbutton

View File

@ -20,7 +20,7 @@ UnknownScript_0x73611:
UnknownScript_0x73617:
showemote EMOTE_SHOCK, ROUTE17ROUTE18GATE_OFFICER, 15
objectface PLAYER, UP
turnobject PLAYER, UP
opentext
writetext UnknownText_0x7364d
waitbutton

View File

@ -28,21 +28,21 @@ Route25MistyDate1Script:
showemote EMOTE_HEART, ROUTE25_MISTY, 15
pause 30
showemote EMOTE_SHOCK, ROUTE25_COOLTRAINER_M1, 10
objectface ROUTE25_MISTY, DOWN
turnobject ROUTE25_MISTY, DOWN
applymovement ROUTE25_COOLTRAINER_M1, MovementData_0x19efe8
disappear ROUTE25_COOLTRAINER_M1
pause 15
playmusic MUSIC_BEAUTY_ENCOUNTER
objectface ROUTE25_MISTY, UP
turnobject ROUTE25_MISTY, UP
pause 10
applymovement ROUTE25_MISTY, MovementData_0x19efed
opentext
writetext Route25MistyDateText
waitbutton
closetext
objectface PLAYER, DOWN
turnobject PLAYER, DOWN
applymovement ROUTE25_MISTY, MovementData_0x19effa
objectface PLAYER, LEFT
turnobject PLAYER, LEFT
applymovement ROUTE25_MISTY, MovementData_0x19f000
disappear ROUTE25_MISTY
clearevent EVENT_TRAINERS_IN_CERULEAN_GYM
@ -54,21 +54,21 @@ Route25MistyDate2Script:
showemote EMOTE_HEART, ROUTE25_MISTY, 15
pause 30
showemote EMOTE_SHOCK, ROUTE25_COOLTRAINER_M1, 10
objectface ROUTE25_MISTY, DOWN
turnobject ROUTE25_MISTY, DOWN
applymovement ROUTE25_COOLTRAINER_M1, MovementData_0x19efea
disappear ROUTE25_COOLTRAINER_M1
pause 15
playmusic MUSIC_BEAUTY_ENCOUNTER
objectface ROUTE25_MISTY, UP
turnobject ROUTE25_MISTY, UP
pause 10
applymovement ROUTE25_MISTY, MovementData_0x19eff4
opentext
writetext Route25MistyDateText
waitbutton
closetext
objectface PLAYER, UP
turnobject PLAYER, UP
applymovement ROUTE25_MISTY, MovementData_0x19effd
objectface PLAYER, LEFT
turnobject PLAYER, LEFT
applymovement ROUTE25_MISTY, MovementData_0x19f000
disappear ROUTE25_MISTY
clearevent EVENT_TRAINERS_IN_CERULEAN_GYM

View File

@ -23,17 +23,17 @@ Route27_MapScripts:
end
UnknownScript_0x1a0873:
objectface ROUTE27_FISHER, LEFT
turnobject ROUTE27_FISHER, LEFT
showemote EMOTE_SHOCK, ROUTE27_FISHER, 15
applymovement ROUTE27_FISHER, MovementData_0x1a0a66
jump UnknownScript_0x1a088c
UnknownScript_0x1a0881:
objectface ROUTE27_FISHER, LEFT
turnobject ROUTE27_FISHER, LEFT
showemote EMOTE_SHOCK, ROUTE27_FISHER, 15
applymovement ROUTE27_FISHER, MovementData_0x1a0a69
UnknownScript_0x1a088c:
objectface PLAYER, RIGHT
turnobject PLAYER, RIGHT
opentext
writetext Route27FisherHeyText
buttonsound

View File

@ -37,10 +37,10 @@ Route29_MapScripts:
return
Route29Tutorial1:
objectface ROUTE29_COOLTRAINER_M1, UP
turnobject ROUTE29_COOLTRAINER_M1, UP
showemote EMOTE_SHOCK, ROUTE29_COOLTRAINER_M1, 15
applymovement ROUTE29_COOLTRAINER_M1, DudeMovementData1a
objectface PLAYER, LEFT
turnobject PLAYER, LEFT
setevent EVENT_DUDE_TALKED_TO_YOU
opentext
writetext CatchingTutorialIntroText
@ -52,7 +52,7 @@ Route29Tutorial1:
stopfollow
loadwildmon RATTATA, 5
catchtutorial BATTLETYPE_TUTORIAL
objectface ROUTE29_COOLTRAINER_M1, UP
turnobject ROUTE29_COOLTRAINER_M1, UP
opentext
writetext CatchingTutorialDebriefText
waitbutton
@ -62,10 +62,10 @@ Route29Tutorial1:
end
Route29Tutorial2:
objectface ROUTE29_COOLTRAINER_M1, UP
turnobject ROUTE29_COOLTRAINER_M1, UP
showemote EMOTE_SHOCK, ROUTE29_COOLTRAINER_M1, 15
applymovement ROUTE29_COOLTRAINER_M1, DudeMovementData2a
objectface PLAYER, LEFT
turnobject PLAYER, LEFT
setevent EVENT_DUDE_TALKED_TO_YOU
opentext
writetext CatchingTutorialIntroText
@ -77,7 +77,7 @@ Route29Tutorial2:
stopfollow
loadwildmon RATTATA, 5
catchtutorial BATTLETYPE_TUTORIAL
objectface ROUTE29_COOLTRAINER_M1, UP
turnobject ROUTE29_COOLTRAINER_M1, UP
opentext
writetext CatchingTutorialDebriefText
waitbutton

View File

@ -29,7 +29,7 @@ YoungsterJoey_ImportantBattleScript:
faceplayer
writetext Text_ThisIsABigBattle
waitbutton
objectface ROUTE30_YOUNGSTER1, UP
turnobject ROUTE30_YOUNGSTER1, UP
closetext
playsound SFX_TACKLE
applymovement ROUTE30_MONSTER1, Route30_MikeysRattataAttacksMovement

View File

@ -85,8 +85,8 @@ Route32CooltrainerMContinueScene:
end
Route32CooltrainerMStopsYouScene:
objectface ROUTE32_COOLTRAINER_M, LEFT
objectface PLAYER, RIGHT
turnobject ROUTE32_COOLTRAINER_M, LEFT
turnobject PLAYER, RIGHT
opentext
writetext Route32CooltrainerMText_WhatsTheHurry
waitbutton
@ -94,7 +94,7 @@ Route32CooltrainerMStopsYouScene:
follow PLAYER, ROUTE32_COOLTRAINER_M
applymovement PLAYER, Movement_Route32CooltrainerMPushesYouBackToViolet
stopfollow
objectface PLAYER, DOWN
turnobject PLAYER, DOWN
scall Route32CooltrainerMContinueScene
applymovement ROUTE32_COOLTRAINER_M, Movement_Route32CooltrainerMReset1
applymovement ROUTE32_COOLTRAINER_M, Movement_Route32CooltrainerMReset2
@ -118,8 +118,8 @@ Route32RoarTMGuyScript:
end
Route32WannaBuyASlowpokeTailScript:
objectface ROUTE32_FISHER4, DOWN
objectface PLAYER, UP
turnobject ROUTE32_FISHER4, DOWN
turnobject PLAYER, UP
jump _OfferToSellSlowpokeTail
SlowpokeTailSalesmanScript:

View File

@ -26,12 +26,12 @@ UnknownScript_0x62d3d:
checkevent EVENT_FOREST_IS_RESTLESS
iffalse UnknownScript_0x62d62
showemote EMOTE_SHOCK, ROUTE34ILEXFORESTGATE_TEACHER2, 20
objectface ROUTE34ILEXFORESTGATE_TEACHER2, LEFT
objectface PLAYER, RIGHT
turnobject ROUTE34ILEXFORESTGATE_TEACHER2, LEFT
turnobject PLAYER, RIGHT
follow PLAYER, ROUTE34ILEXFORESTGATE_TEACHER2
applymovement PLAYER, MovementData_0x62d97
stopfollow
objectface PLAYER, DOWN
turnobject PLAYER, DOWN
opentext
writetext UnknownText_0x62e41
waitbutton

View File

@ -53,7 +53,7 @@ Route35NationalParkGate_MapScripts:
.LeavingContestEarly:
applymovement PLAYER, MovementData_0x6a2e2
objectface ROUTE35NATIONALPARKGATE_OFFICER1, RIGHT
turnobject ROUTE35NATIONALPARKGATE_OFFICER1, RIGHT
opentext
checkcode VAR_CONTESTMINUTES
addvar 1

View File

@ -37,10 +37,10 @@ Route36SuicuneScript:
showemote EMOTE_SHOCK, PLAYER, 15
pause 15
playsound SFX_WARP_FROM
objectface PLAYER, UP
turnobject PLAYER, UP
applymovement ROUTE36_SUICUNE, Route36SuicuneMovement
disappear ROUTE36_SUICUNE
objectface PLAYER, DOWN
turnobject PLAYER, DOWN
pause 10
setscene SCENE_ROUTE36_NOTHING
clearevent EVENT_SAW_SUICUNE_AT_CIANWOOD_CITY

View File

@ -62,7 +62,7 @@ Route36NationalParkGate_MapScripts:
return
.LeavingContestEarly:
objectface PLAYER, UP
turnobject PLAYER, UP
opentext
checkcode VAR_CONTESTMINUTES
addvar 1
@ -87,7 +87,7 @@ Route36NationalParkGate_MapScripts:
writetext UnknownText_0x6b300
waitbutton
closetext
objectface PLAYER, LEFT
turnobject PLAYER, LEFT
playsound SFX_EXIT_BUILDING
special FadeOutPalettes
waitsfx
@ -170,7 +170,7 @@ Route36OfficerScriptContest:
closetext
setflag ENGINE_BUG_CONTEST_TIMER
special GiveParkBalls
objectface PLAYER, LEFT
turnobject PLAYER, LEFT
playsound SFX_EXIT_BUILDING
special FadeOutPalettes
waitsfx

View File

@ -16,14 +16,14 @@ TwinScript_0x9cc76:
writetext Text_MoomooIsSick
waitbutton
closetext
objectface ROUTE39BARN_TWIN1, RIGHT
turnobject ROUTE39BARN_TWIN1, RIGHT
end
.FeedingMooMoo:
writetext Text_WereFeedingMoomoo
waitbutton
closetext
objectface ROUTE39BARN_TWIN1, RIGHT
turnobject ROUTE39BARN_TWIN1, RIGHT
end
TwinScript_0x9cc90:
@ -34,14 +34,14 @@ TwinScript_0x9cc90:
writetext Text_MoomooIsSick
waitbutton
closetext
objectface ROUTE39BARN_TWIN2, LEFT
turnobject ROUTE39BARN_TWIN2, LEFT
end
.FeedingMooMoo:
writetext Text_WereFeedingMoomoo
waitbutton
closetext
objectface ROUTE39BARN_TWIN2, LEFT
turnobject ROUTE39BARN_TWIN2, LEFT
end
MooMoo:

View File

@ -42,7 +42,7 @@ RocketScript_Southbound:
applymovement PLAYER, PlayerStepsIn
showemote EMOTE_SHOCK, ROUTE43GATE_ROCKET2, 15
applymovement ROUTE43GATE_ROCKET2, Rocket2Script_BlocksYouSouth
objectface ROUTE43GATE_ROCKET1, UP
turnobject ROUTE43GATE_ROCKET1, UP
showemote EMOTE_SHOCK, ROUTE43GATE_ROCKET1, 15
applymovement ROUTE43GATE_ROCKET1, Rocket1Script_BlocksYouSouth
opentext
@ -74,7 +74,7 @@ RocketScript_ShakeDownSouth:
RocketScript_Northbound:
showemote EMOTE_SHOCK, ROUTE43GATE_ROCKET1, 15
applymovement ROUTE43GATE_ROCKET1, Rocket1Script_BlocksYouNorth
objectface ROUTE43GATE_ROCKET2, DOWN
turnobject ROUTE43GATE_ROCKET2, DOWN
showemote EMOTE_SHOCK, ROUTE43GATE_ROCKET2, 15
applymovement ROUTE43GATE_ROCKET2, Rocket2Script_BlocksYouNorth
opentext

View File

@ -95,7 +95,7 @@ UnknownScript_0x587c0:
writetext UnknownText_0x588f5
waitbutton
closetext
objectface RUINSOFALPHKABUTOCHAMBER_SCIENTIST, UP
turnobject RUINSOFALPHKABUTOCHAMBER_SCIENTIST, UP
end
UnknownScript_0x587c9:

View File

@ -42,13 +42,13 @@ RuinsOfAlphOutside_MapScripts:
return
RuinsOfAlphOutsideScientistScene1:
objectface RUINSOFALPHOUTSIDE_SCIENTIST, UP
objectface PLAYER, DOWN
turnobject RUINSOFALPHOUTSIDE_SCIENTIST, UP
turnobject PLAYER, DOWN
jump UnknownScript_0x58044
RuinsOfAlphOutsideScientistScene2:
objectface RUINSOFALPHOUTSIDE_SCIENTIST, LEFT
objectface PLAYER, RIGHT
turnobject RUINSOFALPHOUTSIDE_SCIENTIST, LEFT
turnobject PLAYER, RIGHT
jump UnknownScript_0x58044
ScientistScript_0x58043:
@ -96,7 +96,7 @@ YoungsterScript_0x5807e:
writetext UnknownText_0x5848e
waitbutton
closetext
objectface RUINSOFALPHOUTSIDE_YOUNGSTER3, UP
turnobject RUINSOFALPHOUTSIDE_YOUNGSTER3, UP
end
TrainerPsychicNathan:

View File

@ -38,7 +38,7 @@ RuinsOfAlphResearchCenter_MapScripts:
pause 30
playsound SFX_TRANSACTION
pause 30
objectface RUINSOFALPHRESEARCHCENTER_SCIENTIST3, DOWN
turnobject RUINSOFALPHRESEARCHCENTER_SCIENTIST3, DOWN
opentext
writetext UnknownText_0x59278
waitbutton

View File

@ -48,7 +48,7 @@ TrainerGruntM1:
moveobject SLOWPOKEWELLB1F_KURT, 11, 6
appear SLOWPOKEWELLB1F_KURT
applymovement SLOWPOKEWELLB1F_KURT, KurtSlowpokeWellVictoryMovementData
objectface PLAYER, RIGHT
turnobject PLAYER, RIGHT
opentext
writetext KurtLeaveSlowpokeWellText
waitbutton

View File

@ -21,7 +21,7 @@ SproutTower3F_MapScripts:
end
UnknownScript_0x184947:
objectface PLAYER, UP
turnobject PLAYER, UP
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
playsound SFX_TACKLE
@ -38,7 +38,7 @@ UnknownScript_0x184947:
waitbutton
closetext
showemote EMOTE_SHOCK, SPROUTTOWER3F_SILVER, 15
objectface SPROUTTOWER3F_SILVER, DOWN
turnobject SPROUTTOWER3F_SILVER, DOWN
pause 15
applymovement SPROUTTOWER3F_SILVER, MovementData_0x184a24
playmusic MUSIC_RIVAL_ENCOUNTER
@ -46,7 +46,7 @@ UnknownScript_0x184947:
writetext UnknownText_0x184aec
waitbutton
closetext
objectface SPROUTTOWER3F_SILVER, UP
turnobject SPROUTTOWER3F_SILVER, UP
opentext
writetext UnknownText_0x184bc8
pause 15

View File

@ -30,7 +30,7 @@ SecurityCamera1a:
playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 2
appear TEAMROCKETBASEB1F_ROCKET1
objectface PLAYER, LEFT
turnobject PLAYER, LEFT
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
scall TrainerCameraGrunt1
ifequal TRUE, NoSecurityCamera
@ -55,7 +55,7 @@ SecurityCamera1b:
playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 3
appear TEAMROCKETBASEB1F_ROCKET1
objectface PLAYER, LEFT
turnobject PLAYER, LEFT
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
scall TrainerCameraGrunt1
ifequal TRUE, NoSecurityCamera
@ -80,14 +80,14 @@ SecurityCamera2a:
playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 4, 7
appear TEAMROCKETBASEB1F_ROCKET1
objectface PLAYER, LEFT
turnobject PLAYER, LEFT
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement2
scall TrainerCameraGrunt1
ifequal TRUE, NoSecurityCamera
scall PlaySecurityCameraSounds
showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER
objectface PLAYER, RIGHT
turnobject PLAYER, RIGHT
moveobject TEAMROCKETBASEB1F_ROCKET1, 12, 5
appear TEAMROCKETBASEB1F_ROCKET1
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement3
@ -106,14 +106,14 @@ SecurityCamera2b:
playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 4, 8
appear TEAMROCKETBASEB1F_ROCKET1
objectface PLAYER, LEFT
turnobject PLAYER, LEFT
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement4
scall TrainerCameraGrunt1
ifequal TRUE, NoSecurityCamera
scall PlaySecurityCameraSounds
showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER
objectface PLAYER, RIGHT
turnobject PLAYER, RIGHT
moveobject TEAMROCKETBASEB1F_ROCKET1, 12, 5
appear TEAMROCKETBASEB1F_ROCKET1
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement5
@ -132,14 +132,14 @@ SecurityCamera3a:
playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 6
appear TEAMROCKETBASEB1F_ROCKET1
objectface PLAYER, LEFT
turnobject PLAYER, LEFT
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
scall TrainerCameraGrunt1
ifequal TRUE, NoSecurityCamera
scall PlaySecurityCameraSounds
showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER
objectface PLAYER, RIGHT
turnobject PLAYER, RIGHT
moveobject TEAMROCKETBASEB1F_ROCKET1, 25, 11
appear TEAMROCKETBASEB1F_ROCKET1
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement6
@ -158,14 +158,14 @@ SecurityCamera3b:
playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 7
appear TEAMROCKETBASEB1F_ROCKET1
objectface PLAYER, LEFT
turnobject PLAYER, LEFT
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
scall TrainerCameraGrunt1
ifequal TRUE, NoSecurityCamera
scall PlaySecurityCameraSounds
showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER
objectface PLAYER, RIGHT
turnobject PLAYER, RIGHT
moveobject TEAMROCKETBASEB1F_ROCKET1, 25, 12
appear TEAMROCKETBASEB1F_ROCKET1
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement7
@ -184,14 +184,14 @@ SecurityCamera4:
playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 17, 16
appear TEAMROCKETBASEB1F_ROCKET1
objectface PLAYER, LEFT
turnobject PLAYER, LEFT
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
scall TrainerCameraGrunt1
ifequal TRUE, NoSecurityCamera
scall PlaySecurityCameraSounds
showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER
objectface PLAYER, RIGHT
turnobject PLAYER, RIGHT
moveobject TEAMROCKETBASEB1F_ROCKET1, 25, 11
appear TEAMROCKETBASEB1F_ROCKET1
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement8
@ -210,14 +210,14 @@ SecurityCamera5:
playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 3, 16
appear TEAMROCKETBASEB1F_ROCKET1
objectface PLAYER, LEFT
turnobject PLAYER, LEFT
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
scall TrainerCameraGrunt1
ifequal TRUE, NoSecurityCamera
scall PlaySecurityCameraSounds
showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER
objectface PLAYER, RIGHT
turnobject PLAYER, RIGHT
moveobject TEAMROCKETBASEB1F_ROCKET1, 14, 16
appear TEAMROCKETBASEB1F_ROCKET1
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement9

View File

@ -61,20 +61,20 @@ UnknownScript_0x6cfac:
writetext UnknownText_0x6d2ad
waitbutton
closetext
objectface PLAYER, DOWN
turnobject PLAYER, DOWN
showemote EMOTE_SHOCK, PLAYER, 15
applymovement PLAYER, MovementData_0x6d21f
playmusic MUSIC_ROCKET_ENCOUNTER
applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d224
objectface PLAYER, UP
turnobject PLAYER, UP
applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x6d22f
opentext
writetext UnknownText_0x6d2c3
waitbutton
closetext
cry DRAGONITE
objectface TEAMROCKETBASEB2F_ROCKET_GIRL, LEFT
objectface PLAYER, LEFT
turnobject TEAMROCKETBASEB2F_ROCKET_GIRL, LEFT
turnobject PLAYER, LEFT
appear TEAMROCKETBASEB2F_DRAGON
applymovement TEAMROCKETBASEB2F_DRAGON, MovementData_0x6d236
applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d23b
@ -85,7 +85,7 @@ UnknownScript_0x6cfac:
writetext UnknownText_0x6d38c
waitbutton
closetext
objectface PLAYER, RIGHT
turnobject PLAYER, RIGHT
applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d241
opentext
writetext UnknownText_0x6d3bd
@ -118,13 +118,13 @@ UnknownScript_0x6cfac:
special FadeInQuickly
setscene SCENE_TEAMROCKETBASEB2F_ELECTRODES
clearevent EVENT_TEAM_ROCKET_BASE_B2F_LANCE
objectface TEAMROCKETBASEB2F_LANCE, DOWN
turnobject TEAMROCKETBASEB2F_LANCE, DOWN
opentext
writetext UnknownText_0x6d5d8
waitbutton
closetext
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d250
objectface PLAYER, UP
turnobject PLAYER, UP
opentext
writetext UnknownText_0x6d64e
waitbutton
@ -153,12 +153,12 @@ UnknownScript_0x6d07a:
end
LanceHealsScript1:
objectface PLAYER, UP
turnobject PLAYER, UP
jump LanceHealsCommon
LanceHealsScript2:
objectface PLAYER, RIGHT
objectface TEAMROCKETBASEB2F_LANCE, LEFT
turnobject PLAYER, RIGHT
turnobject TEAMROCKETBASEB2F_LANCE, LEFT
LanceHealsCommon:
opentext
writetext LanceHealsText1
@ -281,7 +281,7 @@ UnknownScript_0x6d184:
moveobject TEAMROCKETBASEB2F_LANCE, 18, 6
appear TEAMROCKETBASEB2F_LANCE
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d27a
objectface PLAYER, RIGHT
turnobject PLAYER, RIGHT
opentext
writetext UnknownText_0x6d809
buttonsound
@ -290,12 +290,12 @@ UnknownScript_0x6d184:
writetext UnknownText_0x6d8f8
waitbutton
closetext
objectface TEAMROCKETBASEB2F_LANCE, DOWN
turnobject TEAMROCKETBASEB2F_LANCE, DOWN
opentext
writetext UnknownText_0x6d994
waitbutton
closetext
objectface PLAYER, DOWN
turnobject PLAYER, DOWN
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d283
disappear TEAMROCKETBASEB2F_LANCE
setevent EVENT_CLEARED_ROCKET_HIDEOUT

View File

@ -47,9 +47,9 @@ TeamRocketBaseB3F_MapScripts:
return
LanceGetPasswordScript:
objectface PLAYER, LEFT
turnobject PLAYER, LEFT
pause 5
objectface TEAMROCKETBASEB3F_MOLTRES, RIGHT
turnobject TEAMROCKETBASEB3F_MOLTRES, RIGHT
pause 20
applymovement TEAMROCKETBASEB3F_LANCE, MovementData_0x6e12a
opentext
@ -62,12 +62,12 @@ LanceGetPasswordScript:
end
RocketBaseRival:
objectface PLAYER, LEFT
turnobject PLAYER, LEFT
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
appear TEAMROCKETBASEB3F_SILVER
applymovement TEAMROCKETBASEB3F_SILVER, RocketBaseRivalEnterMovement
objectface PLAYER, LEFT
turnobject PLAYER, LEFT
playmusic MUSIC_RIVAL_ENCOUNTER
opentext
writetext RocketBaseRivalText
@ -94,7 +94,7 @@ UnknownScript_0x6e056:
pause 30
showemote EMOTE_SHOCK, TEAMROCKETBASEB3F_ROCKET1, 15
playmusic MUSIC_ROCKET_ENCOUNTER
objectface TEAMROCKETBASEB3F_ROCKET1, DOWN
turnobject TEAMROCKETBASEB3F_ROCKET1, DOWN
opentext
writetext UnknownText_0x6e400
waitbutton

View File

@ -88,7 +88,7 @@ TinTower1F_MapScripts:
special MonCheck
iftrue .Next1 ; if player caught Raikou, he doesn't appear in Tin Tower
applymovement TINTOWER1F_RAIKOU, TinTowerRaikouMovement1
objectface PLAYER, LEFT
turnobject PLAYER, LEFT
cry RAIKOU
pause 10
playsound SFX_WARP_FROM
@ -101,7 +101,7 @@ TinTower1F_MapScripts:
special MonCheck
iftrue .Next2 ; if player caught Entei, he doesn't appear in Tin Tower
applymovement TINTOWER1F_ENTEI, TinTowerEnteiMovement1
objectface PLAYER, RIGHT
turnobject PLAYER, RIGHT
cry ENTEI
pause 10
playsound SFX_WARP_FROM
@ -110,7 +110,7 @@ TinTower1F_MapScripts:
playsound SFX_EXIT_BUILDING
waitsfx
.Next2:
objectface PLAYER, UP
turnobject PLAYER, UP
pause 10
applymovement PLAYER, TinTowerPlayerMovement2
applymovement TINTOWER1F_SUICUNE, TinTowerSuicuneMovement
@ -132,7 +132,7 @@ TinTower1F_MapScripts:
clearevent EVENT_SET_WHEN_FOUGHT_HO_OH
reloadmapafterbattle
pause 20
objectface PLAYER, DOWN
turnobject PLAYER, DOWN
playmusic MUSIC_MYSTICALMAN_ENCOUNTER
playsound SFX_ENTER_DOOR
moveobject TINTOWER1F_EUSINE, 10, 15
@ -153,7 +153,7 @@ TinTower1F_MapScripts:
moveobject TINTOWER1F_SAGE1, 7, 13
moveobject TINTOWER1F_SAGE2, 9, 13
moveobject TINTOWER1F_SAGE3, 11, 13
objectface PLAYER, RIGHT
turnobject PLAYER, RIGHT
opentext
writetext TinTowerEusineSuicuneText
waitbutton

View File

@ -12,7 +12,7 @@ TrainerHouseB1F_MapScripts:
end
TrainerHouseReceptionistScript:
objectface PLAYER, UP
turnobject PLAYER, UP
opentext
checkflag ENGINE_FOUGHT_IN_TRAINER_HALL_TODAY
iftrue .FoughtTooManyTimes

View File

@ -43,7 +43,7 @@ SailorScript_0x74dc4:
writetext UnknownText_0x74f06
waitbutton
closetext
objectface VERMILIONPORT_SAILOR1, DOWN
turnobject VERMILIONPORT_SAILOR1, DOWN
pause 10
playsound SFX_EXIT_BUILDING
disappear VERMILIONPORT_SAILOR1
@ -77,12 +77,12 @@ UnknownScript_0x74e1a:
end
UnknownScript_0x74e20:
objectface VERMILIONPORT_SAILOR2, RIGHT
turnobject VERMILIONPORT_SAILOR2, RIGHT
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
iftrue UnknownScript_0x74e86
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
iftrue UnknownScript_0x74e86
objectface PLAYER, LEFT
turnobject PLAYER, LEFT
opentext
checkcode VAR_WEEKDAY
ifequal MONDAY, UnknownScript_0x74e72

View File

@ -21,7 +21,7 @@ VictoryRoad_MapScripts:
UnknownScript_0x74492:
moveobject VICTORYROAD_SILVER, 18, 11
objectface PLAYER, DOWN
turnobject PLAYER, DOWN
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
pause 15
@ -35,7 +35,7 @@ UnknownScript_0x74492:
end
UnknownScript_0x744b5:
objectface PLAYER, DOWN
turnobject PLAYER, DOWN
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
pause 15
@ -49,7 +49,7 @@ UnknownScript_0x744b5:
end
UnknownScript_0x744d4:
objectface PLAYER, DOWN
turnobject PLAYER, DOWN
playmusic MUSIC_RIVAL_ENCOUNTER
opentext
writetext UnknownText_0x7455f

View File

@ -17,7 +17,7 @@ VictoryRoadGate_MapScripts:
end
VictoryRoadGateBadgeCheckScene:
objectface PLAYER, LEFT
turnobject PLAYER, LEFT
jump VictoryRoadGateBadgeCheckScript
VictoryRoadGateOfficerScript:

View File

@ -40,7 +40,7 @@ VioletCityEarlScript:
playmusic MUSIC_SHOW_ME_AROUND
follow VIOLETCITY_EARL, PLAYER
applymovement VIOLETCITY_EARL, VioletCityFollowEarl_MovementData
objectface PLAYER, UP
turnobject PLAYER, UP
applymovement VIOLETCITY_EARL, VioletCitySpinningEarl_MovementData
stopfollow
special RestartMapMusic

View File

@ -36,7 +36,7 @@ VioletPokecenter1F_ElmsAideScript:
closetext
checkcode VAR_FACING
ifequal UP, .AideWalksAroundPlayer
objectface PLAYER, DOWN
turnobject PLAYER, DOWN
applymovement VIOLETPOKECENTER1F_SCIENTIST, MovementData_AideWalksStraightOutOfPokecenter
playsound SFX_EXIT_BUILDING
disappear VIOLETPOKECENTER1F_SCIENTIST
@ -45,7 +45,7 @@ VioletPokecenter1F_ElmsAideScript:
.AideWalksAroundPlayer:
applymovement VIOLETPOKECENTER1F_SCIENTIST, MovementData_AideWalksLeftToExitPokecenter
objectface PLAYER, DOWN
turnobject PLAYER, DOWN
applymovement VIOLETPOKECENTER1F_SCIENTIST, MovementData_AideFinishesLeavingPokecenter
playsound SFX_EXIT_BUILDING
disappear VIOLETPOKECENTER1F_SCIENTIST

View File

@ -51,19 +51,19 @@ WiseTriosRoomSage3Script:
jumptextfaceplayer WiseTriosRoomSage3Text
UnknownScript_0x985a3:
objectface WISETRIOSROOM_SAGE3, UP
objectface PLAYER, DOWN
turnobject WISETRIOSROOM_SAGE3, UP
turnobject PLAYER, DOWN
showemote EMOTE_SHOCK, WISETRIOSROOM_SAGE3, 20
follow PLAYER, WISETRIOSROOM_SAGE3
applymovement PLAYER, MovementData_0x98622
stopfollow
objectface PLAYER, RIGHT
turnobject PLAYER, RIGHT
opentext
writetext UnknownText_0x98712
waitbutton
closetext
applymovement WISETRIOSROOM_SAGE3, MovementData_0x98625
objectface WISETRIOSROOM_SAGE3, LEFT
turnobject WISETRIOSROOM_SAGE3, LEFT
end
TrainerSageGaku:
@ -101,7 +101,7 @@ TrainerSageKoji:
waitbutton
closetext
applymovement WISETRIOSROOM_SAGE6, MovementData_0x98628
objectface WISETRIOSROOM_SAGE6, UP
turnobject WISETRIOSROOM_SAGE6, UP
setevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
setscene SCENE_FINISHED
end