mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2025-04-09 05:44:44 -07:00
* loadmenuheader -> loadmenu (ead103d)
* objectface -> turnobject (c834bda)
This commit is contained in:
parent
be28a0ff4e
commit
f964d04a87
@ -163,7 +163,7 @@ Until this document is filled out, the [G/S Scripting Compendium](https://hax.ii
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## `$4E`: `yesorno`
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## `$4F`: <code>loadmenuheader <i>menu_header</i></code>
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## `$4F`: <code>loadmenu <i>menu_header</i></code>
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## `$50`: `closewindow`
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@ -241,7 +241,7 @@ Until this document is filled out, the [G/S Scripting Compendium](https://hax.ii
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## `$75`: <code>showemote <i>emote_id</i>, <i>object_id</i>, <i>length</i></code>
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## `$76`: <code>objectface <i>object_id</i>, <i>facing</i></code>
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## `$76`: <code>turnobject <i>object_id</i>, <i>facing</i></code>
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## `$77`: <code>follownotexact <i>object2</i>, <i>object1</i></code>
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@ -109,7 +109,7 @@ PokecenterNurseScript:
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farwritetext NurseTakePokemonText
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pause 20
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special StubbedTrainerRankings_Healings
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objectface LAST_TALKED, LEFT
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turnobject LAST_TALKED, LEFT
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pause 10
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special HealParty
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playmusic MUSIC_NONE
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@ -117,7 +117,7 @@ PokecenterNurseScript:
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special HealMachineAnim
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pause 30
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special RestartMapMusic
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objectface LAST_TALKED, DOWN
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turnobject LAST_TALKED, DOWN
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pause 10
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checkphonecall ; elm already called about pokerus
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@ -134,9 +134,9 @@ PokecenterNurseScript:
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.done
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farwritetext NurseGoodbyeText
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objectface LAST_TALKED, UP
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turnobject LAST_TALKED, UP
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pause 10
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objectface LAST_TALKED, DOWN
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turnobject LAST_TALKED, DOWN
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pause 10
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waitbutton
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@ -1811,7 +1811,7 @@ CoinVendor_IntroScript: ; 0xbcde0
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.loop ; 0xbcde4
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special DisplayMoneyAndCoinBalance
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loadmenuheader .MenuHeader
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loadmenu .MenuHeader
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verticalmenu
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closewindow
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ifequal 1, .Buy50
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@ -144,7 +144,7 @@ ScriptCommandTable:
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dw Script_writetext ; 4c
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dw Script_repeattext ; 4d
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dw Script_yesorno ; 4e
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dw Script_loadmenuheader ; 4f
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dw Script_loadmenu ; 4f
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dw Script_closewindow ; 50
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dw Script_jumptextfaceplayer ; 51
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if _CRYSTAL
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@ -185,7 +185,7 @@ endc
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dw Script_writeobjectxy ; 73
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dw Script_loademote ; 74
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dw Script_showemote ; 75
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dw Script_objectface ; 76
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dw Script_turnobject ; 76
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dw Script_follownotexact ; 77
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dw Script_earthquake ; 78
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dw Script_changemap ; 79
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@ -432,7 +432,7 @@ Script_yesorno:
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ld [wScriptVar], a
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ret
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Script_loadmenuheader:
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Script_loadmenu:
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; script command 0x4f
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; parameters: menu_header
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@ -1052,7 +1052,7 @@ Script_faceobject:
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call ApplyObjectFacing
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ret
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Script_objectface:
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Script_turnobject:
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; script command 0x76
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; parameters: object_id, facing
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@ -25,14 +25,17 @@ checkmaptriggers EQUS "checkmapscene"
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domaptrigger EQUS "setmapscene"
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checktriggers EQUS "checkscene"
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dotrigger EQUS "setscene"
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faceperson EQUS "faceobject"
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moveperson EQUS "moveobject"
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writepersonxy EQUS "writeobjectxy"
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spriteface EQUS "objectface"
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spriteface EQUS "turnobject"
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objectface EQUS "turnobject"
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RAM2MEM EQUS "vartomem"
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loadfont EQUS "opentext"
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loadmenudata EQUS "loadmenuheader"
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loadmenudata EQUS "loadmenu"
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loadmenuheader EQUS "loadmenu"
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writebackup EQUS "closewindow"
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interpretmenu EQUS "_2dmenu"
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interpretmenu2 EQUS "verticalmenu"
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@ -1,6 +1,6 @@
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anim_wait: MACRO
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if \1 >= $d0
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flip out
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fail "anim_wait argument must be less than $d0."
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endc
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db \1
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ENDM
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@ -516,9 +516,9 @@ yesorno: MACRO
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db yesorno_command
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ENDM
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enum loadmenuheader_command ; $4f
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loadmenuheader: MACRO
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db loadmenuheader_command
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enum loadmenu_command ; $4f
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loadmenu: MACRO
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db loadmenu_command
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dw \1 ; menu_header
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ENDM
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@ -747,9 +747,9 @@ showemote: MACRO
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db \3 ; time
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ENDM
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enum objectface_command ; $76
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objectface: MACRO
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db objectface_command
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enum turnobject_command ; $76
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turnobject: MACRO
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db turnobject_command
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db \1 ; object id
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db \2 ; facing
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ENDM
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@ -36,23 +36,23 @@ AzaleaTown_MapScripts:
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AzaleaTownRivalBattleScene1:
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moveobject AZALEATOWN_SILVER, 11, 11
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objectface PLAYER, RIGHT
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turnobject PLAYER, RIGHT
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showemote EMOTE_SHOCK, PLAYER, 15
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special FadeOutMusic
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pause 15
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appear AZALEATOWN_SILVER
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applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleApproachMovement1
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objectface PLAYER, DOWN
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turnobject PLAYER, DOWN
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jump AzaleaTownRivalBattleScript
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AzaleaTownRivalBattleScene2:
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objectface PLAYER, RIGHT
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turnobject PLAYER, RIGHT
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showemote EMOTE_SHOCK, PLAYER, 15
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special FadeOutMusic
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pause 15
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appear AZALEATOWN_SILVER
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applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleApproachMovement2
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objectface PLAYER, UP
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turnobject PLAYER, UP
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AzaleaTownRivalBattleScript:
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playmusic MUSIC_RIVAL_ENCOUNTER
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opentext
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@ -96,7 +96,7 @@ AzaleaTownRivalBattleScript:
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writetext AzaleaTownRivalAfterText
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waitbutton
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closetext
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objectface PLAYER, LEFT
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turnobject PLAYER, LEFT
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applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleExitMovement
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playsound SFX_EXIT_BUILDING
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disappear AZALEATOWN_SILVER
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@ -158,13 +158,13 @@ AzaleaTownCelebiScene:
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opentext
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writetext AzaleaTownKurtText1
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buttonsound
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objectface AZALEATOWN_KURT_OUTSIDE, RIGHT
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turnobject AZALEATOWN_KURT_OUTSIDE, RIGHT
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writetext AzaleaTownKurtText2
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buttonsound
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writetext AzaleaTownKurtText3
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waitbutton
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verbosegiveitem GS_BALL
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objectface AZALEATOWN_KURT_OUTSIDE, LEFT
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turnobject AZALEATOWN_KURT_OUTSIDE, LEFT
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setflag ENGINE_FOREST_IS_RESTLESS
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clearevent EVENT_ILEX_FOREST_LASS
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setevent EVENT_ROUTE_34_ILEX_FOREST_GATE_LASS
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@ -177,7 +177,7 @@ AzaleaTownKurtScript:
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opentext
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writetext AzaleaTownKurtText3
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waitbutton
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objectface AZALEATOWN_KURT_OUTSIDE, LEFT
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turnobject AZALEATOWN_KURT_OUTSIDE, LEFT
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closetext
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end
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@ -176,10 +176,10 @@ UnreferencedScript_0x9e4be:
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ifequal $a, Script_Menu_ChallengeExplanationCancel
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ifnotequal $0, Script_MobileError
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writetext Text_ReceivedAListOfLeadersOnTheHonorRoll
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objectface BATTLETOWER1F_RECEPTIONIST, LEFT
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turnobject BATTLETOWER1F_RECEPTIONIST, LEFT
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writetext Text_PleaseConfirmOnThisMonitor
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waitbutton
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objectface BATTLETOWER1F_RECEPTIONIST, DOWN
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turnobject BATTLETOWER1F_RECEPTIONIST, DOWN
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closetext
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end
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@ -250,7 +250,7 @@ YoungsterScript_0x9e55d:
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writetext Text_BattleTowerYoungster
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waitbutton
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closetext
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objectface BATTLETOWER1F_YOUNGSTER, RIGHT
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turnobject BATTLETOWER1F_YOUNGSTER, RIGHT
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end
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CooltrainerFScript_0x9e568:
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@ -36,7 +36,7 @@ BurnedTower1F_MapScripts:
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return
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.MeetEusine:
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objectface BURNEDTOWER1F_EUSINE, DOWN
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turnobject BURNEDTOWER1F_EUSINE, DOWN
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showemote EMOTE_SHOCK, BURNEDTOWER1F_EUSINE, 15
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applymovement BURNEDTOWER1F_EUSINE, BurnedTower1FEusineMovement
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opentext
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@ -51,7 +51,7 @@ BurnedTowerRivalBattleScript:
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showemote EMOTE_SHOCK, BURNEDTOWER1F_SILVER, 15
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special FadeOutMusic
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pause 15
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objectface BURNEDTOWER1F_SILVER, RIGHT
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turnobject BURNEDTOWER1F_SILVER, RIGHT
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pause 15
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applymovement PLAYER, BurnedTowerMovement_PlayerWalksToSilver
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applymovement BURNEDTOWER1F_SILVER, BurnedTowerMovement_SilverWalksToPlayer
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@ -34,48 +34,48 @@ ReleaseTheBeasts:
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playmusic MUSIC_NONE
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pause 30
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appear BURNEDTOWERB1F_RAIKOU1
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objectface PLAYER, UP
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turnobject PLAYER, UP
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pause 5
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disappear BURNEDTOWERB1F_RAIKOU2
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pause 15
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cry RAIKOU
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appear BURNEDTOWERB1F_ENTEI1
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objectface PLAYER, UP
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turnobject PLAYER, UP
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pause 5
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disappear BURNEDTOWERB1F_ENTEI2
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pause 15
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cry ENTEI
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appear BURNEDTOWERB1F_SUICUNE1
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objectface PLAYER, UP
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turnobject PLAYER, UP
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pause 5
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disappear BURNEDTOWERB1F_SUICUNE2
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pause 15
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cry SUICUNE
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pause 15
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playsound SFX_WARP_FROM
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objectface PLAYER, LEFT
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turnobject PLAYER, LEFT
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applymovement BURNEDTOWERB1F_RAIKOU1, BurnedTowerRaikouMovement
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disappear BURNEDTOWERB1F_RAIKOU1
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waitsfx
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playsound SFX_WARP_FROM
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objectface PLAYER, RIGHT
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turnobject PLAYER, RIGHT
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applymovement BURNEDTOWERB1F_ENTEI1, BurnedTowerEnteiMovement
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disappear BURNEDTOWERB1F_ENTEI1
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waitsfx
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pause 15
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playsound SFX_WARP_FROM
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objectface PLAYER, UP
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turnobject PLAYER, UP
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applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement1
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playsound SFX_WARP_FROM
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objectface PLAYER, DOWN
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turnobject PLAYER, DOWN
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applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement2
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objectface PLAYER, UP
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turnobject PLAYER, UP
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pause 20
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cry SUICUNE
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pause 30
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playsound SFX_WARP_FROM
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applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement3
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objectface PLAYER, DOWN
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turnobject PLAYER, DOWN
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disappear BURNEDTOWERB1F_SUICUNE1
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waitsfx
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special RestartMapMusic
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@ -28,7 +28,7 @@ CeladonCafeFisher1:
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writetext Fisher1Text_Concentration
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waitbutton
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closetext
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objectface CELADONCAFE_FISHER1, LEFT
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turnobject CELADONCAFE_FISHER1, LEFT
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end
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CeladonCafeFisher2:
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@ -41,7 +41,7 @@ CeladonCafeFisher2:
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writetext Fisher2Text_Quantity
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waitbutton
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closetext
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objectface CELADONCAFE_FISHER2, RIGHT
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turnobject CELADONCAFE_FISHER2, RIGHT
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end
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CeladonCafeFisher3:
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@ -54,7 +54,7 @@ CeladonCafeFisher3:
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writetext Fisher3Text_GoldenrodIsBest
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waitbutton
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closetext
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objectface CELADONCAFE_FISHER3, RIGHT
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turnobject CELADONCAFE_FISHER3, RIGHT
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end
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CeladonCafeTeacher:
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@ -69,7 +69,7 @@ CeladonCafeTeacher:
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writetext TeacherText_NoCoinCase
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waitbutton
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closetext
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objectface CELADONCAFE_TEACHER, LEFT
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turnobject CELADONCAFE_TEACHER, LEFT
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end
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.HasCoinCase:
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@ -77,12 +77,12 @@ CeladonCafeTeacher:
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writetext TeacherText_KeepEating
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waitbutton
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closetext
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objectface CELADONCAFE_TEACHER, RIGHT
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turnobject CELADONCAFE_TEACHER, RIGHT
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opentext
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writetext TeacherText_MoreChef
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waitbutton
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closetext
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objectface CELADONCAFE_TEACHER, LEFT
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turnobject CELADONCAFE_TEACHER, LEFT
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end
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EatathonContestPoster:
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@ -26,7 +26,7 @@ CeladonDeptStore3FGameboyKid1Script:
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writetext CeladonDeptStore3FGameboyKid1Text
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waitbutton
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closetext
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objectface CELADONDEPTSTORE3F_GAMEBOY_KID1, DOWN
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turnobject CELADONDEPTSTORE3F_GAMEBOY_KID1, DOWN
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end
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CeladonDeptStore3FGameboyKid2Script:
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@ -35,7 +35,7 @@ CeladonDeptStore3FGameboyKid2Script:
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writetext CeladonDeptStore3FGameboyKid2Text
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waitbutton
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closetext
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objectface CELADONDEPTSTORE3F_GAMEBOY_KID2, DOWN
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turnobject CELADONDEPTSTORE3F_GAMEBOY_KID2, DOWN
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end
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CeladonDeptStore3FSuperNerdScript:
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@ -23,7 +23,7 @@ CeladonDeptStore6FVendingMachine:
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writetext CeladonVendingText
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.Start:
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special PlaceMoneyTopRight
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loadmenuheader .MenuHeader
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loadmenu .MenuHeader
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verticalmenu
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closewindow
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ifequal 1, .FreshWater
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@ -26,7 +26,7 @@ CeladonGameCornerPokefanMScript:
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writetext CeladonGameCornerPokefanMText
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waitbutton
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closetext
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objectface CELADONGAMECORNER_POKEFAN_M, LEFT
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turnobject CELADONGAMECORNER_POKEFAN_M, LEFT
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end
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CeladonGameCornerTeacherScript:
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@ -35,7 +35,7 @@ CeladonGameCornerTeacherScript:
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writetext CeladonGameCornerTeacherText
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waitbutton
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closetext
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objectface CELADONGAMECORNER_TEACHER, RIGHT
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turnobject CELADONGAMECORNER_TEACHER, RIGHT
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end
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CeladonGameCornerFishingGuruScript:
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@ -44,7 +44,7 @@ CeladonGameCornerFishingGuruScript:
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writetext CeladonGameCornerFishingGuruText
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waitbutton
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closetext
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objectface CELADONGAMECORNER_FISHING_GURU, RIGHT
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turnobject CELADONGAMECORNER_FISHING_GURU, RIGHT
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end
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CeladonGameCornerFisherScript:
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@ -66,7 +66,7 @@ CeladonGameCornerFisherScript:
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writetext CeladonGameCornerFisherText2
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waitbutton
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closetext
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objectface LAST_TALKED, LEFT
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turnobject LAST_TALKED, LEFT
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end
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.GiveCoins:
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@ -80,14 +80,14 @@ CeladonGameCornerFisherScript:
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writetext CeladonGameCornerFisherNoCoinCaseText
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waitbutton
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closetext
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objectface LAST_TALKED, LEFT
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turnobject LAST_TALKED, LEFT
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end
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.FullCoinCase:
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writetext CeladonGameCornerFisherFullCoinCaseText
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waitbutton
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closetext
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objectface LAST_TALKED, LEFT
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turnobject LAST_TALKED, LEFT
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end
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CeladonGymGuyScript:
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@ -99,7 +99,7 @@ CeladonGameCornerGrampsScript:
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writetext CeladonGameCornerGrampsText
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waitbutton
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closetext
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objectface CELADONGAMECORNER_GRAMPS, LEFT
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turnobject CELADONGAMECORNER_GRAMPS, LEFT
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end
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CeladonGameCornerPoster1Script:
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@ -23,7 +23,7 @@ CeladonGameCornerPrizeRoomTMVendor:
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writetext CeladonPrizeRoom_AskWhichPrizeText
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CeladonPrizeRoom_tmcounterloop:
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special DisplayCoinCaseBalance
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loadmenuheader CeladonPrizeRoom_TMMenuHeader
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loadmenu CeladonPrizeRoom_TMMenuHeader
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verticalmenu
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closewindow
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ifequal 1, .doubleteam
|
||||
@ -124,7 +124,7 @@ CeladonGameCornerPrizeRoomPokemonVendor:
|
||||
.loop
|
||||
writetext CeladonPrizeRoom_AskWhichPrizeText
|
||||
special DisplayCoinCaseBalance
|
||||
loadmenuheader .MenuHeader
|
||||
loadmenu .MenuHeader
|
||||
verticalmenu
|
||||
closewindow
|
||||
ifequal 1, .pikachu
|
||||
|
@ -49,7 +49,7 @@ CeruleanCityCooltrainerFScript:
|
||||
writetext CeruleanCityCooltrainerFText1
|
||||
waitbutton
|
||||
closetext
|
||||
objectface CERULEANCITY_COOLTRAINER_F, LEFT
|
||||
turnobject CERULEANCITY_COOLTRAINER_F, LEFT
|
||||
opentext
|
||||
writetext CeruleanCityCooltrainerFText2
|
||||
waitbutton
|
||||
@ -113,7 +113,7 @@ CeruleanCityYoungsterScript:
|
||||
playsound SFX_TRANSACTION
|
||||
waitsfx
|
||||
showemote EMOTE_SHOCK, CERULEANCITY_YOUNGSTER, 15
|
||||
objectface CERULEANCITY_YOUNGSTER, LEFT
|
||||
turnobject CERULEANCITY_YOUNGSTER, LEFT
|
||||
opentext
|
||||
writetext CeruleanCityYoungsterText2
|
||||
waitbutton
|
||||
|
@ -52,7 +52,7 @@ CeruleanGym_MapScripts:
|
||||
waitsfx
|
||||
special RestartMapMusic
|
||||
pause 15
|
||||
objectface PLAYER, DOWN
|
||||
turnobject PLAYER, DOWN
|
||||
pause 15
|
||||
end
|
||||
|
||||
|
@ -42,28 +42,28 @@ CherrygroveCityGuideGent:
|
||||
waitbutton
|
||||
closetext
|
||||
applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement2
|
||||
objectface PLAYER, UP
|
||||
turnobject PLAYER, UP
|
||||
opentext
|
||||
writetext GuideGentMartText
|
||||
waitbutton
|
||||
closetext
|
||||
applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement3
|
||||
objectface PLAYER, UP
|
||||
turnobject PLAYER, UP
|
||||
opentext
|
||||
writetext GuideGentRoute30Text
|
||||
waitbutton
|
||||
closetext
|
||||
applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement4
|
||||
objectface PLAYER, LEFT
|
||||
turnobject PLAYER, LEFT
|
||||
opentext
|
||||
writetext GuideGentSeaText
|
||||
waitbutton
|
||||
closetext
|
||||
applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement5
|
||||
objectface PLAYER, UP
|
||||
turnobject PLAYER, UP
|
||||
pause 60
|
||||
objectface CHERRYGROVECITY_GRAMPS, LEFT
|
||||
objectface PLAYER, RIGHT
|
||||
turnobject CHERRYGROVECITY_GRAMPS, LEFT
|
||||
turnobject PLAYER, RIGHT
|
||||
opentext
|
||||
writetext GuideGentGiftText
|
||||
buttonsound
|
||||
@ -77,7 +77,7 @@ CherrygroveCityGuideGent:
|
||||
closetext
|
||||
stopfollow
|
||||
special RestartMapMusic
|
||||
objectface PLAYER, UP
|
||||
turnobject PLAYER, UP
|
||||
applymovement CHERRYGROVECITY_GRAMPS, GuideGentMovement6
|
||||
playsound SFX_ENTER_DOOR
|
||||
disappear CHERRYGROVECITY_GRAMPS
|
||||
@ -101,13 +101,13 @@ CherrygroveCityGuideGent:
|
||||
CherrygroveSilverSceneSouth:
|
||||
moveobject CHERRYGROVECITY_SILVER, 39, 7
|
||||
CherrygroveSilverSceneNorth:
|
||||
objectface PLAYER, RIGHT
|
||||
turnobject PLAYER, RIGHT
|
||||
showemote EMOTE_SHOCK, PLAYER, 15
|
||||
special FadeOutMusic
|
||||
pause 15
|
||||
appear CHERRYGROVECITY_SILVER
|
||||
applymovement CHERRYGROVECITY_SILVER, CherrygroveCity_RivalWalksToYou
|
||||
objectface PLAYER, RIGHT
|
||||
turnobject PLAYER, RIGHT
|
||||
playmusic MUSIC_RIVAL_ENCOUNTER
|
||||
opentext
|
||||
writetext UnknownText_0x19c4e2
|
||||
@ -166,7 +166,7 @@ CherrygroveSilverSceneNorth:
|
||||
.FinishRival:
|
||||
playsound SFX_TACKLE
|
||||
applymovement PLAYER, CherrygroveCity_RivalPushesYouOutOfTheWay
|
||||
objectface PLAYER, LEFT
|
||||
turnobject PLAYER, LEFT
|
||||
applymovement CHERRYGROVECITY_SILVER, CherrygroveCity_RivalExitsStageLeft
|
||||
disappear CHERRYGROVECITY_SILVER
|
||||
setscene SCENE_CHERRYGROVECITY_NOTHING
|
||||
|
@ -36,12 +36,12 @@ CianwoodCity_MapScripts:
|
||||
return
|
||||
|
||||
CianwoodCitySuicuneAndEusine:
|
||||
objectface PLAYER, UP
|
||||
turnobject PLAYER, UP
|
||||
showemote EMOTE_SHOCK, PLAYER, 15
|
||||
pause 15
|
||||
playsound SFX_WARP_FROM
|
||||
applymovement CIANWOODCITY_SUICUNE, MovementData_0x1a00da
|
||||
objectface PLAYER, DOWN
|
||||
turnobject PLAYER, DOWN
|
||||
pause 15
|
||||
playsound SFX_WARP_FROM
|
||||
applymovement CIANWOODCITY_SUICUNE, MovementData_0x1a00e0
|
||||
|
@ -22,7 +22,7 @@ ChuckScript_0x9d60f:
|
||||
writetext ChuckIntroText1
|
||||
waitbutton
|
||||
closetext
|
||||
objectface CIANWOODGYM_CHUCK, RIGHT
|
||||
turnobject CIANWOODGYM_CHUCK, RIGHT
|
||||
opentext
|
||||
writetext ChuckIntroText2
|
||||
waitbutton
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user