NovaRain
e24e616d5c
Correction to previous commit
2022-07-07 08:28:37 +08:00
NovaRain
08d2ffe26d
Fixed NPC stuck in a loop of reloading the solar scorcher
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(happens when out of ammo and it's dark.)
2022-07-06 20:06:59 +08:00
NovaRain
225fa9cc57
Edits to document about set_self function
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Updated version number.
2022-07-02 20:04:35 +08:00
NovaRain
511d594e7d
Fixed float_msg script function
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* didn't set purple/black text color correctly (was always grey)
2022-06-30 21:54:56 +08:00
NovaRain
0e0d884a97
Changed the mode 1 of NPC combat control
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* now requires sfall debugging mode to control all critters.
2022-06-24 09:39:31 +08:00
NovaRain
2950140e3a
Added a warning pop-up for the open file limit
2022-06-17 22:48:43 +08:00
NovaRain
e70005dbd5
Added "get_terrain_name" script function
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Updated documents for the function.
Minor edits to other code.
2022-06-14 21:09:31 +08:00
NovaRain
5ac91aec79
Minor edits to Perks.ini (120 CPL) and ddraw.ini
2022-06-10 09:04:49 +08:00
NovaRain
2578963f7d
Added ladder climbing action to UseWalkDistance
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Added notes to MainMenuFontColour description in ddraw.ini.
Updated version number.
2022-06-07 10:25:38 +08:00
NovaRain
ce82348a15
Simplified the code for ControlCombatPIDList
2022-06-03 12:30:22 +08:00
NovaRain
74f3036b57
Minor code edits
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* read FastShotFix setting only once.
2022-06-02 14:23:04 +08:00
NovaRain
7666b4e08f
Replaced item_w_curr_ammo_ engine function
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* a simplified one, without calling proto_ptr_ unnecessarily.
Related code edits to Combat.cpp & Inventory.cpp.
2022-06-01 12:53:30 +08:00
NovaRain
b10fb8c162
Added a function to EngineUtils.cpp
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Minor edits to ddraw.ini.
2022-05-28 21:41:49 +08:00
NovaRain
e3628232c5
Tweaked how the graphics mode setting is read
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Changed all checks with Graphics::mode in the same way as 4.x.
Added a couple of notes to ddraw.ini.
Minor code edits.
2022-05-27 13:18:29 +08:00
NovaRain
205602d85d
Updated compiled HLSL shaders
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* using the compiler from DXSDK June 2010.
Minor edits to documents.
2022-05-25 21:59:00 +08:00
NovaRain
89f454e825
Removed ComputeSprayMod from ddraw.ini
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Updated version number.
2022-05-25 21:41:31 +08:00
NovaRain
977eae4c24
Fixed being able to push knocked down team members in combat
2022-05-23 12:02:11 +08:00
NovaRain
3cb013dfa3
Simplified the fix in commit e7e6175
2022-05-22 14:47:19 +08:00
NovaRain
c0bee95aa4
Code edits to the previous commit
2022-05-20 15:33:47 +08:00
NovaRain
8ce87a3088
Changed Stats::UpdateHPStat() to update the current HP as well
2022-05-11 21:56:19 +08:00
NovaRain
5aadf41668
Fixed crash when the player equips an "overloaded" weapon
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Fixed a bug in ReloadWeaponKey that could cause a hang.
(only triggerable due to the crash fix for overloaded weapons)
2022-05-05 10:41:44 +08:00
NovaRain
7d71917f7a
Removed DivisionOperatorFix from ddraw.ini (always enabled)
2022-04-29 08:10:45 +08:00
NovaRain
9454ad75a3
Backported FO1 worldmap sfx addition from 4.x ( #373 )
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Added some function offsets from 4.x.
2022-04-21 19:55:19 +08:00
NovaRain
4c7cfb11b6
Corrected placeholders for obsolete opcodes
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Minor edit to documents.
Updated version number.
2022-04-20 09:51:54 +08:00
NovaRain
4460325f70
Minor edit to Credits.cpp
2022-04-11 09:57:17 +08:00
NovaRain
c427604d8d
Edited code comment in the previous commit
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Code format edits to BugFixes.cpp.
2022-04-07 20:45:05 +08:00
NovaRain
e7e6175084
Fixed item planting for non-biped critters with the "barter" flag set
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(BGforgeNet/Fallout2_Unofficial_Patch#95 )
Updated version number.
2022-04-04 21:34:01 +08:00
NovaRain
73e1faae92
Removed commented code in the previous commit
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Edits to documents and README.md.
2022-03-28 14:57:37 +08:00
NovaRain
bdb95c80ec
Edits to hookscripts.md
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Corrected a typo in arrays.md.
Removed redundant compiler txt files.
2022-03-21 22:51:57 +08:00
NovaRain
a9a5627b83
Removed FadeBackgroundMusic option (cur. disabled)
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* because the fix code doesn't work on all supported systems.
2022-03-21 08:45:38 +08:00
NovaRain
e566db91bb
Updated Ammo INI Loader example script mod
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Updated version number.
2022-03-15 13:02:33 +08:00
NovaRain
8d6e6874ee
Added .gitattributes with ssl syntax highlighting
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Minor code edits to the built-in item highlighting function.
2022-03-11 20:32:55 +08:00
NovaRain
7cc25efb01
Code edits converge with 4.x
2022-02-20 08:56:43 +08:00
NovaRain
b1323fc07a
Code edits to Graphics.cpp & Logging.cpp
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Minor edits to other code/documents.
Updated version number.
2022-02-17 10:26:42 +08:00
NovaRain
5fcf4aae50
Reverted the palette update method for DX9 mode to pre-3.8.31
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* moving the processing to GPU (commit 932a9f3 )
Improved the functionality of AllowDShowMovies:
now can take screenshots and press any key to skip AVI movies.
Code edits to Logging.cpp.
2022-02-14 12:49:10 +08:00
NovaRain
42afaa46ed
Fixed the game printing an incorrect item name in some cases
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Minor fixes in Graphics.cpp and InputFuncs.cpp.
2022-02-13 07:46:55 +08:00
NovaRain
8b858b6cb9
Reverted the limit on hit chance (commit 024e8b1)
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* reason: the text length is depend on the frm.
2022-02-13 07:40:33 +08:00
NovaRain
e8c952d082
Code correction on DX9 initialization
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Some minor code edits.
2022-02-12 11:02:58 +08:00
NovaRain
024e8b1777
Added minimum and maximum limits to the hit chance
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* to prevent display glitches (BGforgeNet/Fallout2_Unofficial_Patch#85 )
Lowered the max number of PNG screenshots to 10K.
2022-02-11 15:07:20 +08:00
NovaRain
6b14d4f86e
Fixed the screenshot for sfall DX9 mode
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* Now the screenshots are saved in PNG format.
[TEST] Changed the DirectX 9 device creation mode.
2022-02-10 13:39:31 +08:00
NovaRain
6e10f624a3
Backported the code injection system for game hooks from 4.1
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Split HookScripts.cpp/h to multiple sets in HookScripts\ as 4.x.
Reverted tile_num to stdcall (commit a5f57d4 )
2022-02-08 22:30:06 +08:00
NovaRain
bc380b978d
Fixed the copyright line in the credits
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Code edits to main.cpp and Graphics.cpp to converge with 4.x.
2022-02-01 09:40:33 +08:00
NovaRain
d2b3529ed0
Fixed the music not playing after loading a saved game ( #422 )
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* if the save is on the same map, and while in the game.
2022-01-20 07:13:50 +08:00
NovaRain
f77cd85f95
Minor code edits
2022-01-19 09:43:05 +08:00
NovaRain
39c5ab3674
Removed unused code in Graphics.cpp
2022-01-18 10:16:53 +08:00
NovaRain
7d75023b81
Added HLSL source files and compiled shader files
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* this should remove the hidden dependency on d3dcompiler_xx.dll.
2022-01-18 09:05:40 +08:00
NovaRain
bd629b5460
Added a new warning message on shader effects to Graphics.cpp
2022-01-17 12:50:19 +08:00
NovaRain
5b180286d1
Added a redraw timer to the debug editor
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* redraws the background game screen when moving the editor window.
* works for sfall DX9 mode.
2022-01-17 09:52:29 +08:00
NovaRain
814c280432
Updated the year for version info
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Added GamePids.h from develop branch.
2022-01-17 08:55:21 +08:00
NovaRain
c5f52105ec
Code correction to DebugEditor.cpp
2022-01-15 12:00:01 +08:00
NovaRain
18cc3f7aa9
Increased the width of the mouse drop area for inv on the barter screen
2022-01-15 09:57:28 +08:00
NovaRain
fda97ffefb
Edits to the arrays document
2022-01-13 21:31:33 +08:00
NovaRain
00508adfb1
Fixed a bug in 3.8.31 that caused AI to be unable to use some weapons
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Code edits regarding AIpref in Enums.h.
2022-01-13 10:26:36 +08:00
NovaRain
e906be67ab
Updated documents for the removal of ArraysBehavior option
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Some other minor edits to documents.
2022-01-12 09:43:04 +08:00
NovaRain
abe2430495
Fixed crash in the previous commit
2022-01-11 11:54:47 +08:00
NovaRain
de51b6838b
Redid the idle implementation for ProcessorIdle
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Renamed RunGlobalScripts# functions to the same as 4.x.
2022-01-11 10:03:35 +08:00
NovaRain
52126bf62d
Removed ArraysBehavior and RemoveWindowRounding from ddraw.ini
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* both are now always enabled
2022-01-07 06:47:49 +08:00
NovaRain
be7c1210a0
Changed the "Radiated" on the char screen to be highlighted in gray
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* when the player still has an impending radiation effect
Unified the naming style for color variables.
2022-01-06 14:19:47 +08:00
NovaRain
08a96bc27e
Code edits to Graphics.cpp for device lost state
2022-01-04 07:04:13 +08:00
NovaRain
f94085be93
Fixed black screen after restoring DX9 device
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Minor code edits.
2022-01-03 23:59:27 +08:00
NovaRain
89a49b4f32
Improved the message box for CRC mismatch
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Changed SkipCompatModeCheck to not require sfall debugging mode.
Minor code edits.
2021-12-28 12:48:41 +08:00
NovaRain
cf5952c031
Removed SkipSizeCheck from ddraw.ini
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* the executable file size check is also removed (mostly).
2021-12-27 10:18:14 +08:00
NovaRain
ac058ee4d7
Code correction/edits to the previous commit
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Added a debug message for the open file limit being exceeded.
2021-12-26 11:43:51 +08:00
NovaRain
b31f29a324
Fixed the broken fix for addicted party members
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(BGforgeNet/Fallout2_Restoration_Project#131, #420 )
Improved the duplicate path removal in LoadOrder.cpp.
Backported additional fixes to FadeBackgroundMusic from 4.x.
2021-12-25 21:25:24 +08:00
NovaRain
750d88ea9a
Code edits to CRC.cpp for displayed messages
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Code edits to ScriptExtender.cpp for duplicate code.
2021-12-24 14:35:29 +08:00
NovaRain
68389d9474
Added MapGridToggleKey debug option from 4.x
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Fixed db_init function wrapper.
Minor edits to ddraw.ini.
2021-12-21 09:51:09 +08:00
NovaRain
97f3d3eb5f
Code cleanup and edits according to dev branch
2021-12-19 08:45:26 +08:00
NovaRain
b187c8359b
Changed the load order of sfall.dat to after patchXXX.dat
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Code edits to Interface.cpp due to the previous commit.
2021-12-18 21:37:48 +08:00
NovaRain
93f6131592
Added fixed call point for sfall initialization
2021-12-17 09:57:41 +08:00
NovaRain
5a9edb9723
Minor code edits to Graphics.cpp
2021-12-16 12:40:46 +08:00
NovaRain
d14e7ccd9f
Code changes to Graphics.cpp & main.cpp
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* from HRP test branch
2021-12-12 10:31:51 +08:00
NovaRain
c5baecfdad
Fixed a crash bug in FadeBackgroundMusic
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(when trying to mute the master audio volume in the preferences screen)
Minor code edits.
2021-12-10 10:01:31 +08:00
NovaRain
c1dc31a919
Added a tweak to allow printing new floating messages when their limit is exceeded ( #388 )
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Fixed incorrect value of the limit number of floating messages.
2021-11-28 12:40:42 +08:00
NovaRain
8e3e49b281
Removed UseCommandLine from ddraw.ini (always enabled)
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Updated version number.
2021-11-27 06:44:06 +08:00
NovaRain
44411309f8
Removed unnecessary stdcall modifier as in 4.x
2021-11-25 09:22:27 +08:00
NovaRain
a35a4e034b
Added optimization for the save/load game screens
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Edited the description of args for HOOK_TOHIT.
2021-11-23 20:44:00 +08:00
NovaRain
21c85b298b
Refactored ScriptExtender and all function code
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* in the same way as 4.x, to improve the error handling.
2021-11-22 22:05:09 +08:00
NovaRain
5151ea312a
Code edits to the previous commit
2021-11-20 20:47:25 +08:00
NovaRain
def3e52302
Added centering screen on the controlled critter
2021-11-19 09:48:04 +08:00
NovaRain
06f35e10fb
Minor code edits to Graphics.cpp from HRP branch
2021-11-17 10:07:00 +08:00
NovaRain
588abd2a4b
Added class to HookScripts module
2021-11-16 21:00:51 +08:00
NovaRain
c6813bdd74
Fixed the redrawing of windows with "DontMoveTop" flag
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* if one is not topmost, it's not redrawn after calling show function.
2021-11-16 15:04:18 +08:00
NovaRain
53c0517268
Added class to most of modules
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Added missing ReplacementFuncs.h.
2021-11-15 22:03:40 +08:00
NovaRain
81f112063e
Fixed a minor bug in HeroAppearance.cpp
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Fixed incorrect display of name and damage values for unarmed attacks
in some cases.
2021-11-15 10:57:45 +08:00
NovaRain
87eeeeaa95
Reverted make_pair changes in commit 5c1ccca
2021-11-10 08:43:30 +08:00
NovaRain
a5f57d400b
Changed the option name of grave containers fix
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Edited the code of tile_num function wrapper.
Reorganized the options in ddraw.ini.
2021-11-09 10:06:13 +08:00
NovaRain
df983e0d25
Optimized the calculation loop in Glovz's ASM code
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Renamed enums in Interface.cpp
2021-11-08 14:13:09 +08:00
NovaRain
c9c9d1f35f
Code edits to ScriptExtender.cpp/SpeedPatch.cpp
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Minor edits to some files.
2021-11-08 13:48:52 +08:00
NovaRain
5e8269d171
Changed the fix in commit 93c6cf5 to an option
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Changed the title bar text for DX9 windowed mode.
Renamed some enums in Movies/QuestList/Sound.cpp.
2021-11-06 23:42:01 +08:00
NovaRain
e510f30120
Optimized the calculation loop in YAAM's ASM code
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Minor edits to Glovz's formula code.
2021-10-31 20:17:26 +08:00
NovaRain
326610e66d
Separated MainLoopHook.cpp/h from ScriptExtender
2021-10-30 23:21:13 +08:00
NovaRain
c8de86d58f
Improved the ASM code of Glovz's formula and YAAM
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Changed OverrideArtCacheSize to set the art cache size to 261.
Fixed typo in ddraw.ini.
2021-10-27 22:05:29 +08:00
NovaRain
29e52703f4
Renamed some enums to be the same as 4.x
2021-10-26 20:50:33 +08:00
NovaRain
a4ae8d47f0
Rewrote the text hook for main_menu_create_ in C++
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Changed the description of CheckWeaponAmmoCost in ddraw.ini.
Replaced <br> html tag with backslash in markdown documents.
(CommonMark spec)
Updated version number.
2021-10-25 10:59:22 +08:00
NovaRain
80c9dd533f
Finished implementing fo namespace.
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Renamed some structs to converge with 4.x.
Splitted ReplacementFuncs.cpp/h to multiple sets in Game\ as 4.x.
Added sfall/game namespaces (except for ScriptExtender).
2021-10-21 11:38:07 +08:00
NovaRain
338a45cf5e
Added fo::funcoffs/func/util/ptr/var namespaces
2021-10-19 14:20:47 +08:00
NovaRain
8c697054c0
Re-organized project structure to 4.x-like
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Separated ScriptShaders.cpp/h from Graphics.cpp/h.
2021-10-18 21:49:58 +08:00
NovaRain
e9662f49dd
Updated define_extra.h
2021-10-16 07:25:26 +08:00
NovaRain
eecf763ab7
Forgot to commit main.cpp in 1209b7e
2021-10-15 12:30:48 +08:00
NovaRain
b9b7e24c1a
Fixed a rounding error in Glovz's damage formula
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Updated Russian and Germen translations.
2021-10-15 10:24:08 +08:00
NovaRain
09fe57a099
Updated translation ini files
2021-10-14 09:31:58 +08:00
NovaRain
1209b7efc1
Code edits converge with 4.x
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* improved the behavior of SpeedInterfaceCounterAnims=3.
* now sfall will always create sfall-log.txt, still won't write any
unless debug options are enabled in ddraw.ini.
2021-10-13 14:12:23 +08:00
NovaRain
4bcf96dfe8
Simplified the code in the previous commit
2021-10-10 10:28:41 +08:00
NovaRain
93c6cf5222
Fixed the execution of use_p_proc handler for grave type containers
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* "grave type" is a container with only two frames (open/closed)
* in vanilla code, using a grave type container in the open state does
not execute use_p_proc in its script like other containers do.
2021-10-08 11:06:57 +08:00
NovaRain
0ab0a592b4
Reverted the previous commit and added "obj_is_openable" function
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* the previous commit conflicts with BIS document.
2021-10-08 09:41:25 +08:00
NovaRain
dfcc698c7a
Fixed the return value of obj_is_open function
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* for containers with only one frame (e.g. shelves)
Minor edits to the previous commit.
2021-10-07 13:46:30 +08:00
NovaRain
4137e6e977
Added loading sfall.dat resource file
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* localized sfall_XX.dat is also supported.
Minor code refactoring in ScriptExtender.cpp.
Minor edit to sfall function notes.
2021-10-06 21:28:12 +08:00
NovaRain
5c1cccae8f
Backported "set_scr_name" script function from 4.x
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Updated documents for the function.
Changed some make_pair to bare pair for map insertion.
2021-10-05 22:04:12 +08:00
NovaRain
e3cb0bbaf5
Fixed crash at the end of DS sound playback
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* revert to the previous implementation.
2021-10-05 13:42:52 +08:00
NovaRain
9db8736033
Code corrections converge with 4.x
2021-10-04 13:06:13 +08:00
NovaRain
932a9f37a3
Improved the rendering performance of DX9 modes
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Code edits and preparation.
2021-10-01 12:28:33 +08:00
NovaRain
95a10758ae
Added the ability to set custom names for unarmed attacks
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Updated Translations.ini template.
Commented out empty exit function in some modules.
2021-09-27 10:38:00 +08:00
NovaRain
b6f559755f
Minor code edits to the previous commit
2021-09-26 07:35:55 +08:00
NovaRain
759ef35432
Added the display of actual damage for unarmed attacks in inven
2021-09-25 20:19:48 +08:00
NovaRain
334957d458
Backported Unarmed module and UnarmedFile option from 4.x
2021-09-23 10:43:38 +08:00
NovaRain
76e78fb2be
Minor edits to code and project file
2021-09-22 11:20:10 +08:00
NovaRain
1ee2e5eeda
Added a tweak to keep the selected attack mode for unarmed attacks
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* was reset when the inventory is closed or the combat ends.
2021-09-20 11:20:14 +08:00
NovaRain
b7ef4a6aed
Added Polish translation (from JaidenIsPink)
2021-09-17 21:57:19 +08:00
NovaRain
73e17ddbef
Some code edits and preparation
2021-09-17 10:55:54 +08:00
NovaRain
4ed512855e
Added a fix to display the color index 255 of the palette correctly
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* in DX9 mode when using the hi-res patch
Some minor code corrections.
2021-09-12 14:41:08 +08:00
NovaRain
95a03d7429
Code corrections
2021-09-07 06:38:42 +08:00
NovaRain
7d7cb9d84e
Added missing sounds for the buttons on the world map interface ( #373 )
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Changed the game speed tweak to be active only during the game.
2021-09-06 10:57:10 +08:00
NovaRain
d498c86d65
Fixed key repeat delay/rate for game speed tweak ( #406 )
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Removed AffectPlayback option.
2021-09-06 08:12:58 +08:00
NovaRain
806cc765bb
Added an additional '"Can't Use" flag to misc flags in item objects
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* it makes the weapon object unusable in combat.
Updated gl_npcarmor script.
Edits to header files and hookscripts.md.
2021-09-03 21:30:12 +08:00
NovaRain
edc2755ef6
Fixed the Jet addiction was not removed when using the antidote ( #405 )
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(BGforgeNet/Fallout2_Restoration_Project#118 )
2021-08-29 10:27:52 +08:00
NovaRain
8ab0e57e58
Replaced *(TYPE*)FO_VAR with new inline functions
2021-08-27 22:26:50 +08:00
NovaRain
cb73f4da47
Moved some patches/functions between Interface.cpp and MiscPatches.cpp
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* And Graphics.cpp and InputFuncs.cpp.
Tweaked the buffer flush (actually print to file) rate in Console.cpp.
2021-08-27 21:11:13 +08:00
NovaRain
be9aeae57a
Code edits to Console.cpp
2021-08-25 12:42:23 +08:00
NovaRain
0d0f105ff2
Added support for the newline character '\n' in pro_*.msg files ( #401 )
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(from Crafty)
2021-08-25 09:54:28 +08:00
NovaRain
fc1e4e2ac4
Some code edits
2021-08-24 14:22:47 +08:00
NovaRain
4f9fec281e
Changed SingleCore to set CPU affinity to the second core if available
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Added missing code changes from the previous commit.
2021-08-23 16:15:15 +08:00
NovaRain
c7e29b5d01
Replaced HRP addresses with the define values
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Refactored get_attack_type opcode.
2021-08-23 15:10:27 +08:00
NovaRain
c0737d9bea
Fully implemented the new ai_check_drugs function
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Added an additional 'Healing Item' flag to ext flags for item protos.
Added new EngineTweaks files and TweaksFile option.
Internal fix for HOOK_REMOVEINVENOBJ.
2021-08-23 10:15:51 +08:00
NovaRain
42d79aec0b
Fixed ai_check_drugs for AIDrugUsePerfFix=1 (unimpl.)
2021-08-21 07:53:41 +08:00
NovaRain
90a7b20f9d
Fixed a crash when opening a file whose name contains the '%' char
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Code edits to ai_check_drugs implementation to converge with 4.x
2021-08-19 13:41:28 +08:00
NovaRain
9091690fdd
[Untested] Added a fixed implementation of ai_check_drugs_ function
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* which has all fixes/hook built-in.
2021-08-17 12:36:49 +08:00
NovaRain
a4b7ac76a0
Added FadeBackgroundMusic option
2021-08-13 20:13:36 +08:00
NovaRain
6b34303268
Code edits to ExtraSaveSlots.cpp
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* the page numbering is now 0-indexed, to better align with the macros.
Re-numbered save slot control metarules.
2021-08-13 10:58:55 +08:00
NovaRain
cc29d548fe
Changed the implementation of AutoQuickSave
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* now it sets the number of pages used for quick saving.
Added related macros for controlling the save slot with scripts.
2021-08-12 15:24:13 +08:00
NovaRain
25b8933d7b
Improved the page control for ExtraSaveSlots
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Minor edits to ddraw.ini.
2021-08-11 14:11:59 +08:00
NovaRain
e3b524dd3c
Added AutoSearchSFX option for automatic search of SFX files
...
Excluded ANIM_walk from the debug log about missing critter art files.
2021-08-08 22:42:56 +08:00
NovaRain
077774fad0
Minor edits to the previous commit
2021-08-06 00:55:28 +08:00
NovaRain
7f8356a5c1
Fixed the main menu music stopped when entering load game screen
...
Added the ability to continuously play the music when moving to another
map that uses the same music.
Updated version number.
2021-08-05 14:18:20 +08:00
NovaRain
cabb98949e
Removed the extra AP check when AI reloads a weapon
...
(reloading is possible if there are not enough action points.)
2021-08-01 07:13:46 +08:00
NovaRain
8b0913c36b
Updated the documents in the previous commit
2021-07-07 09:28:53 +08:00
NovaRain
3bac160395
Added markdown version of compiler documents
2021-07-05 10:02:58 +08:00
NovaRain
fa694be6ac
Added Brazilian Portuguese translation
...
(from Felipefpl)
2021-06-28 12:17:18 +08:00
NovaRain
f51e9c8ef5
Updated french.ini (from HawK-EyE)
2021-06-26 23:09:12 +08:00
NovaRain
82539365a8
Fixed the algorithm for sorting the quest list ( #397 )
2021-06-21 06:09:32 +08:00
NovaRain
a6b555bafc
Fixed black screen after starting a new game w/o HRP ( #395 )
2021-06-20 08:40:03 +08:00
NovaRain
f3e30ea0d5
Fixed item duplication bug in HOOK_INVENTORYMOVE ( #396 )
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Code edits to Animations.cpp regarding locking anim slots.
Updated version number.
2021-06-20 02:07:07 +08:00
NovaRain
0b185a2022
Fixed code in Animations.cpp for commit 7bf1067 ( #393 , #394 )
2021-06-10 08:41:33 +08:00
NovaRain
83a44f27b9
Minor code edits to BugFixes.cpp
2021-06-09 21:12:44 +08:00
NovaRain
74cfcaed77
Code edits to ReplacementFuncs and engine defines
2021-06-09 11:19:46 +08:00
NovaRain
b3a91c673a
Fixed chem_primary_desire values not being saved correctly for PMs
2021-06-08 13:26:02 +08:00
NovaRain
8a226b3139
Fixed infinite loop in combat with AIDrugUsePerfFix
2021-06-08 07:07:27 +08:00
NovaRain
34367efc62
Fixed friendly fire check not running for unset area_attack_mode
2021-06-07 06:58:55 +08:00
NovaRain
7bf106751f
Disabled the improved implementation of animation registration
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(for release build)
Updated version number and Russian translation file.
2021-06-06 09:19:17 +08:00
NovaRain
6885fcc2c0
Merged win2k build into release build
2021-06-06 09:14:21 +08:00
NovaRain
f7a1bd604f
Some edits to documents
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Removed txt version of arrays, hookscripts, and function notes.
2021-06-01 11:08:15 +08:00
NovaRain
493485724b
Minor code edits
2021-06-01 09:53:04 +08:00
NovaRain
3f001f2235
Added a debug message about missing combat object
2021-05-30 12:14:01 +08:00
NovaRain
f9a61d62ef
Fixed incorrect object type search when loading a game saved in combat
2021-05-29 10:37:46 +08:00
NovaRain
dd016eac21
Added markdown version of function notes and opcode list
2021-05-28 22:14:23 +08:00
NovaRain
f9b6fce195
Code edits to converge with 4.x
2021-05-28 11:42:38 +08:00
NovaRain
043d790a75
Removed "proto_exists" function in previous commit
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Added macro for checking pid.
2021-05-26 08:48:06 +08:00
NovaRain
989feb1c65
Added "proto_exists" script function
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Updated gl_auto_closebox example script.
2021-05-25 12:58:03 +08:00
NovaRain
b931307ace
Changed the placement algorithm for multihex critters
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(Rewrote the fix in the previous commit.)
2021-05-23 09:11:19 +08:00
NovaRain
eebaf80bda
Fixed the placement of multihex critters in the player's party
2021-05-23 08:09:12 +08:00
NovaRain
6ed83ce9fd
Fixed infinite loop in ObjCanSeeObj_ShootThru_Fix ( #365 )
2021-05-22 08:05:06 +08:00
NovaRain
fdfb4c3a17
Corrected code for initializing attached script (create_object_sid, #378 )
2021-05-19 10:19:38 +08:00
NovaRain
86e71738b9
Rewrote the fix for clearing floating text messages ( #377 )
2021-05-19 06:23:17 +08:00
NovaRain
b55a09fb17
Fixed typos in hookscripts.md & sslc_readme.txt
2021-05-18 11:32:01 +08:00
NovaRain
0cecf9af17
Corrected code in Animations.cpp
2021-05-17 10:46:03 +08:00
NovaRain
cc715e334a
Implemented an improved animation registration process
2021-05-16 13:11:36 +08:00
NovaRain
b0f108c89f
Fixed value bounds for the redefined key code value in HOOK_KEYPRESS
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Minor code & document edits.
2021-05-15 21:57:10 +08:00
NovaRain
ac3a23ae0e
Code edits to Animations.cpp to prepare new implementation
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Added fill area truncation to win_fill_color.
2021-05-13 12:04:46 +08:00
NovaRain
4ec67526a4
Fixed setting the last script window when the mouse leaves ( #376 )
2021-05-12 10:41:23 +08:00
NovaRain
3a45d016af
Rewrote the code in Animations.cpp
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Fixed gl_auto_closebox not closing containers in some cases.
2021-05-11 10:43:21 +08:00
NovaRain
2cb2ebc9c9
Renamed gl_npcarmor script to gl_npcarmor_lite
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Improved the version check in gl_highlighting_lite and gl_npcarmor_lite.
2021-05-09 19:59:49 +08:00
NovaRain
8c09223812
Code correction to two previous commits
2021-05-09 08:49:19 +08:00
NovaRain
45a268ee77
Enabled AI to use unarmed attack when switching weapons
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Added build folders to gitignore.
2021-05-08 23:16:14 +08:00
NovaRain
2d2c13b35e
Moved item_count function fix to ReplacementFuncs.cpp
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Finished the code of item_weapon_mp_cost replacement.
2021-05-08 13:03:52 +08:00
NovaRain
075922aa33
Added a tweak to play "magic hands" anim when using items on objs
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* for issues with scripted animations not playing (#356 )
2021-05-07 15:49:47 +08:00
NovaRain
b2c2a70822
Set idle(Sleep) function for losing window focus
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Some code correction.
2021-05-06 10:43:40 +08:00
NovaRain
273f2b8e97
Added additional code to "duplicate obj_dude script data" fix
2021-05-04 12:42:39 +08:00
NovaRain
91afb6c5f1
Reverted the change of obj_under_cursor in 3.8.29 (commit 2d7ff1e)
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The game window position is now also saved when dragging the window by
the title bar.
2021-05-02 12:09:53 +08:00
NovaRain
81046daa9d
Adjusted how the fix for create_object_sid works
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Added CreateObjectSidFix option.
2021-05-02 11:59:51 +08:00
NovaRain
afc0cdd4c8
Rewrote the score calculation in AIBestWeaponFix ( #370 )
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Changed FastShotFix to be disabled by default.
2021-04-29 12:48:03 +08:00
NovaRain
8b61f358e3
Backported FemaleDialogMsgs and DialogGenderWords options
2021-04-27 14:49:12 +08:00
NovaRain
5a375484c4
Reverted the calling convention of db functions to stdcall
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* due to the glitched code generation in Tiles.cpp.
Reverted the name changes of some variables.
2021-04-26 21:52:11 +08:00
NovaRain
55000ca940
Added DisableSpecialAreas option
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Added a new "fonts" folder for language specific fonts.
2021-04-25 11:50:12 +08:00
NovaRain
4ce513f42f
Added language path for loading fonts ( #368 )
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Some code fixes to support the language path.
2021-04-25 08:36:36 +08:00
NovaRain
c34b910e9c
Code correction regarding string length
2021-04-23 11:06:06 +08:00
NovaRain
0c47dfd068
Added language path for sfall translations.ini
2021-04-22 13:17:04 +08:00
NovaRain
6c2eb47957
Added language path for premade files ( #368 )
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Added AppIface.msg file support to Hero Appearance mod.
2021-04-22 12:56:48 +08:00
NovaRain
f721596434
Code edits to converge with 4.x
2021-04-19 14:22:29 +08:00
NovaRain
0731325585
Fixed and improved AllowLargeTiles option ( #367 )
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Removed the unspent skill points limit.
2021-04-18 20:17:24 +08:00
NovaRain
e9aa1f1762
Added a new value to AIDrugUsePerfFix
2021-04-14 16:24:43 +08:00
NovaRain
6b3f88da5e
Reorganized/renamed the functions in IniReader
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Renamed some variables.
2021-04-13 21:21:26 +08:00
NovaRain
fb3070fdfb
Fixed cur_town function on new game start ( #366 )
2021-04-13 12:17:58 +08:00
NovaRain
0b868593e0
Fixed AI behavior to prevent the unnecessary use of healing drugs
2021-04-13 10:15:18 +08:00
NovaRain
3a3591e759
Code edits to converge with 4.x
2021-04-11 21:41:01 +08:00
NovaRain
dc6263f522
Added markdown version of arrays.txt & hookscripts.txt
2021-04-07 21:13:52 +08:00
NovaRain
78aadeebe5
Cosmetic edits: alignment of multi-line ternary
2021-04-07 21:07:20 +08:00
NovaRain
1f90894dc5
Code changes to the previous commit
2021-04-04 09:57:13 +08:00
NovaRain
d34f0ac21f
Added a few fixes for knockout/down issues
2021-04-03 12:38:10 +08:00
NovaRain
60ffde1f80
Cosmetic edits to the code:
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* tabs for indentation, spaces for alignment.
* reduced the length of some separation comment lines.
* changed some variable names ('exist' is a verb).
2021-04-03 11:04:03 +08:00
NovaRain
ba173c91e9
Added DL_FIX for logging
2021-04-02 01:26:25 +08:00
NovaRain
e08615abf2
Improved some combat-related fixes
2021-04-01 13:43:45 +08:00
NovaRain
9b28447e17
Improved the implementation of tile_num_beyond function
2021-03-29 11:55:37 +08:00
NovaRain
8bc4e3f790
Corrected the code in the previous commit
2021-03-28 08:44:35 +08:00
NovaRain
d0fe019165
Added a fixed implementation of the tile_num_beyond_ function
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Removed the code of multihex critter self-hit fix from BugFixes.cpp
(now fixed properly with the aforementioned implementation)
2021-03-28 00:59:40 +08:00
NovaRain
9d2c10aae6
Removed DataLoadOrderPatch from ddraw.ini (always enabled)
2021-03-26 12:29:18 +08:00
NovaRain
e90a805c95
Added a fix for multihex critter self-hit issue
2021-03-25 21:30:57 +08:00
NovaRain
e441d405b5
Added "set_quest_failure_value" script function
2021-03-24 21:22:18 +08:00
NovaRain
dc34655981
Code correction to the previous commit
2021-03-23 09:46:10 +08:00
NovaRain
575bd6a2d2
Added a fix to the sorting of the quest list ( #361 )
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Added a cosmetic to the dialog review interface.
Fixed a crash introduced in commit 773ec47 .
2021-03-22 14:29:03 +08:00
NovaRain
347dc8508f
Code edits to the weapon switching fix in AI.cpp
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Added more struct defines and corrected related code.
2021-03-19 13:16:35 +08:00
NovaRain
88c17744fe
Fixed the error handling in create_object_sid
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* also added a debug message about the missing pid.
2021-03-17 09:49:54 +08:00
NovaRain
19afef94cc
Fixed a possible crash in commit dae48e9
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* when the proto does not exist, leading to null object pointer.
2021-03-16 09:21:51 +08:00
NovaRain
4c47977c52
Added a tweak to prevent NPC aggression ( #357 )
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* when non-hostile NPCs accidentally hit the player or members of the
player's team.
2021-03-15 10:59:15 +08:00
NovaRain
dae48e9175
Fixed the script attached to an object not running upon object creation ( #359 )
2021-03-14 11:04:25 +08:00
NovaRain
a4c0753eff
Moved INI reading functions from main.cpp to IniReader.cpp
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Moved SimplePatch templates to a standalone header.
2021-03-14 01:39:07 +08:00
NovaRain
c9249492f9
Edited description of CheckWeaponAmmoCost and HOOK_AMMOCOST
2021-03-12 09:38:31 +08:00
NovaRain
3609045ea8
Fixed the check of the ammo cost for a shot in CheckWeaponAmmoCost ( #360 )
2021-03-11 14:39:38 +08:00
NovaRain
773ec47913
Fixed set_critter_burst_disable script function
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* now applies only to weapons with burst attack as the secondary mode.
Minor edits to code comments.
2021-03-10 11:49:00 +08:00
NovaRain
c789dbffb4
Added fixes for the AP cost for AI
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* before the reload AP cost for AI was always 2, even if it's changed
by CALCAPCOST hook.
2021-03-05 15:16:35 +08:00
NovaRain
b883bb30a3
Some code edits regarding BodyPart defines
2021-03-03 10:40:15 +08:00
NovaRain
e7dff360ee
Added a fix for AI weapon validation before attack
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* the check was always based on the primary weapon hit mode instead of
the selected attack mode.
2021-03-02 12:15:44 +08:00
NovaRain
7456a6023c
Removed the fix added in commit 6d7ef3c
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reason: supposedly a minor issue affecting the initial movement of an
NPC, requires further verification before implementation due to
potential harm to the AI behavior.
Moved the input patch code in main.cpp to new Input.cpp/h.
2021-02-26 10:36:07 +08:00
NovaRain
14e8dba41c
Fixed gl_auto_closebox for gravesites
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Edits to hookscripts.txt, added weapon argument to HOOK_CALCAPCOST.
2021-02-24 15:35:22 +08:00
NovaRain
4b6253f9f0
Added more checks to weapon ammo script functions
2021-02-24 15:33:18 +08:00
NovaRain
f2259830c0
Moved some script function handlers to new files
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Reorganized some script functions.
2021-02-24 15:31:16 +08:00
NovaRain
3fb2594855
Code correction related to GetProto usage
2021-02-20 10:30:17 +08:00
NovaRain
0dad664a67
Moved all sfgame_ functions into new ReplacementFuncs.cpp/h
2021-02-19 23:33:51 +08:00
NovaRain
e588c89832
Added a tweak to restore combat flags for NPC after fleeing
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Added item_weapon_range game function.
Improved the range check in previous commit.
2021-02-19 12:45:36 +08:00
NovaRain
0b15ac7b77
Code edits to a couple of fixes in AI.cpp
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Minor edits to HookScripts.cpp.
2021-02-16 11:31:09 +08:00
NovaRain
7ce7f4db27
Fixed broken GetProto() function (again)
2021-02-10 23:52:56 +08:00
NovaRain
6d7ef3c76b
Fixed broken GetProto() function
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Added a fix to prevent NPCs from wasting their AP to pick up
unreachable items.
2021-02-10 08:37:35 +08:00
NovaRain
e5b04d81e3
Code edits in FalloutEngine.cpp
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Added comments to some defines in Define.h.
2021-02-09 22:08:30 +08:00
NovaRain
c9eb5c2dee
Removed unnecessary code
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Added some function/variable defines.
2021-02-09 10:41:55 +08:00
NovaRain
a47644f269
Added some tweaks for debug log
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Code edits in SpeedPatch.cpp
2021-02-08 12:45:16 +08:00
NovaRain
02e48dde63
Rewrote ASM code of WorldMapFPSPatch in C++
2021-02-07 21:27:36 +08:00
NovaRain
60a187de30
Refactored HOOK_WITHINPERCEPTION code as 4.x
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Renamed engine function reimplementations with "sfgame_" prefix.
Added AIpref defines and AIcap struct.
2021-02-07 20:04:00 +08:00
NovaRain
83392f739b
Refactored CombatHook() in LoadGameHook.cpp.
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Updated struct/variable/function defines.
Minor code edits according to develop branch.
Updated version number.
2021-02-06 11:06:38 +08:00
NovaRain
9c084c10e0
Minor code format edits in LoadGameHook.cpp
2021-02-04 10:12:31 +08:00
NovaRain
52ce39c264
Added NPC armor mod to the example mods
2021-02-02 20:34:12 +08:00
NovaRain
4813b5656f
Code edits to ScriptExtender.cpp
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Updated FalloutStructs.h and ddraw.ini.
2021-02-02 11:39:33 +08:00
NovaRain
3932676824
Separated the loading and initialization of hook scripts
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* now it works mostly in the same way as 4.x.
* now the hook injection code is run only once on sfall init.
2021-02-02 11:31:57 +08:00
NovaRain
7b5d50abf0
Separated the loading and initialization of global scripts
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* now the loading occurs before the start of a new game.
* Note: hs_ scripts are still loaded & inited in one go after game load
2021-02-01 15:13:07 +08:00
NovaRain
4ffdac7f0d
Refactored the code in LoadGameHook.cpp
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* now the reset of modules should be in the same way as 4.x.
2021-01-31 20:49:32 +08:00
NovaRain
9149df171d
Small optimization for game_loaded script function
2021-01-31 10:33:52 +08:00
NovaRain
4e200bc513
Minor edits to code and document
2021-01-31 10:26:57 +08:00
NovaRain
3ae0f0f87b
Reorganized render related code in Graphics.cpp
2021-01-30 10:08:22 +08:00
NovaRain
609c4af6b1
Updated FalloutStructs.h and some other files
2021-01-30 09:28:32 +08:00
NovaRain
21b88c3cf0
Backported HOOK_ADJUSTFID from 4.2
2021-01-29 23:03:26 +08:00
NovaRain
87af67346e
Fixed the "Leave" event of the window region
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* the event procedure was not triggered when the cursor moves to
a non-scripted window.
2021-01-29 12:44:20 +08:00
NovaRain
7eab9ff3ce
Added SmallFrameFix option
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Code style edit: use !boolean instead of (boolean == false) for some
checks.
2021-01-29 12:05:19 +08:00
NovaRain
7a1ab34964
Moved the defines of engine function offsets to a new header
2021-01-28 21:33:04 +08:00
NovaRain
a914029f46
Removed unnecessary hack in Perks.cpp
2021-01-28 12:54:03 +08:00
NovaRain
980176451e
Code edits to Perks.cpp
2021-01-28 12:36:38 +08:00
NovaRain
9e861f735d
Implemented sProto stuct and GetProto function
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* replaced the obsolete "char* proto" usages and GetProtoPtr function.
2021-01-27 12:20:03 +08:00
NovaRain
83d50fc33e
Code edits
2021-01-27 10:47:17 +08:00
NovaRain
839f531cbd
Moved the defines of engine variable pointers to a new header
2021-01-26 22:01:34 +08:00
NovaRain
ba11cee858
Renamed all engine function wrappers with "fo_" prefix
2021-01-26 14:03:37 +08:00
NovaRain
42215fc1bb
Changed the script name search algorithm from linear to binary
2021-01-25 13:04:06 +08:00
NovaRain
2d7ff1e558
Changed "obj_under_cursor" for the movement cursor
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* the function is not designed for use with it.
Code correction in Stats.cpp.
2021-01-25 11:34:41 +08:00
NovaRain
2aa77552f5
Added an option about max HP calculation to the stats ini file
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Added an update to the HP stats when the map is loaded first time.
Code edits to Animations.cpp.
Minor code edits.
2021-01-24 22:54:20 +08:00
NovaRain
73b0091ec1
Renamed engine variable defines to be in line with 4.x
2021-01-22 22:32:04 +08:00
NovaRain
e5b110d7ce
Added some functions/variables for future use
2021-01-22 14:19:35 +08:00
NovaRain
8e66b82f76
Added a new example mod gl_auto_closebox
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Updated gl_highlighting_lite example mod.
Updated engine structs.
2021-01-20 10:21:48 +08:00
NovaRain
d2b3cac835
Fixed flag setting/unsetting for non-door objects
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Added a fix to prevent setting the radiation level for controlled NPCs.
Removed the ability to change the poison level for NPCs (now 4.x
exclusive)
2021-01-15 08:42:11 +08:00
NovaRain
2b187cee1f
Fixed the format of some debug messages ( #195 )
2021-01-14 11:37:49 +08:00
NovaRain
3b965fc76c
Fixed a crash bug in ScriptExtender.cpp from commit e075c05
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Minor code/document edits.
2021-01-13 11:19:25 +08:00
NovaRain
31af299b4a
Added TagSkillMode option to the skills ini file
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Added a fix to the radiation handling in the engine when an NPC is under
the player's control.
Code correction in Graphics.cpp.
2021-01-12 12:02:17 +08:00
NovaRain
cf90437b71
Backported HOOK_GAMEMODECHANGE from 4.2
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Backported SPECIAL game mode flag from 4.2
2021-01-10 21:45:50 +08:00
NovaRain
e075c05a3f
Fixed the display issue in DX9 mode
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* black screen or rainbow colors when returning to the game after using
Alt+Tab in dialogue.
ASM code correction in ScriptExtender.cpp.
2021-01-08 13:28:57 +08:00
NovaRain
ae76b93f07
Fixed the ID assignment for script objects and party member's items
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when saving the map
2021-01-08 10:11:00 +08:00
NovaRain
9116596bf1
Added TagSkillBonus option to the skills ini file
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Fixed a crash in the previous commit.
2021-01-06 11:31:07 +08:00
NovaRain
087b259b04
Added more options for tweaking some engine perks to the perks ini file
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Added tweaks to include the perk level in the calculation of the bonus
value for "Salesman" and "Demolition Expert" perks.
2021-01-05 14:15:33 +08:00
NovaRain
bc2ed03db1
Added sfx volume reduction for objects located on a different map elev
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Added a fix for AI weapon switching when not having enough APs
2021-01-03 10:48:50 +08:00
NovaRain
cdc06b4e6a
Added a fix to the poison handling in the engine when an NPC is under
...
the player's control.
Minor code edits.
2020-12-30 22:34:32 +08:00
NovaRain
28bba7cfef
Fix for previous commit
2020-12-27 09:32:54 +08:00
NovaRain
c829a3e753
Added support for panning sfx sounds
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Removed the tweak that adds the city name in the description for empty
save slots (commit 63b2025 )
2020-12-26 21:58:52 +08:00
NovaRain
43a2fc93cc
Modified some of the mechanics of "interface_overlay" function
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Changed "intface_redraw" with one argument to redraw the specified
interface window.
2020-12-25 14:51:31 +08:00
NovaRain
26a2338038
Added "interface_overlay" script function
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* for creating an additional overlay on the top of the interface window.
(document WIP)
2020-12-23 11:58:29 +08:00
NovaRain
e0e300a91e
Added sfall_func7 and sfall_func8 new opcodes
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Added 3 new attrType values to "get_window_attribute" function.
Minor code edits.
2020-12-22 17:03:01 +08:00
NovaRain
9052396de5
Added stereo support for SFX and speech ACM files
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(for files at 44.1 kHz sample rate)
SFX sounds that are dependent on the gsound_compute_relative_volume_
function are excluded from the search for alternative formats.
2020-12-21 16:05:16 +08:00
NovaRain
9e9c3ed5d1
Added support for ACM files at 44.1kHz sample rate
2020-12-17 14:04:14 +08:00
NovaRain
4271241628
Renamed MPClient folder to DebugEditor
...
Renamed FalloutClient.exe to FalloutDebug.exe
Fixed a crash bug in commit 82db339 when using the debug editor.
2020-12-14 15:42:45 +08:00
NovaRain
82a57179f7
Updated some code
2020-12-13 09:38:34 +08:00
NovaRain
586e622fcc
Corrected code of some hook scripts
2020-12-13 08:46:33 +08:00
NovaRain
5ac7bfcbde
Reverted support for the D3DFMT_A8 texture format
2020-12-10 07:20:49 +08:00
NovaRain
e0d5f6a568
Removed unnecessary code in Graphics.cpp
...
Replaced the D3DFMT_A8 texture format with D3DFMT_L8.
Minor edits to documents.
2020-12-09 10:49:02 +08:00
NovaRain
4f7937314f
Changed the numbering of args in hookscripts.txt ( #345 )
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* because arg numbers are 0-indexed for related functions.
2020-11-16 09:17:19 +08:00
NovaRain
1508d88a5e
Backported "get_ini_sections/section" functions from 4.0
...
Minor code edits.
2020-11-06 10:48:35 +08:00
NovaRain
cdeb970d4f
Backported metarule2_explosions modes from 4.1
...
Updated version number.
2020-11-05 12:13:25 +08:00
NovaRain
38a0ddb1eb
Backported "add_extra_msg_file" function from 4.1
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Re-ordered critical table fixes in Criticals.cpp.
2020-11-03 15:10:33 +08:00
NovaRain
4b2056857b
Reformatted critical table fixes in Criticals.cpp
2020-11-01 09:28:31 +08:00
NovaRain
031faa4ae9
Fixed the "uncalled" critical tables for some critter types
...
ref: https://www.nma-fallout.com/threads/219827/
2020-10-30 22:00:43 +08:00
NovaRain
e1cec4b01d
Code refactoring for a few script functions
...
* draw_image, draw_image_scaled, interface_art_draw, get_sfall_global_int/float
2020-10-28 21:24:15 +08:00
NovaRain
66b3ee7b46
Cosmetic: renamed all module Init() and Exit()
2020-10-27 11:41:44 +08:00
NovaRain
061a3925e6
Minor edits to Message.cpp/h
2020-10-27 00:54:29 +08:00
NovaRain
c6fa6bac30
Cleaned up define_lite.h and command_lite.h
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Improved/corrected the fix for function args in commit e59af7e8 .
Minor code edits.
2020-10-26 11:25:31 +08:00
NovaRain
0988004245
Fixed the error handling in win_fill_color
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Some code fixes.
2020-10-25 08:07:49 +08:00
NovaRain
e59af7e88a
Fixed function args not being reset properly
...
Removed redundant safeguard/manual arg init in various script functions.
2020-10-25 01:05:34 +08:00
NovaRain
7cf1b60b38
Backported the extended functionality of ExtraGameMsgFileList from 4.x
2020-10-24 21:23:04 +08:00
NovaRain
a8919367ea
Added "win_fill_color" script function
2020-10-24 13:54:43 +08:00
NovaRain
0a44f7118a
Added support for drawing PCX images to draw_image, draw_image_scaled, and interface_art_draw
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Fixed bug in TalkingHeads.cpp.
2020-10-24 00:55:40 +08:00
NovaRain
cda56aca7d
Fixed the macro guard in command_lite.h and added two macros
2020-10-21 22:36:59 +08:00
NovaRain
761124aaf4
Code edits to PartyControl.cpp
2020-10-18 07:15:57 +08:00
NovaRain
8e6a961fba
Renamed elements in PerkInfo/TraitInfo structs
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Implemented StatFormula struct from 4.x for Stats.cpp.
Implemented DudeState struct from 4.x for PartyControl.cpp.
2020-10-15 13:12:15 +08:00
NovaRain
cca0fe0cb6
Fixed and improved the code in Graphics.cpp
2020-10-15 09:30:39 +08:00
NovaRain
180761c489
Added the ability to change the poison level for critters
2020-10-12 20:47:05 +08:00
NovaRain
540b68070b
Corrected code in Arrays.cpp
2020-10-12 11:03:55 +08:00
NovaRain
466b79f5e8
Code optimization for array expression (from 4.x)
2020-10-11 10:55:58 +08:00
NovaRain
b1f847afbc
Code edits to Graphics.cpp according to 4.x changes
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Minor edits to MetaruleExtender.cpp and notes.txt.
2020-10-11 01:09:31 +08:00
NovaRain
31fbddb612
Code correction in FalloutEngine.cpp
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Updated global shader example files.
2020-10-09 08:57:46 +08:00
NovaRain
0c547da134
Backported "car_gas_amount" and "set_car_intface_art" functions from 4.0
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Added prefixes to some functions (fake classes)
2020-10-08 22:14:32 +08:00
NovaRain
cc5561d3d6
Updated example mod scripts
2020-10-08 15:34:41 +08:00
NovaRain
66ff811bcd
Added "combat_data" script function
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Added a new argument to HOOK_COMBATDAMAGE.
Removed the check for valid objects from get/set_object_data functions.
Some code fixes/edits.
2020-10-08 13:50:37 +08:00
NovaRain
27963fd064
Fixed broken Print() script function
...
Fixed the background image of the character portrait on inv/char screens.
Renamed "print_text" to "interface_print".
2020-10-06 11:48:31 +08:00
NovaRain
dc88193ff6
Added "print_text" script function
2020-10-05 21:05:06 +08:00
NovaRain
2c36ad9a2a
Removed InterfaceDontMoveOnTop from ddraw.ini (always enabled)
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Added a fix to prevent toggling the cursor for a Transparent window.
2020-10-05 10:26:39 +08:00
NovaRain
9d34a4c70a
Added support for transparent interface windows ( #25 )
2020-10-03 21:01:54 +08:00
NovaRain
548039d5bc
Fixed FrmFile struct in the previous commit
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Finished the code refactoring in InterfaceOps.hpp.
2020-09-29 09:04:27 +08:00
NovaRain
49c4bb2479
Some code refactoring
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Added a value of 2 to TextureFilter option.
2020-09-28 12:07:12 +08:00
NovaRain
75b275159f
Added "interface_art_draw" script function
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Added an argument to "intface_redraw" function to redraw all interfaces.
2020-09-26 22:17:59 +08:00
NovaRain
52f42af913
Changed the behavior of saving/restoring hook arguments
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(no need to specify the number of args when executing a nested hook)
Reverted the change of argCount in some hooks.
Disabled an obsolete fix for MultiHexPathingFix.
Simplified the code of draw_image/draw_image_scaled script functions.
2020-09-25 00:12:22 +08:00
NovaRain
b195a8ab02
Moved all engine function defines to new FalloutFuncs_def.h
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(similar to the way how 4.x handles engine functions)
Added the ability to get Automap window pointer.
Reorganized some code to prepare for later commits.
2020-09-24 15:22:32 +08:00
NovaRain
796e834a9d
Some edits to the previous commit
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Minor edits to some code.
2020-09-23 23:07:45 +08:00
NovaRain
df4e847c59
Changed argCount to be set right after HookBegin in some hooks
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* to avoid possible unexpected issues.
2020-09-23 15:33:42 +08:00
NovaRain
0a48ed3048
Added a new argument to HOOK_TOHIT ( #339 )
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Added hook type 3 to HOOK_WITHINPERCEPTION (when AI selects a target)
Extended the upper limit of set_pickpocket_max and set_hit_chance_max
script functions to 999.
Added a fix for combat_is_shot_blocked_ not taking the flags of critters
in the line of fire into account.
Minor edits to ASM code of some hooks.
2020-09-22 22:16:57 +08:00
NovaRain
7414c8a361
Refactored ASM code of some hooks using 4.x as ref
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Code edits to DisplayKarmaChanges.
Implemented the buf_to_buf_ replacement function from 4.x.
2020-09-21 21:22:21 +08:00
NovaRain
90a9ee5f15
Added loading multiple shader files for GlobalShaderFile option
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Added a sharpen filter file as a global shader example.
Set TextureFilter to be enabled by default.
2020-09-21 13:03:05 +08:00
NovaRain
314100f231
Added TextureFilter option (restored from sfall 2.x)
2020-09-20 10:07:16 +08:00
NovaRain
9c92e2f487
Reorganized the function defines in FalloutEngine.cpp/h
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* in the same way as 4.x's Functions_def.h.
Replaced some ASM blocks with function defines.
2020-09-19 21:34:14 +08:00
NovaRain
2d3a4d6c34
Corrected talking heads code of Use32BitHeadGraphics
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Minor code correction.
2020-09-19 00:39:55 +08:00
NovaRain
a936f35c80
Refactored code in Elevators.cpp to be like 4.x
2020-09-16 14:25:21 +08:00
NovaRain
3479bc6893
Backported KeepWeaponSelectMode from 4.x
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Minor edits to code and documents.
2020-09-16 11:09:55 +08:00
NovaRain
ff1aac40f5
Fixed temporary arrays being cleared when flushing the keyboard buffer ( #337 )
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Added a message about failed initialization of the game and exit if an error occurs.
2020-09-15 11:34:26 +08:00
NovaRain
6142d95a60
Graphics: improved the performance of DX9 mode
2020-09-15 10:33:33 +08:00
NovaRain
c4fc3d2c8b
Graphics & Movies refactoring (WIP/unfinished)
2020-09-13 22:33:30 +08:00
NovaRain
40cca2452d
Reverted part of changes in commit 0d5c88f
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* InterpretGetValue could cause unexpected behavior in global scripts.
2020-09-13 18:37:55 +08:00
NovaRain
33a5c7428a
Updated Ammo INI Loader example script mod
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* now the INI will be read only once on script initialization, not
always being re-read on each map load.
2020-09-10 14:55:11 +08:00
NovaRain
55e935e18c
Added the original Fallout 1 behavior to FastShotFix
2020-09-06 08:45:17 +08:00
NovaRain
398ad650b9
Added a fix to the weapon check in the Fast Shot trait
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* changed range check to type+range check, the same fix is also applied
to FastShotTraitFix.
Added more info to the description of FastShotFix option.
2020-09-05 10:47:53 +08:00
NovaRain
9c7f34ffb2
Fixed typo in sfall.h ( #334 )
2020-09-03 21:06:01 +08:00
NovaRain
6a2a7ee82f
Fixed EncounterTableSize option ( #333 )
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* the encounter messages were still limited to 50 entries per table when
the value for encounters is set to greater than 50.
Fixed building the path to multihex objects.
2020-09-03 14:24:00 +08:00
NovaRain
849ae49bfb
Tweaked the field of view check in ObjCanSeeObj_ShootThru_Fix
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And fixed a bug when the target critter has the ShootTrhu flag set
(cannot be seen by the source)
Minor edits to some comments in previous commit.
2020-09-02 14:21:57 +08:00
NovaRain
ed9c6c7508
Added support for ACM audio file playback to soundplay script function
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(with volume control)
Added a volume control to reduce the volume for play_sfall_sound.
Added descriptions and constant defines to documents.
Some code optimization.
Updated version number.
2020-09-01 16:12:00 +08:00
NovaRain
57f4deb5cf
Minor edits to Interface.cpp and ddraw.ini
2020-08-22 10:51:07 +08:00
NovaRain
c6da5169b8
Minor edits to HookScripts.cpp based on 4.x changes
2020-08-21 12:57:03 +08:00
NovaRain
72f3abe3c9
Moved DeathScreenFontPatch code to Interface.cpp
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Added a note about DeathScreenFontPatch in ddraw.ini.
Some code edits in BugFixes.cpp and DamageMod.cpp.
2020-08-21 12:42:46 +08:00
NovaRain
5d12d815dd
Added DeathScreenFontPatch option
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* use the normal font instead of bitmap font for death screen subtitles.
Attempted to fix the melee damage display for some extreme cases when
BonusHtHDamageFix=1 and DisplayBonusDamage=0.
2020-08-20 13:48:41 +08:00
NovaRain
502a5764a5
Updated global.fx and withinperception example script
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Fixed some code.
2020-08-19 15:21:53 +08:00
NovaRain
13976a5278
Added a fix to limit the maximum distance for knockback animation
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* 20 hexes at max. This does not affect the knockback value in
Combat Damage hook, only the animation part.
Backported AlwaysFindScripts option from 4.x for global scripts.
2020-08-18 13:45:49 +08:00
NovaRain
a35487d0aa
Added a fix to prevent the player from leaving the map during death anim
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* when the death animation causes the player to cross an exit grid.
Fixed the height of the black background for the subtitles on death
screens when using the hi-res patch.
Added MakeJumps template to SafeWrite.h and devlog_f to Logging.cpp.
Minor code edits.
2020-08-17 15:11:16 +08:00
NovaRain
f1102afbc3
Fixed the use of #pragma pack() directives for structures
2020-08-16 11:15:37 +08:00
NovaRain
4071a65f73
Replaced all 'DWORD' script pointers with the proper 'TProgram*'
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Added more engine function wrappers.
2020-08-15 10:02:36 +08:00
NovaRain
8d813a952e
Fixed and improved the behavior of nested timer events in global scripts
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Added a fix to prevent the execution of critter_p_proc and game events
when playing movies.
Added a debug message about a corrupted proto file.
Some minor code/document edits.
2020-08-14 21:31:06 +08:00
NovaRain
c1b7e729a8
Reorganized KeyPress hook & related code
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* now it should work in exactly the same way as 4.x.
Improved the key press behavior for Debug Editor.
Implemented ScriptListInfoItem struct from 4.x.
2020-08-14 00:39:09 +08:00
NovaRain
12070f5e3d
Fixed the playback of additional movies defined in the MovieXX options ( #330 )
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Added the keyboard buffer cleanup function to metarule3.
2020-08-13 15:22:20 +08:00
NovaRain
63b2025468
Added the city name in the description of a save slot by default
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Corrected some code.
2020-08-13 14:44:09 +08:00
NovaRain
44ad268aed
Added a fix to remove floating text after moving to another elevation
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* also update black edges of the map (HRP bug, #282 )
2020-08-09 12:29:15 +08:00
NovaRain
2305128adc
Changed the behavior of ObjCanSeeObj_ShootThru_Fix
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* now the critter can only see through objects in front of it.
2020-08-08 11:52:17 +08:00
NovaRain
112c931ea3
Added a patch to allow setting custom colors for object outlines
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Added a tweak to ObjCanSeeObj_ShootThru_Fix to allow critters to see
through other critters.
Fixed the internal variable for Horrigan encounter always being reset if
DisableHorrigan=0 (commit 74d3cb9 )
Corrected some code.
2020-08-05 16:18:19 +08:00
NovaRain
8e3ae04aec
Changed the behavior for replacing art aliases for critters
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Added ANIM_charred_body/ANIM_charred_body_sf animations to art aliases
(#323 )
Minor code edit to OverrideMusicDir (nop the rest to avoid leaving
garbage bytes)
Renamed some functions in Worldmap.cpp.
2020-08-03 14:41:43 +08:00
NovaRain
89ec203483
Corrected combat_attack_gcsd code in the previous commit
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Added DAM_PRESERVE_FLAGS to attack_complex for keeping result flags.
Fixed OverrideMusicDir=2 not working.
2020-08-02 19:48:04 +08:00
NovaRain
21cbcb4a03
Rewrote several fixes for attack_complex in C++ and merged them
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Added a default fix for attack_complex to untie target_results from
attacker_results.
2020-08-01 10:27:18 +08:00
NovaRain
76c9d63d3e
Added more fixes for the arguments of attack_complex function:
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* fixed result flags for the attacker and the target when calling
attack_complex function (#323 )
* tweaked how attacker_results/target_results work when
AttackComplexFix is enabled.
Minor code edits.
2020-07-31 20:42:46 +08:00
NovaRain
962e7f0056
Added support for delayed speech playback to AllowDShowSound
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(for synchronizing with subtitles when playing endgame slideshow)
2020-07-30 10:42:08 +08:00
NovaRain
950b9949c0
Added a new value 2 to AllowDShowMovies
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* for forcing avi videos to fit the screen width.
Disabled warning C4995 (e.g. wcscpy in Movies.cpp)
Minor code edits to AI.cpp & Sound.cpp.
2020-07-29 14:20:04 +08:00
NovaRain
648bffedc6
Added volume control support for avi movies
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Fixed implementation bugs when playing avi movies.
Added a couple of engine variable pointers.
2020-07-28 17:08:44 +08:00
NovaRain
058cc0bb96
Further implementation of speech playback for alternative sound files
2020-07-26 08:53:31 +08:00
NovaRain
9e79b01a27
Added a function extension for vanilla metarule3 function
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Added SET_HORRIGAN_ENCOUNTER function to metarule3.
Updated German translation.
2020-07-24 21:29:54 +08:00
NovaRain
37e3ccb410
WIP: Fixed sfx/speech playback for alternative sound files
2020-07-22 12:27:18 +08:00
NovaRain
82db339ff9
Implemented CodeType enums in some SafeWrite8
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Replaced some SafeWriteX with SafeWriteBatch.
Misc code edits to DebugEditor.cpp and ScriptExtender.cpp.
Minor edits to documents.
2020-07-21 12:42:46 +08:00
NovaRain
74d3cb9707
Removed some redundant code
2020-07-19 08:56:42 +08:00
NovaRain
e0f0ee0f7d
Fixed the default values for the MovieXX options
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Added some comments to elevators.ini & other codes.
Rearranged the functions in NewGame2().
Updated FalloutEngine.h for previous commit.
Updated version number.
2020-07-18 22:28:22 +08:00
NovaRain
107335749f
Implemented union in TGameObj struct (from 4.x)
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Moved some code from HeroAppearance to other parts.
Some code edits.
2020-07-18 10:50:49 +08:00
NovaRain
c66add00e7
Added more 4.x constants to Define.h
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Renamed some members in structs according to 4.x namings.
2020-07-16 11:10:48 +08:00
NovaRain
d4d8b3a06c
Uploaded language translation files to repo
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Updated German (#326 ) and Russian translations.
2020-07-08 09:54:08 +08:00
NovaRain
fcd3bd05f0
Fixed NPC stuck in an animation loop in combat ( #321 )
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* this happens when trying to move close to a multihex critter.
2020-07-01 09:49:37 +08:00
NovaRain
ae6a6e80d3
Fixed ASM error in the previous commit
2020-06-30 15:49:53 +08:00
NovaRain
c0557ddbc1
Fixed broken PlayIdleAnimOnReload option ( #320 )
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(in commit aafc030 )
Improved the fix for incorrect positioning after exiting small/medium
locations.
2020-06-30 12:31:49 +08:00
NovaRain
46dd02b566
Fixed the code for "display_stats" script function
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Minor edit to Perks.cpp.
2020-06-29 23:03:41 +08:00
NovaRain
4c3f255915
Added a fix to prevent showing an empty perk selection window
2020-06-29 12:56:27 +08:00
NovaRain
de01fdf065
Added "get_stat_max/min" script functions ( #307 )
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Added updating player's stats on the char screen to "display_stats"
script function (#314 )
2020-06-29 11:57:36 +08:00
NovaRain
1e6d2229dd
Corrected the code for multihex retargeting tile
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Small optimization to sfall function code.
2020-06-28 23:13:05 +08:00
NovaRain
317c4d4c05
Re-fix for the previous commit
2020-06-28 09:53:33 +08:00
NovaRain
31b244e5f3
Corrected the fix from the previous commit
2020-06-27 10:16:14 +08:00
NovaRain
066280a7ca
Fixed the hang/freeze in combat (from commit b345140)
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Added a fix for retargeting tile for multihex critters.
2020-06-27 09:48:20 +08:00
NovaRain
535595a997
Refactored some code in HeroAppearance.cpp
2020-06-14 10:41:57 +08:00
NovaRain
41b15b8838
Fixed bugs in the hero appearance mod:
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* gender was not reset properly when creating a new character (#309 )
* the player was missing some fire/electrical death animations (#310 )
2020-06-14 09:29:53 +08:00
NovaRain
2cd79c1033
Moved static addresses into respective funcs in Stats.cpp
2020-06-13 00:26:31 +08:00
NovaRain
cc9807344a
Fixed Auto Doors example script mod
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Cosmetic changes to the text descriptions in Perks.ini.
2020-06-13 00:20:48 +08:00
NovaRain
6c31cc43a0
Increased the max width of the player name on the char screen ( #305 )
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Updated version number.
2020-06-04 06:40:57 +08:00
NovaRain
b345140fba
Some bug fixes regarding multihex critters in shoot blocking
2020-05-24 11:33:06 +08:00
NovaRain
3acf051b49
Renamed all metarule functions with mf_ prefix
2020-05-21 09:42:02 +08:00
NovaRain
0137504f3f
Renamed all script opcode handlers with op_ prefix
2020-05-19 10:05:27 +08:00
NovaRain
ebcd505561
Minor code fixes in AI.cpp:
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* Fixed NPCs being unable to select a burst attack mode if the line of
fire was blocked.
* Changed the return point of combat_ai_hook_FleeFix to run
ai_check_drugs_ first.
Changed the debug message about missing art file for critters to be
displayed in game only when in sfall debugging mode.
2020-05-19 09:50:23 +08:00
NovaRain
24cb02b7d8
Fixed ai_move_away_ engine function
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Some minor fixes.
2020-05-10 10:03:04 +08:00
NovaRain
48ce358451
Backported SkipLoadingGameSettings option from 4.x
2020-05-08 10:38:32 +08:00
NovaRain
c293a826bc
Cosmetic changes to the code:
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Use double underscore for stdcall and "asm" keyword.
2020-05-07 12:30:22 +08:00
NovaRain
0da7c7b266
Minor code edits to Combat.cpp
2020-05-07 11:20:32 +08:00
NovaRain
d74df7fc78
Added checking AP cost to ai_pick_hit_mode_ engine function
2020-05-07 09:49:57 +08:00
NovaRain
df816bcd47
Added a tweak for finding new targets for PMs
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* before they would "forget" their current target when trying to find
new ones (only 3), now the current target is included as one of
potential targets.
Tweaked the code of MultiHexPathingFix.
2020-05-05 12:15:30 +08:00
NovaRain
068988caad
Added internal implementation of engine functions with hooks:
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* item_w_mp_cost_ with CALCAPCOST
* is_within_perception_ with WITHINPERCEPTION
2020-05-01 10:29:27 +08:00
NovaRain
24c9499021
Added combat rating check to "Snipe" distance preference fix
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Added a fix to reduce friendly fire in burst attacks.
Updated the info of TGameObj struct.
2020-05-01 08:01:24 +08:00
NovaRain
7f3de8d19a
Minor code edits/fixes
2020-04-30 10:28:31 +08:00
NovaRain
87f7fe4a54
Moved code from main.cpp to new PlayerModel/MiscPatches.cpp
2020-04-28 12:43:54 +08:00
NovaRain
01ba18100e
Added a fix for AI behavior for "Snipe" distance preference
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Added a check for for the weapon range and the distance to the target
when AI is choosing weapon attack modes.
2020-04-28 10:58:24 +08:00
NovaRain
8b26573073
Changed the fix for AI target selection in commit f0f00a7
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* NPCs will reload the weapon in the same turn (and attack if have
enough AP left) if weapon is empty while selecting targets.
Moved some leftover code in main.cpp to KillCounter.cpp & Elevators.cpp.
Misc code edits.
2020-04-27 14:32:39 +08:00
NovaRain
1839790dfb
Fixed AllowDShowSound=2 not working
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Limited NumSoundBuffers to the max of 32.
Fixed replacing Body_Torso with Body_Uncalled (from commit 62f890d )
Corrected the code in the previous commit.
2020-04-23 12:42:20 +08:00
NovaRain
cb1d5d359f
Added a tweak to the miss message in combat
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* if the main target has Flat flag set, remove the message about hitting
another object.
Reorganized the code of misc patches in main.cpp.
2020-04-22 11:40:11 +08:00
NovaRain
b781e117a2
Improved the fix for placing PID_CORPSE_BLOOD obj on the lower layer
...
(didn't work correctly after re-entering the map.)
Fixed CorpseDeleteTime not setting the timer correctly.
2020-04-21 10:55:56 +08:00
NovaRain
a7d9716b68
Moved some engine structs to FalloutStructs.h
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Some code edits regarding variable/struct types.
2020-04-20 12:06:13 +08:00
NovaRain
cdd2bfe338
Reverted incorrect code change of SpeedPatch.cpp in previous commit.
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Some code edits to Explosions.cpp and Perks.cpp.
2020-04-19 10:21:20 +08:00
NovaRain
7decec4a2c
Added use_item_on_dude macro to sfall.h
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Various code edits:
* Implemented more HookCalls/MakeCalls/SafeWriteBatch in code.
* Moved return/jump address consts into their respective functions.
2020-04-18 21:25:54 +08:00
NovaRain
e3af4f5754
Fixed ReloadWeaponKey for using any non-weapon item ( #84 )
2020-04-18 11:25:46 +08:00
NovaRain
1b61bca702
Fixed "loot_obj" script function
2020-04-18 09:03:16 +08:00
NovaRain
f0f00a77ea
Fixed AI target selection for no ammo or target out of range cases
2020-04-18 09:01:29 +08:00
NovaRain
58d41487fd
Re-fixed automatically ending combat
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Updated version number.
2020-04-18 08:59:28 +08:00
NovaRain
73ccba22bf
Implemented HookCalls/MakeCalls templates
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* same as SafeWriteBatch, only accept address arrays due to no support
for list initialization in VS2010.
2020-04-11 08:19:32 +08:00
NovaRain
1f8b3636f3
Implemented SafeWriteBatch template from 4.x
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* only the version that accepts address array due to no support
for list initialization in VS2020.
2020-04-08 10:42:59 +08:00
NovaRain
b7e80d445e
Fixed NPCs not fully reloading a weapon sometimes
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* NPCs use only one box per reload. If the weapon has more ammo
capacity than a box of ammo (e.g. miniguns and BB gun), it'll take
several tries for them to fully reload it.
2020-04-05 08:25:00 +08:00
NovaRain
e404684f58
Reverted the change for ResetState() in 993555
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* reason: the skills didn't get initialized properly if loading a save
from the main menu before starting any game. And some inits in 3.8
also require running ResetState() before any game, so reverting is
probably the easiest solution before I break more stuff.
Backported some code setup from 4.x for Combat.cpp & Skills.cpp.
2020-04-04 18:06:04 +08:00
NovaRain
4c78ba595c
Moved static addresses into respective funcs in BugFixes & main.cpp
2020-04-03 23:19:10 +08:00
NovaRain
1f1d6eb6f0
Some code correction in BugFixes
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Minor edits to documents.
2020-04-03 12:33:48 +08:00
NovaRain
9935553bce
Reduced unnecessary game reset execution
2020-04-02 23:20:04 +08:00
NovaRain
cd4d3b5b2f
Some code/document edits
2020-04-02 12:00:52 +08:00
NovaRain
a61ff5b626
Edited the description of RadEffectsRemovalMsg option
2020-04-01 22:10:55 +08:00
NovaRain
bc2e8e4362
Backported the code of DeathAnim1/2 hook from 4.x
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Updated hookscripts.txt to reflect the change.
2020-04-01 10:57:54 +08:00
NovaRain
136404a723
Fixed loading savegame for "NPC turns into a container" bug fix
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Added RadEffectsRemovalMsg option for radiation fixes.
Some code correction in Graphics.cpp.
2020-03-31 21:54:49 +08:00
NovaRain
1a17ac5ac8
Added ActiveGeigerMsgs option and radiation fixes
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Changed "Radiated" to be highlighted in red color when the player is
under the influence of negative effects of radiation.
Some edits to macros in HookScripts.cpp.
2020-03-30 21:15:19 +08:00
NovaRain
07543dd29d
Fixed a crash when using older versions of HRP
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Fixed potential crash/bug when alt-tab out of game and get back.
Edited OnDeath hook to minimize its hook points to the engine (from 4.x)
Minor edits to ddraw.ini.
2020-03-26 14:13:22 +08:00
NovaRain
4243bead5d
Attempted to fix the crash with sfall array and missing script ( #281 )
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Replaced all pushad/popad in script opcodes with pushaop/popaop macros.
2020-03-25 20:22:54 +08:00
NovaRain
f80e933889
Rewrote some script functions in PerksOps.hpp
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* funcs: get_perk_available, set_perk_name/desc, set_selectable_perk,
set_fake_perk/trait.
Minor code refactoring in ObjectsOps.hpp.
2020-03-25 12:26:26 +08:00
NovaRain
7cbde234c6
Rewrote various script functions in _WRAP_OPCODE
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* funcs: reg_anim_*, sqrt, sin, cos, tan, arctan, get/set_weapon_ammo_*,
list_*, strlen, atoi, atof, typeof, string_split.
2020-03-24 12:12:34 +08:00
NovaRain
f6ae7c5f2c
Fixed stuttering when playing avi movies
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Fixed a crash when playing mve movies without the hi-res patch.
Minor edits to ddraw.ini and function notes.txt.
2020-03-24 10:55:28 +08:00
NovaRain
58060a8c5f
Simplified the pushad/popad in _WRAP_OPCODE macro
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Refactored ASM code of art_exists and sneak_success functions.
Rewrote set_critter_current_ap and set_sfall_arg with _WRAP_OPCODE.
2020-03-23 13:52:28 +08:00
NovaRain
22140e2a0c
Added performance patches, some code moved to main.cpp
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Minor edits to ddraw.ini.
Tweaked the names in AsmMacros.h.
2020-03-22 09:27:24 +08:00
NovaRain
1c6f8cc255
Refactored sfall_ver_* and charcode functions
2020-03-20 12:32:05 +08:00
NovaRain
e479609581
Added a new "fullscreen windowed" DX9 mode
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Added saving the position of the game window to ddraw.ini
2020-03-20 12:30:41 +08:00
NovaRain
ab11c0422a
Refactored ASM code of script opcode handlers
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Included call_offset_xx functions for AllowUnsafeScripting=2
2020-03-19 12:57:19 +08:00
NovaRain
09752c98a4
Attempted to fix the crash in commit 0ba3b62
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* the crash happens when the game loses focus.
2020-03-17 14:48:50 +08:00
NovaRain
aab04764ae
Added a new value to AllowUnsafeScripting
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* for disabling the memory address check in write_xxx unsafe functions.
2020-03-17 13:39:05 +08:00
NovaRain
0ba3b62eff
Improved and fixed the playback of alternative sound files
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Added a new mode to play_sfall_sound script function.
2020-03-17 13:08:47 +08:00
NovaRain
0c0d1dd73e
Fixed the return value of play_sfall_sound function
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* before it returned a raw pointer instead of the ID number of the
played sound.
2020-03-12 11:58:48 +08:00
NovaRain
0fd45aa37a
Moved allowDShowSound code from Movies.cpp to Sound.cpp
2020-03-12 10:06:56 +08:00
NovaRain
00a6e4f0f9
Fixed set_palette function broken in the previous commit
2020-03-10 10:07:59 +08:00
NovaRain
36ef55ddd0
Refactored ASM code of script handlers in MiscOps.hpp
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Minor code edits.
2020-03-07 16:02:23 +08:00
NovaRain
db2435416d
Minor code edits
2020-02-29 18:59:44 +08:00
NovaRain
0120e46782
Added a new value to the 'mark_state' arg of mark_area_known function
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* 3 - uncovers locations without highlighting their sub-tiles.
(Fallout 1 behavior)
2020-02-29 08:40:45 +08:00
NovaRain
eddefd6bd5
Fixed Fill_W not uncovering all tiles to the left ( #287 )
2020-02-28 07:43:14 +08:00
NovaRain
f9cbab3d55
Fixed a crash or animation glitch of the critter in combat (beta fix)
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* when an explosion from explosives and the AI attack animation are
performed simultaneously.
2020-02-25 11:38:43 +08:00
NovaRain
e3168946ba
Minor code fix for Graphics.cpp
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Added notes/correction to hookscripts.txt.
2020-02-22 15:50:06 +08:00
NovaRain
8bb660ff11
Fixed the player's money not being displayed after barter ( #286 )
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Restored TownMapHotkeysFix option.
Updated version number.
2020-02-22 15:37:36 +08:00
NovaRain
8a7d9cbd78
Re-ordered the code in ScriptExtender.cpp
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* for removing some unnecessary static func declarations at the top.
Moved Set/GetAppearanceGlobals() to HeroAppearance.cpp like 4.x.
2020-02-10 22:22:02 +08:00
NovaRain
008fdb12b7
Minor code improvement in Graphics.cpp
2020-02-09 09:29:43 +08:00
NovaRain
3609f2e309
Renamed dinput.cpp/input.h to InputFuncs.cpp/h
2020-02-08 11:59:00 +08:00
NovaRain
517c2e6825
Updated stdafx.h and other code/doc files
2020-02-08 08:48:02 +08:00
NovaRain
4bc687922a
Reverted part of changes in the previous commit
2020-02-07 19:17:24 +08:00
NovaRain
5230ca9cbf
Edited some wording in ddraw.ini and Define.h
2020-02-07 10:05:59 +08:00
NovaRain
5a5c65291d
Fixed trying to loot corpses with the "NoSteal" flag ( #280 )
2020-02-06 10:52:19 +08:00
NovaRain
e153819bcd
Added the description for 'div' operator to notes.txt
2020-02-05 23:21:15 +08:00
NovaRain
8ab5b9b7e7
Replaced all MAXINT with INT_MAX in QuestList.cpp ( #279 )
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Added WINVER and _WIN32_WINNT defines to stdafx.h.
2020-02-05 16:18:51 +08:00
NovaRain
abe3b01213
Fixed playing game movies with width less than 640px in DX9 mode
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Fixed palette updating.
2020-02-05 09:47:25 +08:00
NovaRain
15019ffe81
Some code edits to ExtraSaveSlots.cpp
2020-02-04 16:28:21 +08:00
NovaRain
eacd1e5682
Moved engine function defines from HeroAppearance to FalloutEngine
2020-02-04 10:55:09 +08:00
NovaRain
84204d97d8
Simplified the code in HeroAppearance.cpp
2020-02-03 11:23:20 +08:00
NovaRain
3b85596ca1
Renamed all Op.hpp to Ops.hpp
2020-02-02 21:54:10 +08:00
NovaRain
21bf1056ac
Added DivisionOperatorFix option for signed integer division ( #278 )
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* it changes the behavior of vanilla division operator to use signed
integer division. Before it used signed division for floats but
unsigned for integers.
Added a new "div" operator for unsigned integer division.
Moved mathematical script functions from ScriptUtils.hpp to new MathOps.
Added include guard to sfall.h and main.h in modders pack.
2020-02-02 21:49:54 +08:00
NovaRain
1354467059
Fixed the barter button on the dialog window (from rotators repo)
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* when first entering the dialog, it didn't animate on click.
2020-02-02 15:44:47 +08:00
NovaRain
8d720185a7
Reverted part of changes in previous commit
2020-02-02 13:50:01 +08:00
NovaRain
87864d9ef6
Fixed palette in DX9 mode
2020-02-01 14:08:46 +08:00
NovaRain
0d5c88fded
Implemented the optimization for receiving/passing script args from 4.x
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* combined related engine interpreter functions into a single function
for aligning the compiled ASM code better.
Minor edits to dinput.cpp.
2020-01-31 20:29:29 +08:00
NovaRain
555b3a9504
Fixed the timer event execution in global scripts
2020-01-31 01:41:25 +08:00
NovaRain
f8cd74cc49
Minor changes to some other code and documents.
2020-01-31 01:23:32 +08:00
NovaRain
408661f42b
Rewrote and rename "dialog_box" to "message_box"
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Added support for '\n' control character to create_message_window.
Fix the playback of the speech sound file for the death screen.
2020-01-28 13:14:58 +08:00
NovaRain
893847cc6a
Added "dialog_box" script function
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Added a new attrType value to "get_window_attribute" function.
Tweaked the arg type check for "force_encounter_with_flags" function.
2020-01-27 20:52:01 +08:00
NovaRain
6b1fffded1
Fixed the timing of setting some game mode flags
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* now WORLDMAP, PIPBOY, INVENTORY, INTFACEUSE, and INTFACELOOT are
toggled after creating/before deleting their corresponding interface
windows.
Fixed the array out of bounds bug in Skills.cpp.
2020-01-27 10:42:51 +08:00
NovaRain
3b2e23fda6
Backported FO1 worldmap features from 4.x
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* WorldMapTravelMarkers, WorldMapTerrainInfo options.
* set_terrain_name, set_town_title script functions.
2020-01-26 09:26:41 +08:00
NovaRain
c9b1a1b583
Edited FalloutEngine using 4.x's EngineUtils & Variables_def as ref
2020-01-25 18:01:55 +08:00
NovaRain
d13cd9267d
Reordered ResetState() sequence in LoadGameHook.cpp
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* in the same order as 4.x modules.
Merged and renamed some "reset" functions.
2020-01-24 22:38:55 +08:00
NovaRain
5a638f48ff
Added some engine variables to pointer defines.
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Removed redundant PlayAcm() from HeroAppearance.cpp.
2020-01-24 10:03:39 +08:00
NovaRain
df1d147a4f
Removed TownMapHotkeysFix from ddraw.ini (always enabled)
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Also move its code from Worldmap.cpp to BugFixes.cpp.
2020-01-23 23:34:21 +08:00
NovaRain
e733954e65
Removed DisplaySecondWeaponRange from ddraw.ini (always enabled)
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Minor edits to some code and documents.
2020-01-23 20:35:18 +08:00
NovaRain
36b3b6a2c7
Added "get_window_attribute" script function ( #276 )
2020-01-22 21:23:12 +08:00
NovaRain
ceba5d1da2
Added a flashing icon to the Horrigan encounter
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Minor edits to some code and documents.
2020-01-22 10:27:11 +08:00
NovaRain
d6486008f4
Expanded the functionality of Fallout1Behavior
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* calling endgame_movie now plays Movie11 or Movie12 depending on
the player's gender before the credits.
Added new flags to force_encounter_with_flags function.
2020-01-21 21:40:36 +08:00
NovaRain
9f140cf3ca
Added a blinking icon to force_encounter/with_flags functions
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* currently an icon is always shown for scripted force encounters.
2020-01-20 11:51:17 +08:00
NovaRain
f2670deb6f
Minor edits to Console.cpp and Logging.cpp
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Added procedure and macros for unsigned integer comparison to lib.math.h.
2020-01-19 12:20:18 +08:00
NovaRain
6e6e01ea7f
Simplified the code of string_to_case function
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Minor edits to some code and documents.
2020-01-17 21:56:12 +08:00
NovaRain
dccd735454
Improved the avi playback function
2020-01-17 21:48:54 +08:00
NovaRain
21004e3e63
Combined tolower/toupper in previous commit to "string_to_case"
2020-01-16 20:35:49 +08:00
NovaRain
d12db2be28
Added "tolower", "toupper" script functions
2020-01-16 09:46:27 +08:00
NovaRain
3d335231a2
Replaced <hash_map><set> with <unordered_map><unordered_set>
2020-01-10 21:33:32 +08:00
NovaRain
d4eb1ee539
Moved the Combat Block patch from AI.cpp to Combat.cpp
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Removed palette animations enablement from Interface.cpp.
2020-01-10 11:12:34 +08:00
NovaRain
61c0964c98
Moved engine func defines from various files to FalloutEngine.cpp
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(HeroAppearance.cpp, Message.cpp, Sound.cpp)
2020-01-09 22:36:58 +08:00
NovaRain
58532fd902
Fixed duplicate critters being added to the target list for AI
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Edited hookscripts.txt to mention the fix.
Some code correction.
2020-01-09 11:41:50 +08:00
NovaRain
aafc030f8e
Code refactoring in main.cpp (from MiscPatches in 4.x)
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Updated compiler document.
2020-01-08 16:59:07 +08:00
NovaRain
c652982a06
Added sslc documents to repo
2020-01-06 14:14:22 +08:00
NovaRain
1e0b048e9e
Re-fixed setting DIALOG game mode flag
2020-01-06 00:19:36 +08:00
NovaRain
28dc256f61
Fixed the timing of setting DIALOG game mode flag
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Renamed win_* related functions in FalloutEngine.
Minor code edits to Inventory & Worldmap following develop branch.
2020-01-05 10:05:39 +08:00
NovaRain
18e1e06d28
Merged message struct defines in Inventory.cpp & Message.cpp
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Changed GetMessageStr() and MsgSearch() to take proper MSGList struct.
Edited some code to reflect the changes above.
2020-01-04 01:21:48 +08:00
NovaRain
6871e6f673
Minor edits to Worldmap.cpp & Interface.cpp (from 4.x)
2020-01-02 00:43:13 +08:00
NovaRain
9ef670161d
Reverted the change on x offset in previous commit
2019-12-29 08:42:08 +08:00
NovaRain
c26cd45b5b
Increased the width of the total weight display in the inventory
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(moved from the CritterInvSizeLimitMode option)
Minor format edits to README.md.
2019-12-29 01:58:02 +08:00
NovaRain
0b5c61cb72
Backported AutoQuickSave and AutoQuickSavePage options from 4.x
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Updated version number and year.
2019-12-28 09:27:45 +08:00
NovaRain
11261ca9be
Merged db_* engine function defines in HeroAppearance and Tiles
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Edited both source files according to new defines.
2019-12-28 09:14:12 +08:00
NovaRain
4d435ca143
Backported WRAP_WATCOM_CALL macros from 4.x for engine function defines
2019-12-28 09:03:27 +08:00
NovaRain
35d9b9439c
Included Define.h in FalloutEngine.h
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* it removes the need to include Define.h separately across the code.
(similar to Fallout2.h in 4.x code)
Added StrNormalizePath() to Utils.cpp.
2019-12-25 09:25:36 +08:00
NovaRain
a1968f7f86
Minor edits to the built-in item highlighting function
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Removed the redundant struct define in Tiles.cpp.
Added a comment to ScriptUtils.hpp.
2019-12-24 20:58:03 +08:00
NovaRain
85a5ee2a52
Some edits to hookscripts.txt & function notes.txt
2019-12-24 00:57:16 +08:00
NovaRain
310c392759
Added lootable corpses to the built-in item highlighting
2019-12-23 21:22:15 +08:00
NovaRain
3a24d0bdfd
Replaced _stricmp in previous commit with strcmp.
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Minor edits to Inventory.cpp.
2019-12-16 15:46:09 +08:00
NovaRain
a9ad1a62eb
Tweaked the path to load global shaders in the previous commit
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* although 3.8 doesn't have the path issue as 4.x due to the lack of
loading custom .dat, it's better to unify the path in this case.
Refactored the code for DataLoadOrderPatch in the same way as 4.x.
2019-12-15 10:31:50 +08:00
NovaRain
d73859fa5f
Applied proper ptr_patches to some code
2019-12-14 11:41:43 +08:00
NovaRain
04043989c6
Restored loading global shaders at game start from pre-3.0
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Added GlobalShaderFile option to ddraw.ini.
Added an example global shader file to modderspack.
Minor edits to HeroAppearance.cpp.
2019-12-14 11:05:12 +08:00
NovaRain
3b82232b46
Edited the description of the functions in the previous commit
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Rewrote ASM code for tile_under_cursor script function.
2019-12-14 00:35:05 +08:00
NovaRain
5e704d206f
Added "objects_in_radius" and "tile_by_position" script functions
2019-12-13 10:56:15 +08:00
NovaRain
5e65510797
Rewrote the code of some hook in 4.x style
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* TOHIT, AFTERHITROLL, REMOVEINVENOBJ
2019-12-11 15:55:29 +08:00
NovaRain
b4dac84ddd
Rewrote some script functions in ObjectsOps in C++
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* remove_script, set/get_script, set_critter_burst_disable.
Changed the return value of get_script to 0 for unscripted objects.
2019-12-09 11:07:40 +08:00
NovaRain
cbc822c9e0
Minor edits to code
2019-12-07 09:56:43 +08:00
NovaRain
6cc68ed3de
Re-fixed the previous commit
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Replaced calling full substring with a simplified one for get_array.
2019-12-05 09:49:07 +08:00
NovaRain
6d4aea216b
Fix for printing game messages to debug log
2019-12-04 13:07:04 +08:00
NovaRain
569790acb2
Code refactoring for ASM code in opcodes
2019-12-04 11:37:44 +08:00
NovaRain
7016690f99
Added "string_format" script function
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Rewrote ASM code of opcode handlers in MemoryOp.hpp.
2019-12-03 10:52:56 +08:00
NovaRain
eeb97a4299
Some code refactoring
2019-12-01 12:10:33 +08:00
NovaRain
66c237d297
Refactored the code for "substr" script function
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* fixed the crashing bug and added a new behavior.
Changed the error message due to missing critter frame (again):
* replaced the interruption with printing the error message to in-game
message window.
2019-11-29 12:13:36 +08:00
NovaRain
3629c90fa9
Simplified _RET_VAL_INT2 in AsmMacros.h (from dev)
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Changed related ASM code in various script functions.
Minor refactoring on some script functions.
2019-11-29 12:10:08 +08:00
NovaRain
1f99855500
Changed the error msg due to missing critter frame
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* now the game only "crashes" when both Enable and DebugMode are
enabled in [Debugging] in ddraw.ini.
2019-11-28 14:43:00 +08:00
NovaRain
cdf0bdf23e
Refactored script function handlers
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Changed error return values of list_begin/next to the same as dev.
2019-11-28 14:42:07 +08:00
NovaRain
2c67058016
Code refactoring for opcodes/metarules
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* added proper arg validation for some opcodes using WRAP_OPCODE macro.
* changed return values of some opcodes/metarules to be the same as dev.
2019-11-28 10:24:40 +08:00
NovaRain
29f0affd72
Re-fixed commit e62b5c0 (correct variant)
2019-11-26 07:49:31 +08:00
NovaRain
e01569637d
Backported additional check in DialogHook from 4.x
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Renamed inLoop/saveInCombatFix variables in LoadGameHook.cpp.
2019-11-25 09:58:12 +08:00
NovaRain
78f0ac473d
Restored calling original engine functions from HRP hacks.
2019-11-25 07:29:29 +08:00
NovaRain
bbe9a2d26d
Added "get_text_width" and "string_compare" script functions
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Rewrote set_dm/df_model, set_movie_path functions with WRAP_OPCODE.
2019-11-23 20:32:57 +08:00
NovaRain
7bcb76e70c
Restored and fixed RemoveWindowRounding option
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Reorganized ddraw.ini a bit.
2019-11-21 00:58:41 +08:00
NovaRain
3348d8b716
Backported "draw_image" and "draw_image_scaled" functions from 4.1
2019-11-19 20:51:22 +08:00
NovaRain
4767ad2753
Fixed a crash bug in CorpseLineOfFireFix (from commit d9a440f)
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Minor edits to HookScripts/FalloutEngine.
2019-11-19 14:27:19 +08:00
NovaRain
04ebbaa182
Added three new script window functions:
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"show_window", "hide_window", "set_window_flag"
Updated documents.
2019-11-17 08:40:18 +08:00
NovaRain
3c5dc6853a
Added "get_sfall_arg_at" script function
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Improved the functionality of "inventory_redraw" function.
2019-11-16 22:54:09 +08:00
NovaRain
a70a776e46
Tweaked/fixed reg_anim_callback function
2019-11-15 10:01:39 +08:00
NovaRain
83c3d6b1a8
Added "reg_anim_callback" script function(opcode)
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Updated documents.
2019-11-14 13:02:10 +08:00
NovaRain
6a566087ca
Implemented executing timed_event_p_proc in sfall global scripts
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Added "add_g_timer_event" and "remove_timer_event" script functions
for timed_event_p_proc in global scripts.
Fixed the check on the 'hidden' flag for previous commit.
2019-11-11 10:01:38 +08:00
NovaRain
e62b5c03db
Added a fix for scripted interface windows
...
* prevents player's movement when clicking on the window.
* the mouse cursor will not be toggled when the cursor hovers over
a hidden window.
Updated version number.
2019-11-10 18:24:43 +08:00
NovaRain
29da6d7071
Minor edits to FalloutStructs.h
...
Removed unnecessary AfterAttackCleanup on reset in LoadGameHook.cpp.
Fixed Debug build configuration in project file.
2019-11-05 09:27:41 +08:00
NovaRain
ec4a58e19e
Updated define_extra.h
...
Added define of OBJ_DATA_SCRIPT_INDEX to define_extra.h.
Moved Stats related reset code from ScriptExtender.cpp to Stats.cpp.
2019-11-04 21:28:06 +08:00
NovaRain
b023999c5e
Updated script mods.
2019-11-03 10:10:11 +08:00
NovaRain
ee711d8f81
Added "get_inven_ap_cost" script function
2019-11-02 10:26:28 +08:00
NovaRain
d26a06872a
Backported the advanced BarBoxes features from 4.x:
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* Added BoxBarCount option.
* Added "set_iface_tag_text" and "add_iface_tag" script functions.
* Now number of simultaneously displayed boxes depends on game res.
* Updated documents.
2019-11-01 21:14:03 +08:00
NovaRain
c4f8912490
Added support for displaying item AP cost up to 19
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* Requires an extended MVENUM.frm in the art\intrface\ directory to
display properly (will be included in modderspack).
2019-10-31 12:47:57 +08:00
NovaRain
d9a440f667
Fixed PM's weapon being misplaced after level up
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Moved some codes from Worldmap.cpp to new Interface.cpp (same as 4.x).
Moved some option codes from main.cpp to other modules.
Removed CorpseLineOfFireFix from ddraw.ini (always enabled).
2019-10-31 11:42:20 +08:00
NovaRain
49bc2d3241
Some code fixes/edits.
2019-10-29 10:45:46 +08:00
NovaRain
d07603f1b0
Renamed AnimationsAtOnceLimit.cpp/h to Animations
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Renamed SuperSave.cpp/h to ExtraSaveSlots (same as 4.x)
2019-10-28 09:51:20 +08:00
NovaRain
76346c24b3
Added a debug message about missing art file for critters
2019-10-25 10:24:40 +08:00
NovaRain
dee3e2f596
Minor code edit to previous commit
2019-10-23 09:37:10 +08:00
NovaRain
648eb9b2f1
Engine now uses 'English' as the fallback language for all msg files
2019-10-22 15:56:04 +08:00
NovaRain
fcbf4d3972
Cleanup in vcxproj file
2019-10-22 10:27:59 +08:00
NovaRain
3ef6056a77
Added "add_trait" script function
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Replaced some C-style casting with pre-defined ptr_* variables.
2019-10-20 19:31:08 +08:00
NovaRain
ac10bce231
Moved code from main.cpp to new LoadOrder/Karma.cpp
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Slightly refactored list_* functions with 4.x codebase.
Changed the initialization order in main.cpp to 4.x's.
2019-10-18 11:15:10 +08:00
NovaRain
6780a21b07
Fixed amount argument for critter_add/rm_trait functions
2019-10-17 10:27:28 +08:00
NovaRain
25fabde434
Replaced GetPrivateProfileInt/String with wrapper functions
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Fixed crash when a name in PremadePaths exceeds 11 characters.
2019-10-16 14:29:04 +08:00
NovaRain
da7cd2a060
Implemented new ini reading funcs (part 2)
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Refactored Premade.cpp, Reputations.cpp, KarmaFRMs in main.cpp, and
XPTable in Stats.cpp using 4.x implementation.
2019-10-15 21:57:49 +08:00
NovaRain
8924257aee
Added a new flag to MainMenuFontColour option
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* set bit 1 of the first byte to only change the color of version text
(old behavior)
2019-10-15 11:58:49 +08:00
NovaRain
90ef9e273d
Implemented new ini reading funcs in various codes
2019-10-14 23:55:54 +08:00
NovaRain
b447e8e9b8
Rewrote set_xp_mod function with WRAP_OPCODE.
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Cleanup in ASM scripting handlers code.
Code edits to Perks.cpp and Stats.cpp.
2019-10-14 21:36:25 +08:00
NovaRain
3744c0b165
Added optional options to the perks ini file
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* to toggle modification sections for perks and traits.
Backported ini reading functions from 4.x to main.cpp, and edited
related code in Perks.cpp (need to implement to other source later)
Added error/warning icons to message boxes.
2019-10-14 15:30:46 +08:00
NovaRain
c98af496b3
Added command_lite.h header file to modderspack
2019-10-11 00:53:22 +08:00
NovaRain
c7eaff7ff5
Fixed art_change_fid_num when the hero appearance mod is enabled
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* before it set player's FID incorrectly if PC is in other appearance.
Prevented the player from equipping a weapon when player's current
appearance doesn't have the animation for it.
Fixed the player name while controlling other critters.
Edited texts for some error message boxes.
2019-10-10 12:00:30 +08:00
NovaRain
37acec7115
Added "unwield_slot" script function
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Re-fixed obj_art_fid for player's FID (commit 36523d8 )
2019-10-08 10:56:49 +08:00
NovaRain
f6ec543f40
Fixed inven_unwield script function
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* now it updates the interface slot for the player properly.
Fixed some code in PartyControl.cpp.
2019-10-07 13:34:35 +08:00
NovaRain
5cfd5f99e3
Moved object unique id code from ScriptExtender to new Objects.cpp/h
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Backported set_unjam_locks_time function from 4.0.
2019-10-07 09:36:46 +08:00
NovaRain
dafee58c77
Fixed arg1 of HOOK_INVENWIELD when calling move_obj_inven_to_obj
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Moved get/set_proto_data functions from MiscOps.hpp to ObjectsOps.hpp.
2019-10-05 07:53:50 +08:00
NovaRain
4cf0c6688f
Improved the implementation of HOOK_INVENWIELD
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* it now runs for the player and NPCs when removing equipped items.
* added an additional argument.
Fixed drop_obj script function not removing the equipped armor properly
for the player and party members.
2019-10-04 22:04:05 +08:00
NovaRain
27ec2d24fe
Fixed move_obj_inven_to_obj script function
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* it didn't remove the equipped armor properly for the player and party
members, resulting in broken armor stats.
Added a check for valid objects to get/set_object_data functions.
Some code edits to HeroAppearance.cpp.
2019-09-30 07:51:43 +08:00
NovaRain
e3a3ff2540
Improved file searching for hero appearance mod ( #251 )
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* now it will search files in .dat files and folders simultaneously.
* files in folders have higher priority than .dat files.
2019-09-28 10:52:48 +08:00
NovaRain
e6a51f965f
Removed NPCStage6Fix from ddraw.ini (always enabled)
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Moved the code of NPCStage6Fix to BugFixes.cpp.
(to its original relative location, right above MultiHexPathingFix)
Reorganized some code in BugFixes.cpp.
Tweaked the error printing for ResizeArray in Arrays.cpp.
2019-09-27 20:51:34 +08:00
NovaRain
552a2a185e
Refactored code in Arrays.cpp and fixed save_array() script function.
2019-09-24 16:50:50 +08:00
NovaRain
04d47d10ad
Some minor changes:
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* Improved the display of the car fuel gauge on the world map interface.
* Expanded set_critter_stat function to allow changing STAT_unused and
STAT_dmg_* stats for the player, and STAT_unused for other critters.
* Changed AllowUnsafeScripting to not require sfall debugging mode.
* Changed NPCStage6Fix to be enabled by default.
* Added a new value to AIBestWeaponFix to change the priority multiplier
for having weapon perk to 3x.
Updated version number.
2019-09-24 16:01:39 +08:00
NovaRain
749e248c8b
Changed CorpseLineOfFireFix to be enabled by default
2019-09-15 07:18:13 +08:00
NovaRain
52290b09d2
Removed duplicate code from intface_redraw_ engine function
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Minor edits to code/documents.
2019-09-14 08:56:05 +08:00
NovaRain
a6a8e2e42f
Backported HEROWIN, DIALOGVIEW, COUNTERWIN game mode flags from 4.x
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Updated UI hotkeys example mod.
2019-09-13 08:09:07 +08:00
NovaRain
9693c0d439
Added "register_hook_proc_spec" script function
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Updated documents to address the new function.
2019-09-12 22:23:02 +08:00
NovaRain
aa22575ec9
Backported optimization for global/hook scripts execution from 4.x
2019-09-11 13:18:20 +08:00
NovaRain
8f4fd1dec8
Fixed AllowLargeTiles option (broken in 3.8.18)
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(due to commit f7fa62a )
2019-09-10 10:09:15 +08:00
NovaRain
d26097e9ae
Fixed some code in AnimationsAtOnceLimit.cpp
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Renamed F1EngineBehavior option to Fallout1Behavior.
2019-09-10 06:53:48 +08:00
NovaRain
4bb9828f3e
Added F1EngineBehavior option to change some of F2 engine funcs to F1
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* disables playing the final movie/credits after the endgame slideshow.
* disables halving the weight for power armor items.
Moved FastShotFix and Ray's combat_p_proc fix from main.cpp to other
files.
2019-09-09 15:19:37 +08:00
NovaRain
2d2f539826
Added a call to load f2_res.dll library from sfall code
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Fixed code that depends on HRP addresses in Tiles.cpp.
2019-09-08 10:46:53 +08:00
NovaRain
97bd2cee18
Changed CriticalOverrides.ini to be parsed only once at game start
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* before the ini was always reparsed after each game load/reset. This
should improve the performance.
2019-09-07 21:24:19 +08:00
NovaRain
62f890d287
Removed the dependency of Body_Torso from Body_Uncalled hit modifier
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Re-added BodyHit_Torso to ddraw.ini.
Reverted set_bodypart_hit_modifier function to pre-3.7.4 behavior.
2019-09-07 20:16:50 +08:00
NovaRain
4b28829983
Renamed Knockback.cpp/h to Combat.cpp/h and reorganized some code:
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* Moved PickpocketMod to skills.cpp.
* Moved CheckWeaponAmmoCost to Combat.cpp.
2019-09-07 12:13:31 +08:00
NovaRain
cbb739bd7c
Added options for tweaking some engine perks to the perks ini file
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Minor code edits to main.cpp and ObjectsOps.hpp.
2019-09-06 13:13:40 +08:00
NovaRain
e00d02f1f0
Added a compute damage example script.
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Updated compiled scripts due to main.h changes.
2019-09-01 11:38:34 +08:00
NovaRain
c9e0feeb32
Increased the width of the car fuel gauge to 2px
2019-09-01 09:03:09 +08:00
NovaRain
272e58d873
Tweaked reordering the execution of functions before exiting the map
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Added event clearing for active explosives before exiting the map.
Minor code edit to BARTERPRICE hook.
2019-08-31 20:01:51 +08:00
NovaRain
20cb24b385
Fixed some args in HOOK_BARTERPRICE hook when trading with PM
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And added a new argument to indicate trading with a party member.
Refactored register_hook/register_hook_proc with _WRAP_OPCODE.
2019-08-27 22:31:10 +08:00
NovaRain
071581effc
Replaced 'Take All' hotkey mod with UI hotkeys mod
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Minor edits to code/documents.
2019-08-26 21:53:11 +08:00
NovaRain
155c14f4e7
Fixed player stuck at "climbing" frame after ladder climbing animation
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Removed the previous fix about player's direction.
Minor code refactoring in AnimationsAtOnceLimit.cpp (from 4.x)
2019-08-25 10:25:30 +08:00
NovaRain
c6d612f4a7
Added MainMenuBigFontColour option to change button text color
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Changed the fix for player's direction after climbing ladder (61aa11)
2019-08-23 10:35:17 +08:00
NovaRain
61aa1104a1
Fixed player's position if entrance tile is blocked when entering a map
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Fixed player's direction after leaving a map via ladder/stairs.
Fixed MainMenuFontColour not changing the font color for the copyright
text on the main menu (#261 )
Code correction in main.cpp.
2019-08-22 13:32:18 +08:00
NovaRain
2bd8a6223d
Added OverrideCriticalFile option for specifying alternative crit file
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Added code for preparing clearing map_update_event in queue.
Fixed a crash bug in message_str_game function when passing a negative
fileId value.
Corrected/edited some code.
2019-08-20 16:47:37 +08:00
NovaRain
99bc47e3f8
Minor edits to Message.cpp and define_extra.h.
2019-08-17 20:56:48 +08:00
NovaRain
07ff16af75
Added an additional 'Energy Weapon' flag to ext flags in weapon protos
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* it forces the weapon to use EW skill regardless of its damage type.
Placed an object with PID 0x5000004 (corpse blood) to the lower z-layer
of the tile.
2019-08-16 15:17:59 +08:00
NovaRain
a7ea2a9a81
Set DAM_BACKWASH_ flag for attacker before calling combat damage ( #246 )
2019-08-14 14:36:35 +08:00
NovaRain
2bbb020a80
Fixed the lost car bug with using the Town/World button
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(http://www.nma-fallout.com/threads/fallout-2-vehicle-bug.217993/ )
2019-08-13 13:59:20 +08:00
NovaRain
81ba15d451
Rewrote the code of force_encounter functions
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Added a new flag to force_encounter_with_flags.
2019-08-12 21:12:28 +08:00
NovaRain
36523d89e5
Fixed obj_art_fid for dude_obj when the hero appearance mod is enabled
2019-08-12 00:13:50 +08:00
NovaRain
53bb9ea5c7
Fixed create_message_window script function
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* prevent it from creating multiple message windows.
Capped StartMonth/StartDay in case people didn't notice "0-indexed".
Minor fix for assigning an ID to objects when loading a map.
Small optimization for sfall gl/hs scripts.
2019-08-11 11:04:57 +08:00
NovaRain
c0f9f142c4
Added a tweak for weapon perk modifier to AIBestWeaponFix
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Minor edits to code/documents.
Updated version number.
2019-08-09 11:59:45 +08:00
NovaRain
8b9ffd08a8
Minor edits to ddraw.ini
2019-07-18 09:27:28 +08:00
NovaRain
b26208141f
Changed DebugMode to not require enabling sfall debugging mode
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Changed version to 3.8.19.1 as maintenance release.
2019-07-17 10:10:28 +08:00
NovaRain
147382de25
Minor code edits to LoadGameHook, PartyControl, ScriptExtender.cpp
2019-07-16 13:01:44 +08:00
NovaRain
9529208c7c
Fixed the error handling on loading sfallgv.sav
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* to improve backward compatibility with older saved games.
2019-07-15 20:51:29 +08:00
NovaRain
fc3b7180af
Backported the code of COMBATDAMAGE hook from 4.x
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Moved instadeath crit fix from COMBATDAMAGE hook to BugFixes.cpp.
Completed the compute_attack struct.
Updated version number.
2019-07-15 09:59:58 +08:00
NovaRain
f53aa16923
Excluded Awareness from perks resetting in PartyControl.cpp
2019-07-14 10:46:56 +08:00
NovaRain
ce19262283
Excluded barter mode for ItemCounterDefaultMax
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Renamed GetCurrentLoops function to "GetLoopFlags".
Minor edits to document/code.
2019-07-10 11:05:28 +08:00
NovaRain
e43762b45f
Added assignment of unique IDs to items/critters for event queue
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* to prevent event queue being added to the incorrect object on the map.
2019-07-09 21:50:46 +08:00
NovaRain
ceb9c41e3d
Changed the implementation of the bug fix in commit f1ef55d
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Added additional fix for "NPC turns into a container" bug.
2019-07-09 10:50:00 +08:00
NovaRain
0aee36f77d
Fixed bugs related to knockout/knockdown critters
...
Fixed knocked down critters not playing stand up animation when the
combat ends.
Fixed dead NPCs reloading their weapons when the combat ends.
2019-07-06 22:34:20 +08:00
NovaRain
9c41ddd243
Fixed the execution of functions before exiting map in commit f13e6bd
2019-07-06 01:57:09 +08:00
NovaRain
f38d87e0ee
Added KnockoutTime option to change the duration of the knockout effect.
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Fixed op_lookup_string_proc_ engine function not searching the last
procedure in a script.
2019-07-04 12:11:00 +08:00
NovaRain
5fa418ae08
Added reassignment of IDs for critters upon first loading a map
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* for fixing mapper not checking existing object IDs and generating
duplicated ones for new critters added on a map.
2019-07-03 15:13:46 +08:00
NovaRain
c6c66a4b58
Added a check for the DAM_KNOCKED_OUT flag
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to wield_obj_critter/inven_unwield script functions.
Added climbing ladders to "interrupted player's movement in combat" fix.
2019-07-03 12:14:23 +08:00
NovaRain
feeae8c750
Added debug log entries to PartyControl.cpp as 4.x
2019-07-01 13:12:10 +08:00
NovaRain
58a67d58cb
Added SkipOpeningMovies=2 to also skip the splash screen
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Changed the order of some code in main.cpp.
Renamed IsDebug variable to "isDebug".
2019-06-29 20:11:53 +08:00
NovaRain
96881c19a3
Fixed combat not ending automatically when there are no hostiles.
2019-06-26 06:15:35 +08:00
NovaRain
c18828b61b
Changed DataLoadOrderPatch to be 1 by default.
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Replaced most of NULL with nullptr, since VS2010 supports it.
Some code edits to MiscOps.hpp and ScriptUtils.hpp.
2019-06-24 12:25:32 +08:00
NovaRain
b1e78bb61c
Rewrote get/set_pc/critter_*_stat funcs in C++.
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* this slightly improved their error handling.
Concentrated the error msg for invalid args of opcodes.
2019-06-23 11:23:42 +08:00
NovaRain
bcb0228ed3
Fixed fade in/out of the screen in DX9 mode.
2019-06-18 09:27:39 +08:00
NovaRain
a75e634c96
Fixed Scout perk being taken into account for mark_area_known function.
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* technically it should only effect the visibility of tiles when you're
exploring on the world map.
Fixed the incorrect coordinates for small/medium location circles when
highlighting their sub-tiles (one of bugs listed in #228 )
Moved the fix for the position of the target marker from Worldmap.cpp to
BugFixes.cpp.
Slightly adjusted the position/size for Local variables button in debug
editor.
2019-06-17 11:24:57 +08:00
NovaRain
c4f6c762c4
Added viewing and modifying local vars for critters to the debug editor.
2019-06-15 10:09:50 +08:00
NovaRain
5ccd1534f4
Added "metarule_exist" script function.
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Limited the maximum number of extra game msg files to 4096 (from 4.x).
Code edit to Message.cpp and ScriptUtils.hpp.
2019-06-14 23:32:01 +08:00
NovaRain
8e0190939e
Minor edit to error messages in MiscOps.hpp.
2019-06-12 09:14:12 +08:00
NovaRain
0f7a8592a9
Fixed the interrupted player's movement in combat.
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* it happens when the player try to use objects with Bonus Move APs
available. The distance has to be greater than remaining normal APs.
Replaced calling db_dir_entry_ with db_access_ in HeroAppearance.cpp.
2019-06-10 09:45:52 +08:00
NovaRain
e9f3fd5039
Fixed the position of the target maker for location circles.
2019-06-09 11:35:30 +08:00
NovaRain
6cc988aef5
Fixed the reserve movement fix in commit f1ef55d.
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* before the reserve movement didn't work correctly if the player has
free move AP (yellow, from Bonus Move) left.
2019-06-09 07:26:32 +08:00
NovaRain
e50369c18d
Fixed the up/down button images in the world map interface.
2019-06-08 23:56:20 +08:00
NovaRain
f1ef55d22d
Fixed anim_move_to_tile_ ignoring the distance argument.
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* this also fixes the broken "reserve movement" feature.
2019-06-08 09:46:30 +08:00
NovaRain
d1fe920cf7
Fixed a few bugs in WorldMapSlots option.
...
Updated version number.
2019-06-06 10:21:36 +08:00
NovaRain
9a331c918c
Fixed a bug in knockback modifier functions that could crash the game ( #237 )
...
Updated version number.
2019-06-02 08:52:42 +08:00
NovaRain
56fd9706a4
Minor edit to gl_ammomod example script.
2019-05-31 09:11:25 +08:00
NovaRain
b46892cb66
Improved the fix for the removal of PM corpses.
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* to prevent save file corruption (one of bugs listed in #228 ). Now
party member's corpse is removed in the same way as all other critter
corpses.
Simplified the ASM code of combat_ai_hack (take 2).
2019-05-30 10:34:15 +08:00
NovaRain
7663a47fbb
Fixed the code for removal of party member's corpse when loading the map.
2019-05-29 09:37:28 +08:00
NovaRain
a9aeac1f6f
Fixed AI not checking min HP properly for using stims.
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Edited the code of InventoryApCost in Inventory.cpp.
Minor edits to some other code.
2019-05-28 11:18:11 +08:00
NovaRain
6db496e66c
Code edits to Perks.cpp/PerksOp.hpp/ScriptExtender.cpp.
2019-05-27 12:10:34 +08:00
NovaRain
daf6585ba3
Simplified the ASM code of combat_ai_hack.
2019-05-24 20:01:19 +08:00
NovaRain
1f6dac09b8
Rewrote the fix to allow fleeing NPC to use drugs.
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Code edits to Perks.cpp/PerksOp.hpp.
2019-05-24 10:43:46 +08:00
NovaRain
af6038ee0c
Removed LoadProtoMaxLimit option from ddraw.ini.
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* now the proto limit is always handled by set_proto_data function when
needed, since the related issue was originally from using it to process
lots of protos at once.
2019-05-23 17:06:40 +08:00
NovaRain
2c7548f164
Fixed getting perks/traits from the real dude_obj while controlling other NPCs.
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Added "real_dude_obj" script function and updated documents.
2019-05-22 12:59:27 +08:00
NovaRain
301ccba45f
Rewrote NPC fleeing fix.
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Removed DialogOptions9Lines option from ddraw.ini.
2019-05-22 10:48:41 +08:00
NovaRain
899dc2422d
Increased the max text width of the info card in the char screen.
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* the increased the width is according to the max width of one char in
font (uppercase A seems to be the widest with 8 px).
Adjusted code format in Console.cpp.
2019-05-20 11:36:03 +08:00
NovaRain
0e69ef4af1
Added two fixes for NPC fleeing in combat.
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* added fix to allow fleeing NPC to use drugs.
* fixed NPC stuck in fleeing mode when the hit chance of a target was
too low.
2019-05-19 15:40:21 +08:00
NovaRain
f6d27b71aa
Slightly simplified the code of NPCStage6Fix.
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Moved NPCsTryToSpendExtraAP to AI.cpp.
2019-05-19 08:24:31 +08:00
NovaRain
520f939afa
Improved the fix in previous commit.
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* now ignoring the inv capacity only happens in combat for preventing
AI inf loop. The vanilla behavior still applies outside of combat.
* added a correct message for NPC not being able to pick up an item.
2019-05-18 11:09:04 +08:00
NovaRain
fa1e5eddc9
Fixed two item pickup issues for NPC.
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* message for the player is displayed when the NPC cannot pick up item.
* if in combat, NPC will also be stuck in a loop of picking up item.
Fixed HideObjIsNullMsg option.
2019-05-17 10:03:48 +08:00
NovaRain
3b8878e647
Implemented an ASM patch for Win2K build to remove VS2008 requirement.
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* tested DX9 modes, hookscripts, and combat control in VM environment.
Removed Cpp11_emu.h file.
Replaced some define macros with enums.
2019-05-15 23:42:35 +08:00
NovaRain
5353ab0ad6
Backported the code of four hookscripts from 4.x.
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* FINDTARGET, BARTERPRICE, WITHINPERCEPTION, and INVENTORYMOVE. For
unifying the behavior of common hooks between 3.8 and 4.x.
Added the example script of WITHINPERCEPTION from 4.x.
Updated gl_highlighting_lite.
2019-05-14 11:42:21 +08:00
NovaRain
20ffc39f95
Added a tweak to op_use_obj_on_obj_hack in BugFixes (from Mr.Stalin)
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Minor edits to some code.
2019-05-14 06:41:13 +08:00
NovaRain
8482618291
Rewrote Ray's combat_p_proc fix.
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Refactored the code of SwitchHandHook with backporting from 4.x.
Minor code edits.
2019-05-13 11:37:02 +08:00
NovaRain
f7fa62a078
Refactored the code in Tiles.cpp.
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Removed the font check in create_message_window script function.
2019-05-11 10:04:47 +08:00
NovaRain
1891612f38
Reverted the change in Tiles.cpp from previous commit.
2019-05-10 10:44:34 +08:00
NovaRain
efe00b9faf
Changed the names of FRM structures.
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Fixed get FID type in Inventory.cpp.
2019-05-09 10:20:47 +08:00
NovaRain
2059a3da8c
Backported 3 script functions from 4.1:
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* dialog_obj, loot_obj, and npc_engine_level_up.
2019-05-08 21:04:18 +08:00
NovaRain
ec3bc8c21c
Moved Test_ForceFloats to [Debugging] section.
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* Since it's never mentioned anywhere, should be OK moving it before
the formal release.
Minor code edits to Tiles.cpp.
2019-05-07 23:08:47 +08:00
NovaRain
c1ec4057a6
Code edits on Graphics.cpp & ScriptExtender.cpp.
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Minor edits on some other code.
Added the missing Test_ForceFloats option to ddraw.ini.
2019-05-07 14:04:36 +08:00
NovaRain
5d9008f407
Minor code edits on Graphics/Movies/TalkingHeads.cpp
2019-05-05 10:59:49 +08:00
NovaRain
64e4daeb02
Code refactoring in Arrays.cpp & ScriptArrays.hpp.
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Added new example mods gl_ammomod & gl_highlighting_lite to modderspack.
Renamed Bugs.cpp to BugFixes.cpp.
2019-05-05 10:11:36 +08:00
NovaRain
40ed445956
Simplified the iterator in party member protos patch.
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Added initialization and delete for repList, as in 4.x.
2019-05-03 10:14:00 +08:00
NovaRain
cbd3964ae5
Moved worldmap related code from main.cpp to the new Worldmap.cpp.
2019-05-02 21:02:49 +08:00
NovaRain
34628c0ea5
Unset the read-only attribute for party member's .sav proto files
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Slightly changed the implementation of previous commit.
2019-05-02 14:33:09 +08:00
NovaRain
f2f260e743
Backported the patch for party member base protos.
2019-05-02 09:28:28 +08:00
NovaRain
f13e6bd9f3
Reordered the execution of functions before exiting the map
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* partyMemberSaveProtos and queue_leaving_map are now called after
executing map_exit_p_proc procedure.
2019-05-01 11:37:11 +08:00
NovaRain
8ef05d205a
Fixed the argument value of dialogue_reaction script function
2019-04-30 11:18:42 +08:00
NovaRain
3c255085ed
Replaced ASM code in various opcodes with macros (from Mr.Stalin)
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Unified the directory separator in documents.
Updated version number.
2019-04-30 10:38:39 +08:00
NovaRain
7500e6b637
Updated set_unique_id defines in sfall.h.
2019-04-24 20:26:26 +08:00
NovaRain
560eead694
Rewrote Force Encounter script function code.
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Changed set_global_script_repeat/type & set_self to use fastcall.
Minor edits to BugFixes.cpp and ddraw.ini.
2019-04-24 15:06:07 +08:00
NovaRain
45baeff397
Minor code edits to some opcodes.
2019-04-23 11:40:28 +08:00
NovaRain
2df1dfbadc
Fixed and improved Use32BitHeadGraphics option:
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* Fixed the position of the talking head texture when the game res is
larger than 640x480.
* Added the support to use textures without the need of patching
talking head FRM files.
2019-04-23 07:35:18 +08:00
NovaRain
cbe31e845c
Renamed heads/ddraw2 to TalkingHeads/Graphics.
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Added necessary defines to prepare TalkingHeads backporting.
Some code edits to AI.cpp, MainMenu.cpp, movies.cpp.
2019-04-22 23:03:03 +08:00
NovaRain
2e2d3f7946
Renamed AmmoMod.cpp/h to DamageMod.
2019-04-19 09:24:17 +08:00
NovaRain
854adc2afc
Reverted some changes in previous commit.
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* Now weapons with knockback modifiers applied still stack with others
in the inventory.
2019-04-17 10:34:13 +08:00
NovaRain
0c8794661c
Further implementation of unique ID.
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* weapons with knockback modifiers applied will have a special ID
(negative value) that work as a temporary UID for the current game
session.
Added checks on object types to functions in Combat module.
Added the second argument to set_unique_id script function.
2019-04-16 20:53:41 +08:00
NovaRain
ceb55cdfa9
Fixed the start procedure not being called correctly
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* If the required standard script procedure is missing, the procedure
above the start proc is called instead of the start (from Crafty)
Added a id reversion mechanism to remove_weapon_knockback.
2019-04-15 13:04:15 +08:00
NovaRain
6791b15af1
Added "set_unique_id" script function.
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Minor edit to Perks.cpp.
Added DevXP config to project files.
2019-04-14 07:35:52 +08:00
NovaRain
ff4f5d7e73
Updated proto offsets in define_extra.h.
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Minor edit to HookScripts.cpp.
2019-04-10 09:50:59 +08:00
NovaRain
564c48354a
Backported the code of AmmoCost hook from 4.x.
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* Mainly for fixing the issues with CheckWeaponAmmoCost. Because it's
easier to backport the whole set of code than working on the old
implementation. Shouldn't affect the performance much.
Also backported the CheckWeaponAmmoCost code from 4.x.
Updated hookscripts.txt to reflect the change.
Now the debug editor starts at the center of the screen.
2019-04-09 09:53:56 +08:00
NovaRain
4232be088c
Fixed setting array values in the debug editor.
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Some code corrections.
2019-04-06 08:31:14 +08:00
NovaRain
9ec8a12288
Added setting array values for the debug editor.
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Updates to sfall debug editor (part 1)
2019-04-05 13:03:08 +08:00
NovaRain
b97c5fd65d
Updated sfall debug editor (from Mr.Stalin)
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Formatted the code of sfall debug editor.
2019-04-04 10:37:09 +08:00
NovaRain
5c377ad3df
Added support for the new 'automap=yes/no' parameter to maps.txt
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* This parameter overrides the hardcoded values for displaying the map
in the pipboy automaps for the first 160 maps (from Mr.Stalin)
2019-04-03 22:10:19 +08:00
NovaRain
3c47288e70
Fixed "out of bounds" bug when printing the automap list.
2019-04-01 21:22:27 +08:00
NovaRain
5d7ee90f71
Fixed a duplicate obj_dude script being created when loading a saved game.
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Added a fix to prevent the reserved object IDs of the player and party members from being generated for other objects.
Moved SkipOpeningMovies to movies.cpp.
Added log entries for various Init() functions in main.cpp.
Renamed timer.cpp/h to SpeedPatch.cpp/h.
2019-03-31 23:02:56 +08:00
NovaRain
6193afff11
Added DisableSpecialMapIDs option (from Mr.Stalin)
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Fixed the overflow of the automap tables when the number of maps in maps.txt is more than 160.
2019-03-30 11:09:35 +08:00
NovaRain
b4800361e6
Replaced the fix in the previous commit with a fix for unexplored areas being revealed on the automap when entering a map.
2019-03-28 12:03:28 +08:00
NovaRain
0debe89a27
Fixed player's position when entering a map.
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This also fixed the issue with getting player's position in the map_enter_p_proc procedure.
2019-03-27 20:08:38 +08:00
NovaRain
aae34d5d82
Fixed the argument numbering in error messages when validating arguments.
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Changed BlockCall to use the long NOP.
Minor edits on some code.
Update version number.
2019-03-26 22:46:25 +08:00
NovaRain
26e814581f
Changed hero_select_win function to require an AppHeroWin.frm file in the art\intrface\ folder (from Mr.Stalin)
2019-03-25 21:01:23 +08:00
NovaRain
a62a4d6911
Added SpecialDeathGVAR option to override the global variable number for special death.
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Minor fix for Stats.ini.
2019-03-17 10:38:32 +08:00
NovaRain
20746abba2
Fixed range for object ID.
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Minor edits to documents.
2019-03-16 08:53:20 +08:00
NovaRain
e11755cb2d
Added CorpseDeleteTime option (from Mr.Stalin)
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Fixed some functionality issues of fake perks.
2019-03-15 19:20:30 +08:00
NovaRain
83b0862db6
Fixed the removal of party member's corpse (from Mr.Stalin)
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Now items in party member's inventory are not removed along with the corpse.
2019-03-14 13:44:38 +08:00
NovaRain
386b5a6678
Fixed critters not being healed over time when entering the map if 'dead_bodies_age=No' is set in maps.txt.
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Added additional checks for the amounts to properly compare the effects of drugs.
2019-03-13 11:55:33 +08:00
NovaRain
5bd69dfee2
Tweaked the code of the fix in previous commit.
2019-03-13 00:09:46 +08:00
NovaRain
a388a9e602
Fixed NPC stuck in a loop of reloading melee/unarmed weapons when out of ammo (from Mr.Stalin)
2019-03-12 11:50:22 +08:00
NovaRain
69bea44481
Fixed broken get_perk_available script function.
2019-03-11 11:31:36 +08:00
NovaRain
e2fc1ee0ec
Minor edits on Perks.cpp and related code.
2019-03-11 10:22:17 +08:00
NovaRain
912abbd213
Fix item_d_load_subfix in the previous commit.
2019-03-06 21:28:08 +08:00
NovaRain
653b419be6
Backported the fix of active drug pids from the develop branch.
2019-03-06 09:35:53 +08:00
NovaRain
4480ecfcad
Tweaked the code of item_d_take_drug_hack in Bugs.cpp.
2019-03-05 12:41:51 +08:00
NovaRain
08b9d98d3b
Fixed the screen not returning to the player when moving a controlled critter to another elevation of the map.
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Refactored some code in Bugs.cpp.
2019-03-04 12:55:34 +08:00
NovaRain
c20e709659
Moved RemoveCriticalTimelimits to Criticals.cpp.
2019-03-03 12:02:19 +08:00
NovaRain
68a345f398
Moved the code of set_map_time_multi to WorldmapOps.hpp, and NPCAutoLevel to PartyControl.cpp.
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Removed validate_test example function from release builds.
2019-02-27 12:27:22 +08:00
NovaRain
730cd212a4
Fixed a crash bug when trying to use explosives if using a books ini file.
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Fixed some bugs in BugFixes.cpp.
2019-02-25 23:54:47 +08:00
NovaRain
ce0f5ea8c9
Added a new argument to REMOVEINVENOBJ hook (from Mr.Stalin)
2019-02-25 20:44:49 +08:00
NovaRain
2ce1c0f36e
Fixed inconsistent return value of get_npc_level.
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Some edits to documents.
2019-02-25 12:32:56 +08:00
NovaRain
72e370117e
Expanded get/inc_npc_level functions to accept party member PIDs (from Mr.Stalin)
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Some code correction in Skills.cpp.
2019-02-24 20:14:36 +08:00
NovaRain
6ab45bbc3c
Fixed incorrect skill point cost for negative skill levels when using a skills ini file (from Mr.Stalin)
2019-02-23 22:21:37 +08:00
NovaRain
7bcf06c227
Fixed the negative skill points of a skill not being taken into account when calculating the skill level (from Mr.Stalin, #202 )
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Fixed the return value of has_skill function for incorrect skill numbers.
2019-02-21 10:57:53 +08:00
NovaRain
bc8f7477c7
Fixed the reserved item FRM being displayed in the top-left corner when in the loot/barter screens.
2019-02-20 10:04:54 +08:00
NovaRain
f5c570ddc1
Removed MultiPatches from ddraw.ini, now it's always enabled.
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Minor edits to main.cpp and Arrays.cpp.
Updated version number.
2019-02-19 12:07:40 +08:00
NovaRain
504f66f002
Moved DontDeleteProtos option from main.cpp to DebugEditor.cpp.
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Updated Auto Doors script mod from Mr.Stalin and ddraw.ini.
2019-02-11 13:59:37 +08:00
NovaRain
76f2301b6c
Minor edits to speed tweak and documents.
2019-02-10 09:56:28 +08:00
NovaRain
4788ac757b
Formatted code in Arrays.cpp and added checks for the integrity of sfallgv.sav when loading a saved game.
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Fixed unregistering hook procedure.
2019-02-09 09:55:43 +08:00
NovaRain
a71b33aab1
Fixed crash when saving the game with speed tweak enabled.
2019-02-09 08:09:25 +08:00
NovaRain
222f3eaf68
Refactored and fixed speed patch related code (from Mr.Stalin)
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Rewrote ASM code of WorldMapFpsPatch functions.
2019-02-08 12:53:13 +08:00
NovaRain
823d2b92f7
Minor refactoring of ScriptValue and some script function handlers.
2019-02-06 12:00:30 +08:00
NovaRain
f478e9a1f9
Changed sfall to stop loading save if there's error on data files.
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Minor simplified a couple of assembly in LoadGameHook.cpp.
2019-02-06 09:33:02 +08:00
NovaRain
8718b86440
Refactored error handling of saving/loading sfall save data files.
2019-02-05 11:11:56 +08:00
NovaRain
67adb9b592
Revert the change of get_year code to pure assembly.
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Minor edits to main.cpp.
2019-02-04 17:55:16 +08:00
NovaRain
ca5781a44a
Refactored world map related code/funcs in main.cpp (from Mr.Stalin)
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Fixed TimeLimit option and removed the pointless value of -2 (now it works the same as -3).
Fixed the slow mouse cursor on the world map when WorldMapFPSPatch is enabled.
2019-02-03 09:32:16 +08:00
NovaRain
4edf36a1dc
Removed some more unnecessary memset code.
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Added note on effect flags to CriticalOverrides.ini.
2019-01-31 09:12:15 +08:00
NovaRain
4a5f556cd3
Removed some unnecessary memset code.
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Minor code corrections.
2019-01-30 00:15:12 +08:00
NovaRain
2b7754746c
Refactored code in Books.cpp.
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Increased the maximum number of books in BooksFile to 50.
Moved scattered Cpp11_emu.h includes from various cpp files to main.h.
2019-01-29 11:11:03 +08:00
NovaRain
8a4a83c8f8
Added HideObjIsNullMsg option to [Debugging].
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Moved DebugEditor option from MiscPatches.cpp to DebugEditor.cpp.
2019-01-27 10:43:54 +08:00
NovaRain
c04df22c48
Added two bug fixes for loading a game saved in combat mode (from Mr.Stalin)
2019-01-27 09:22:03 +08:00
NovaRain
8e0ccc576c
Fixed pickup_obj/drop_obj/use_obj script functions (from Mr.Stalin)
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Fixed a crash when calling use_obj/use_obj_on_obj functions without using set_self in global scripts.
2019-01-25 00:31:23 +08:00
NovaRain
42566cc9da
Added AttackComplexFix option (from Mr.Stalin)
2019-01-23 09:33:54 +08:00
NovaRain
9e1c68e78d
Fixed bugs in attack_complex and critter_mod_skill script functions.
2019-01-22 17:06:36 +08:00
NovaRain
9765396b08
Fixed set_self function for use_obj_on_obj, attack, attack_complex vanilla functions (from Mr.Stalin) ( #214 )
2019-01-22 09:47:19 +08:00
NovaRain
b008502e13
Added error message when the name for sfall global variable is not equal to 8 characters.
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Fixed error in FileSystem.cpp from the previous commit.
Updated version number.
2019-01-21 13:55:42 +08:00
NovaRain
d71efe5b82
Corrected code in FileSystem.cpp (from Mr.Stalin)
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Added fix for db_freadInt_ engine function from BugFixes.cpp when enabling UseFileSystemOverride.
2019-01-20 22:16:38 +08:00
NovaRain
120888e5ed
Added "art_cache_clear" script function.
2019-01-20 09:10:58 +08:00
NovaRain
7b5075042d
Fixed and refactored code in FileSystem.cpp (from Mr.Stalin)
2019-01-20 00:20:51 +08:00
NovaRain
12ad41043d
Refactored ASM code in FileSystem.cpp (from Mr.Stalin)
2019-01-17 10:10:38 +08:00
NovaRain
e509932add
Added support for returning integer values to abs math function.
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Minor code refactoring in Skills.cpp.
2019-01-16 11:38:49 +08:00
NovaRain
ba3ad33587
Fixed a bug that broke the calculation of the skill point cost for increasing skill levels ( #226 )
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Updated version number for hot fix.
2019-01-14 09:34:19 +08:00
NovaRain
6e74c3166a
Refactored ASM code in Sound.cpp (from Mr.Stalin)
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Minor fix for "path_find_to" script function.
Changed the two wrapper functions in ObjectsOps.hpp using dev branch as ref.
Changed some code in ObjectsOps.hpp for edited wrapper functions.
Moved obj_under_cursor to ObjectsOps.hpp.
Reformatted Karma/Worldmap related code in main.cpp as in dev branch.
2019-01-08 13:28:00 +08:00
NovaRain
e320acce0b
Expanded create/temp_array functions to allow creating a new "lookup" type of associative array (from Mr.Stalin)
2019-01-08 06:52:00 +08:00
NovaRain
4f48926105
Added support for sorting associative arrays by keys or values (from Mr.Stalin)
2019-01-07 15:13:22 +08:00
NovaRain
5611931063
Fixed a crash bug when using sorting functions on an associative array(map) (from Mr.Stalin)
2019-01-06 11:59:09 +08:00
NovaRain
f00022fed6
Moved ModifiedIni to main.cpp.
2019-01-04 21:08:30 +08:00
NovaRain
78815425e2
Refactored ASM code in KillCounter.cpp.
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Reformatted and tweaked code in Explosions.cpp.
2019-01-03 11:07:57 +08:00
NovaRain
9ddddcc120
Changed INVENTORYMOVE hook to be called before displaying the 'Move Items' window for drag and drop ammo on weapons.
2019-01-03 09:35:26 +08:00
NovaRain
11c15cec93
Refactored some ASM code in BurstMods.cpp, Inventory.cpp, Credits.cpp, AnimationsAtOnceLimit.cpp.
2019-01-01 10:27:40 +08:00
NovaRain
f36bd6fb61
Improved the functionality of ElevatorsFile to allow to change the FRM images of the elevator panel and create new elevator types (from Mr.Stalin)
2018-12-31 10:10:06 +08:00
NovaRain
26ab38c6c3
Changed critical table to be loaded before global scripts.
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Removed redundant ClearGlobals() in LoadGameHook.cpp (already run in ResetState(1) above)
Updated version number and year.
2018-12-30 10:08:47 +08:00
NovaRain
9b50e6be1e
Added UseWalkDistance option (from Mr.Stalin) ( #46 )
2018-12-28 20:06:55 +08:00
NovaRain
2427634ee8
Added a fix to the following script functions to ensure they set the correct object: (from Mr.Stalin)
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set_critter_burst_disable, set_critter_pickpocket_mod, set_critter_skill_mod, set_critter_hit_chance_mod, set_*_knockback
2018-12-28 10:04:22 +08:00
NovaRain
36d1d0a5fc
Refactored HeroAppearance.cpp (from Mr.Stalin)
2018-12-27 16:03:13 +08:00
NovaRain
486f00cdf4
Refactored assembler code in Skills.cpp.
2018-12-26 10:23:21 +08:00
NovaRain
b6fd424665
Added missing return values for HOOK_INVENWIELD.
2018-12-25 10:02:39 +08:00
NovaRain
3d679db758
Added a fix to prevent sfall from loading global scripts with an extension that exceeds three characters (from Mr.Stalin)
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Replaced some pushad/popad opcodes with pushadc/popadc ASM macros.
2018-12-25 01:25:37 +08:00
NovaRain
92e1f919d9
Refactored SafeWrite.cpp.
2018-12-20 09:37:47 +08:00
NovaRain
d259e8c903
Formatted code in HeroAppearance.cpp.
2018-12-18 07:54:19 +08:00
NovaRain
dea0e596c3
Minor code edit on main.cpp.
2018-12-17 09:44:36 +08:00
NovaRain
90b39f3dde
Replaced some values with constants in Perks.cpp.
2018-12-16 11:39:56 +08:00
NovaRain
c80224f661
Simplified and reformatted code in Perks.cpp (from Mr.Stalin)
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Replaced some 'strcpy_s' usages to 'strncpy_s' in Perks.cpp.
2018-12-15 18:55:40 +08:00
NovaRain
d7d8de5e1a
Added "get/set_object_data" script functions (from Mr.Stalin)
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Changed read_byte, read_short, read_int, and read_string functions to not require AllowUnsafeScripting.
2018-12-05 10:17:26 +08:00
NovaRain
0a21e4abfa
Fixed a bug in the hero appearance mod that caused the player to disappear after saving the game when player's base FID is greater than 255.
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Replaced old SafeWrite usages with corresponding Hook/MakeCall functions in HeroAppearance.cpp.
2018-12-04 09:45:55 +08:00
NovaRain
1340eeb0d3
Fixed the return values of a hook getting corrupted if another hook was called during the execution of the current hook (from Mr.Stalin)
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Added a fix to prevent hook scripts from being executed when the depth limit is exceeded.
2018-12-03 20:43:03 +08:00
NovaRain
a350fed4d1
Added a fix for unable to sell/give items in barter screen when the player/party member is overloaded (from Mr.Stalin)
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Added a variant of MakeCall/Jump with 3 arguments to replace some SafeWrite 0x90 code for trailing NOPs.
2018-11-30 11:35:14 +08:00
NovaRain
402d4f40f2
Changed some MakeJump usages to MakeCall in Stats.cpp, Knockback.cpp, and main.cpp.
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(see Mr.Stalin's comments in commit c990b6701d )
2018-11-29 09:56:41 +08:00
NovaRain
0f49c7f68d
Refactored the code in Knockback.cpp.
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Edited part of HookScripts.cpp (ref. commit 0a3745f8f5 )
Minor edits to some code files.
2018-11-28 21:35:47 +08:00
NovaRain
deb0299776
Added an option to fix AI not taking chem_primary_desire in AI.txt as drug use preference when using drugs in their inventory (from Mr.Stalin)
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Minor edits to some code files.
2018-11-26 09:59:14 +08:00
NovaRain
4bb3fa0275
Merged two Glovz's fix functions and reorganized Glovz's/YAAM code layout a bit.
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Fixed a bug in Stats.cpp that caused critical hits to ignore critical table roll value and only have the lowest level effect.
Minor edits to MainMenu.cpp.
2018-11-20 23:44:27 +08:00
NovaRain
da31455cef
Fixed missing AC/DR mod stats when examining ammo in barter screen.
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Added an option to display full item description for weapon/ammo in barter screen.
Minor code correction in ScriptExtender.cpp.
Minor edits to document.
Updated version number.
2018-11-20 07:23:25 +08:00
NovaRain
4da10e2fdb
Fixed the missing return value of -1 for HOOK_USEOBJON.
2018-11-16 06:34:47 +08:00
NovaRain
5426d043c1
Fixed unable to click the pop-up message box when death from radiation was triggered during resting.
2018-11-14 07:14:39 +08:00
NovaRain
719cec74d1
Added a fix to display a pop-up message box about death from radiation.
2018-11-13 21:37:48 +08:00
NovaRain
627fe11c29
Fixed determine_to_hit_func_ engine function taking distance into account when called from determine_to_hit_no_range_ (from Mr.Stalin)
2018-11-12 13:14:07 +08:00
NovaRain
dcca405b89
Added an additional mode to SpeedInterfaceCounterAnims (from Mr.Stalin)
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Refactored the code of Stats.cpp.
Unified stat_level_ usages in Inventory.cpp, LoadGameHook.cpp and skills.cpp.
2018-11-10 10:08:08 +08:00
NovaRain
cce9437d19
Removed the pop-up message box about not finding the original ddraw.dll, now the error is reported in the log file.
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Added a note about setting a custom background for the character screen to the hero appearance mod.
2018-11-09 10:01:10 +08:00
NovaRain
09b3bf3aed
Added DisplaySwiftLearnerExp option (from Crafty)
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Minor edits to some documents/code.
2018-11-07 09:39:11 +08:00
NovaRain
08a891a0fc
Added "obj_under_cursor" script function.
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Backported some script functions from 4.0: lock_is_jammed, unjam_lock.
2018-11-04 09:14:02 +08:00
NovaRain
e9df81ac78
Changed PartyMemberExtraInfo to not show "Addict" text (in dark green) on the combat control panel if the party member is not addicted to drugs.
2018-11-02 22:49:14 +08:00
NovaRain
3e982be4b6
Removed RemoveWindowRounding option because it doesn't affect anything.
2018-11-01 09:54:37 +08:00
NovaRain
8a888f387d
Adjusted the position of ExtraSaveSlots page buttons a bit.
2018-10-31 07:16:17 +08:00
NovaRain
712b4de5f7
Changed the debug editor to require sfall debugging mode.
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Some minor code edits.
2018-10-29 11:14:30 +08:00
NovaRain
a3b456cf0a
Added a new return value to HOOK_KEYPRESS to override the pressed key (from Crafty)
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Added check for map being loaded to KeyPress/MouseClick hooks.
2018-10-28 08:51:01 +08:00
NovaRain
9f689863d7
Added a new setting to DebugMode to send debug output to both the screen and the debug log (from Crafty)
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Simplified the code for ObjCanSeeObj_ShootThru_Fix a bit (from Mr.Stalin)
Changed sfall to not to create sfallfs.sav when UseFileSystemOverride is disabled.
2018-10-27 09:46:35 +08:00
NovaRain
b5306406b3
Replaced some __cdecl calling conventions with __fastcall.
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(from Mr.Stalin - Reason: The compiler can use the arguments for its own purposes, which can spoil the stored value on the stack.)
Added extra notes for some options to ddraw.ini.
2018-10-26 06:51:52 +08:00
NovaRain
ce3b9c172c
Minor edit to the fade patch.
2018-10-24 12:00:52 +08:00
NovaRain
b8a77d77fb
Added missing functions from the source library ddraw.dll to export from sfall (from Mr.Stalin)
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Simplified the code in SuperSave.cpp.
Minor edits to ddraw.ini.
2018-10-23 11:50:55 +08:00
NovaRain
a01da656c7
Fixed showing game movies and subtitles for DX9 mode when not using the hi-res patch, and added logging messages for DX9 mode (from Mr.Stalin)
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Changed DisplayNPCExtraInfo to PartyMemberExtraInfo.
2018-10-19 11:07:30 +08:00
NovaRain
5eda8dd7a0
Backported a new mode of metarule2_explosions from 4.0.
2018-10-17 22:30:07 +08:00
NovaRain
c05babeda7
Added DisplayNPCExtraInfo option to ddraw.ini for previous commit.
2018-10-17 09:34:14 +08:00
NovaRain
cc2b95d64e
Added displaying party member's current level & AC & addict flag info to the combat control panel (from Mr.Stalin)
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Added additional notes to HOOK_COMBATDAMAGE in hookscripts.txt (#204 )
2018-10-16 10:14:32 +08:00
NovaRain
fb62bd51b5
Simplified some byte writing in a few options.
2018-10-15 09:57:55 +08:00
NovaRain
f4d7ccef40
Fixed typo in the previous commit.
2018-10-14 10:15:02 +08:00
NovaRain
85bb34377c
Added missing argument validation to refactored fs_* opcodes.
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Minor edits to Criticals.cpp.
2018-10-14 10:06:06 +08:00
NovaRain
af24c6eae4
Fixed the exploit that allows you to gain excessive skill points from Tag! perk before leaving the character screen (from Mr.Stalin)
2018-10-12 19:27:04 +08:00
NovaRain
930f463000
Backported expanded is_iface_tag_active function from 4.0, and refactored show/hide_iface_tag functions as well.
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Minor edits to a couple of documents.
2018-10-11 23:56:11 +08:00
NovaRain
e1aefcc1ed
Refactored BonusHtHDamageFix/DisplayBonusDamage code in AmmoMod.cpp (from Mr.Stalin)
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Fixed DisplayBonusDamage not being applied on Melee Damage stat in the character screen when BonusHtHDamageFix is enabled.
Reimplemented INTFACEUSE/INTFACELOOT/BARTER game mode flags, and backported inventory_redraw script function from 4.0.
2018-10-11 11:19:22 +08:00
NovaRain
25554ff0b2
Added FastMoveFromContainer as the auxiliary option for ItemFastMoveKey (from Mr.Stalin)
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Refactored the code of StackEmptyWeapons.
Added missing argument validation for backported script functions.
2018-10-10 18:27:54 +08:00
NovaRain
dad0860d6e
Changed implementation of StartGDialogFix, additionally fixed the game crash if calling start_gdialog function outside of talk_p_proc procedure for talking heads.
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Fixed "Heave Ho!" perk increasing strength stat above 10 when determining the max range of thrown weapons.
Moved SpecialUnarmedAttacksFix to BugFixes.cpp and simplified the code.
Added comments to old ApplyHeaveHoFix in Perks.cpp.
Backported some non-hook related script functions from 4.0: item_weight, get/set_outline, get/set_flags, tile_refresh_display, outlined_object, get/set_cursor_mode, display_stats, get/set_map_enter_position, attack_is_aimed.
2018-10-10 17:24:05 +08:00
NovaRain
a7e492a80f
Backported get/set_proto_data changes and LoadProtoMaxLimit option from the develop branch.
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Added more definitions to define_extra.h.
2018-10-08 21:45:16 +08:00
NovaRain
d9b748c261
Backported UseScrollingQuestsList imporvements from 4.1.
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Added sound effect to ExtraSaveSlots page buttons (from Mr.Stalin)
2018-10-06 23:18:07 +08:00
NovaRain
0aad511e3e
Refactored ASM code in ScriptExtender.cpp according to the develop branch, and edited the code style.
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Moved NegateFix to Bugs.cpp and simplified its code.
2018-10-05 10:13:01 +08:00
NovaRain
d117296990
Backported "create_win" script function and InterfaceDontMoveOnTop option from the developt branch.
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Updated version number.
2018-10-02 12:15:48 +08:00
NovaRain
e672db53c7
Backported AllowDShowSound improvements from the develop branch:
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* Added volume control support for alternative sound files.
* Added mode 2 to play alternative music files even if original acm files are not present in the music folder.
* Added AllowDShowMovies option to separate avi files playback from enabling DX9 mode.
* Fixed initialization bug when DX9 mode is disabled.
* Small refactoring on ASM code.
Added missing FadeMultiplier option to ddraw.ini.
2018-10-01 12:16:42 +08:00
NovaRain
25bbd91fc5
Fixed the mood argument of start_gdialog function being ignored for talking heads (from Crafty)
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Fixed the broken obj_can_hear_obj script function (from Mr.Stalin)
Simplified the code of disabling losing unused perks.
2018-09-30 16:31:29 +08:00
NovaRain
8db528330b
Fixed the max text width of player name in inventory.
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Added an 8 lines limit to the underline position fix.
Some minor ASM code edits.
Minor edit to document.
2018-09-25 14:17:45 +08:00
NovaRain
f761f7834e
Refactored fs_* opcodes with ASM macros and opcode handlers.
2018-09-25 12:29:33 +08:00
NovaRain
f6c4e5133c
Fixed ai_retrieve_object_ engine function not returning the requested object when there are different objects with the same ID (from Mr.Stalin)
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Added info about map_*_p_proc procedures to the global script section in notes.txt.
2018-09-23 08:15:52 +08:00
NovaRain
2e30c86467
Added "get_current_inven_size" script function.
2018-09-21 19:27:57 +08:00
NovaRain
1679f7c59d
Backported CritterInvSizeLimitMode related fixes/improvements from the develop branch:
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* Changed item_total_weight/item_c_curr_size engine functions to return the weight and size of equipped(hidden) items on NPCs when exchanging/bartering items.
* Fixed CritterInvSizeLimitMode not properly checking the weight of equipped items when mode is set to 4+.
* Added inventory size check to "Take All" button.
* Added additional note to CritterInvSizeLimitMode in ddraw.ini, and changed CritterInvSizeLimit to its default value.
2018-09-20 09:48:27 +08:00
NovaRain
9a4cbd4fa9
Excluded inventory size features for NPCs when CritterInvSizeLimitMode is set to PC only.
2018-09-16 10:25:45 +08:00
NovaRain
0c561ba677
Backported refactored CritterInvSizeLimitMode option from the develop branch (from Mr.Stalin)
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Added party member's current/max inventory size info to the combat control panel.
Removed redundant functions from FalloutEngine.cpp.
2018-09-15 11:41:46 +08:00
NovaRain
20ccdacee8
Fixed the underline position in the inventory display window when the item name is longer than one line (from Mr.Stalin)
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Simplified the code of SuperStimExploitFix and corrected the return value for the change.
2018-09-12 22:45:58 +08:00
NovaRain
d44663ce76
Backported two bug fixes from the develop branch:
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* Fixed broken get/reset_critical_table functions (from Mr.Stalin)
* Fixed the encounter description being displayed in two lines instead of one (from Crafty)
2018-09-11 16:15:25 +08:00
NovaRain
a196160258
Changed the fix for multihex critter moving in combat to a more proper one (from Mr.Stalin)
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Added AIBestWeaponFix option to ddraw.ini.
2018-09-02 18:07:05 +08:00
NovaRain
55a97a5793
Fixed multihex critters moving too close and overlapping their targets in combat (from Crafty)
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Fixed critters not checking weapon perks properly when searching for the best weapon (from Mr.Stalin)
2018-08-21 07:18:35 +08:00
NovaRain
3eaa64ee16
Added extra comment for CarChargingFix to ddraw.ini.
2018-08-14 23:57:29 +08:00
NovaRain
aa9257ab1c
Fixed obj_can_see_obj not checking if source and target objects are on the same elevation before calling is_within_perception_ (from Mr.Stalin)
2018-08-10 22:37:55 +08:00
NovaRain
81a8fd4863
Added a fix for the display issue in the pipboy when a quest list is too long with UseScrollingQuestsList diabled (from Mr.Stalin)
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Added a fix for the clickability issue of holodisk list in the pipboy (from Mr.Stalin)
2018-08-06 21:10:09 +08:00
NovaRain
ed260ad7e5
Minor edit to the description of CityRepsList in ddraw.ini, to avoid misunderstanding.
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Updated version number.
2018-07-28 22:33:28 +08:00
NovaRain
9dce3c8d62
Fixed an issue with file IDs of additional game msg files being shifted when a file in ExtraGameMsgFileList is missing.
2018-07-24 09:39:26 +08:00
NovaRain
f28a179c78
Added more info to the comments of various keys in [Input] section in ddraw.ini.
2018-06-12 20:53:03 +08:00
NovaRain
540abbe273
Fixed a bug in DisplaySecondWeaponRange that didn't display correct weapon range when the secondary mode is aimed (e.g. spear and throwing knife)
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Added more info about unwielding in HOKK_INVENWIELD to hookscripts.txt.
2018-06-11 13:47:20 +08:00
NovaRain
8dda3940d0
Added ItemFastMoveKey and ItemCounterDefaultMax options from 4.0 develop branch (commit aaa76cb3d1)
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Set ReloadReserve to be disabled by default.
2018-06-06 06:54:55 +08:00
NovaRain
44b9b24490
Minor edits to documents.
2018-06-04 21:28:05 +08:00
NovaRain
dafbc357b2
Added more detail to the comment of previous commit.
2018-06-02 18:13:33 +08:00
Mr.Stalin and NovaRain
02572a5193
Fix bug "walking dead" for critters in combat mode after their death. ( #160 )
2018-06-02 18:10:49 +08:00
NovaRain
cab19b5ca0
Fixed the backported code in commit d6952a0c93 not working when enabling AnimationsAtOnceLimit.
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Reorganized the layout of AnimationsAtOnceLimit.cpp to be more in-line with 4.0 code.
2018-06-02 08:21:19 +08:00
NovaRain
d6952a0c93
Backported the fix for the crash when the critter goes through a door with animation trigger from commit 56945c7437.
2018-06-01 23:42:52 +08:00
NovaRain
b996867d65
Minor edit to the code in Explosions.cpp.
2018-05-30 21:21:23 +08:00
NovaRain
bd18c240f9
Simplified the ASM code of get_mouse_buttons() a bit.
2018-05-30 09:37:58 +08:00
NovaRain
2ad28e3086
Added WorldMapFontPatch option to use Fallout's normal text font instead of DOS-like font on the world map. ( #48 )
2018-05-30 09:33:40 +08:00
NovaRain
ef5ff4e90f
Expanded get_mouse_buttons function to return a value for the middle mouse button (from Mr.Stalin)
2018-05-29 09:32:16 +08:00
NovaRain
0a672c1e10
Added MoreTiles option to increase the limit of FRM images for tiles from 4096 to 16383 (from Crafty)
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Added sfall log messages to both options in Tiles.cpp and edited the code style.
2018-05-28 10:15:02 +08:00
NovaRain
01214633f4
Simplified the code in BarBoxes.cpp.
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Updated version number.
Fixed a minor typo in function notes.txt.
2018-05-27 16:42:34 +08:00
NovaRain
334e98c4c1
Backported DisplaySecondWeaponRange option from 'develop' branch.
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Improved DisablePipboyAlarm so that when the player press Z key they won't see a blank Pipboy screen.
Simplified the HookCall usages in TimeLimit option.
2018-05-27 16:09:21 +08:00
NovaRain
78a29ad556
Simplified the code from commit 716bfd4156.
2018-05-15 20:23:34 +08:00
NovaRain
e5d14ff845
Minor edit to FixCharScrnBack() in HeroAppearance.cpp.
2018-05-14 21:16:44 +08:00
mr.Stalin and NovaRain
716bfd4156
Hero Appearance mod: Loads the custom background frm for the character windows. ( #150 )
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AppChCrt.frm (for the character creation) and AppChEdt.frm (for the character screen) should be placed in art/intrface, and the image size must be 640x480.
2018-05-14 09:56:56 +08:00
NovaRain
9b67db7208
Fixed broken get_attack_type function (from Mr.Stalin and Crafty)
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Replaced some SafeWriteX usages with SafeMemSet for writing serial NOPs.
Minor edits to documents.
2018-05-08 15:39:39 +08:00
NovaRain
e92ded34e4
Added "floor2" script function to work with ceil ( #109 )
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Added the missing description of ceil to notes.txt.
Disabled ceil marco in lib.math.h.
Removed duplications in Utils.h.
2018-04-28 11:16:10 +08:00
NovaRain
1689542165
Fixed the last additional notification boxes to the interface being missing ( #140 )
2018-04-26 10:11:22 +08:00
NovaRain
2c86201db9
Updated README.txt for info about additional headers/libraries.
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(cherry picked from commit e474ba1660 )
2018-04-21 09:19:20 +08:00
NovaRain
d7c9acf713
Added set_ini_setting to documents, and updated info for get_ini_setting.
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Updated credits.
Replacing a couple of strcpy usages with strcpy_s.
2018-04-21 08:49:56 +08:00
mr.Stalin and NovaRain
399da0d322
Scripting function "set_ini_setting" for FuncX [sfall v3.8] ( #139 )
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* Added new script function "set_ini_setting" for FuncX (#85 )
* Small fix for sf_set_ini_setting function.
* Refactoring code for set/get_ini* functions.
2018-04-21 08:42:12 +08:00
NovaRain
774adaa3b0
Revert "Fixed a bug when using HOOK_ITEMDAMAGE and calling item_w_damage_ engine function at the same time. It would result in player self-damaging when attacking targets."
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This reverts commit b4d174d91b .
2018-04-13 20:43:33 +08:00
NovaRain
b4d174d91b
Fixed a bug when using HOOK_ITEMDAMAGE and calling item_w_damage_ engine function at the same time. It would result in player self-damaging when attacking targets.
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Set DataLoadOrderPatch to be enabled by default, for preventing partial of a game crash issue due to unusual game folders setup. #136
2018-04-13 11:09:37 +08:00
NovaRain
3291f6fe17
Added a fix for being at incorrect hex after map change when the exit hex in source map is at the same position as some exit hex in destination map (from Crafty) #134
2018-04-02 23:22:46 +08:00
NovaRain
84f442ca08
Rewrote the fix for player's base EMP DR as an engine-level fix (from Crafty)
2018-04-01 12:48:13 +08:00
NovaRain
f5c35eb639
Fixed typos in hookscripts.txt.
2018-03-23 23:10:17 +08:00
NovaRain
514894ed59
Fixed typos in sfall function notes.txt.
2018-03-23 22:06:02 +08:00
NovaRain
204810d067
Fixed the long existing slotdat.ini function in ExtraSaveSlots.
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Reduced duplication in ExtraSaveSlots code.
Unified the indent style in ExtraSaveSlots.cpp.
Updated version number.
2018-03-16 12:49:39 +08:00
NovaRain
ec4ba13a28
Fixed add_mult_objs_to_inven only adding 500 of an object when the value of "count" argument is over 99999. #129
2018-01-17 07:37:03 +08:00
NovaRain
14a6ef7fc6
Made sure the value of player's base EMP DR is set correctly.
2018-01-02 23:25:27 +08:00
NovaRain
c3a74070ca
Updated version number and the year.
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Set the copyright string in the same way as 4.0 build.
2018-01-02 10:26:32 +08:00
NovaRain
302fd4bb51
Condensed the code in ApplyHeaveHoFix a bit.
2018-01-02 10:02:04 +08:00
NovaRain
c7520c71cf
Fixed player's base EMP DR isn't properly initialized when creating a new character and then starting the game.
2017-12-15 07:34:10 +08:00
NovaRain
45632d6887
Changed sneak_success to call is_pc_sneak_working_ engine function, which takes player's current sneaking status into account as well, instead of only returning the result of last sneak attempt.
2017-12-05 10:25:11 +08:00
NovaRain
866c9165c0
Replaced hex values with proper VAR_TYPE_* defines for code readability.
2017-12-03 23:29:28 +08:00
NovaRain
813abbf452
Added missing entry of block_combat script function in opcode list.
2017-12-03 02:40:36 +08:00
NovaRain
c6864e01f6
Added the damage type offset of weapon proto to define_extra.h.
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Fixed a typo in hookscripts.txt.
Added a new example mod gl_autodoors (by Mr.Stalin) to modderspack. #19
2017-11-28 00:30:29 +08:00
NovaRain
0eab48932a
Tweaked the way DebugMode works, now only DebugMode=2 sends debug output to a debug.log file. Any other non-0 value sends debug output to the screen. #123
2017-11-07 10:44:57 +08:00
NovaRain
6c3efc5b84
Replaced some SafeWrite* usages in old code with corresponding HookCall/MakeCall/MakeJump for code readability.
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Edited code style in Perks.cpp.
2017-11-06 15:21:08 +08:00
NovaRain
cb8d7dc94a
Enabled mouse scroll control in barter and loot screens when the cursor is hovering over other lists, also enabled scrolling through the display monitor (from Crafty) #120
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Rearraged the code style in dinput.cpp.
Updated version number.
2017-10-25 11:40:46 +08:00
NovaRain
5786cfb267
Fix crash when calling partyMemberGetCurLevel_ on a critter that has no data in party.txt.
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Updated version number.
2017-10-18 14:56:38 +08:00
NovaRain
78dfb530a9
Moved LoadHeroAppearance() from MainMenuHook to NewGame2. No reason to run it on the main menu where player appearance can't display.
2017-09-19 15:27:08 +08:00
NovaRain
d588f2e691
Edited code style in HeroAppearance.cpp/h, also removed some redundant blank lines.
2017-09-19 10:43:31 +08:00
NovaRain
daf7a82997
Added descriptions for the variables in Perks.ini.
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(cherry picked from commit 848f29b468 )
2017-09-12 15:39:39 +08:00
NovaRain
9ad2b19e1a
Removed the redundant LoadHeroAppearance calling.
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(now it's called during LoadGame_, which is earlier than LoadGame2_After)
2017-09-09 18:59:21 +08:00
NovaRain
4b66dd3682
Reverted LoadGame to previous revision, but also kept EndLoadHook and changed it to only call LoadHeroAppearance.
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(attempted to fix issue #117 and #94 )
2017-09-05 09:21:22 +08:00
NovaRain
4899aeece1
Changed new function names in the previous commit to PascalCase style.
2017-09-01 09:45:33 +08:00
NovaRain and GitHub
946266e367
Merge pull request #107 from FakelsHub/crafty_features/combat_proc
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Added calls to unimplemented script procedures: combat_is_starting_p_proc/combat_is_over_p_proc (from Crafty)
2017-09-01 09:40:47 +08:00
NovaRain
438ea071fc
Removed the backported new modes for get_game_mode in commit a93ad5a9ba.
2017-08-24 21:46:42 +08:00
NovaRain
89760235c7
Removed unimplemented HEROWIN game mode from header files.
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Cleared some obsoleted/unused code from main.cpp & LoadGameHook.cpp.
2017-08-23 13:42:58 +08:00
NovaRain
321f1c6034
Fixed the double damage effect of Silent Death perk not being applied to critical hits (from Crafty)
2017-08-21 23:18:32 +08:00
NovaRain
513338f160
Fixed incorrect argument description for get/set_proto_data in sfall opcode list.txt.
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Removed incorrect PROTO_CR_FLAGS value in define_extra.h (was actually critter's IN), and renamed PROTO_CR_ACTION_FLAGS to its correct name #112
(cherry picked from commit ad17773ace )
2017-08-21 11:33:37 +08:00
NovaRain
08b92542f4
Fixed the incorrect description in HOOK_COMBATDAMAGE.
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(cherry picked from commit 85cdd8973e )
2017-08-19 08:49:56 +08:00
NovaRain
46013c94b0
Added SSL library files and define_lite.h (from 4.0 development branch)
2017-08-18 15:52:14 +08:00
NovaRain
7a4ab59089
Added missing description for set_car_current_town.
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Removed trailing spaces in MetaruleOp.hpp.
2017-08-13 11:38:18 +08:00
NovaRain
e505e204cb
Two bug fixes from Crafty:
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1. Fixed the displayed message when the attack randomly hits a target that is not a critter and has a script attached.
2. Fixed damage_p_proc being called for misses if the target is not a critter.
2017-08-07 13:24:11 +08:00
NovaRain
7343754d53
Fixed Bonus Move APs being replenished when you save and load the game in combat (from Crafty)
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Replaced all usages of MakeCall with 3 arguments with either MakeJump or MakeCall (2 arguments) to improve code readability (ref. commit 96fa2668cc )
2017-07-26 23:13:40 +08:00
NovaRain
ae1e17d359
Added a note for argnum in set_sfall_arg().
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Fixed incorrect set_sfall_arg usage in the example.
Removed a redundant line in sfall opcode list.txt.
2017-07-25 23:14:50 +08:00
NovaRain
32dbe5581d
Replaced hs_*.int scripts in example mods with normal global scripts with register_hook.
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(cherry picked from commit e7e286013f )
2017-07-06 21:04:51 +08:00
NovaRain
a93ad5a9ba
Added new modes for get_game_mode to match Crafty's (backported from 4.0 development branch, commit c32dc7664e)
2017-06-22 09:41:05 +08:00
NovaRain
874b047ce1
Added Attack Type argument for HOOK_COMBATDAMAGE (from Crafty) #100
2017-06-14 12:45:13 +08:00
NovaRain
afa590c5a8
Minor edits to ddraw.ini.
2017-06-02 11:49:02 +08:00
NovaRain
b89c52fcec
Added DontTurnOffSneakIfYouRun option to prevent the player from running while sneaking without Silent Running perk (from Crafty)
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Added sfall log text for DisablePipboyAlarm.
2017-05-26 10:10:16 +08:00
NovaRain
ec2d323f75
Changed LoadGame2_After to be called before LoadGame state is ended (backported from 4.0 development branch, commit c2e6d743a3)
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Updated version number.
Minor edits to scripting documents.
2017-05-23 21:05:04 +08:00
Mr.Stalin
586679b07f
Added scripting procedure handlers combat_is_starting_p_proc/combat_is_over_p_proc from Crafry.
2017-05-12 18:28:46 +03:00
NovaRain
31834fdfea
Added OutlineColor option to set the color of outlines for items/containers.
2017-05-07 20:27:30 +08:00
NovaRain
7405e3cb52
Updated version number in ddraw.ini.
2017-05-07 01:22:00 +08:00
NovaRain
771230f9b4
Fixed a crash when calling destroy_object or destroy_mult_objs.
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Updated some structs, using commit 75c7ab647f as the reference.
Updated version number.
2017-05-07 01:08:28 +08:00
VladislavKolosovsky
7b333ca458
Fixed hero appearance style and race not being loaded properly from savegames #94
2017-04-24 16:10:20 +07:00
NovaRain
e7d03fc60a
Fixed a bug that caused the game to crash upon entering combat mode if AnimationsAtOnceLimit is set to negative values by accident.
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Used static const for the value of animation record size.
2017-03-23 13:03:20 +08:00
NovaRain and GitHub
61615930b6
Merge pull request #75 from FakelsHub/3.8-anim_fix
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Fixed the game hanging in the combat mode when using reg_anim_animate() inside damage_p_proc (from Crafty, #75 )
2017-03-23 07:43:57 +08:00
NovaRain and GitHub
62e5559aea
Merge branch '3.8-maintenance' into 3.8-anim_fix
2017-03-23 07:30:36 +08:00
NovaRain
50c91db5ea
Moved part of AnimationsAtOnceInit code from main.cpp to AnimationsAtOnceLimit.cpp.
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Changed the if condition for ProcessorIdle to make sure out-of-bounds values not resulting in unexpected but valid values.
2017-03-21 21:05:44 +08:00
NovaRain
b1624e5acf
Fixed vanilla to-hit calculation being broken by the previous TOHIT hook commit.
2017-03-20 13:57:11 +08:00
NovaRain
024b1dbf6f
Backported the fix for TOHIT hook from 4.0 development branch (commit 7bbe84feef)
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Updated credits.
2017-03-19 08:29:27 +08:00
NovaRain
659da227f4
Fixed incorrect "\r\r\n" being printed in sfall-log.txt.
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Simplified Jet Antidote fix.
Unified the wording of some log entries.
Changed sprintf to _snprintf_s for SimplePatch.
2017-03-18 22:42:19 +08:00
phobos2077 and NovaRain
b48549b524
Fixed 0 prices in all shops when not using barter mods
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(cherry picked from commit 2d278bf4c7 )
2017-03-18 10:34:01 +08:00
NovaRain
bf61051887
Updated documentation on hook scripts.
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Minor edits to missing d3dx9 dll message.
2017-03-16 22:03:33 +08:00
NovaRain
158234438b
Fixed inconsistent behavior of motion sensor flag 2; now motion sensor truly does not require any charges to work.
2017-03-14 22:56:19 +08:00
NovaRain
eb4998ced6
Fixed an error in the previous commit.
2017-03-14 22:02:52 +08:00
NovaRain
9631e08db4
ExplosionEmitLight: Skip setting light level if object was already lit #78 (from commit b0dc6ff182)
2017-03-14 14:07:26 +08:00
NovaRain
52072e29c0
Removed the obsolete WorldMapFPS, ForceLowResolutionTimer, and WorldMapDelay.
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Fixed global scripts not running on the world map (mode 2) when disabling the world map speed patch.
2017-03-13 13:37:46 +08:00
NovaRain
28c18c1925
Updated hook script document for new arguments of hs_barterprice.
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Changed BarterPriceHook() to be in line with the version in 4.0 branch.
Fixed incorrect GlobalVar struct size leading to load game crashes and corrupted saves (from 4.0 development branch)
2017-03-13 13:08:15 +08:00
NovaRain
77349cbaec
Fixed Sequence stat value not being printed correctly when using "print to file" option.
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Updated credits.
2017-03-13 10:33:31 +08:00
Vlad and GitHub
85845a2d80
Merge pull request #76 from FakelsHub/3.8-barterhook
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New arguments to hook_barterprice.
2017-03-13 00:05:57 +07:00
NovaRain
d8e2e6f1ca
Added a missing function to prevent the player starting the game with zero or negative SPECIAL values (from Crafty)
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Added a log entry for the bag/backpack fix.
2017-03-12 21:02:19 +08:00
NovaRain and GitHub
dd00e130a9
Merge pull request #80 from FakelsHub/3.8-PCStat_fix
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Fixed bugs for negative SPECIAL values in character creation (from Crafty)
2017-03-12 20:53:53 +08:00
Mr.Stalin
6cb8700df5
Correcting bug for negative values SPECIAL parameters. (from Crafty)
2017-03-12 00:38:23 +03:00
NovaRain
ec0baf3065
Greatly increased compilation speed using precompiled header (from 4.0 development branch)
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Changed SkipSizeCheck and ExtraCRC to not require enabling sfall debugging mode.
2017-03-11 20:14:25 +08:00
Mr.Stalin
5265100425
Combat animation fix: fixes a hang in the handler damage_p_proc after the animation completes in the combat mode. (from Crafty)
2017-03-09 21:59:16 +03:00
Mr.Stalin
c095e54b62
Add new get arguments(arg7/arg8/arg9) to HOOK_BARTERPRICE (from Crafty)
2017-03-09 19:26:13 +03:00
NovaRain
229a5516e0
Unified the style of merged code.
2017-03-09 10:18:16 +08:00
NovaRain and GitHub
f056c53739
Merge pull request #73 from FakelsHub/3.8-inventory-fix
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Fix a crash when clicking on empty space in the inventory list opened by "Use Inventory Item On" (backpack) action icon (from Crafty)
2017-03-09 10:11:13 +08:00
NovaRain
cb84700bfc
Fixed metarule2_explosions not being reset properly.
2017-03-09 09:10:21 +08:00
Mr.Stalin
0f722a50fd
Fix crash when clicking on empty space in the inventory with the cursor using an item from the backpack (from Crafty)
2017-03-08 19:27:29 +03:00
NovaRain
6b7a10130d
Improved the functionality of ScrollMod: now the minimum is scrolling 1 inventory slot per click; before setting ScrollMod too high or negative values will result in scrolling not working.
2017-03-08 22:56:48 +08:00
NovaRain
061302585b
Updated version number.
2017-03-06 00:43:39 +08:00
NovaRain
c3acd1af3e
Changed ExtraGameMsgFileList to read its setting from generic INI file, which can be set by UseCommandLine, instead of the fixed ddraw.ini.
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Added a comment to karma frm options to explain things better.
2017-03-05 00:31:35 +08:00
NovaRain
411c0a6e98
Backported the fix for a crash when pressing reload weapon key while in the main menu from 4.0 development branch (commit 5b10d9e786)
2017-03-03 11:45:06 +08:00
NovaRain
4cc1235dbc
Backported the fix for bug #70 from 4.0 development branch (commit 72bde84d92)
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Fixed a minro typo in Inventory.cpp.
2017-02-28 21:22:00 +08:00
phobos2077 and NovaRain
70a742db81
Added note about possible issue when using hs_invenwield incorrectly
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(cherry picked from commit df5c81164f )
2017-02-24 15:48:06 +08:00
NovaRain
00d4e188d6
Fixed a crash if calling reg_anim_obj_run_to_tile after reg_anim_combat_check.
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Implemented some changes of Explosions.cpp from commit ce21fdab79 to make the code a bit more understandable.
2017-02-24 15:47:37 +08:00
phobos2077
a30464cfae
Fixed bug in metarule2_explosions, possible fix for #67
2017-02-24 01:32:32 +07:00
NovaRain
38438d1e9c
More minor edits to ddraw.ini.
2017-02-21 23:15:26 +08:00
NovaRain
94e4a2043a
Some minor edits to ddraw.ini.
2017-02-21 23:01:21 +08:00
NovaRain
42f70f920e
Removed unused code in LoadGame().
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Revert the change of OverrideArtCacheSize.
2017-02-21 14:37:18 +08:00
NovaRain
f56af79c16
Set the valid range of NPCsTryToSpendExtraAP to be non-0 positive values, and removed a redundant/unused constant.
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Changed the valid range of EncounterTableSize.
2017-02-21 00:15:24 +08:00
NovaRain
955733270c
Added a fix for the engine not checking player's inventory properly when putting items into the bag/backpack in the hands (from Crafty)
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Removed BagBackpackFix from ddraw.ini.
2017-02-20 12:23:51 +08:00
NovaRain
9804902af6
Fixed a crash when trying to open bag/backpack on the table in the bartering interface (from Crafty)
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Added a tweak to move items to player's main inventory instead of the opened bag/backpack when confirming a trade.
2017-02-17 00:21:16 +08:00
NovaRain
cfb546ce8a
Added a fix to ignore player's equipped items when opening bag/backpack (from Crafty)
2017-02-15 22:39:31 +08:00
NovaRain
de2549eeaa
Added the ability to move items out of bag/backpack and back into the main inventory list by dragging them to character's image (similar to Fallout 1 behavior) (derived from Crafty's code)
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Added a fix for losing items from inventory when you try to drag them to bag/backpack in the inventory list and are overloaded (from Crafty)
Removed gdBarterDispFix from ddraw.ini.
2017-02-15 12:56:37 +08:00
NovaRain
cc00a2c162
Replaced PID number in ScannerAutomapHook() with its define name for better understandability.
2017-02-13 15:46:49 +08:00
NovaRain
16be32d284
Replaced some address hacks with simplified ones (e.g. using jumps instead of multiple NOPs)
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Changed code style in main.cpp with Astyle.
2017-02-13 14:02:28 +08:00
NovaRain
16f19824d1
Replaced hex addresses with proper engine defines for ViewXPos and ViewYPos, and replaced two instances of SafeWrite32 with HookCall.
2017-02-12 22:28:37 +08:00
NovaRain
535b7edc55
Limited the range of values for StartYear/Month/Day to prevent errors when setting them to negative values, and added a clarification in ddraw.ini.
2017-02-12 00:11:21 +08:00
NovaRain
573e5324f4
Updated ddraw.ini for the change in previous commit.
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Updated version number.
2017-02-07 15:59:59 +08:00
NovaRain
e17b722f16
Changed BodyHit_Torso to BodyHit_Torso_Uncalled because it sets both body_torso and body_uncalled hit modifiers.
2017-02-04 21:20:33 +08:00
NovaRain
7a6e15bae1
Fixed OverrideMusicDir not using the correct path string.
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Updated the year showed in the credits and file properties.
2017-01-31 13:03:09 +08:00
NovaRain
df34f6c994
Fixed broken call_offset_* functions.
2017-01-24 22:24:53 +08:00
NovaRain
26874a709e
Edited the format of LoadGameHook.cpp to be more in line with the one in 4.0 branch, and replaced a hex address with proper engine function.
2017-01-20 00:28:09 +08:00
NovaRain
45724aa6b3
Moved sfall additional save game file reading from LoadGame2_After to LoadGame2_Before to make saved arrays available in start functions of ssl scripts.
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(cherry picked from commit 6bd7d4f05c )
2017-01-19 23:59:05 +08:00
NovaRain
b477a43bd0
Added more details to the description of WorldMapEncounterFix/Rate, and changed the default value of WorldMapEncounterRate to its internal default.
2017-01-12 00:08:10 +08:00
NovaRain
ca86b5f930
Fixed display issues when calling gdialog_mod_barter with critters with no "Barter" flag set (from Crafty)
2017-01-09 16:35:03 +08:00
NovaRain
f05ec714e7
Made WorldMapEncounterFix/Rate independent from WorldMapFPSPatch. ( #62 , with the simplified code from Crafty)
2016-12-27 14:19:54 +08:00
NovaRain
ad1f08378b
Fixed issue #57 .
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Updated version number.
2016-11-14 09:40:01 +08:00
NovaRain
11dfb3e94a
Added MainMenuOffsetX/Y and MainMenuCreditsOffsetX/Y settings back to ddraw.ini.
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Corrected document file name in README.txt.
2016-11-08 10:25:41 +08:00
NovaRain
3668a1c94f
Improved the functionality of ProcessorIdle (from Crafty)
2016-11-07 15:04:55 +08:00
NovaRain
5cb3ca2a59
Removed queue9x and vector9x.
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Disabled ComputeSprayMod by default.
Updated version number.
2016-11-07 10:16:57 +08:00
phobos2077
4ef88959e3
Moved argument validation to opcodeMetaTable. Now old-style opcode and sfall_funcX scripting functions work almost identical and their handlers can be interchanged.
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Fixed some bugs with sfall_funcX.
2016-11-06 17:37:25 +07:00
phobos2077
4cc9cb0b83
- Refactor opcode handling.
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- Made new-style "sfall_funcX" functions compatible with old-style opcodes, this allows to use one handler function to act as both metarule and normal opcode.
- Added table of opcode meta-data.
2016-11-06 16:52:09 +07:00
phobos2077
363d7a1cc5
Rename types in function references for consistency and clarity.
2016-11-06 00:56:59 +07:00
phobos2077
d9d86e3fe4
Added macros for new scripting functions
2016-11-06 00:32:28 +07:00
phobos2077
ce1fd719cf
Limit maximum string length for arrays to prevent certain strange crashes
2016-11-06 00:15:25 +07:00
phobos2077
1595d75f7c
Added docs for new opcodes and scripting functions
2016-11-06 00:14:25 +07:00
phobos2077
6287eefd7c
Merge branch 'feature/issue-55-metarule' into develop
2016-11-05 18:07:30 +07:00
phobos2077
3bc84a0040
Refactor: encapsulated opcode-related functions and variables into classes
2016-11-05 03:34:09 +07:00
phobos2077
18b34767b6
Added new scripting functions to show/hide/redraw main interface and to exec map_update_p_proc for all map objects #51
2016-11-05 01:17:42 +07:00
phobos2077
af4bad36d4
Added validation for null arguments #55 ;
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Added scripting function "spatial_radius";
Added scripting function "critter_inven_obj2" #38 .
2016-11-04 17:22:05 +07:00
phobos2077
1a40c40cd3
Added full definitions for metarules and automatic argument validation of with detailed error messages
2016-11-04 03:37:30 +07:00
phobos2077
9367139957
Remove condition for vsnprintf_s - always use long variant
2016-11-03 21:04:46 +07:00
phobos2077
87f45d26db
Merge remote-tracking branch 'origin/feature/issue-55-metarule' into feature/issue-55-metarule
2016-11-03 20:57:09 +07:00
phobos2077
bd2f83d6a8
Refactor opcode handling;
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Write metarule errors to debug.log (added reusable function);
Fixed some warnings
2016-11-03 20:55:59 +07:00
phobos2077
d29b51d5ea
Implemented new way of handling sfall opcodes - now almost without any ASM code
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Added bunch of engine function wrappers
2016-11-03 19:30:42 +07:00
NovaRain
d276da3d68
Added VS2008 compatibility (vsnprintf_s uses 4 args by C11 standard, which is supported in VS2010 but not VS2008)
2016-11-03 14:56:32 +08:00
phobos2077
502897cb6f
Fixed a nasty bug in dlog_f function that only shows when compiling w/o optimization
2016-11-03 04:43:10 +07:00
NovaRain
e3739ba7aa
Initialized scriptDialog pointer properly and deleted it on game exit.
2016-11-02 08:59:02 +08:00
phobos2077
02beff2b04
Implemented sfall_funcX opcodes
2016-11-02 04:10:50 +07:00
phobos2077
cf82440753
Testing implementation for universal opcode #55
2016-11-01 03:53:07 +07:00
NovaRain
e78e76e35d
Edited a couple of log entries.
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Simplified the memory address edits of MultiPatches.
2016-10-31 15:56:19 +08:00
NovaRain
47783c802e
Added a C++11 emulator for compiling with VS2008.
2016-10-26 11:38:57 +08:00
phobos2077
ce72ef51f8
Bug fix
2016-10-24 20:23:43 +07:00
phobos2077
dbc0ebd36f
Do not allow to save game on Party-Controlled turn regardless of SaveInCombatFix value
2016-10-24 20:21:52 +07:00
phobos2077
db89f5760c
Do not allow to use sneak when controlling party members
2016-10-24 20:16:02 +07:00
phobos2077
e864f1f961
Added DelayedExperience feature for party control
2016-10-24 19:32:05 +07:00
phobos2077
fafc4a317f
Bug fixing
2016-10-24 18:38:09 +07:00
phobos2077
5d689c0641
Improve party control by temporarily changing more dude-related properties
2016-10-24 17:59:04 +07:00
phobos2077
4a65a6753f
Remove some duplicated variables, use consistent naming
2016-10-24 12:49:12 +07:00
phobos2077
5dec063c1c
Add more game global variable pointers to FalloutEngine
2016-10-24 12:36:02 +07:00
NovaRain
dbdf414cd9
Tweaked the style of global/hook script log entries a bit.
2016-10-18 11:45:00 +08:00
NovaRain
3e2a22fad8
Fixed bugs in set*_stat_min functions that set max values instead of min.
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Unified the style of global/hook script log entries.
Updated the code of "reading global/hook scripts from DAT files" with Crafty's newer code base.
2016-10-18 10:59:10 +08:00
NovaRain
13ee06dee2
Improved the 'print to file' fix and added the ability to use long filenames in dat files (from Crafty)
2016-10-17 11:58:22 +08:00
NovaRain
2d3031e583
sfall can now load global/hook scripts from dat files (from Crafty's mod)
2016-10-14 13:57:20 +08:00