Added "interface_overlay" script function

* for creating an additional overlay on the top of the interface window.
(document WIP)
This commit is contained in:
NovaRain
2020-12-23 11:58:29 +08:00
parent e0e300a91e
commit 26a2338038
8 changed files with 264 additions and 63 deletions
+3
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@@ -324,6 +324,9 @@
#define obj_under_cursor(onlyCritter, includeDude) sfall_func2("obj_under_cursor", onlyCritter, includeDude)
#define objects_in_radius(tile, radius, elev, type) sfall_func4("objects_in_radius", tile, radius, elev, type)
#define outlined_object sfall_func0("outlined_object")
#define overlay_create(winType) sfall_func2("interface_overlay", winType, 1)
#define overlay_clear(winType) sfall_func2("interface_overlay", winType, 2)
#define overlay_clear_rectangle(winType, x, y, w, h) sfall_func6("interface_overlay", winType, 2, x, y, w, h)
#define real_dude_obj sfall_func0("real_dude_obj")
#define remove_all_timer_events sfall_func0("remove_timer_event")
#define remove_timer_event(fixedParam) sfall_func1("remove_timer_event", fixedParam)
+13 -13
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@@ -487,28 +487,28 @@ struct ScriptListInfoItem {
//for holding window info
struct WINinfo {
long wID;
long wID; // window position in the _window_index array
long flags;
union {
RECT wRect;
BoundRect rect;
};
long width;
long height;
long clearColour;
long randX;
long randY;
BYTE *surface; // bytes frame data ref to palette
long *buttonsList;
long buttonT1; // buttonptr?
long buttonT2;
long *menuBar;
void (__cdecl *drawFunc)(BYTE* src, long width, long height, long src_width, BYTE* dst, long dst_width); // trans_buf_to_buf_
long width;
long height;
long clearColour;
long randX; // not used by engine
long* randY; // used by sfall for additional surfaces
BYTE* surface; // bytes frame data ref to palette
long* buttonsList;
long buttonT1; // buttonptr?
long buttonT2;
long* menuBar;
void (__cdecl *drawFunc)(BYTE* src, long width, long height, long src_width, BYTE* dst, long dst_width); // trans_buf_to_buf_
};
struct sWindow {
char name[32];
long wID;
long wID; // window position in the _window_index array
long width;
long height;
long region1;
+184 -47
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@@ -1294,39 +1294,162 @@ static __declspec(naked) void game_init_hook() {
}
}
static double fadeMulti;
static __declspec(naked) void palette_fade_to_hook() {
__asm {
push ebx; // _fade_steps
fild [esp];
fmul fadeMulti;
fistp [esp];
pop ebx;
jmp fadeSystemPalette_;
}
}
////////////////////////////////////////////////////////////////////////////////
///////////////////////////////// GAME RENDER //////////////////////////////////
static __forceinline void UpdateDDSurface(BYTE* surface, int width, int height, int widthFrom, RECT* rect) {
long x = rect->left;
long y = rect->top;
if (GraphicsMode == 0) {
__asm {
xor eax, eax;
push y;
push x;
push height;
push width;
push eax; // yFrom
push eax; // xFrom
push eax; // heightFrom
push widthFrom;
push surface;
call ds:[_scr_blit]; // GNW95_ShowRect_(int from, int widthFrom, int heightFrom, int xFrom, int yFrom, int width, int height, int x, int y)
add esp, 9*4;
}
return;
}
if (!DeviceLost) {
DDSURFACEDESC desc;
RECT lockRect = { rect->left, rect->top, rect->right + 1, rect->bottom + 1 };
RECT lockRect = { x, y, rect->right + 1, rect->bottom + 1 };
primaryDDSurface->Lock(&lockRect, &desc, 0, 0);
if (GPUBlt == 0) desc.lpSurface = (BYTE*)desc.lpSurface + (desc.lPitch * rect->top) + rect->left;
if (GPUBlt == 0) desc.lpSurface = (BYTE*)desc.lpSurface + (desc.lPitch * y) + x;
BufToBuf(surface, width, height, widthFrom, (BYTE*)desc.lpSurface, desc.lPitch);
primaryDDSurface->Unlock(desc.lpSurface);
}
}
class OverlaySurface
{
private:
long size;
long surfWidth;
long allocSize;
BYTE* surface;
public:
//long winType = -1;
OverlaySurface() : size(0), surface(nullptr) {}
BYTE* Surface() { return surface; }
void CreateSurface(WINinfo* win, long winType) {
//this->winType = winType;
this->surfWidth = win->width;
this->size = win->height * win->width;
if (surface != nullptr) {
if (size <= allocSize) {
std::memset(surface, 0, size);
return;
}
delete[] surface;
}
this->allocSize = size;
surface = new BYTE[size]();
}
void ClearSurface() {
if (surface != nullptr) std::memset(surface, 0, size);
}
void ClearSurface(sRectangle &rect) {
if (surface != nullptr) {
if (rect.width > surfWidth || rect.height > (size / surfWidth)) return; // going beyond the surface size
BYTE* surf = surface + (surfWidth * rect.y) + rect.x;
size_t sizeD = rect.width >> 2;
size_t sizeB = rect.width & 3;
size_t stride = sizeD << 2;
long height = rect.height;
while (height--) {
if (sizeD) {
__stosd((DWORD*)surf, 0, sizeD);
surf += stride;
}
if (sizeB) {
__stosb(surf, 0, sizeB);
surf += sizeB;
}
};
}
}
/*void DestroySurface() {
delete[] surface;
surface = nullptr;
}*/
~OverlaySurface() {
delete[] surface;
}
} overlaySurfaces[5];
static long indexPosition = 0;
void GameRender_CreateOverlaySurface(WINinfo* win, long winType) {
overlaySurfaces[indexPosition].CreateSurface(win, winType);
win->randY = reinterpret_cast<long*>(&overlaySurfaces[indexPosition]);
if (++indexPosition == 5) indexPosition = 0;
};
BYTE* GameRender_GetOverlaySurface(WINinfo* win) {
return reinterpret_cast<OverlaySurface*>(win->randY)->Surface();
};
void GameRender_ClearOverlay(WINinfo* win) {
if (win->randY) reinterpret_cast<OverlaySurface*>(win->randY)->ClearSurface();
};
void GameRender_ClearOverlay(WINinfo* win, sRectangle &rect) {
if (win->randY) reinterpret_cast<OverlaySurface*>(win->randY)->ClearSurface(rect);
};
/*void GameRender_DestroyOverlaySurface(long winType) {
for (size_t i = 0; i < 5; i++) {
if (overlaySurfaces[i].winType == winType) {
overlaySurfaces[i].DestroySurface();
overlaySurfaces[i].winType = -1;
//break;
}
}
};*/
static BYTE* GetBuffer() {
return (BYTE*)*(DWORD*)_screen_buffer;
}
static void Draw(WINinfo* win, BYTE* surface, long width, long height, long widthFrom, BYTE* toBuffer, long toWidth, RECT &rect, RECT* updateRect) {
auto drawFunc = (win->flags & WinFlags::Transparent && win->wID) ? TransBufToBuf : BufToBuf;
if (toBuffer) {
drawFunc(surface, width, height, widthFrom, &toBuffer[rect.left - updateRect->left] + ((rect.top - updateRect->top) * toWidth), toWidth);
} else {
drawFunc(surface, width, height, widthFrom, &GetBuffer()[rect.left] + (rect.top * toWidth), toWidth); // copy to buffer instead of DD surface (buffering)
}
if (!win->randY) return;
surface = &GameRender_GetOverlaySurface(win)[rect.left - win->rect.x] + ((rect.top - win->rect.y) * win->width);
if (toBuffer) {
TransBufToBuf(surface, width, height, widthFrom, &toBuffer[rect.left - updateRect->left] + ((rect.top - updateRect->top) * toWidth), toWidth);
} else {
TransBufToBuf(surface, width, height, widthFrom, &GetBuffer()[rect.left] + (rect.top * toWidth), toWidth);
}
}
static void __fastcall sf_GNW_win_refresh(WINinfo* win, RECT* updateRect, BYTE* toBuffer) {
if (win->flags & WinFlags::Hidden) return;
RectList* rects;
@@ -1372,9 +1495,9 @@ static void __fastcall sf_GNW_win_refresh(WINinfo* win, RECT* updateRect, BYTE*
UpdateDDSurface(&GetBuffer()[rects->wRect.left - updateRect->left] + (rects->wRect.top - updateRect->top) * w, wRect, hRect, w, &rects->wRect);
RectList* next = rects->nextRect;
sf_rect_free(rects);
rects = next;
RectList* free = rects;
rects = rects->nextRect;
sf_rect_free(free);
}
}
return;
@@ -1390,18 +1513,17 @@ static void __fastcall sf_GNW_win_refresh(WINinfo* win, RECT* updateRect, BYTE*
rects->rect.offx = updateRect->right;
rects->rect.offy = updateRect->bottom;
rects->nextRect = nullptr;
RECT &rect = rects->wRect;
/*
If the border of the updateRect rectangle is located outside the window, then assign to rects->rect the border of the window rectangle
Otherwise, rects->rect contains the borders from the update rectangle (updateRect)
*/
if (win->wRect.left >= rect.left) rect.left = win->wRect.left;
if (win->wRect.top >= rect.top) rect.top = win->wRect.top;
if (win->wRect.right <= rect.right) rect.right = win->wRect.right;
if (win->wRect.bottom <= rect.bottom) rect.bottom = win->wRect.bottom;
if (rects->wRect.left < win->wRect.left) rects->wRect.left = win->wRect.left;
if (rects->wRect.top < win->wRect.top) rects->wRect.top = win->wRect.top;
if (rects->wRect.right > win->wRect.right) rects->wRect.right = win->wRect.right;
if (rects->wRect.bottom > win->wRect.bottom) rects->wRect.bottom = win->wRect.bottom;
if (rect.right < rect.left || rect.bottom < rect.top) {
if (rects->wRect.right < rects->wRect.left || rects->wRect.bottom < rects->wRect.top) {
sf_rect_free(rects);
return;
}
@@ -1413,9 +1535,8 @@ static void __fastcall sf_GNW_win_refresh(WINinfo* win, RECT* updateRect, BYTE*
RectList* currRect = rects;
while (currRect) {
RECT &crect = currRect->wRect;
int width = (crect.right - crect.left) + 1; // for current rectangle
int height = (crect.bottom - crect.top) + 1;; // for current rectangle
int width = (currRect->wRect.right - currRect->wRect.left) + 1; // for current rectangle
int height = (currRect->wRect.bottom - currRect->wRect.top) + 1;; // for current rectangle
BYTE* surface;
if (win->wID > 0) {
@@ -1424,20 +1545,14 @@ static void __fastcall sf_GNW_win_refresh(WINinfo* win, RECT* updateRect, BYTE*
mov edx, currRect;
call GNW_button_refresh_;
}
surface = &win->surface[crect.left - win->rect.x] + ((crect.top - win->rect.y) * win->width);
surface = &win->surface[currRect->wRect.left - win->rect.x] + ((currRect->wRect.top - win->rect.y) * win->width);
} else {
surface = new BYTE[height * width](); // black background
widthFrom = width; // replace with rectangle
}
auto drawFunc = (win->flags & WinFlags::Transparent && win->wID) ? TransBufToBuf : BufToBuf;
if (toBuffer) {
drawFunc(surface, width, height, widthFrom, &toBuffer[crect.left - updateRect->left] + ((crect.top - updateRect->top) * toWidth), toWidth);
} else {
// copy to buffer instead of DD surface (buffering)
drawFunc(surface, width, height, widthFrom, &GetBuffer()[crect.left] + (crect.top * toWidth), toWidth);
//UpdateDDSurface(surface, width, height, widthFrom, crect);
}
Draw(win, surface, width, height, widthFrom, toBuffer, toWidth, currRect->wRect, updateRect);
if (win->wID == 0) delete[] surface;
currRect = currRect->nextRect;
@@ -1449,6 +1564,7 @@ static void __fastcall sf_GNW_win_refresh(WINinfo* win, RECT* updateRect, BYTE*
int width = (rects->rect.offx - rects->rect.x) + 1;
int height = (rects->rect.offy - rects->rect.y) + 1;
int widthFrom = toWidth;
UpdateDDSurface(&GetBuffer()[rects->rect.x] + (rects->rect.y * widthFrom), width, height, widthFrom, &rects->wRect);
}
RectList* next = rects->nextRect;
@@ -1471,6 +1587,21 @@ static __declspec(naked) void GNW_win_refresh_hack() {
}
}
////////////////////////////////////////////////////////////////////////////////
static double fadeMulti;
static __declspec(naked) void palette_fade_to_hook() {
__asm {
push ebx; // _fade_steps
fild [esp];
fmul fadeMulti;
fistp [esp];
pop ebx;
jmp fadeSystemPalette_;
}
}
void Graphics_OnGameLoad() { // ResetShaders
for (DWORD d = 0; d < shadersSize; d++) SAFERELEASE(shaders[d].Effect);
shaders.clear();
@@ -1528,17 +1659,23 @@ void Graphics_Init() {
MakeJump(0x4D3704, TransBufToBuf); // trans_buf_to_buf_
// Enable support for transparent interface windows
SafeWrite16(0x4D5D46, 0x9090); // win_init_ (create screen_buffer)
const DWORD winBufferAddr [] = {
0x4D5D46, // win_init_ (create screen_buffer)
0x4D75E6 // win_clip_ (remove _buffering checking)
};
SafeWriteBatch<WORD>(0x9090, winBufferAddr);
SafeWrite8(0x42F869, WinFlags::MoveOnTop | WinFlags::OwnerFlag); // addWindow_ (remove Transparent flag)
if (GraphicsMode) {
// custom implementation of the GNW_win_refresh function
MakeJump(0x4D6FD9, GNW_win_refresh_hack, 1);
SafeWrite16(0x4D75E6, 0x9090); // win_clip_ (remove _buffering checking)
SafeWrite32(0x4C8FD1, _screen_buffer); // replace screendump_buf
} else { // for default or HRP graphics mode
SafeWrite8(0x4D5DAB, 0x1D); // ecx > ebx (enable _buffering)
BlockCall(0x431076); // dialogMessage_
}
// Custom implementation of the GNW_win_refresh function
MakeJump(0x4D6FD9, GNW_win_refresh_hack, 1);
// Replace _screendump_buf with _screen_buffer for creating screenshots
const DWORD scrdumpBufAddr[] = {0x4C8FD1, 0x4C900D};
SafeWriteBatch<DWORD>(_screen_buffer, scrdumpBufAddr);
// Disable unused code for the RandX and RandY window structure fields (these fields can now be used for other purposes)
SafeWrite32(0x4D630C, 0x9090C031); // xor eax, eax
SafeWrite8(0x4D6310, 0x90);
BlockCall(0x4D6319);
}
void Graphics_Exit() {
+6
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@@ -51,6 +51,12 @@ void Gfx_ReleaseMovieTexture();
void Gfx_RefreshGraphics();
void GameRender_CreateOverlaySurface(WINinfo* win, long winType);
//void GameRender_DestroyOverlaySurface(long winType);
void GameRender_ClearOverlay(WINinfo* win);
void GameRender_ClearOverlay(WINinfo* win, sRectangle &rect);
BYTE* GameRender_GetOverlaySurface(WINinfo* win);
int __stdcall GetShaderVersion();
int __stdcall LoadShader(const char*);
void __stdcall ActivateShader(DWORD);
+1
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@@ -862,6 +862,7 @@ static const SfallOpcodeMetadata opcodeMetaArray[] = {
{mf_get_window_attribute, "get_window_attribute", {DATATYPE_MASK_INT, DATATYPE_MASK_INT}},
{mf_hide_window, "hide_window", {DATATYPE_MASK_STR}},
{mf_interface_art_draw, "interface_art_draw", {DATATYPE_MASK_INT, DATATYPE_MASK_INT | DATATYPE_MASK_STR, DATATYPE_MASK_INT, DATATYPE_MASK_INT, DATATYPE_MASK_INT, DATATYPE_MASK_INT}},
{mf_interface_overlay, "interface_overlay", {DATATYPE_MASK_INT, DATATYPE_MASK_INT, DATATYPE_MASK_INT, DATATYPE_MASK_INT, DATATYPE_MASK_INT, DATATYPE_MASK_INT}},
{mf_interface_print, "interface_print", {DATATYPE_MASK_STR, DATATYPE_MASK_INT, DATATYPE_MASK_INT, DATATYPE_MASK_INT, DATATYPE_MASK_INT, DATATYPE_MASK_INT}},
{mf_inventory_redraw, "inventory_redraw", {DATATYPE_MASK_INT}},
{mf_message_box, "message_box", {DATATYPE_MASK_STR, DATATYPE_MASK_INT, DATATYPE_MASK_INT, DATATYPE_MASK_INT}},
+49 -3
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@@ -20,6 +20,7 @@
#include "main.h"
#include "Graphics.h"
#include "InputFuncs.h"
#include "Interface.h"
#include "LoadGameHook.h"
@@ -648,7 +649,7 @@ static void mf_draw_image_scaled() {
opHandler.setReturn(DrawImage(opHandler, true, "draw_image_scaled"));
}
static long __stdcall InterfaceDrawImage(OpcodeHandler& opHandler, WINinfo* interfaceWin, const char* metaruleName) {
static long __stdcall InterfaceDrawImage(OpcodeHandler& opHandler, WINinfo* ifaceWin, const char* metaruleName) {
const char* file = nullptr;
bool useShift = false;
long direction = -1, w = -1, h = -1;
@@ -694,12 +695,14 @@ static long __stdcall InterfaceDrawImage(OpcodeHandler& opHandler, WINinfo* inte
int width = (w >= 0) ? w : framePtr->width;
int height = (h >= 0) ? h : framePtr->height;
BYTE* surface = (ifaceWin->randY) ? GameRender_GetOverlaySurface(ifaceWin) : ifaceWin->surface;
TransCscale(((frmPtr->id == 'PCX') ? frmPtr->pixelData : framePtr->data), framePtr->width, framePtr->height, framePtr->width,
interfaceWin->surface + (y * interfaceWin->width) + x, width, height, interfaceWin->width
surface + (y * ifaceWin->width) + x, width, height, ifaceWin->width
);
if (!(opHandler.arg(0).rawValue() & 0x1000000)) {
GNWWinRefresh(interfaceWin, &interfaceWin->rect, 0);
GNWWinRefresh(ifaceWin, &ifaceWin->rect, 0);
}
FreeArtFile(frmPtr);
@@ -851,12 +854,21 @@ static void mf_interface_print() { // same as vanilla PrintRect
__asm call windowGetTextColor_; // set from SetTextColor
__asm mov byte ptr color, al;
}
BYTE* surface;
if (win->randY) { // if a surface was created, the engine will draw on it
surface = win->surface;
win->surface = GameRender_GetOverlaySurface(win); // replace the surface for the windowWrapLineWithSpacing_ function
}
if (color & 0x10000) { // shadow (textshadow)
WindowWrapLineWithSpacing(win->wID, text, width, maxHeight, x, y, 0x201000F, 0, 0);
color ^= 0x10000;
}
opHandler.setReturn(WindowWrapLineWithSpacing(win->wID, text, width, maxHeight, x, y, color, 0, 0)); // returns count of lines printed
if (win->randY) win->surface = surface;
// no redraw (textdirect)
if (!(color & 0x1000000)) GNWWinRefresh(win, &win->rect, 0);
}
@@ -879,3 +891,37 @@ static void mf_win_fill_color() {
ClearWindow(ptr_sWindows[iWin].wID, false); // full clear
}
}
static void mf_interface_overlay() {
WINinfo* win = nullptr;
long winType = opHandler.arg(0).rawValue();
if (opHandler.arg(1).rawValue()) {
win = Interface_GetWindow(winType);
if (!win || (int)win == -1) return;
}
switch (opHandler.arg(1).rawValue()) {
case 1:
GameRender_CreateOverlaySurface(win, winType);
break;
case 2: // clear
if (opHandler.numArgs() > 2) {
long w = opHandler.arg(4).rawValue();
long h = opHandler.arg(5).rawValue();
if (w <= 0 || h <= 0) return;
long x = opHandler.arg(2).rawValue();
long y = opHandler.arg(3).rawValue();
if (x < 0 || y < 0) return;
sRectangle rect = { x, y, w, h };
GameRender_ClearOverlay(win, rect);
} else {
GameRender_ClearOverlay(win);
}
break;
//case 0: // unused (reserved)
// GameRender_DestroyOverlaySurface(winType);
}
}
+1
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@@ -148,6 +148,7 @@ static const SfallMetarule metaruleArray[] = {
{"get_window_attribute", mf_get_window_attribute, 1, 2},
{"hide_window", mf_hide_window, 0, 1},
{"interface_art_draw", mf_interface_art_draw, 4, 6},
{"interface_overlay", mf_interface_overlay, 2, 6},
{"interface_print", mf_interface_print, 5, 6},
{"intface_hide", mf_intface_hide, 0, 0},
{"intface_is_hidden", mf_intface_is_hidden, 0, 0},
+7
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@@ -76,6 +76,13 @@ struct ddrawDll {
#define pushadc __asm push eax __asm push edx __asm push ecx
#define popadc __asm pop ecx __asm pop edx __asm pop eax
struct sRectangle {
long x, y, width, height;
long right() { return x + width; }
long bottom() { return y + height; }
};
// Gets the integer value from given INI file.
int iniGetInt(const char* section, const char* setting, int defaultValue, const char* iniFile);