Removed the dependency of Body_Torso from Body_Uncalled hit modifier

Re-added BodyHit_Torso to ddraw.ini.
Reverted set_bodypart_hit_modifier function to pre-3.7.4 behavior.
This commit is contained in:
NovaRain
2019-09-07 20:16:50 +08:00
parent 4b28829983
commit 62f890d287
7 changed files with 71 additions and 34 deletions
+4 -1
View File
@@ -332,14 +332,17 @@ SaveInCombatFix=1
AdditionalWeaponAnims=1
;Uncomment these lines to modify the default modifiers for aimed shots at specific bodyparts
;Modifiers affect both NPCs and the player
;BodyHit_Head=-40
;BodyHit_Left_Arm=-30
;BodyHit_Right_Arm=-30
;BodyHit_Torso_Uncalled=0
;BodyHit_Torso=0
;BodyHit_Right_Leg=-20
;BodyHit_Left_Leg=-20
;BodyHit_Eyes=-60
;BodyHit_Groin=-30
;The modifier for unaimed shots
;BodyHit_Torso_Uncalled=0
;Set to 1 to use a CriticalOverrides.ini file to override the default critical table
;Set to 2 to use the default critical with bug fixes (doesn't require an ini)
@@ -2,6 +2,16 @@
#ifndef DEFINE_EXTRA_H
#define DEFINE_EXTRA_H
#define BODY_HIT_HEAD (0)
#define BODY_HIT_LEFT_ARM (1)
#define BODY_HIT_RIGHT_ARM (2)
#define BODY_HIT_TORSO (3)
#define BODY_HIT_RIGHT_LEG (4)
#define BODY_HIT_LEFT_LEG (5)
#define BODY_HIT_EYES (6)
#define BODY_HIT_GROIN (7)
#define BODY_UNCALLED (8)
#define OBJ_TYPE_ITEM (0)
#define OBJ_TYPE_CRITTER (1)
#define OBJ_TYPE_SCENERY (2)
+44 -2
View File
@@ -27,14 +27,14 @@
#include "Combat.h"
static std::vector<long> noBursts; // object id
struct KnockbackModifier {
long id;
DWORD type;
double value;
};
static std::vector<long> noBursts; // object id
static std::vector<KnockbackModifier> mTargets;
static std::vector<KnockbackModifier> mAttackers;
static std::vector<KnockbackModifier> mWeapons;
@@ -395,6 +395,38 @@ void _stdcall ForceAimedShots(DWORD pid) {
forcedAS.push_back(pid);
}
static const DWORD bodypartAddr[] = {
0x425562, // combat_display_
0x42A68F, 0x42A739, // ai_called_shot_
0x429E82, 0x429EC2, 0x429EFF, // ai_pick_hit_mode_
0x423231, 0x423268, // check_ranged_miss_
0x4242D4, // attack_crit_failure_
// for combat_ctd_init_ func
0x412E9C, // action_explode_
0x413519, // action_dmg_
0x421656, 0x421675, // combat_safety_invalidate_weapon_func_
0x421CC0, // combat_begin_extra_
0x4229A9, // combat_turn_
0x42330E, 0x4233AB, // shoot_along_path_
0x423E25, 0x423E2A, // compute_explosion_on_extras_
0x425F83, // combat_anim_finished_
0x42946D, // ai_best_weapon_
0x46FCC8, // exit_inventory_
0x49C00C, // protinstTestDroppedExplosive_
};
static void BodypartHitChances() {
ptr_hit_location_penalty[0] = static_cast<long>(GetPrivateProfileIntA("Misc", "BodyHit_Head", -40, ini));
ptr_hit_location_penalty[1] = static_cast<long>(GetPrivateProfileIntA("Misc", "BodyHit_Left_Arm", -30, ini));
ptr_hit_location_penalty[2] = static_cast<long>(GetPrivateProfileIntA("Misc", "BodyHit_Right_Arm", -30, ini));
ptr_hit_location_penalty[3] = static_cast<long>(GetPrivateProfileIntA("Misc", "BodyHit_Torso", 0, ini));
ptr_hit_location_penalty[4] = static_cast<long>(GetPrivateProfileIntA("Misc", "BodyHit_Right_Leg", -20, ini));
ptr_hit_location_penalty[5] = static_cast<long>(GetPrivateProfileIntA("Misc", "BodyHit_Left_Leg", -20, ini));
ptr_hit_location_penalty[6] = static_cast<long>(GetPrivateProfileIntA("Misc", "BodyHit_Eyes", -60, ini));
ptr_hit_location_penalty[7] = static_cast<long>(GetPrivateProfileIntA("Misc", "BodyHit_Groin", -30, ini));
ptr_hit_location_penalty[8] = static_cast<long>(GetPrivateProfileIntA("Misc", "BodyHit_Torso_Uncalled", 0, ini));
}
void Combat_OnGameLoad() {
baseHitChance.maximum = 95;
baseHitChance.mod = 0;
@@ -405,6 +437,8 @@ void Combat_OnGameLoad() {
noBursts.clear();
disabledAS.clear();
forcedAS.clear();
BodypartHitChances(); // was in ClearGlobalScripts()
}
void CombatInit() {
@@ -423,4 +457,12 @@ void CombatInit() {
HookCall(0x42A95D, ai_try_attack_hook); // jz func
MakeCall(0x4234B3, compute_spray_hack, 1);
}
// Remove the dependency of Body_Torso from Body_Uncalled
SafeWrite8(0x423830, 0xEB); // compute_attack_
BlockCall(0x42303F); // block Body_Torso check (combat_attack_)
SafeWrite8(0x42A713, 7); // Body_Uncalled > Body_Groin (ai_called_shot_)
for (int i = 0; i < sizeof(bodypartAddr) / 4; i++) { // replace Body_Torso with Body_Uncalled
SafeWrite8(bodypartAddr[i], 8);
}
}
+1 -1
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@@ -79,7 +79,7 @@ DWORD* ptr_gmouse_current_cursor = reinterpret_cast<DWORD*>(_gmouse_current
DWORD* ptr_gmovie_played_list = reinterpret_cast<DWORD*>(_gmovie_played_list);
DWORD* ptr_GreenColor = reinterpret_cast<DWORD*>(_GreenColor);
DWORD* ptr_gsound_initialized = reinterpret_cast<DWORD*>(_gsound_initialized);
DWORD* ptr_hit_location_penalty = reinterpret_cast<DWORD*>(_hit_location_penalty);
long* ptr_hit_location_penalty = reinterpret_cast<long*>(_hit_location_penalty);
DWORD* ptr_holo_flag = reinterpret_cast<DWORD*>(_holo_flag);
DWORD* ptr_holopages = reinterpret_cast<DWORD*>(_holopages);
DWORD* ptr_hot_line_count = reinterpret_cast<DWORD*>(_hot_line_count);
+1 -1
View File
@@ -321,7 +321,7 @@ extern DWORD* ptr_gmouse_current_cursor;
extern DWORD* ptr_gmovie_played_list;
extern DWORD* ptr_GreenColor;
extern DWORD* ptr_gsound_initialized;
extern DWORD* ptr_hit_location_penalty;
extern long* ptr_hit_location_penalty;
extern DWORD* ptr_holo_flag;
extern DWORD* ptr_holopages;
extern DWORD* ptr_hot_line_count;
+3 -13
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@@ -1878,26 +1878,16 @@ void ClearGlobalScripts() {
globalExportedVars.clear();
HookScriptClear();
//Stat ranges
StatsReset();
//Reset some settable game values back to the defaults
//xp mod
SafeWrite8(0x4AFAB8, 0x53);
SafeWrite32(0x4AFAB9, 0x55575651);
//HP bonus
SafeWrite8(0x4AFBC1, 2);
//Stat ranges
StatsReset();
//Bodypart hit chances
*((DWORD*)0x510954) = GetPrivateProfileIntA("Misc", "BodyHit_Head", 0xFFFFFFD8, ini);
*((DWORD*)0x510958) = GetPrivateProfileIntA("Misc", "BodyHit_Left_Arm", 0xFFFFFFE2, ini);
*((DWORD*)0x51095C) = GetPrivateProfileIntA("Misc", "BodyHit_Right_Arm", 0xFFFFFFE2, ini);
*((DWORD*)0x510960) = GetPrivateProfileIntA("Misc", "BodyHit_Torso_Uncalled", 0x00000000, ini);
*((DWORD*)0x510964) = GetPrivateProfileIntA("Misc", "BodyHit_Right_Leg", 0xFFFFFFEC, ini);
*((DWORD*)0x510968) = GetPrivateProfileIntA("Misc", "BodyHit_Left_Leg", 0xFFFFFFEC, ini);
*((DWORD*)0x51096C) = GetPrivateProfileIntA("Misc", "BodyHit_Eyes", 0xFFFFFFC4, ini);
*((DWORD*)0x510970) = GetPrivateProfileIntA("Misc", "BodyHit_Groin", 0xFFFFFFE2, ini);
*((DWORD*)0x510974) = GetPrivateProfileIntA("Misc", "BodyHit_Torso_Uncalled", 0x00000000, ini);
//skill points per level mod
SafeWrite8(0x43C27a, 5);
SafeWrite8(0x43C27A, 5);
}
void RunScriptProcByNum(DWORD sptr, DWORD procNum) {
+8 -16
View File
@@ -521,12 +521,12 @@ static void _stdcall IncNPCLevel2() {
// restore code
SafeWrite32(0x495C50, 0x01FB840F);
SafeWrite16(0x495C77, 0x8C0F);
SafeWrite32(0x495C79, 0x000001D4);
long long data = 0x01D48C0F;
SafeWriteBytes(0x495C77, (BYTE*)&data, 6);
//SafeWrite16(0x495C8C, 0x8D0F);
//SafeWrite32(0x495C8E, 0x000001BF);
SafeWrite16(0x495CEC, 0x850F);
SafeWrite32(0x495CEE, 0x00000130);
data = 0x0130850F;
SafeWriteBytes(0x495CEC, (BYTE*)&data, 6);
if (!npcAutoLevelEnabled) {
SafeWrite8(0x495CFB, 0x74);
}
@@ -767,10 +767,10 @@ static void __declspec(naked) GetBodypartHitModifier() {
call interpretPopLong_
cmp dx, VAR_TYPE_INT
jnz fail
cmp eax, 8 // Body_Uncalled?
jg fail
test eax, eax
jl fail
cmp eax, 8 // Body_Uncalled?
jg fail
mov edx, ds:[_hit_location_penalty+eax*4]
jmp end
fail:
@@ -806,19 +806,11 @@ static void __declspec(naked) SetBodypartHitModifier() {
jnz end
cmp cx, VAR_TYPE_INT
jnz end
cmp eax, 8 // Body_Uncalled?
jg end
cmp eax, 3 // Body_Torso?
jne skip // No
add eax, 5
skip:
test eax, eax
jl end
mov ds:[_hit_location_penalty+eax*4], ebx
cmp eax, 8 // Body_Uncalled?
jne end // No
sub eax, 5 // Body_Torso
jmp skip
jg end
mov ds:[_hit_location_penalty+eax*4], ebx
end:
pop edx
pop ecx