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https://github.com/sfall-team/sfall.git
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Fixed Scout perk being taken into account for mark_area_known function.
* technically it should only effect the visibility of tiles when you're exploring on the world map. Fixed the incorrect coordinates for small/medium location circles when highlighting their sub-tiles (one of bugs listed in #228) Moved the fix for the position of the target marker from Worldmap.cpp to BugFixes.cpp. Slightly adjusted the position/size for Local variables button in debug editor.
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@@ -158,9 +158,9 @@
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//
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this.bCrittersLvar.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
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this.bCrittersLvar.Enabled = false;
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this.bCrittersLvar.Location = new System.Drawing.Point(119, 401);
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this.bCrittersLvar.Location = new System.Drawing.Point(118, 401);
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this.bCrittersLvar.Name = "bCrittersLvar";
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this.bCrittersLvar.Size = new System.Drawing.Size(99, 23);
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this.bCrittersLvar.Size = new System.Drawing.Size(100, 23);
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this.bCrittersLvar.TabIndex = 7;
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this.bCrittersLvar.Text = "Local variables";
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this.bCrittersLvar.UseVisualStyleBackColor = true;
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@@ -2090,6 +2090,77 @@ static void __declspec(naked) action_use_an_item_on_object_hack() {
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}
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}
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//static const DWORD wmAreaMarkVisitedState_Error = 0x4C4698;
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static const DWORD wmAreaMarkVisitedState_Ret = 0x4C46A2;
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static void __declspec(naked) wmAreaMarkVisitedState_hack() {
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__asm {
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mov [ecx + 0x40], esi; // wmAreaInfoList.visited
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test esi, esi; // mark "unknown" state
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jz skip;
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mov eax, [ecx + 0x2C]; // wmAreaInfoList.world_posx
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mov edx, [ecx + 0x30]; // wmAreaInfoList.world_posy
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// fix loc coordinates
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cmp [ecx + 0x34], 1; // wmAreaInfoList.size
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jg largeLoc;
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je mediumLoc;
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//smallLoc:
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sub eax, 5;
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lea edx, [edx - 5];
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mediumLoc:
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sub eax, 10;
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lea edx, [edx - 10];
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largeLoc:
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mov ebx, esp; // ppSubTile out
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push edx;
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push eax;
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call wmFindCurSubTileFromPos_;
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// cmp eax, -1; // always return 0
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// jz error;
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pop eax;
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pop edx;
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mov ebx, [esp];
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mov ebx, [ebx + 0x18]; // sub-tile state
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test ebx, ebx;
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jnz skip;
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inc ebx; // 1
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skip:
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cmp [ecx + 0x38], 1; // wmAreaInfoList.start_state
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jne hideLoc;
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cmp esi, 2; // mark visited state
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jne fix;
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call wmMarkSubTileRadiusVisited_;
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hideLoc:
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jmp wmAreaMarkVisitedState_Ret;
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fix:
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push ebx;
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mov ebx, 1; // radius (fix w/o PERK_scout)
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call wmSubTileMarkRadiusVisited_;
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pop ebx;
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jmp wmAreaMarkVisitedState_Ret;
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//error:
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// add esp, 8;
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// jmp wmAreaMarkVisitedState_Error;
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}
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}
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static void __declspec(naked) wmWorldMap_hack() {
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__asm {
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mov ebx, [ebx + 0x34]; // wmAreaInfoList.size
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cmp ebx, 1;
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jg largeLoc;
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je mediumLoc;
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//smallLoc:
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sub eax, 5;
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lea edx, [edx - 5];
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mediumLoc:
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sub eax, 10;
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lea edx, [edx - 10];
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largeLoc:
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xor ebx, ebx;
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jmp wmPartyInitWalking_;
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}
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}
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void BugFixesInit()
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{
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#ifndef NDEBUG
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@@ -2644,4 +2715,12 @@ void BugFixesInit()
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// Fix for the player's movement in combat being interrupted when trying to use objects with Bonus Move APs available
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MakeCall(0x411FD6, action_use_an_item_on_object_hack);
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// Fix for Scout perk being taken into account when setting the visibility of locations with mark_area_known function
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// also fix the incorrect coordinates for small/medium location circles when highlighting their sub-tiles
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MakeJump(0x4C466F, wmAreaMarkVisitedState_hack);
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SafeWrite8(0x4C46AB, 0x58); // esi > ebx
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// Fix the position of the target marker for small/medium location circles
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MakeCall(0x4C03AA, wmWorldMap_hack, 2);
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}
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@@ -661,9 +661,12 @@ const DWORD win_register_button_ = 0x4D8260;
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const DWORD win_register_button_disable_ = 0x4D8674;
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const DWORD win_register_button_sound_func_ = 0x4D87F8;
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const DWORD win_show_ = 0x4D6DAC;
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const DWORD wmFindCurSubTileFromPos_ = 0x4C0C00;
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const DWORD wmInterfaceScrollTabsStart_ = 0x4C219C;
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const DWORD wmMarkSubTileRadiusVisited_ = 0x4C3550;
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const DWORD wmPartyInitWalking_ = 0x4C1E54;
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const DWORD wmPartyWalkingStep_ = 0x4C1F90;
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const DWORD wmSubTileMarkRadiusVisited_ = 0x4C35A8;
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const DWORD wmWorldMapFunc_ = 0x4BFE10;
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const DWORD wmWorldMapLoadTempData_ = 0x4BD6B4;
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const DWORD xfclose_ = 0x4DED6C;
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@@ -892,9 +892,12 @@ extern const DWORD win_register_button_;
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extern const DWORD win_register_button_disable_;
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extern const DWORD win_register_button_sound_func_;
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extern const DWORD win_show_;
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extern const DWORD wmFindCurSubTileFromPos_;
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extern const DWORD wmInterfaceScrollTabsStart_;
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extern const DWORD wmMarkSubTileRadiusVisited_;
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extern const DWORD wmPartyInitWalking_;
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extern const DWORD wmPartyWalkingStep_;
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extern const DWORD wmSubTileMarkRadiusVisited_;
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extern const DWORD wmWorldMapFunc_;
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extern const DWORD wmWorldMapLoadTempData_;
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extern const DWORD xfclose_;
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@@ -307,24 +307,6 @@ end:
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}
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}
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static void __declspec(naked) wmWorldMap_hack() {
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__asm {
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mov ebx, [ebx + 0x34]; // wmAreaInfoList.size
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cmp ebx, 1;
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jg largeLoc;
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je mediumLoc;
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//smallLoc:
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sub eax, 5;
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sub edx, 5;
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mediumLoc:
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sub eax, 10;
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sub edx, 10;
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largeLoc:
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xor ebx, ebx;
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jmp wmPartyInitWalking_;
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}
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}
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void WorldLimitsPatches() {
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DWORD data = GetPrivateProfileIntA("Misc", "LocalMapXLimit", 0, ini);
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if (data) {
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@@ -505,9 +487,6 @@ void WorldMapInterfacePatch() {
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SafeWrite8(0x4C2C7C, 0x43); // dec ebx > inc ebx
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SafeWrite32(0x4C2C92, 181); // index of DNARWOFF.FRM
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SafeWrite8(0x4C2D04, 0x46); // dec esi > inc esi
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// Fix the position of the target marker for small/medium location circles
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MakeCall(0x4C03AA, wmWorldMap_hack, 2);
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}
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void PipBoyAutomapsPatch() {
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