mirror of
https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
Fixed AI not checking min HP properly for using stims.
Edited the code of InventoryApCost in Inventory.cpp. Minor edits to some other code.
This commit is contained in:
@@ -72,6 +72,17 @@ tryHeal:
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}
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}
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static void __declspec(naked) ai_check_drugs_hook() {
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__asm {
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call stat_level_; // current hp
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mov edx, dword ptr [esp + 0x34 - 0x1C + 4]; // ai cap
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mov edx, [edx + 0x10]; // min_hp
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cmp eax, edx; // curr_hp < cap.min_hp
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cmovl edi, edx;
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retn;
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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static DWORD RetryCombatLastAP;
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@@ -190,6 +201,9 @@ void AIInit() {
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// Fix to allow fleeing NPC to use drugs
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MakeCall(0x42B1DC, combat_ai_hack);
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// Fix for AI not checking minimum hp properly for using stimpaks (prevents premature fleeing)
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HookCall(0x428579, ai_check_drugs_hook);
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// Fix for NPC stuck in fleeing mode when the hit chance of a target was too low
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HookCall(0x42B1E3, combat_ai_hook_FleeFix);
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HookCall(0x42ABA8, ai_try_attack_hook_FleeFix);
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+7
-7
@@ -791,19 +791,19 @@ static void __declspec(naked) PipStatus_AddHotLines_hook() {
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static void __declspec(naked) perform_withdrawal_start_display_print_hook() {
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__asm {
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test eax, eax
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jz end
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jmp display_print_
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test eax, eax;
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jz end;
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jmp display_print_;
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end:
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retn
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retn;
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}
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}
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static void __declspec(naked) op_wield_obj_critter_adjust_ac_hook() {
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__asm {
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call adjust_ac_
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xor eax, eax // not animated
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jmp intface_update_ac_
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call adjust_ac_;
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xor eax, eax; // not animated
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jmp intface_update_ac_;
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}
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}
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+2
-2
@@ -33,10 +33,10 @@ static void _stdcall ConsoleFilePrint(const char* msg) {
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static const DWORD ConsoleHookRet = 0x431871;
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static void __declspec(naked) ConsoleHook() {
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__asm {
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pushad;
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pushadc;
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push eax;
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call ConsoleFilePrint;
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popad;
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popadc;
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push ebx;
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push ecx;
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push edx;
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@@ -337,6 +337,8 @@ enum AttackType : long
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ATKTYPE_PIERCINGKICK = 19
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};
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#define PLAYER_ID (18000)
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#define OBJFLAG_CAN_WEAR_ITEMS (0xF000000)
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#define OBJFLAG_HELD_IN_RIGHT (0x10000)
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+62
-64
@@ -29,9 +29,9 @@
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static DWORD sizeLimitMode;
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static DWORD invSizeMaxLimit;
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static DWORD ReloadWeaponKey = 0;
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static DWORD ItemFastMoveKey = 0;
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static DWORD SkipFromContainer = 0;
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static DWORD reloadWeaponKey = 0;
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static DWORD itemFastMoveKey = 0;
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static DWORD skipFromContainer = 0;
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struct sMessage {
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DWORD number;
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@@ -59,7 +59,7 @@ TGameObj* GetActiveItem() {
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}
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void InventoryKeyPressedHook(DWORD dxKey, bool pressed, DWORD vKey) {
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if (pressed && ReloadWeaponKey && dxKey == ReloadWeaponKey && IsMapLoaded() && (GetCurrentLoops() & ~(COMBAT | PCOMBAT)) == 0) {
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if (pressed && reloadWeaponKey && dxKey == reloadWeaponKey && IsMapLoaded() && (GetCurrentLoops() & ~(COMBAT | PCOMBAT)) == 0) {
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DWORD maxAmmo, curAmmo;
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TGameObj* item = GetActiveItem();
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__asm {
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@@ -91,6 +91,7 @@ void InventoryKeyPressedHook(DWORD dxKey, bool pressed, DWORD vKey) {
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}
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/////////////////////////////////////////////////////////////////
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DWORD __stdcall sf_item_total_size(TGameObj* critter) {
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int totalSize;
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__asm {
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@@ -118,20 +119,6 @@ DWORD __stdcall sf_item_total_size(TGameObj* critter) {
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return totalSize;
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}
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/*static const DWORD ObjPickupFail=0x49B70D;
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static const DWORD ObjPickupEnd=0x49B6F8;
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static const DWORD size_limit;
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static __declspec(naked) void ObjPickupHook() {
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__asm {
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cmp edi, ds:[_obj_dude];
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jnz end;
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end:
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lea edx, [esp+0x10];
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mov eax, ecx;
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jmp ObjPickupEnd;
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}
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}*/
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static int __stdcall CritterGetMaxSize(TGameObj* critter) {
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if (critter == *ptr_obj_dude) return invSizeMaxLimit;
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@@ -232,8 +219,8 @@ static __declspec(naked) void barter_attempt_transaction_hack_pc() {
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/* cmp eax, edx */
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jg fail; // if there's no available weight
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//------
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mov ecx, edi; // source (pc)
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mov edx, ebp; // npc table
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mov ecx, edi; // source (pc)
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mov edx, ebp; // npc table
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call BarterAttemptTransaction;
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test eax, eax;
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jz fail;
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@@ -372,51 +359,33 @@ static void __declspec(naked) gdControlUpdateInfo_hack() {
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/////////////////////////////////////////////////////////////////
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static char SuperStimMsg[128];
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static int __fastcall SuperStimFix2(TGameObj* item, TGameObj* target) {
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static int __fastcall SuperStimFix(TGameObj* item, TGameObj* target) {
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if (item->pid != PID_SUPER_STIMPAK || !target || (target->pid & 0xFF000000) != (OBJ_TYPE_CRITTER << 24)) { // 0x01000000
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return 0;
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}
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long curr_hp, max_hp;
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curr_hp = StatLevel(target, STAT_current_hp);
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max_hp = StatLevel(target, STAT_max_hit_points);
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long curr_hp = StatLevel(target, STAT_current_hp);
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long max_hp = StatLevel(target, STAT_max_hit_points);
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if (curr_hp < max_hp) return 0;
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DisplayConsoleMessage(SuperStimMsg);
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return -1;
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}
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static const DWORD UseItemHookRet = 0x49C5F4;
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static void __declspec(naked) SuperStimFix() {
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static const DWORD protinst_use_item_on_Ret = 0x49C5F4;
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static void __declspec(naked) protinst_use_item_on_hack() {
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__asm {
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push ecx;
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mov ecx, ebx; // ecx - item
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call SuperStimFix2; // edx - target
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mov ecx, ebx; // ecx - item
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call SuperStimFix; // edx - target
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pop ecx;
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test eax, eax;
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jnz end;
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mov ebp, -1; // overwritten engine code
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mov ebp, -1; // overwritten engine code
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retn;
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end:
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add esp, 4; // destroy ret
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jmp UseItemHookRet; // exit
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}
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}
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static int invenApCost, invenApCostDef;
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static char invenApQPReduction;
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void _stdcall SetInvenApCost(int cost) {
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invenApCost = cost;
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}
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static const DWORD inven_ap_cost_hack_ret = 0x46E816;
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static void __declspec(naked) inven_ap_cost_hack() {
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_asm {
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movzx ebx, byte ptr invenApQPReduction;
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mul bl;
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mov edx, invenApCost;
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sub edx, eax;
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mov eax, edx;
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jmp inven_ap_cost_hack_ret;
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add esp, 4; // destroy ret
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jmp protinst_use_item_on_Ret; // exit
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}
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}
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@@ -690,10 +659,10 @@ static void __declspec(naked) do_move_timer_hook() {
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pushadc;
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}
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KeyDown(ItemFastMoveKey); // check pressed
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KeyDown(itemFastMoveKey); // check pressed
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__asm {
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cmp SkipFromContainer, 0;
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cmp skipFromContainer, 0;
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jz noSkip;
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cmp dword ptr [esp + 0x14 + 16], 0x474A43;
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jnz noSkip;
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@@ -710,6 +679,37 @@ end:
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}
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}
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static int invenApCost, invenApCostDef;
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static char invenApQPReduction;
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static const DWORD inven_ap_cost_Ret = 0x46E812;
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static void __declspec(naked) inven_ap_cost_hack() {
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_asm {
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mul byte ptr invenApQPReduction;
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mov edx, invenApCost;
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jmp inven_ap_cost_Ret;
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}
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}
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static bool onlyOnceAP = false;
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inline static void ApplyInvenApCostPatch() {
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MakeJump(0x46E80B, inven_ap_cost_hack);
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onlyOnceAP = true;
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}
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void _stdcall SetInvenApCost(int cost) {
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invenApCost = cost;
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if (!onlyOnceAP) ApplyInvenApCostPatch();
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}
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// TODO: Make GetInvenApCost() function
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/*long GetInvenApCost() {
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long plevel = PerkLevel(*ptr_obj_dude, PERK_quick_pockets);
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return invenApCost - (invenApQPReduction * plevel);
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}*/
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void InventoryReset() {
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invenApCost = invenApCostDef;
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}
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void InventoryInit() {
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sizeLimitMode = GetPrivateProfileInt("Misc", "CritterInvSizeLimitMode", 0, ini);
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@@ -762,13 +762,17 @@ void InventoryInit() {
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}
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}
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invenApCost = invenApCostDef = GetPrivateProfileInt("Misc", "InventoryApCost", 4, ini);
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invenApQPReduction = GetPrivateProfileInt("Misc", "QuickPocketsApCostReduction", 2, ini);
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MakeJump(0x46E80B, inven_ap_cost_hack);
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if(GetPrivateProfileInt("Misc", "SuperStimExploitFix", 0, ini)) {
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GetPrivateProfileString("sfall", "SuperStimExploitMsg", "You cannot use a super stim on someone who is not injured!", SuperStimMsg, 128, translationIni);
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MakeCall(0x49C3D9, SuperStimFix);
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MakeCall(0x49C3D9, protinst_use_item_on_hack);
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}
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reloadWeaponKey = GetPrivateProfileInt("Input", "ReloadWeaponKey", 0, ini);
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invenApCost = invenApCostDef = GetPrivateProfileInt("Misc", "InventoryApCost", 4, ini);
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invenApQPReduction = GetPrivateProfileInt("Misc", "QuickPocketsApCostReduction", 2, ini);
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if (invenApCostDef != 4 || invenApQPReduction != 2) {
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ApplyInvenApCostPatch();
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}
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if(GetPrivateProfileInt("Misc", "CheckWeaponAmmoCost", 0, ini)) {
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@@ -778,8 +782,6 @@ void InventoryInit() {
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MakeCall(0x4234B3, compute_spray_hack, 1);
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}
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ReloadWeaponKey = GetPrivateProfileInt("Input", "ReloadWeaponKey", 0, ini);
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if (GetPrivateProfileIntA("Misc", "StackEmptyWeapons", 0, ini)) {
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MakeCall(0x4736C6, inven_action_cursor_hack);
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HookCall(0x4772AA, item_add_mult_hook);
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@@ -794,11 +796,11 @@ void InventoryInit() {
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SafeWrite8(0x476569, 0x91); // xchg ecx, eax
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};
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ItemFastMoveKey = GetPrivateProfileIntA("Input", "ItemFastMoveKey", DIK_LCONTROL, ini);
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if (ItemFastMoveKey > 0) {
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itemFastMoveKey = GetPrivateProfileIntA("Input", "ItemFastMoveKey", DIK_LCONTROL, ini);
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if (itemFastMoveKey > 0) {
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HookCall(0x476897, do_move_timer_hook);
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// Do not call the 'Move Items' window when taking items from containers or corpses
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SkipFromContainer = GetPrivateProfileIntA("Input", "FastMoveFromContainer", 0, ini);
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skipFromContainer = GetPrivateProfileIntA("Input", "FastMoveFromContainer", 0, ini);
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}
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if (GetPrivateProfileIntA("Misc", "ItemCounterDefaultMax", 0, ini)) {
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@@ -818,7 +820,3 @@ void InventoryInit() {
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*((DWORD*)_max) = 100;
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};
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}
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void InventoryReset() {
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invenApCost = invenApCostDef;
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}
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@@ -1224,7 +1224,7 @@ long objUniqueID = UID_START; // saving to sfallgv.sav
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// player ID = 18000, all party members have ID = 18000 + its pid (file number of prototype)
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long SetObjectUniqueID(TGameObj* obj) {
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long id = obj->ID;
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if (id > UID_START || obj == *ptr_obj_dude || (id >= 18000 && id < 83536)) return id; // 65535 maximum possible number of prototypes
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if (id > UID_START || obj == *ptr_obj_dude || (id >= PLAYER_ID && id < 83536)) return id; // 65535 maximum possible number of prototypes
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if ((DWORD)objUniqueID >= UID_END) objUniqueID = UID_START;
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obj->ID = ++objUniqueID;
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