Fixed AI not checking min HP properly for using stims.

Edited the code of InventoryApCost in Inventory.cpp.
Minor edits to some other code.
This commit is contained in:
NovaRain
2019-05-28 11:18:11 +08:00
parent 6db496e66c
commit a9aeac1f6f
6 changed files with 88 additions and 74 deletions
+14
View File
@@ -72,6 +72,17 @@ tryHeal:
}
}
static void __declspec(naked) ai_check_drugs_hook() {
__asm {
call stat_level_; // current hp
mov edx, dword ptr [esp + 0x34 - 0x1C + 4]; // ai cap
mov edx, [edx + 0x10]; // min_hp
cmp eax, edx; // curr_hp < cap.min_hp
cmovl edi, edx;
retn;
}
}
////////////////////////////////////////////////////////////////////////////////
static DWORD RetryCombatLastAP;
@@ -190,6 +201,9 @@ void AIInit() {
// Fix to allow fleeing NPC to use drugs
MakeCall(0x42B1DC, combat_ai_hack);
// Fix for AI not checking minimum hp properly for using stimpaks (prevents premature fleeing)
HookCall(0x428579, ai_check_drugs_hook);
// Fix for NPC stuck in fleeing mode when the hit chance of a target was too low
HookCall(0x42B1E3, combat_ai_hook_FleeFix);
HookCall(0x42ABA8, ai_try_attack_hook_FleeFix);
+7 -7
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@@ -791,19 +791,19 @@ static void __declspec(naked) PipStatus_AddHotLines_hook() {
static void __declspec(naked) perform_withdrawal_start_display_print_hook() {
__asm {
test eax, eax
jz end
jmp display_print_
test eax, eax;
jz end;
jmp display_print_;
end:
retn
retn;
}
}
static void __declspec(naked) op_wield_obj_critter_adjust_ac_hook() {
__asm {
call adjust_ac_
xor eax, eax // not animated
jmp intface_update_ac_
call adjust_ac_;
xor eax, eax; // not animated
jmp intface_update_ac_;
}
}
+2 -2
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@@ -33,10 +33,10 @@ static void _stdcall ConsoleFilePrint(const char* msg) {
static const DWORD ConsoleHookRet = 0x431871;
static void __declspec(naked) ConsoleHook() {
__asm {
pushad;
pushadc;
push eax;
call ConsoleFilePrint;
popad;
popadc;
push ebx;
push ecx;
push edx;
+2
View File
@@ -337,6 +337,8 @@ enum AttackType : long
ATKTYPE_PIERCINGKICK = 19
};
#define PLAYER_ID (18000)
#define OBJFLAG_CAN_WEAR_ITEMS (0xF000000)
#define OBJFLAG_HELD_IN_RIGHT (0x10000)
+62 -64
View File
@@ -29,9 +29,9 @@
static DWORD sizeLimitMode;
static DWORD invSizeMaxLimit;
static DWORD ReloadWeaponKey = 0;
static DWORD ItemFastMoveKey = 0;
static DWORD SkipFromContainer = 0;
static DWORD reloadWeaponKey = 0;
static DWORD itemFastMoveKey = 0;
static DWORD skipFromContainer = 0;
struct sMessage {
DWORD number;
@@ -59,7 +59,7 @@ TGameObj* GetActiveItem() {
}
void InventoryKeyPressedHook(DWORD dxKey, bool pressed, DWORD vKey) {
if (pressed && ReloadWeaponKey && dxKey == ReloadWeaponKey && IsMapLoaded() && (GetCurrentLoops() & ~(COMBAT | PCOMBAT)) == 0) {
if (pressed && reloadWeaponKey && dxKey == reloadWeaponKey && IsMapLoaded() && (GetCurrentLoops() & ~(COMBAT | PCOMBAT)) == 0) {
DWORD maxAmmo, curAmmo;
TGameObj* item = GetActiveItem();
__asm {
@@ -91,6 +91,7 @@ void InventoryKeyPressedHook(DWORD dxKey, bool pressed, DWORD vKey) {
}
/////////////////////////////////////////////////////////////////
DWORD __stdcall sf_item_total_size(TGameObj* critter) {
int totalSize;
__asm {
@@ -118,20 +119,6 @@ DWORD __stdcall sf_item_total_size(TGameObj* critter) {
return totalSize;
}
/*static const DWORD ObjPickupFail=0x49B70D;
static const DWORD ObjPickupEnd=0x49B6F8;
static const DWORD size_limit;
static __declspec(naked) void ObjPickupHook() {
__asm {
cmp edi, ds:[_obj_dude];
jnz end;
end:
lea edx, [esp+0x10];
mov eax, ecx;
jmp ObjPickupEnd;
}
}*/
static int __stdcall CritterGetMaxSize(TGameObj* critter) {
if (critter == *ptr_obj_dude) return invSizeMaxLimit;
@@ -232,8 +219,8 @@ static __declspec(naked) void barter_attempt_transaction_hack_pc() {
/* cmp eax, edx */
jg fail; // if there's no available weight
//------
mov ecx, edi; // source (pc)
mov edx, ebp; // npc table
mov ecx, edi; // source (pc)
mov edx, ebp; // npc table
call BarterAttemptTransaction;
test eax, eax;
jz fail;
@@ -372,51 +359,33 @@ static void __declspec(naked) gdControlUpdateInfo_hack() {
/////////////////////////////////////////////////////////////////
static char SuperStimMsg[128];
static int __fastcall SuperStimFix2(TGameObj* item, TGameObj* target) {
static int __fastcall SuperStimFix(TGameObj* item, TGameObj* target) {
if (item->pid != PID_SUPER_STIMPAK || !target || (target->pid & 0xFF000000) != (OBJ_TYPE_CRITTER << 24)) { // 0x01000000
return 0;
}
long curr_hp, max_hp;
curr_hp = StatLevel(target, STAT_current_hp);
max_hp = StatLevel(target, STAT_max_hit_points);
long curr_hp = StatLevel(target, STAT_current_hp);
long max_hp = StatLevel(target, STAT_max_hit_points);
if (curr_hp < max_hp) return 0;
DisplayConsoleMessage(SuperStimMsg);
return -1;
}
static const DWORD UseItemHookRet = 0x49C5F4;
static void __declspec(naked) SuperStimFix() {
static const DWORD protinst_use_item_on_Ret = 0x49C5F4;
static void __declspec(naked) protinst_use_item_on_hack() {
__asm {
push ecx;
mov ecx, ebx; // ecx - item
call SuperStimFix2; // edx - target
mov ecx, ebx; // ecx - item
call SuperStimFix; // edx - target
pop ecx;
test eax, eax;
jnz end;
mov ebp, -1; // overwritten engine code
mov ebp, -1; // overwritten engine code
retn;
end:
add esp, 4; // destroy ret
jmp UseItemHookRet; // exit
}
}
static int invenApCost, invenApCostDef;
static char invenApQPReduction;
void _stdcall SetInvenApCost(int cost) {
invenApCost = cost;
}
static const DWORD inven_ap_cost_hack_ret = 0x46E816;
static void __declspec(naked) inven_ap_cost_hack() {
_asm {
movzx ebx, byte ptr invenApQPReduction;
mul bl;
mov edx, invenApCost;
sub edx, eax;
mov eax, edx;
jmp inven_ap_cost_hack_ret;
add esp, 4; // destroy ret
jmp protinst_use_item_on_Ret; // exit
}
}
@@ -690,10 +659,10 @@ static void __declspec(naked) do_move_timer_hook() {
pushadc;
}
KeyDown(ItemFastMoveKey); // check pressed
KeyDown(itemFastMoveKey); // check pressed
__asm {
cmp SkipFromContainer, 0;
cmp skipFromContainer, 0;
jz noSkip;
cmp dword ptr [esp + 0x14 + 16], 0x474A43;
jnz noSkip;
@@ -710,6 +679,37 @@ end:
}
}
static int invenApCost, invenApCostDef;
static char invenApQPReduction;
static const DWORD inven_ap_cost_Ret = 0x46E812;
static void __declspec(naked) inven_ap_cost_hack() {
_asm {
mul byte ptr invenApQPReduction;
mov edx, invenApCost;
jmp inven_ap_cost_Ret;
}
}
static bool onlyOnceAP = false;
inline static void ApplyInvenApCostPatch() {
MakeJump(0x46E80B, inven_ap_cost_hack);
onlyOnceAP = true;
}
void _stdcall SetInvenApCost(int cost) {
invenApCost = cost;
if (!onlyOnceAP) ApplyInvenApCostPatch();
}
// TODO: Make GetInvenApCost() function
/*long GetInvenApCost() {
long plevel = PerkLevel(*ptr_obj_dude, PERK_quick_pockets);
return invenApCost - (invenApQPReduction * plevel);
}*/
void InventoryReset() {
invenApCost = invenApCostDef;
}
void InventoryInit() {
sizeLimitMode = GetPrivateProfileInt("Misc", "CritterInvSizeLimitMode", 0, ini);
@@ -762,13 +762,17 @@ void InventoryInit() {
}
}
invenApCost = invenApCostDef = GetPrivateProfileInt("Misc", "InventoryApCost", 4, ini);
invenApQPReduction = GetPrivateProfileInt("Misc", "QuickPocketsApCostReduction", 2, ini);
MakeJump(0x46E80B, inven_ap_cost_hack);
if(GetPrivateProfileInt("Misc", "SuperStimExploitFix", 0, ini)) {
GetPrivateProfileString("sfall", "SuperStimExploitMsg", "You cannot use a super stim on someone who is not injured!", SuperStimMsg, 128, translationIni);
MakeCall(0x49C3D9, SuperStimFix);
MakeCall(0x49C3D9, protinst_use_item_on_hack);
}
reloadWeaponKey = GetPrivateProfileInt("Input", "ReloadWeaponKey", 0, ini);
invenApCost = invenApCostDef = GetPrivateProfileInt("Misc", "InventoryApCost", 4, ini);
invenApQPReduction = GetPrivateProfileInt("Misc", "QuickPocketsApCostReduction", 2, ini);
if (invenApCostDef != 4 || invenApQPReduction != 2) {
ApplyInvenApCostPatch();
}
if(GetPrivateProfileInt("Misc", "CheckWeaponAmmoCost", 0, ini)) {
@@ -778,8 +782,6 @@ void InventoryInit() {
MakeCall(0x4234B3, compute_spray_hack, 1);
}
ReloadWeaponKey = GetPrivateProfileInt("Input", "ReloadWeaponKey", 0, ini);
if (GetPrivateProfileIntA("Misc", "StackEmptyWeapons", 0, ini)) {
MakeCall(0x4736C6, inven_action_cursor_hack);
HookCall(0x4772AA, item_add_mult_hook);
@@ -794,11 +796,11 @@ void InventoryInit() {
SafeWrite8(0x476569, 0x91); // xchg ecx, eax
};
ItemFastMoveKey = GetPrivateProfileIntA("Input", "ItemFastMoveKey", DIK_LCONTROL, ini);
if (ItemFastMoveKey > 0) {
itemFastMoveKey = GetPrivateProfileIntA("Input", "ItemFastMoveKey", DIK_LCONTROL, ini);
if (itemFastMoveKey > 0) {
HookCall(0x476897, do_move_timer_hook);
// Do not call the 'Move Items' window when taking items from containers or corpses
SkipFromContainer = GetPrivateProfileIntA("Input", "FastMoveFromContainer", 0, ini);
skipFromContainer = GetPrivateProfileIntA("Input", "FastMoveFromContainer", 0, ini);
}
if (GetPrivateProfileIntA("Misc", "ItemCounterDefaultMax", 0, ini)) {
@@ -818,7 +820,3 @@ void InventoryInit() {
*((DWORD*)_max) = 100;
};
}
void InventoryReset() {
invenApCost = invenApCostDef;
}
+1 -1
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@@ -1224,7 +1224,7 @@ long objUniqueID = UID_START; // saving to sfallgv.sav
// player ID = 18000, all party members have ID = 18000 + its pid (file number of prototype)
long SetObjectUniqueID(TGameObj* obj) {
long id = obj->ID;
if (id > UID_START || obj == *ptr_obj_dude || (id >= 18000 && id < 83536)) return id; // 65535 maximum possible number of prototypes
if (id > UID_START || obj == *ptr_obj_dude || (id >= PLAYER_ID && id < 83536)) return id; // 65535 maximum possible number of prototypes
if ((DWORD)objUniqueID >= UID_END) objUniqueID = UID_START;
obj->ID = ++objUniqueID;