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Edited some wording in ddraw.ini and Define.h
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-1
@@ -91,7 +91,7 @@ FadeMultiplier=100
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;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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[Interface]
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;Set to 1 to enable drawing a dotted line when traveling on the world map (similar to Fallout 1)
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;Set to 1 to draw a dotted line while traveling on the world map (similar to Fallout 1)
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WorldMapTravelMarkers=0
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;Uncomment these lines to change the appearance of the markers
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;The color index in Fallout default palette (valid range: 1..228; default is 134)
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@@ -98,7 +98,8 @@
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#define CFLG_FLATTN 2048 // 0x00000800 - Flatten (leaves no dead body)
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#define CFLG_SPECIAL 4096 // 0x00001000 - Special (has a special type of death)
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#define CFLG_RANGED 8192 // 0x00002000 - Range (has extra hand-to-hand range)
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#define CFLG_NOKNOCKDOWN 16384 // 0x00004000 - Knock (cannot be knocked back)
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#define CFLG_NOKNOCKBACK 16384 // 0x00004000 - Knock (cannot be knocked back)
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#define CFLG_NOKNOCKDOWN CFLG_NOKNOCKBACK // for old scripts
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/* Window flags */
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#define WIN_FLAG_MOVEONTOP (0x4)
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+7
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@@ -294,14 +294,14 @@ enum CritterFlags : long
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CFLG_Level = 0x04, // Level received ?
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CFLG_Addict = 0x08, // Drug addiction ?
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CFLG_NoSteal = 0x20, // Can't be stolen from
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CFLG_NoDrop = 0x40, // Doesn't drop items
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CFLG_NoDrop = 0x40, // Can't Drop items
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CFLG_NoLimbs = 0x80, // Can't lose limbs
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CFLG_DeadAges = 0x100, // Dead body does not disappear
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CFLG_NoHeal = 0x200, // Damage is not healed with time
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CFLG_Invlunerable = 0x400, // Is Invlunerable (cannot be hurt)
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CFLG_NotFlattens = 0x800, // Doesn't flatten on death (leaves no dead body)
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CFLG_SpecialDeath = 0x1000, // Has a special type of death
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CFLG_RangeHth = 0x2000, // Has extra hand-to-hand range
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CFLG_NoAges = 0x100, // Dead Bodies Can't Age
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CFLG_NoHeal = 0x200, // Can't Heal by Aging
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CFLG_Invulnerable = 0x400, // Is Invulnerable (cannot be hurt)
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CFLG_NoFlatten = 0x800, // Can't Flatten on Death (leaves no dead body)
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CFLG_SpecialDeath = 0x1000, // Has Special Death
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CFLG_RangeHth = 0x2000, // Has Extra Hand-To-Hand Range
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CFLG_NoKnockBack = 0x4000, // Can't be knocked back
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};
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