We need these to be per-vertex. This fixes the Wine d3d11
test_clip_distance() test.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
We will need this for shader model 5.1 resource arrays. However, for the
time being any count other than '1' is unsupported.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
In order to allow it to handle different source types.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
To vkd3d_shader_tessellator_partitioning.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
To vkd3d_shader_tessellator_output_primitive, consistent with vkd3d-shader
naming conventions.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
To vkd3d_shader_spirv_domain_shader_target_info.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
We still use the first index to uniquely identify the register in vkd3d_symbol,
only changing which field is used to declare it.
This patch does not handle descriptor arrays.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This would cause CoreValidation-Shader-InterfaceTypeMismatch validation
errors from Wine's test_shader_interstage_interface() d3d11 test. This
reverts parts of commits 1eb7eca411 and
04ec461fb4.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This case needs special care since both VKD3DSPR_INPUT in the
control point phase and VKD3DSPR_INCONTROLPOINT in fork/join
phases refer to the same set of input variables, and we should
not declare input variables with the same location twice.
Encountered in Shadow of the Tomb Raider.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Uses the private patch constant array for tessellation factor built-ins.
Fixes two separate issues encountered in Shadow of the Tomb Raider:
- The output registers that have one component mapped to any of
the TESS_FACTOR sysvals can have their other components mapped
to a regular patch constant output, in which case we need to
use a private io variable.
- The tessellation factor outputs are not necessarily dynamically
indexed within shader code. Previously, this did not work correctly
and lead to invalid store operations in the generated SPIR-V.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Line tessellation factors use two different DXBC semantics that
both map to the same SPIR-V built-in. In this case, we cannot
rely on the semantic index.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Private variables are always vec4, so using a sparse write mask here
will lead to invalid code being generated when accessing the variable.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Fork and join phases in hull shaders allow dynamic indexing for
all output registers, not just the tessellation factor built-ins.
Moreover, the patch constant output register space is shared with
join phases, which can read back the outputs computed in the fork
phases, also allowing dynamic indexing.
In order to support this in a not overly complex way, use a private
array representing the entire patch constant space, and use epilogue
functions to assign them to the actual output variables.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Needed to support dynamically indexed output arrays.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>