Commit Graph

414 Commits

Author SHA1 Message Date
Conor McCarthy
fb5eb3159d vkd3d-shader/dxil: Implement DX intrinsic WaveAnyTrue. 2024-05-02 22:19:00 +02:00
Conor McCarthy
8e2b351538 vkd3d-shader/dxil: Implement DX intrinsic WaveAllTrue. 2024-05-02 22:18:58 +02:00
Conor McCarthy
9aa9b112e6 vkd3d-shader/dxil: Implement DX intrinsic WaveActiveAllEqual. 2024-05-02 22:18:55 +02:00
Conor McCarthy
6a56b4e5d8 vkd3d-shader/dxil: Implement DX intrinsics WaveGetLaneCount and WaveGetLaneIndex. 2024-05-02 22:18:48 +02:00
Conor McCarthy
fb730b11cf vkd3d-shader/dxil: Handle constexpr pointer cast. 2024-04-30 16:31:44 +02:00
Henri Verbeet
87c83e2ae2 vkd3d-shader: Get rid of struct vkd3d_shader_desc. 2024-04-30 16:31:19 +02:00
Conor McCarthy
3479962983 vkd3d-shader/dxil: Implement DX intrinsics LoadOutputControlPoint and LoadPatchConstant. 2024-04-22 23:13:28 +02:00
Conor McCarthy
4457181b2a vkd3d-shader/dxil: Support patch constant functions and signatures. 2024-04-22 23:13:26 +02:00
Henri Verbeet
0116e49d9b vkd3d-shader/hlsl: Support d3d-asm as target format. 2024-04-19 22:24:06 +02:00
Henri Verbeet
e17e481130 vkd3d-shader/glsl: Call vkd3d_shader_normalise(). 2024-04-17 22:52:20 +02:00
Conor McCarthy
a7870e1793 vkd3d-shader/spirv: Emit a compiler warning if an atomic op is flagged volatile. 2024-04-17 22:51:43 +02:00
Conor McCarthy
0515482e82 vkd3d-shader/ir: Validate tessellation declarations. 2024-04-16 22:18:18 +02:00
Conor McCarthy
54016b3ced vkd3d-shader/dxil: Load hull shader properties. 2024-04-16 22:18:15 +02:00
Conor McCarthy
02cbc511bb vkd3d-shader/dxil: Load domain shader properties. 2024-04-16 22:18:14 +02:00
Conor McCarthy
23db066922 vkd3d-shader/ir: Implement MAD in two operations if flagged as precise.
With some changes by Giovanni Mascellani.
2024-04-15 21:33:35 +02:00
Conor McCarthy
9e0b9c3a7a vkd3d-shader/dxil: Implement the DXIL ATOMICRMW instruction. 2024-03-27 22:36:59 +01:00
Conor McCarthy
47e56cdfed vkd3d-shader/spirv: Support 64-bit register info component type in spirv_compiler_emit_load_reg().
For 64-bit indexable temps (and any other 64-bit declarations) the write
mask must not be converted.
2024-03-27 22:36:55 +01:00
Henri Verbeet
5de5f241a6 vkd3d-shader/ir: Pass a struct vsir_program to vkd3d_shader_normalise(). 2024-03-19 22:57:56 +01:00
Henri Verbeet
abf76372e0 vkd3d-shader/ir: Pass a struct vsir_program to vsir_validate(). 2024-03-14 23:24:29 +01:00
Giovanni Mascellani
d75dc76011 vkd3d-shader/ir: Dump the reconstructed structured program. 2024-03-14 22:48:53 +01:00
Conor McCarthy
5e63164d01 vkd3d-shader/dxil: Implement structured groupshared address space global variables. 2024-03-14 22:48:44 +01:00
Conor McCarthy
0965a3608a vkd3d-shader/dxil: Implement raw groupshared address space global variables. 2024-03-14 22:48:43 +01:00
Conor McCarthy
6dd54eeb09 vkd3d-shader/spirv: Support zero-initialisation for workgroup memory. 2024-03-14 22:48:41 +01:00
Henri Verbeet
9b0d304f8f vkd3d-shader/glsl: Introduce glsl_compile(). 2024-03-12 22:15:41 +01:00
Henri Verbeet
bdc096d437 vkd3d-shader/d3d-asm: Get rid of the (now) redundant "shader_desc" parameter to vkd3d_dxbc_binary_to_text().
And rename the function to d3d_asm_compile() while we're touching it.
2024-03-12 22:15:34 +01:00
Nikolay Sivov
cf7c05f431 vkd3d-shader: Remove a token for 'precise' modifier.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-12 22:14:50 +01:00
Henri Verbeet
038764985a vkd3d-shader/glsl: Use location information from the current instruction. 2024-03-11 22:10:21 +01:00
Conor McCarthy
066ea75945 vkd3d-shader/spirv: Introduce HALF and UINT16 types for minimum precision.
Minimum precision types must always be implemented as 32-bit to match how
reduced precision works in SPIR-V.
2024-03-11 22:10:05 +01:00
Giovanni Mascellani
1690b0b554 vkd3d-shader: Remove the bytecode fields from vkd3d_shader_desc. 2024-03-11 22:09:32 +01:00
Giovanni Mascellani
204c8afb9c vkd3d-shader/dxbc: Remove flag is_dxil.
The full shader profile is already available in vsir_program.
2024-03-11 22:09:31 +01:00
Giovanni Mascellani
470d83a9da vkd3d-shader: Move shader signatures to vsir_program. 2024-03-11 22:09:31 +01:00
Giovanni Mascellani
56dc0c9842 vkd3d-shader/dxbc: Decouple vkd3d_shader_desc from DXBC parsing. 2024-03-11 22:09:30 +01:00
Conor McCarthy
f212aad0ff vkd3d-shader/dxil: Support FCMP_ORD and FCMP_UNO for CMP2. 2024-03-08 23:36:13 +01:00
Giovanni Mascellani
9aa86901e3 vkd3d-shader/d3d-asm: Support emitting the shader signature. 2024-03-07 23:08:24 +01:00
Giovanni Mascellani
9d99389663 vkd3d-shader/d3d-asm: Describe the ASM dialect with a bunch of flags instead of a plain enum. 2024-03-07 23:08:22 +01:00
Giovanni Mascellani
94d641783b vkd3d-shader/d3d-asm: Do not make a copy of the buffer before returning it. 2024-03-07 23:08:20 +01:00
Nikolay Sivov
8c5db57ea7 vkd3d-shader/fx: Reject fx_2_0 output without techniques.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-06 23:04:19 +01:00
Giovanni Mascellani
9c678532a7 vkd3d-shader/ir: Dump the domination relationship. 2024-02-22 22:45:16 +01:00
Nikolay Sivov
656c068b32 vkd3d-shader/fx: Do not align strings for fx_4/fx_5 profiles.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-02-19 21:12:07 +01:00
Conor McCarthy
625e289574 vkd3d-shader/dxil: Handle hyperbolic trigonometric functions in sm6_parser_emit_dx_unary(). 2024-02-07 22:59:23 +01:00
Conor McCarthy
19d23fa696 vkd3d-shader/dxil: Handle inverse trigonometric functions in sm6_parser_emit_dx_unary(). 2024-02-06 23:09:53 +01:00
Conor McCarthy
ebec0aa434 vkd3d-shader/dxil: Implement DX intrinsic TextureLoad. 2024-02-01 22:25:02 +01:00
Henri Verbeet
d38221bd68 vkd3d-shader/ir: Pass a struct vsir_program to shader_parser_get_src_params(). 2024-02-01 00:08:23 +01:00
Henri Verbeet
47ec24ebad vkd3d-shader/ir: Pass a struct vsir_program to shader_parser_get_dst_params(). 2024-02-01 00:08:22 +01:00
Giovanni Mascellani
1f536238a8 vkd3d-shader: Use 64 bit swizzles for 64 bit data types in VSIR.
The handling of write masks and swizzles for 64 bit data types is
currently irregular: write masks are always 64 bit, while swizzles
are usually 32 bit, except for SSA registers with are 64 bit.
With this change we always use 64 bit swizzles, in order to make
the situation less surprising and make it easier to convert
registers between SSA and TEMP.

64 bit swizzles are always required to have X in their last two
components.
2024-01-29 22:33:33 +01:00
Giovanni Mascellani
2b93aae069 vkd3d-shader: Convert write masks between 32 and 64 bit by cases.
There are only three cases, and while the code is longer it is also
hopefully easier to read. Moreover, an error message is casted if
we're doing something unexpected.
2024-01-29 22:33:30 +01:00
Giovanni Mascellani
378109051c vkd3d-shader/ir: Lower monolithic switches to selection ladders.
PHI nodes must be fixed up after this pass, because the block references
might have become broken. For simplicitly this is not handled yet.

The goal for this pass is to make the CFG structurizer simpler, because
only conditional and unconditional branches must be supported.
Eventually this limitation might be lifted if there is advantage in
doing so.
2024-01-29 22:33:15 +01:00
Conor McCarthy
93d7c30395 vkd3d-shader/dxil: Handle DX intrinsic Tan in sm6_parser_emit_dx_unary(). 2024-01-25 22:24:43 +01:00
Conor McCarthy
8ae69c745b vkd3d-shader/spirv: Handle thread group UAV barriers. 2024-01-25 22:24:23 +01:00
Conor McCarthy
adfbecef3c vkd3d-shader/spirv: Handle globally coherent UAVs. 2024-01-25 22:24:20 +01:00