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vkd3d-shader/dxil: Implement DX intrinsics LoadOutputControlPoint and LoadPatchConstant.
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Notes:
Alexandre Julliard
2024-04-22 23:38:15 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/768
@ -419,6 +419,8 @@ enum dx_intrinsic_opcode
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DX_FLATTENED_THREAD_ID_IN_GROUP = 96,
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DX_MAKE_DOUBLE = 101,
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DX_SPLIT_DOUBLE = 102,
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DX_LOAD_OUTPUT_CONTROL_POINT = 103,
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DX_LOAD_PATCH_CONSTANT = 104,
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DX_PRIMITIVE_ID = 108,
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DX_LEGACY_F32TOF16 = 130,
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DX_LEGACY_F16TOF32 = 131,
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@ -2434,10 +2436,12 @@ static void register_index_address_init(struct vkd3d_shader_register_index *idx,
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if (sm6_value_is_constant(address))
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{
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idx->offset = sm6_value_get_constant_uint(address);
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idx->rel_addr = NULL;
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}
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else if (sm6_value_is_undef(address))
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{
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idx->offset = 0;
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idx->rel_addr = NULL;
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}
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else
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{
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@ -5032,18 +5036,43 @@ static void sm6_parser_emit_dx_tertiary(struct sm6_parser *sm6, enum dx_intrinsi
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static void sm6_parser_emit_dx_load_input(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
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const struct sm6_value **operands, struct function_emission_state *state)
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{
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bool is_control_point = op == DX_LOAD_OUTPUT_CONTROL_POINT;
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bool is_patch_constant = op == DX_LOAD_PATCH_CONSTANT;
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struct vkd3d_shader_instruction *ins = state->ins;
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unsigned int count, row_index, column_index;
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const struct vkd3d_shader_dst_param *params;
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struct vkd3d_shader_src_param *src_param;
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const struct shader_signature *signature;
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unsigned int row_index, column_index;
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const struct signature_element *e;
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row_index = sm6_value_get_constant_uint(operands[0]);
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column_index = sm6_value_get_constant_uint(operands[2]);
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if (is_control_point && operands[3]->is_undefined)
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{
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/* dxcompiler will compile source which does this, so let it pass. */
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WARN("Control point id is undefined.\n");
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vkd3d_shader_parser_warning(&sm6->p, VKD3D_SHADER_WARNING_DXIL_UNDEFINED_OPERAND,
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"The index for a control point load is undefined.");
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}
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vsir_instruction_init(ins, &sm6->p.location, VKD3DSIH_MOV);
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signature = &sm6->p.program.input_signature;
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if (is_patch_constant)
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{
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signature = &sm6->p.program.patch_constant_signature;
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params = sm6->patch_constant_params;
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}
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else if (is_control_point)
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{
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signature = &sm6->p.program.output_signature;
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params = sm6->output_params;
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}
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else
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{
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signature = &sm6->p.program.input_signature;
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params = sm6->input_params;
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}
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if (row_index >= signature->element_count)
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{
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WARN("Invalid row index %u.\n", row_index);
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@ -5055,10 +5084,18 @@ static void sm6_parser_emit_dx_load_input(struct sm6_parser *sm6, enum dx_intrin
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if (!(src_param = instruction_src_params_alloc(ins, 1, sm6)))
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return;
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src_param->reg = sm6->input_params[row_index].reg;
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src_param->reg = params[row_index].reg;
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src_param_init_scalar(src_param, column_index);
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count = 0;
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if (e->register_count > 1)
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register_index_address_init(&src_param->reg.idx[0], operands[1], sm6);
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register_index_address_init(&src_param->reg.idx[count++], operands[1], sm6);
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if (!is_patch_constant && !operands[3]->is_undefined)
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{
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assert(src_param->reg.idx_count > count);
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register_index_address_init(&src_param->reg.idx[count], operands[3], sm6);
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}
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instruction_dst_param_init_ssa_scalar(ins, sm6);
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}
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@ -5808,6 +5845,8 @@ static const struct sm6_dx_opcode_info sm6_dx_op_table[] =
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[DX_LEGACY_F16TOF32 ] = {"f", "i", sm6_parser_emit_dx_unary},
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[DX_LEGACY_F32TOF16 ] = {"i", "f", sm6_parser_emit_dx_unary},
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[DX_LOAD_INPUT ] = {"o", "ii8i", sm6_parser_emit_dx_load_input},
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[DX_LOAD_OUTPUT_CONTROL_POINT ] = {"o", "ii8i", sm6_parser_emit_dx_load_input},
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[DX_LOAD_PATCH_CONSTANT ] = {"o", "ii8", sm6_parser_emit_dx_load_input},
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[DX_LOG ] = {"g", "R", sm6_parser_emit_dx_unary},
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[DX_MAKE_DOUBLE ] = {"d", "ii", sm6_parser_emit_dx_make_double},
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[DX_PRIMITIVE_ID ] = {"i", "", sm6_parser_emit_dx_primitive_id},
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@ -202,6 +202,7 @@ enum vkd3d_shader_error
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VKD3D_SHADER_WARNING_DXIL_INVALID_MASK = 8307,
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VKD3D_SHADER_WARNING_DXIL_INVALID_OPERATION = 8308,
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VKD3D_SHADER_WARNING_DXIL_IGNORING_ATTACHMENT = 8309,
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VKD3D_SHADER_WARNING_DXIL_UNDEFINED_OPERAND = 8310,
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VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED = 9000,
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VKD3D_SHADER_ERROR_VSIR_INVALID_HANDLER = 9001,
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