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vkd3d-shader/spirv: Emit a compiler warning if an atomic op is flagged volatile.
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Alexandre Julliard
2024-04-17 23:29:25 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/759
@ -9258,7 +9258,11 @@ static void spirv_compiler_emit_atomic_instruction(struct spirv_compiler *compil
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val_id = spirv_compiler_emit_load_src_with_type(compiler, &src[1], VKD3DSP_WRITEMASK_0, component_type);
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if (instruction->flags & VKD3DARF_VOLATILE)
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{
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WARN("Ignoring 'volatile' attribute.\n");
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spirv_compiler_warning(compiler, VKD3D_SHADER_WARNING_SPV_IGNORING_FLAG,
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"Ignoring the 'volatile' attribute flag for atomic instruction %#x.", instruction->handler_idx);
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}
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memory_semantic = (instruction->flags & VKD3DARF_SEQ_CST)
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? SpvMemorySemanticsSequentiallyConsistentMask
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@ -100,6 +100,7 @@ enum vkd3d_shader_error
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VKD3D_SHADER_WARNING_SPV_INVALID_SWIZZLE = 2300,
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VKD3D_SHADER_WARNING_SPV_INVALID_UAV_FLAGS = 2301,
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VKD3D_SHADER_WARNING_SPV_IGNORING_FLAG = 2302,
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VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY = 3000,
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VKD3D_SHADER_ERROR_RS_INVALID_VERSION = 3001,
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