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vkd3d-shader/ir: Dump the domination relationship.
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Notes:
Alexandre Julliard
2024-02-22 23:03:31 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Conor McCarthy (@cmccarthy) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/656
@ -3285,7 +3285,11 @@ static void vsir_cfg_compute_dominators_recurse(struct vsir_block *current, stru
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static void vsir_cfg_compute_dominators(struct vsir_cfg *cfg)
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{
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size_t i;
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struct vkd3d_string_buffer buf;
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size_t i, j;
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if (TRACE_ON())
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vkd3d_string_buffer_init(&buf);
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for (i = 0; i < cfg->block_count; ++i)
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{
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@ -3295,7 +3299,27 @@ static void vsir_cfg_compute_dominators(struct vsir_cfg *cfg)
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continue;
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vsir_cfg_compute_dominators_recurse(cfg->entry, block);
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if (TRACE_ON())
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{
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vkd3d_string_buffer_printf(&buf, "Block %u dominates:", block->label);
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for (j = 0; j < cfg->block_count; j++)
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{
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struct vsir_block *block2 = &cfg->blocks[j];
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if (block2->label == 0)
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continue;
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if (bitmap_is_set(block->dominates, j))
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vkd3d_string_buffer_printf(&buf, " %u", block2->label);
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}
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TRACE("%s\n", buf.buffer);
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vkd3d_string_buffer_clear(&buf);
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}
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}
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if (TRACE_ON())
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vkd3d_string_buffer_cleanup(&buf);
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}
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enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser,
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@ -71,7 +71,7 @@ void vkd3d_string_buffer_cleanup(struct vkd3d_string_buffer *buffer)
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vkd3d_free(buffer->buffer);
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}
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static void vkd3d_string_buffer_clear(struct vkd3d_string_buffer *buffer)
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void vkd3d_string_buffer_clear(struct vkd3d_string_buffer *buffer)
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{
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buffer->buffer[0] = '\0';
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buffer->content_size = 0;
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@ -1399,6 +1399,7 @@ struct vkd3d_string_buffer *vkd3d_string_buffer_get(struct vkd3d_string_buffer_c
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void vkd3d_string_buffer_init(struct vkd3d_string_buffer *buffer);
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void vkd3d_string_buffer_cache_cleanup(struct vkd3d_string_buffer_cache *list);
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void vkd3d_string_buffer_cache_init(struct vkd3d_string_buffer_cache *list);
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void vkd3d_string_buffer_clear(struct vkd3d_string_buffer *buffer);
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int vkd3d_string_buffer_print_f32(struct vkd3d_string_buffer *buffer, float f);
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int vkd3d_string_buffer_print_f64(struct vkd3d_string_buffer *buffer, double d);
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int vkd3d_string_buffer_printf(struct vkd3d_string_buffer *buffer, const char *format, ...) VKD3D_PRINTF_FUNC(2, 3);
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