If a hlsl_ir_load loads a variable whose components are stored from different
instructions, copy propagation doesn't replace it.
But if all these instructions are constants (which currently is the case
for value constructors), the load could be replaced with a constant value.
Which is expected in some other instructions, e.g. texel_offsets when
using aoffimmi modifiers.
For instance, this shader:
```
sampler s;
Texture2D t;
float4 main() : sv_target
{
return t.Gather(s, float2(0.6, 0.6), int2(0, 0));
}
```
results in the following IR before applying the patch:
```
float | 6.00000024e-01
float | 6.00000024e-01
uint | 0
| = (<constructor-2>[@4].x @2)
uint | 1
| = (<constructor-2>[@6].x @3)
float2 | <constructor-2>
int | 0
int | 0
uint | 0
| = (<constructor-5>[@11].x @9)
uint | 1
| = (<constructor-5>[@13].x @10)
int2 | <constructor-5>
float4 | gather_red(resource = t, sampler = s, coords = @8, offset = @15)
| return
| = (<output-sv_target0> @16)
```
and this IR afterwards:
```
float2 | {6.00000024e-01 6.00000024e-01 }
int2 | {0 0 }
float4 | gather_red(resource = t, sampler = s, coords = @2, offset = @3)
| return
| = (<output-sv_target0> @4)
```
Rename it to copy_propagation_replace_with_single_instr() accordingly.
The idea is to introduce a constant vector replacement pass which will do the
same thing.
copy_propagation_compute_replacement() is not doing very much for us, and
conceptually is a bit of an odd fit anyway, since it's meant to deal with
multi-component types.
Note that in the future we should call
validate_static_object_references() after DCE and pruning branches,
because shaders such as these compile (at least in more modern versions
of the native compiler):
Branch pruning:
```
static RWTexture2D<float> tex;
float4 main() : sv_target
{
if (0)
{
tex[int2(0, 0)] = 2;
}
return 0;
}
```
DCE:
```
static Texture2D tex;
uniform uint i;
float4 main() : sv_target
{
float4 unused = tex.Load(int3(0, 1, 2));
return 0;
}
```
These are "todo" tests in hlsl-static-initializer.shader_test
that depend on this.
Otherwise, for instance, the added test results in:
debug_hlsl_writemask: Assertion `!(writemask & ~VKD3DSP_WRITEMASK_ALL)' failed.
Which happens in allocate_variable_temp_register() when the variable's
type reg_size is <= 4 but its component count is larger, which may
happen if it contains objects.
This should silence warnings about some branches non returning any value
without requiring additional "return 0" statement or similar.
Also, in theory this might enable to compiler to optimize the program
a little bit more, though that's unlikely to have any measurable effect.
It is responsibility of the shader's programmer to ensure that
object references can be solved statically.
Resource arrays for ps_5_1 and vs_5_1 are an exception which is not
properly handled yet. They probably deserve a different object type.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
hlsl_new_store() and hlsl_new_load() are deleted, so now there are no more
direct ways to create derefs with offsets in hlsl.c and hlsl.h.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
This can be done now, to ensure that register offsets are no longer used
in hlsl.c and hlsl.h.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
At this point, the parse code is free of offsets; it only uses index
paths.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
The transform_deref_paths_into_offsets pass turns these index paths back
into register offsets.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Otherwise we can get failed assertions:
assert(node->type == HLSL_IR_LOAD);
because broadcasts to these types are not implemented yet.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
With this change it is possible to store booleans as 0xffffffff,
similarly as what happens at runtime.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>