Nikolay Sivov
a1bd4e080e
vkd3d-shader/hlsl: Support log() intrinsic.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-13 23:04:44 +02:00
Nikolay Sivov
210caa931d
vkd3d-shader/hlsl: Support log10() intrinsic.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-13 23:04:42 +02:00
Nikolay Sivov
49b63fbeba
vkd3d-shader/hlsl: Support log2() intrinsic.
2023-04-13 23:04:40 +02:00
Zebediah Figura
94ff9ba5e7
tests: Add a test for readback map stability.
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Resident Evil 2 accesses a resource immediately after unmapping it.
2023-04-10 21:00:26 +02:00
Nikolay Sivov
24c1eb562f
vkd3d-shader/hlsl: Treat half as float for casts.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-06 17:51:55 +02:00
Nikolay Sivov
c190c184ce
vkd3d-shader/hlsl: Add support for ternary operator.
2023-04-06 17:51:46 +02:00
Henri Verbeet
a0a3fb0e5f
tests/shader_runner: Return from run_shader_tests_d3d12() if we're unable to create a test context.
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A test environment may legitimately be unable to support running d3d12 tests.
2023-04-04 22:01:15 +02:00
Zebediah Figura
dfa4bfdd03
include: Make test context information nestable.
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Based on Wine.
2023-04-04 21:59:58 +02:00
Francisco Casas
f3e81327dc
vkd3d-shader/hlsl: Consider register() as manual packing for resource fields.
2023-04-04 21:59:49 +02:00
Francisco Casas
70ff7aaddd
tests: Test packoffset() with resources inside cbuffers.
2023-04-04 21:59:49 +02:00
Francisco Casas
60237cb773
vkd3d-shader/hlsl: Don't allow manual and automatic cbuffer offset packing.
2023-04-04 21:59:45 +02:00
Francisco Casas
4448d114ad
vkd3d-shader/hlsl: Detect overlaps in cbuffer offsets.
2023-04-04 21:59:43 +02:00
Francisco Casas
7777c32cac
vkd3d-shader/hlsl: Support packoffset().
2023-04-04 21:59:42 +02:00
Francisco Casas
4aca335f42
vkd3d-shader/hlsl: Parse packoffset().
2023-04-04 21:59:40 +02:00
Francisco Casas
496f9b42cb
tests: Test packoffset().
2023-04-04 21:59:39 +02:00
Francisco Casas
cf59ad9c9f
tests: Test cbuffer element offsets.
2023-04-04 21:59:37 +02:00
Zebediah Figura
8186b75228
tests: Use a pixel shader that consumes SV_Position in test_query_pipeline_statistics().
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Some drivers (AMD Radeon RX 6700 XT, with radeonsi from Mesa 22.2.0-rc3) emit
less than one invocation per pixel, presumably because they detect that the
shader control flow is uniform for all pixels. Having the control flow depend on
SV_Position avoids this test failure.
Cf. 34bd0dd0704c613abef8a9aa3ba2a2507ed02843 in wine.
2023-04-03 18:00:37 +02:00
Giovanni Mascellani
9a27df3a8c
tests: Read integer uniforms with strtol() and strtoul().
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Because %i sscanf() converters are deprecated, and in practice
clamp to [-2^31, 2^31) on 32 bit.
2023-04-03 18:00:14 +02:00
Conor McCarthy
c87a292f98
tests: Release and then use a heap which contains resources.
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The expected use case where a heap is freed before its contained
resources is not reasonably testable, so the ability to place a new
resource is tested instead.
2023-04-03 17:59:43 +02:00
Nikolay Sivov
b172f4c257
vkd3d-shader/hlsl: Improve handling of builtin alias type "vector".
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-03 17:59:08 +02:00
Nikolay Sivov
5b5c020ade
vkd3d-shader/hlsl: Improve handling of builtin alias type "matrix".
2023-04-03 17:59:06 +02:00
Zebediah Figura
9ea84ae8c9
tests/shader_runner: Use the global test_options structure.
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Inspired by a patch by Giovanni Mascellani.
2023-03-10 21:13:05 +01:00
Giovanni Mascellani
c8a05a8b10
tests: Collect D3D12 test options in a dedicated structure.
2023-03-10 21:12:46 +01:00
Giovanni Mascellani
8d7159b4be
tests: Initialize shader_runner fields after having zeroed the struct.
2023-03-10 21:12:44 +01:00
Nikolay Sivov
a18f3d4dd5
vkd3d-shader/hlsl: Support distance() intrinsic.
2023-03-08 20:14:22 +01:00
Nikolay Sivov
d6b656641c
vkd3d-shader/hlsl: Support rsqrt() intrinsic.
2023-03-08 20:14:20 +01:00
Zebediah Figura
5838364886
vkd3d-shader/hlsl: Apply latent majority modifiers to typedefs as well.
2023-02-28 22:07:00 +01:00
Zebediah Figura
b3c620954b
vkd3d-shader/hlsl: Apply latent type modifiers to matrix array typedefs.
2023-02-28 22:06:56 +01:00
Zebediah Figura
2a412670ee
tests: Add more tests for pack_matrix pragmas.
2023-02-28 22:06:54 +01:00
Henri Verbeet
b1e13d6e33
vkd3d-shader/dxbc: Introduce API for serialising DXBC blobs.
2023-02-23 21:47:27 +01:00
Nikolay Sivov
dd36215a00
vkd3d-shader/hlsl: Support case-insensitive lookup for builtin 'float' type.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-02-23 21:46:42 +01:00
Nikolay Sivov
891217664a
vkd3d-shader/hlsl: Support case-insensitive lookup for builtin 'dword' type.
2023-02-23 21:46:38 +01:00
Francisco Casas
75359e6dbd
vkd3d-shader/hlsl: Respect object reservations even if the object is unused.
2023-02-22 18:28:19 +01:00
Francisco Casas
7a7116eaab
tests: Test allocation of unused objects.
2023-02-22 18:28:19 +01:00
Nikolay Sivov
d86db8bcbe
vkd3d-shader/hlsl: Support lit() intrinsic.
2023-02-21 21:09:52 +01:00
Francisco Casas
f08c0a7c03
vkd3d-shader/hlsl: Find compatible function overloads.
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But still throw hlsl_fixme() when there is more than one.
Prioritizing among multiple compatible function overloads in the same way
as the native compiler would require systematic testing.
2023-02-20 21:59:53 +01:00
Francisco Casas
d279d34801
vkd3d-shader/hlsl: Parse array types in function parameters.
2023-02-20 21:59:51 +01:00
Francisco Casas
9df54851c9
tests: Test array parameters on functions.
2023-02-20 21:59:51 +01:00
Francisco Casas
1b951c87f6
tests: Add more tests for broadcasts in function call args.
2023-02-20 21:59:51 +01:00
Zebediah Figura
af65287423
vkd3d-shader/hlsl: Check for majority modifiers on non-matrices in apply_type_modifiers().
2023-02-20 21:59:42 +01:00
Zebediah Figura
1ee7a4e82a
tests: Add more tests for majority modifier syntax.
2023-02-20 21:59:42 +01:00
Zebediah Figura
1c29b45c1f
tests: Test macro expansion in pack_matrix pragmas.
2023-02-20 21:59:42 +01:00
Nikolay Sivov
e5b40092c2
vkd3d-shader/hlsl: Support all() intrinsic.
2023-02-20 21:59:37 +01:00
Nikolay Sivov
e7bc634307
vkd3d-shader/hlsl: Support reflect() intrinsic.
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Tests authored by Giovanni.
2023-02-20 21:59:23 +01:00
Giovanni Mascellani
7c3dadce6b
vkd3d-shader/hlsl: Write SM4 break instructions.
2023-02-15 21:53:21 +01:00
Nikolay Sivov
99acf5038e
vkd3d-shader/hlsl: Use mul only for two scalars for dot().
2023-02-15 21:53:15 +01:00
Zebediah Figura
0e60f4cc69
vkd3d-shader/hlsl: Always set ctx->cur_function in the func_prototype_no_attrs rule.
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Fixes: 4c46075d86
2023-02-14 21:52:59 +01:00
Zebediah Figura
cd6e8b5540
vkd3d-shader/hlsl: Allow empty parameter lists to be specified as "(void)".
2023-02-14 21:52:57 +01:00
Zebediah Figura
58445da64b
vkd3d-shader/hlsl: Allow the final expression in a for loop initializer to be omitted.
2023-02-13 22:16:56 +01:00
Zebediah Figura
4b944517b7
vkd3d-shader/hlsl: Inline function calls.
2023-02-13 22:16:53 +01:00