vkd3d-shader/hlsl: Consider register() as manual packing for resource fields.

This commit is contained in:
Francisco Casas
2023-03-01 15:57:31 -03:00
committed by Alexandre Julliard
parent 70ff7aaddd
commit f3e81327dc
Notes: Alexandre Julliard 2023-04-04 22:35:22 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/106
2 changed files with 7 additions and 6 deletions

View File

@@ -607,7 +607,7 @@ float4 main() : sv_target
}
% register() can be used instead of packoffset().
[pixel shader todo]
[pixel shader]
cbuffer buffer
{
float4 foo : packoffset(c0);
@@ -619,7 +619,7 @@ float4 main() : sv_target
return 0;
}
[pixel shader todo]
[pixel shader]
cbuffer buffer
{
float4 foo : packoffset(c0);
@@ -632,7 +632,7 @@ float4 main() : sv_target
}
% Using register() alone is considered manual packing for resources, so the other fields expect packoffset().
[pixel shader fail todo]
[pixel shader fail]
cbuffer buffer
{
float4 foo;
@@ -644,7 +644,7 @@ float4 main() : sv_target
return 0;
}
[pixel shader fail todo]
[pixel shader fail]
cbuffer buffer
{
float4 foo;