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vkd3d-shader/hlsl: Support packoffset().
This commit is contained in:
committed by
Alexandre Julliard
parent
4aca335f42
commit
7777c32cac
Notes:
Alexandre Julliard
2023-04-04 22:35:22 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/106
@@ -152,7 +152,7 @@ uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float4 5.0 6.0 7.0 8.0
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uniform 8 float4 9.0 10.0 11.0 12.0
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draw quad
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todo probe all rgba (509, 610, 711, 812)
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probe all rgba (509, 610, 711, 812)
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[pixel shader]
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@@ -180,7 +180,7 @@ uniform 4 float4 4.0 5.0 6.0 7.0
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uniform 8 float4 8.0 9.0 10.0 11.0
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uniform 12 float4 12.0 13.0 14.0 15.0
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draw quad
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todo probe all rgba (12468.0, 13509.0, 14010.0, 15011.0)
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probe all rgba (12468.0, 13509.0, 14010.0, 15011.0)
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[pixel shader]
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@@ -197,10 +197,10 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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draw quad
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todo probe all rgba (2.0, 3.0, 2.0, 3.0)
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probe all rgba (2.0, 3.0, 2.0, 3.0)
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[pixel shader fail todo]
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[pixel shader fail]
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// Elements must respect register boundaries.
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cbuffer buffer
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{
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@@ -213,7 +213,7 @@ float4 main() : sv_target
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}
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[pixel shader fail todo]
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[pixel shader fail]
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// Matrices must be aligned.
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cbuffer buffer
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{
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@@ -226,7 +226,7 @@ float4 main() : sv_target
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}
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[pixel shader fail todo]
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[pixel shader fail]
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// Arrays must be aligned.
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cbuffer buffer
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{
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@@ -239,7 +239,7 @@ float4 main() : sv_target
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}
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[pixel shader fail todo]
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[pixel shader fail]
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// Structs must be aligned.
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struct apple
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{
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@@ -257,7 +257,7 @@ float4 main() : sv_target
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}
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[pixel shader fail todo]
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[pixel shader fail]
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// Invalid offset on unused buffer.
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cbuffer buffer
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{
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@@ -270,7 +270,7 @@ float4 main() : sv_target
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}
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[pixel shader fail todo]
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[pixel shader fail]
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// Invalid offset on unused variable.
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cbuffer buffer
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{
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@@ -302,7 +302,7 @@ uniform 0 float 1.0
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uniform 1 float 2.0
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uniform 4 float4 5.0 6.0 7.0 8.0
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draw quad
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todo probe all rgba (512.0, 612.0, 712.0, 812.0)
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probe all rgba (512.0, 612.0, 712.0, 812.0)
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[pixel shader fail todo]
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@@ -333,7 +333,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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draw quad
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todo probe all rgba (3.0, 4.0, 3.0, 4.0)
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probe all rgba (3.0, 4.0, 3.0, 4.0)
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[pixel shader fail]
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