vkd3d-shader/hlsl: Support packoffset().

This commit is contained in:
Francisco Casas
2023-02-21 17:08:39 -03:00
committed by Alexandre Julliard
parent 4aca335f42
commit 7777c32cac
Notes: Alexandre Julliard 2023-04-04 22:35:22 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/106
2 changed files with 51 additions and 17 deletions

View File

@@ -152,7 +152,7 @@ uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float4 5.0 6.0 7.0 8.0
uniform 8 float4 9.0 10.0 11.0 12.0
draw quad
todo probe all rgba (509, 610, 711, 812)
probe all rgba (509, 610, 711, 812)
[pixel shader]
@@ -180,7 +180,7 @@ uniform 4 float4 4.0 5.0 6.0 7.0
uniform 8 float4 8.0 9.0 10.0 11.0
uniform 12 float4 12.0 13.0 14.0 15.0
draw quad
todo probe all rgba (12468.0, 13509.0, 14010.0, 15011.0)
probe all rgba (12468.0, 13509.0, 14010.0, 15011.0)
[pixel shader]
@@ -197,10 +197,10 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
draw quad
todo probe all rgba (2.0, 3.0, 2.0, 3.0)
probe all rgba (2.0, 3.0, 2.0, 3.0)
[pixel shader fail todo]
[pixel shader fail]
// Elements must respect register boundaries.
cbuffer buffer
{
@@ -213,7 +213,7 @@ float4 main() : sv_target
}
[pixel shader fail todo]
[pixel shader fail]
// Matrices must be aligned.
cbuffer buffer
{
@@ -226,7 +226,7 @@ float4 main() : sv_target
}
[pixel shader fail todo]
[pixel shader fail]
// Arrays must be aligned.
cbuffer buffer
{
@@ -239,7 +239,7 @@ float4 main() : sv_target
}
[pixel shader fail todo]
[pixel shader fail]
// Structs must be aligned.
struct apple
{
@@ -257,7 +257,7 @@ float4 main() : sv_target
}
[pixel shader fail todo]
[pixel shader fail]
// Invalid offset on unused buffer.
cbuffer buffer
{
@@ -270,7 +270,7 @@ float4 main() : sv_target
}
[pixel shader fail todo]
[pixel shader fail]
// Invalid offset on unused variable.
cbuffer buffer
{
@@ -302,7 +302,7 @@ uniform 0 float 1.0
uniform 1 float 2.0
uniform 4 float4 5.0 6.0 7.0 8.0
draw quad
todo probe all rgba (512.0, 612.0, 712.0, 812.0)
probe all rgba (512.0, 612.0, 712.0, 812.0)
[pixel shader fail todo]
@@ -333,7 +333,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
draw quad
todo probe all rgba (3.0, 4.0, 3.0, 4.0)
probe all rgba (3.0, 4.0, 3.0, 4.0)
[pixel shader fail]