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vkd3d-shader/hlsl: Parse packoffset().
This commit is contained in:
committed by
Alexandre Julliard
parent
9b70971696
commit
4aca335f42
Notes:
Alexandre Julliard
2023-04-04 22:35:22 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/106
@@ -23,6 +23,18 @@ probe all rgba (1.0, 2.0, 3.0, 4.0)
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shader model >= 4.0
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[pixel shader fail]
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cbuffer buffer
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{
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float4 a : packoffset(c1invalid_extra_chars);
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}
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float4 main() : sv_target
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{
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return 0;
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}
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% Respect register boundaries
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[pixel shader]
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cbuffer buffer
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@@ -94,7 +106,7 @@ draw quad
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probe all rgba (0.0, 4.0, 5.0, 6.0)
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[pixel shader fail]
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[pixel shader fail todo]
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// Elements cannot overlap if buffer is used.
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cbuffer buffer
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{
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@@ -109,7 +121,7 @@ float4 main() : sv_target
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}
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[pixel shader todo]
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[pixel shader]
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// Elements can overlap if buffer is not used.
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cbuffer buffer
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{
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@@ -123,7 +135,7 @@ float4 main() : sv_target
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}
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[pixel shader todo]
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[pixel shader]
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cbuffer buffer
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{
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float4 a : packoffset(c1);
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@@ -139,11 +151,11 @@ float4 main() : sv_target
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uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float4 5.0 6.0 7.0 8.0
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uniform 8 float4 9.0 10.0 11.0 12.0
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todo draw quad
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draw quad
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todo probe all rgba (509, 610, 711, 812)
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[pixel shader todo]
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[pixel shader]
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struct apple
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{
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float2 a;
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@@ -167,11 +179,11 @@ uniform 0 float4 0.0 1.0 2.0 3.0
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uniform 4 float4 4.0 5.0 6.0 7.0
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uniform 8 float4 8.0 9.0 10.0 11.0
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uniform 12 float4 12.0 13.0 14.0 15.0
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todo draw quad
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draw quad
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todo probe all rgba (12468.0, 13509.0, 14010.0, 15011.0)
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[pixel shader todo]
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[pixel shader]
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cbuffer buffer
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{
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float2 c : packoffset(c0.y);
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@@ -184,11 +196,11 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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todo draw quad
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draw quad
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todo probe all rgba (2.0, 3.0, 2.0, 3.0)
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[pixel shader fail]
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[pixel shader fail todo]
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// Elements must respect register boundaries.
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cbuffer buffer
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{
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@@ -201,7 +213,7 @@ float4 main() : sv_target
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}
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[pixel shader fail]
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[pixel shader fail todo]
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// Matrices must be aligned.
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cbuffer buffer
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{
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@@ -214,7 +226,7 @@ float4 main() : sv_target
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}
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[pixel shader fail]
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[pixel shader fail todo]
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// Arrays must be aligned.
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cbuffer buffer
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{
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@@ -227,7 +239,7 @@ float4 main() : sv_target
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}
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[pixel shader fail]
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[pixel shader fail todo]
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// Structs must be aligned.
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struct apple
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{
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@@ -245,7 +257,7 @@ float4 main() : sv_target
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}
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[pixel shader fail]
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[pixel shader fail todo]
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// Invalid offset on unused buffer.
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cbuffer buffer
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{
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@@ -258,7 +270,7 @@ float4 main() : sv_target
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}
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[pixel shader fail]
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[pixel shader fail todo]
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// Invalid offset on unused variable.
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cbuffer buffer
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{
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@@ -272,7 +284,7 @@ float4 main() : sv_target
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}
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[pixel shader todo]
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[pixel shader]
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cbuffer buffer
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{
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float4 a : packoffset(c1);
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@@ -289,11 +301,11 @@ float4 main() : sv_target
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uniform 0 float 1.0
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uniform 1 float 2.0
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uniform 4 float4 5.0 6.0 7.0 8.0
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todo draw quad
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draw quad
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todo probe all rgba (512.0, 612.0, 712.0, 812.0)
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[pixel shader fail]
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[pixel shader fail todo]
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// packoffset cannot be used unless all elements use it.
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cbuffer buffer
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{
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@@ -307,7 +319,7 @@ float4 main() : sv_target
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}
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[pixel shader todo]
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[pixel shader]
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cbuffer buffer
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{
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float2 c : packoffset(c0.b);
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@@ -320,7 +332,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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todo draw quad
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draw quad
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todo probe all rgba (3.0, 4.0, 3.0, 4.0)
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