vkd3d-shader/hlsl: Parse packoffset().

This commit is contained in:
Francisco Casas
2023-02-22 14:53:17 -03:00
committed by Alexandre Julliard
parent 9b70971696
commit 4aca335f42
Notes: Alexandre Julliard 2023-04-04 22:35:22 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/106
4 changed files with 129 additions and 24 deletions

View File

@@ -23,6 +23,18 @@ probe all rgba (1.0, 2.0, 3.0, 4.0)
shader model >= 4.0
[pixel shader fail]
cbuffer buffer
{
float4 a : packoffset(c1invalid_extra_chars);
}
float4 main() : sv_target
{
return 0;
}
% Respect register boundaries
[pixel shader]
cbuffer buffer
@@ -94,7 +106,7 @@ draw quad
probe all rgba (0.0, 4.0, 5.0, 6.0)
[pixel shader fail]
[pixel shader fail todo]
// Elements cannot overlap if buffer is used.
cbuffer buffer
{
@@ -109,7 +121,7 @@ float4 main() : sv_target
}
[pixel shader todo]
[pixel shader]
// Elements can overlap if buffer is not used.
cbuffer buffer
{
@@ -123,7 +135,7 @@ float4 main() : sv_target
}
[pixel shader todo]
[pixel shader]
cbuffer buffer
{
float4 a : packoffset(c1);
@@ -139,11 +151,11 @@ float4 main() : sv_target
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float4 5.0 6.0 7.0 8.0
uniform 8 float4 9.0 10.0 11.0 12.0
todo draw quad
draw quad
todo probe all rgba (509, 610, 711, 812)
[pixel shader todo]
[pixel shader]
struct apple
{
float2 a;
@@ -167,11 +179,11 @@ uniform 0 float4 0.0 1.0 2.0 3.0
uniform 4 float4 4.0 5.0 6.0 7.0
uniform 8 float4 8.0 9.0 10.0 11.0
uniform 12 float4 12.0 13.0 14.0 15.0
todo draw quad
draw quad
todo probe all rgba (12468.0, 13509.0, 14010.0, 15011.0)
[pixel shader todo]
[pixel shader]
cbuffer buffer
{
float2 c : packoffset(c0.y);
@@ -184,11 +196,11 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
todo draw quad
draw quad
todo probe all rgba (2.0, 3.0, 2.0, 3.0)
[pixel shader fail]
[pixel shader fail todo]
// Elements must respect register boundaries.
cbuffer buffer
{
@@ -201,7 +213,7 @@ float4 main() : sv_target
}
[pixel shader fail]
[pixel shader fail todo]
// Matrices must be aligned.
cbuffer buffer
{
@@ -214,7 +226,7 @@ float4 main() : sv_target
}
[pixel shader fail]
[pixel shader fail todo]
// Arrays must be aligned.
cbuffer buffer
{
@@ -227,7 +239,7 @@ float4 main() : sv_target
}
[pixel shader fail]
[pixel shader fail todo]
// Structs must be aligned.
struct apple
{
@@ -245,7 +257,7 @@ float4 main() : sv_target
}
[pixel shader fail]
[pixel shader fail todo]
// Invalid offset on unused buffer.
cbuffer buffer
{
@@ -258,7 +270,7 @@ float4 main() : sv_target
}
[pixel shader fail]
[pixel shader fail todo]
// Invalid offset on unused variable.
cbuffer buffer
{
@@ -272,7 +284,7 @@ float4 main() : sv_target
}
[pixel shader todo]
[pixel shader]
cbuffer buffer
{
float4 a : packoffset(c1);
@@ -289,11 +301,11 @@ float4 main() : sv_target
uniform 0 float 1.0
uniform 1 float 2.0
uniform 4 float4 5.0 6.0 7.0 8.0
todo draw quad
draw quad
todo probe all rgba (512.0, 612.0, 712.0, 812.0)
[pixel shader fail]
[pixel shader fail todo]
// packoffset cannot be used unless all elements use it.
cbuffer buffer
{
@@ -307,7 +319,7 @@ float4 main() : sv_target
}
[pixel shader todo]
[pixel shader]
cbuffer buffer
{
float2 c : packoffset(c0.b);
@@ -320,7 +332,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
todo draw quad
draw quad
todo probe all rgba (3.0, 4.0, 3.0, 4.0)