vkd3d-shader/hlsl: Don't allow manual and automatic cbuffer offset packing.

This commit is contained in:
Francisco Casas
2023-02-21 22:39:24 -03:00
committed by Alexandre Julliard
parent 4448d114ad
commit 60237cb773
Notes: Alexandre Julliard 2023-04-04 22:35:22 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/106
3 changed files with 23 additions and 1 deletions

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@@ -305,7 +305,7 @@ draw quad
probe all rgba (512.0, 612.0, 712.0, 812.0)
[pixel shader fail todo]
[pixel shader fail]
// packoffset cannot be used unless all elements use it.
cbuffer buffer
{