vkd3d-shader/hlsl: Detect overlaps in cbuffer offsets.

This commit is contained in:
Francisco Casas
2023-02-21 21:53:32 -03:00
committed by Alexandre Julliard
parent 7777c32cac
commit 4448d114ad
Notes: Alexandre Julliard 2023-04-04 22:35:22 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/106
2 changed files with 43 additions and 1 deletions

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@@ -106,7 +106,7 @@ draw quad
probe all rgba (0.0, 4.0, 5.0, 6.0)
[pixel shader fail todo]
[pixel shader fail]
// Elements cannot overlap if buffer is used.
cbuffer buffer
{