Henri Verbeet
|
9e4a790de1
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vkd3d-shader/ir: Use a separate allocation for the vsir program in struct vkd3d_shader_parser.
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2024-05-16 21:49:34 +02:00 |
|
Conor McCarthy
|
47f0483267
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vkd3d-shader/dxil: Implement DX intrinsic WaveReadLaneFirst.
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2024-05-14 20:44:06 +02:00 |
|
Conor McCarthy
|
e41643ab8f
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vkd3d-shader/dxil: Implement DX intrinsic WaveReadLaneAt.
|
2024-05-14 20:44:02 +02:00 |
|
Conor McCarthy
|
2810edf45b
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vkd3d-shader/dxil: Implement DX intrinsic WavePrefixBitCount.
|
2024-05-13 11:50:22 +02:00 |
|
Conor McCarthy
|
c30976e5c2
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vkd3d-shader/dxil: Implement DX intrinsic WaveIsFirstLane.
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2024-05-13 11:50:20 +02:00 |
|
Conor McCarthy
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cb5163f9a4
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vkd3d-shader/dxil: Implement DX intrinsic WaveAllBitCount.
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2024-05-13 11:50:17 +02:00 |
|
Conor McCarthy
|
cc49f26af1
|
vkd3d-shader/ir: Validate geometry shader properties.
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2024-05-08 21:08:15 +02:00 |
|
Conor McCarthy
|
4fd2d5aa77
|
vkd3d-shader/dxil: Load geometry shader properties.
|
2024-05-08 21:08:14 +02:00 |
|
Conor McCarthy
|
c71751edc9
|
vkd3d-shader/dxil: Implement DX intrinsics WaveActiveOp and WavePrefixOp.
|
2024-05-06 22:12:25 +02:00 |
|
Conor McCarthy
|
af208135f3
|
vkd3d-shader/dxil: Implement DX intrinsic WaveActiveBit.
|
2024-05-06 22:12:22 +02:00 |
|
Conor McCarthy
|
174a692a17
|
vkd3d-shader/dxil: Implement DX intrinsic WaveActiveBallot.
|
2024-05-06 22:12:19 +02:00 |
|
Henri Verbeet
|
592e902d47
|
vkd3d-shader: Pass a struct vsir_program to vkd3d_shader_parser_compile().
|
2024-05-02 22:19:18 +02:00 |
|
Henri Verbeet
|
f948520504
|
vkd3d-shader/spirv: Pass a struct vsir_program to spirv_compile().
|
2024-05-02 22:19:17 +02:00 |
|
Conor McCarthy
|
fb5eb3159d
|
vkd3d-shader/dxil: Implement DX intrinsic WaveAnyTrue.
|
2024-05-02 22:19:00 +02:00 |
|
Conor McCarthy
|
8e2b351538
|
vkd3d-shader/dxil: Implement DX intrinsic WaveAllTrue.
|
2024-05-02 22:18:58 +02:00 |
|
Conor McCarthy
|
9aa9b112e6
|
vkd3d-shader/dxil: Implement DX intrinsic WaveActiveAllEqual.
|
2024-05-02 22:18:55 +02:00 |
|
Conor McCarthy
|
6a56b4e5d8
|
vkd3d-shader/dxil: Implement DX intrinsics WaveGetLaneCount and WaveGetLaneIndex.
|
2024-05-02 22:18:48 +02:00 |
|
Conor McCarthy
|
fb730b11cf
|
vkd3d-shader/dxil: Handle constexpr pointer cast.
|
2024-04-30 16:31:44 +02:00 |
|
Henri Verbeet
|
87c83e2ae2
|
vkd3d-shader: Get rid of struct vkd3d_shader_desc.
|
2024-04-30 16:31:19 +02:00 |
|
Conor McCarthy
|
3479962983
|
vkd3d-shader/dxil: Implement DX intrinsics LoadOutputControlPoint and LoadPatchConstant.
|
2024-04-22 23:13:28 +02:00 |
|
Conor McCarthy
|
4457181b2a
|
vkd3d-shader/dxil: Support patch constant functions and signatures.
|
2024-04-22 23:13:26 +02:00 |
|
Henri Verbeet
|
0116e49d9b
|
vkd3d-shader/hlsl: Support d3d-asm as target format.
|
2024-04-19 22:24:06 +02:00 |
|
Henri Verbeet
|
e17e481130
|
vkd3d-shader/glsl: Call vkd3d_shader_normalise().
|
2024-04-17 22:52:20 +02:00 |
|
Conor McCarthy
|
a7870e1793
|
vkd3d-shader/spirv: Emit a compiler warning if an atomic op is flagged volatile.
|
2024-04-17 22:51:43 +02:00 |
|
Conor McCarthy
|
0515482e82
|
vkd3d-shader/ir: Validate tessellation declarations.
|
2024-04-16 22:18:18 +02:00 |
|
Conor McCarthy
|
54016b3ced
|
vkd3d-shader/dxil: Load hull shader properties.
|
2024-04-16 22:18:15 +02:00 |
|
Conor McCarthy
|
02cbc511bb
|
vkd3d-shader/dxil: Load domain shader properties.
|
2024-04-16 22:18:14 +02:00 |
|
Conor McCarthy
|
23db066922
|
vkd3d-shader/ir: Implement MAD in two operations if flagged as precise.
With some changes by Giovanni Mascellani.
|
2024-04-15 21:33:35 +02:00 |
|
Conor McCarthy
|
9e0b9c3a7a
|
vkd3d-shader/dxil: Implement the DXIL ATOMICRMW instruction.
|
2024-03-27 22:36:59 +01:00 |
|
Conor McCarthy
|
47e56cdfed
|
vkd3d-shader/spirv: Support 64-bit register info component type in spirv_compiler_emit_load_reg().
For 64-bit indexable temps (and any other 64-bit declarations) the write
mask must not be converted.
|
2024-03-27 22:36:55 +01:00 |
|
Henri Verbeet
|
5de5f241a6
|
vkd3d-shader/ir: Pass a struct vsir_program to vkd3d_shader_normalise().
|
2024-03-19 22:57:56 +01:00 |
|
Henri Verbeet
|
abf76372e0
|
vkd3d-shader/ir: Pass a struct vsir_program to vsir_validate().
|
2024-03-14 23:24:29 +01:00 |
|
Giovanni Mascellani
|
d75dc76011
|
vkd3d-shader/ir: Dump the reconstructed structured program.
|
2024-03-14 22:48:53 +01:00 |
|
Conor McCarthy
|
5e63164d01
|
vkd3d-shader/dxil: Implement structured groupshared address space global variables.
|
2024-03-14 22:48:44 +01:00 |
|
Conor McCarthy
|
0965a3608a
|
vkd3d-shader/dxil: Implement raw groupshared address space global variables.
|
2024-03-14 22:48:43 +01:00 |
|
Conor McCarthy
|
6dd54eeb09
|
vkd3d-shader/spirv: Support zero-initialisation for workgroup memory.
|
2024-03-14 22:48:41 +01:00 |
|
Henri Verbeet
|
9b0d304f8f
|
vkd3d-shader/glsl: Introduce glsl_compile().
|
2024-03-12 22:15:41 +01:00 |
|
Henri Verbeet
|
bdc096d437
|
vkd3d-shader/d3d-asm: Get rid of the (now) redundant "shader_desc" parameter to vkd3d_dxbc_binary_to_text().
And rename the function to d3d_asm_compile() while we're touching it.
|
2024-03-12 22:15:34 +01:00 |
|
Nikolay Sivov
|
cf7c05f431
|
vkd3d-shader: Remove a token for 'precise' modifier.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2024-03-12 22:14:50 +01:00 |
|
Henri Verbeet
|
038764985a
|
vkd3d-shader/glsl: Use location information from the current instruction.
|
2024-03-11 22:10:21 +01:00 |
|
Conor McCarthy
|
066ea75945
|
vkd3d-shader/spirv: Introduce HALF and UINT16 types for minimum precision.
Minimum precision types must always be implemented as 32-bit to match how
reduced precision works in SPIR-V.
|
2024-03-11 22:10:05 +01:00 |
|
Giovanni Mascellani
|
1690b0b554
|
vkd3d-shader: Remove the bytecode fields from vkd3d_shader_desc.
|
2024-03-11 22:09:32 +01:00 |
|
Giovanni Mascellani
|
204c8afb9c
|
vkd3d-shader/dxbc: Remove flag is_dxil.
The full shader profile is already available in vsir_program.
|
2024-03-11 22:09:31 +01:00 |
|
Giovanni Mascellani
|
470d83a9da
|
vkd3d-shader: Move shader signatures to vsir_program.
|
2024-03-11 22:09:31 +01:00 |
|
Giovanni Mascellani
|
56dc0c9842
|
vkd3d-shader/dxbc: Decouple vkd3d_shader_desc from DXBC parsing.
|
2024-03-11 22:09:30 +01:00 |
|
Conor McCarthy
|
f212aad0ff
|
vkd3d-shader/dxil: Support FCMP_ORD and FCMP_UNO for CMP2.
|
2024-03-08 23:36:13 +01:00 |
|
Giovanni Mascellani
|
9aa86901e3
|
vkd3d-shader/d3d-asm: Support emitting the shader signature.
|
2024-03-07 23:08:24 +01:00 |
|
Giovanni Mascellani
|
9d99389663
|
vkd3d-shader/d3d-asm: Describe the ASM dialect with a bunch of flags instead of a plain enum.
|
2024-03-07 23:08:22 +01:00 |
|
Giovanni Mascellani
|
94d641783b
|
vkd3d-shader/d3d-asm: Do not make a copy of the buffer before returning it.
|
2024-03-07 23:08:20 +01:00 |
|
Nikolay Sivov
|
8c5db57ea7
|
vkd3d-shader/fx: Reject fx_2_0 output without techniques.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2024-03-06 23:04:19 +01:00 |
|