Józef Kucia
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fe61e0ba22
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tests: Add test for fractional viewports.
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2017-06-22 13:36:18 +02:00 |
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Józef Kucia
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b288c9e672
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tests: Add test for fragment coordinates.
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2017-06-21 22:00:19 +02:00 |
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Józef Kucia
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d35c02be8c
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tests: Remove vertex shader SPIR-V code from init_draw_test_context_().
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2017-06-21 12:22:20 +02:00 |
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Józef Kucia
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2c06f47432
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tests: Remove fragment shader SPIR-V code from init_draw_test_context_().
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2017-06-20 13:34:44 +02:00 |
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Józef Kucia
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8b416514c1
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tests: Remove SPIR-V shader code from test_create_pipeline_state().
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2017-06-19 19:49:11 +02:00 |
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Józef Kucia
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995720f5f5
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include: Add align() helper function.
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2017-06-16 22:38:21 +02:00 |
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Józef Kucia
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84889646f6
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Update license to LGPL v2.1.
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2017-06-16 22:11:21 +02:00 |
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Józef Kucia
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6151119eef
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tests: Simplify get_refcount().
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2017-05-28 11:45:50 +02:00 |
|
Henri Verbeet
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0f38858996
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libs/vkd3d: Implement D3D12_ROOT_PARAMETER_TYPE_CBV root signature parameters.
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2016-11-13 00:44:19 +01:00 |
|
Henri Verbeet
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fa4072a892
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libs/vkd3d: Implement d3d12_command_list_DrawIndexedInstanced().
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2016-11-10 16:49:22 +01:00 |
|
Henri Verbeet
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2213e126cf
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libs/vkd3d: Implement d3d12_command_list_ClearDepthStencilView().
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2016-11-10 16:43:33 +01:00 |
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Józef Kucia
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3ab664c84a
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tests: Enable debug layer only when tests are run with "--validate" argument.
|
2016-11-09 15:03:46 +01:00 |
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Józef Kucia
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2eed0e0ed3
|
tests: Write test name to debug output.
This is useful when inspecting the output of D3D12 debug layer.
|
2016-11-09 15:03:46 +01:00 |
|
Józef Kucia
|
3b748bf5fb
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tests: Add basic test for texture resource barriers.
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2016-10-25 13:23:18 +02:00 |
|
Józef Kucia
|
e987e02706
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tests: Add test for bundle state inheritance.
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2016-10-24 13:20:09 +02:00 |
|
Józef Kucia
|
53db1da082
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tests: Get rid of D3D12 debug layer warning.
|
2016-10-24 13:20:09 +02:00 |
|
Józef Kucia
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f35b311aa1
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tests: Introduce "draw_test_context" for simple drawing tests.
|
2016-10-24 13:20:09 +02:00 |
|
Józef Kucia
|
eea8617b9b
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libs/vkd3d: GPU virtual address for texture resources is always 0.
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2016-10-24 13:20:09 +02:00 |
|
Józef Kucia
|
e19e428ed0
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libs/vkd3d: Check if device memory is CPU accessible in d3d12_resource_Map().
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2016-10-24 13:20:09 +02:00 |
|
Józef Kucia
|
81164d43f7
|
tests: Use stdbool.
|
2016-10-24 13:20:09 +02:00 |
|
Józef Kucia
|
bc1c2bcadf
|
tests: Separate statements by semicolon instead of comma.
|
2016-10-20 16:54:45 +02:00 |
|
Józef Kucia
|
fd9f1abb4f
|
libs/vkd3d: Fix command list resetting.
A command list can be resetted to the same command allocator when it is
in use.
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2016-10-20 16:38:04 +02:00 |
|
Józef Kucia
|
2189859532
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libs/vkd3d: Command allocator can be used with one command list at a time.
|
2016-10-20 16:38:04 +02:00 |
|
Józef Kucia
|
d3ad189be4
|
tests: Add test for resetting command list when it is in use.
|
2016-10-20 16:38:04 +02:00 |
|
Józef Kucia
|
f2c980af56
|
libs/vkd3d: Validate resource state for resource barriers.
|
2016-10-19 16:39:48 +02:00 |
|
Józef Kucia
|
34f6abc81d
|
tests: Add test for mapping CPU inaccessible buffers.
|
2016-10-19 13:10:12 +02:00 |
|
Józef Kucia
|
69cd100d48
|
libs/vkd3d: Validate initial resource state.
|
2016-10-19 13:10:12 +02:00 |
|
Józef Kucia
|
f601cbc04a
|
libs/vkd3d: Validate "optimized_clear_value" for buffer resources.
|
2016-10-19 13:10:12 +02:00 |
|
Józef Kucia
|
60959ecf3c
|
libs/vkd3d: Add partial support for D3D12_FEATURE_ARCHITECTURE.
|
2016-10-19 13:10:12 +02:00 |
|
Józef Kucia
|
6904282702
|
tests: Add test for D3D12_FEATURE_ARCHITECTURE.
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2016-10-19 13:10:12 +02:00 |
|
Henri Verbeet
|
53e0839698
|
libs/vkd3d-utils: Naming conventions.
|
2016-10-19 09:47:35 +02:00 |
|
Józef Kucia
|
de9769151b
|
tests: Add test for mapping textures.
|
2016-10-17 14:24:22 +02:00 |
|
Józef Kucia
|
12211aafc7
|
tests: Add test for ID3D12Device_GetDeviceRemovedReason().
|
2016-10-17 14:24:22 +02:00 |
|
Józef Kucia
|
b9b459d297
|
tests: Add test for invalid usage of resource barriers.
|
2016-10-17 14:24:22 +02:00 |
|
Józef Kucia
|
2acd31484c
|
tests: Add additional resource barriers.
This isn't validated by the debug layers but the MSDN says that the
subresource must be in the D3D12_RESOURCE_STATE_COPY_SOURCE state.
|
2016-10-17 14:24:22 +02:00 |
|
Józef Kucia
|
d7a0cdcb54
|
tests: Use single command list submission in test_draw_instanced().
|
2016-10-17 14:24:22 +02:00 |
|
Józef Kucia
|
e3fb82d544
|
libs/vkd3d: Forbid creating textures on UPLOAD/READBACK heaps.
|
2016-10-17 14:24:22 +02:00 |
|
Józef Kucia
|
fc1c9d914d
|
libs/vkd3d: Validate initial resource state for UPLOAD/READBACK heaps.
|
2016-10-17 14:24:22 +02:00 |
|
Józef Kucia
|
ae27ba9601
|
tests: Add basic test for DrawInstanced().
|
2016-10-11 13:43:04 +02:00 |
|
Józef Kucia
|
b90676ac73
|
tests: Make number of ok() calls constant between test runs.
|
2016-10-10 11:22:50 +02:00 |
|
Józef Kucia
|
5f3d5a1263
|
tests: Include vkd3d_common.h in vkd3d_test.h.
|
2016-10-10 11:22:50 +02:00 |
|
Józef Kucia
|
a22b594c0a
|
libs/vkd3d: Accept D3D12_ROOT_SIGNATURE_DESC directly only when all bits of "bytecode_length" are set.
|
2016-10-10 11:22:50 +02:00 |
|
Józef Kucia
|
6330c9f46a
|
tests: Properly print 64-bit unsigned integers.
Use PRIu64 since we use C99.
|
2016-10-10 11:22:50 +02:00 |
|
Józef Kucia
|
6dcd930408
|
tests: Add multithreaded fence wait test.
|
2016-10-08 14:31:57 +02:00 |
|
Józef Kucia
|
4153810c00
|
libs/vkd3d: Partially implement d3d12_command_list_CopyTextureRegion().
|
2016-10-08 14:31:57 +02:00 |
|
Józef Kucia
|
9620873b55
|
tests: Add test for signalling fences on GPU.
|
2016-10-08 14:31:57 +02:00 |
|
Józef Kucia
|
3742d2381f
|
tests: Use single shared implementation of wait_queue_idle().
|
2016-10-08 14:31:57 +02:00 |
|
Józef Kucia
|
858e0c79f1
|
include: Add public header for libvkd3d-utils.
|
2016-10-07 13:26:39 +02:00 |
|
Józef Kucia
|
ee3c147f82
|
tests: Add test for signalling fences on CPU.
|
2016-10-05 15:56:27 +02:00 |
|
Józef Kucia
|
4e802d763c
|
tests: Add test for creating ID3D12Fence.
|
2016-09-28 15:24:03 +02:00 |
|