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tests: Add test for creating ID3D12Fence.
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@ -973,6 +973,56 @@ static void test_create_pipeline_state(void)
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ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
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}
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static void test_create_fence(void)
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{
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ID3D12Device *device, *tmp_device;
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ID3D12Fence *fence;
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ULONG refcount;
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UINT64 value;
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HRESULT hr;
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if (!(device = create_device()))
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{
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skip("Failed to create device.\n");
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return;
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}
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hr = ID3D12Device_CreateFence(device, 0, D3D12_FENCE_FLAG_NONE,
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&IID_ID3D12Fence, (void **)&fence);
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ok(SUCCEEDED(hr), "CreateFence failed, hr %#x.\n", hr);
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refcount = get_refcount(device);
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ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
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hr = ID3D12Fence_GetDevice(fence, &IID_ID3D12Device, (void **)&tmp_device);
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ok(SUCCEEDED(hr), "GetDevice failed, hr %#x.\n", hr);
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refcount = get_refcount(device);
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ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
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refcount = ID3D12Device_Release(tmp_device);
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ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
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check_interface(fence, &IID_ID3D12Object, TRUE);
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check_interface(fence, &IID_ID3D12DeviceChild, TRUE);
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check_interface(fence, &IID_ID3D12Pageable, TRUE);
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check_interface(fence, &IID_ID3D12Fence, TRUE);
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value = ID3D12Fence_GetCompletedValue(fence);
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ok(value == 0, "Got unexpected value %lu.\n", (unsigned long)value);
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refcount = ID3D12Fence_Release(fence);
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ok(!refcount, "ID3D12Fence has %u references left.\n", (unsigned int)refcount);
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hr = ID3D12Device_CreateFence(device, 99, D3D12_FENCE_FLAG_NONE,
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&IID_ID3D12Fence, (void **)&fence);
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ok(SUCCEEDED(hr), "CreateFence failed, hr %#x.\n", hr);
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value = ID3D12Fence_GetCompletedValue(fence);
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ok(value == 99, "Got unexpected value %lu.\n", (unsigned long)value);
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refcount = ID3D12Fence_Release(fence);
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ok(!refcount, "ID3D12Fence has %u references left.\n", (unsigned int)refcount);
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refcount = ID3D12Device_Release(device);
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ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
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}
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static void test_reset_command_allocator(void)
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{
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ID3D12CommandAllocator *command_allocator;
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@ -1164,6 +1214,7 @@ START_TEST(d3d12)
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test_create_descriptor_heap();
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test_create_root_signature();
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test_create_pipeline_state();
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test_create_fence();
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test_reset_command_allocator();
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test_clear_render_target_view();
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}
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