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tests: Add test for ID3D12Device_GetDeviceRemovedReason().
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@ -2475,6 +2475,63 @@ static void test_invalid_texture_resource_barriers(void)
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ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
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}
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static void test_device_removed_reason(void)
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{
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D3D12_COMMAND_QUEUE_DESC command_queue_desc;
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ID3D12CommandAllocator *command_allocator;
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ID3D12GraphicsCommandList *command_list;
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ID3D12CommandQueue *queue, *tmp_queue;
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ID3D12Device *device;
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ULONG refcount;
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HRESULT hr;
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if (!(device = create_device()))
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{
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skip("Failed to create device.\n");
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return;
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}
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hr = ID3D12Device_GetDeviceRemovedReason(device);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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command_queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
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command_queue_desc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL;
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command_queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
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command_queue_desc.NodeMask = 0;
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hr = ID3D12Device_CreateCommandQueue(device, &command_queue_desc,
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&IID_ID3D12CommandQueue, (void **)&queue);
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ok(SUCCEEDED(hr), "CreateCommandQueue failed, hr %#x.\n", hr);
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hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_DIRECT,
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&IID_ID3D12CommandAllocator, (void **)&command_allocator);
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ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
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hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
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command_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&command_list);
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ok(SUCCEEDED(hr), "CreateCommandList failed, hr %#x.\n", hr);
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/* Execute a command list in the recording state. */
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exec_command_list(queue, command_list);
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hr = ID3D12Device_GetDeviceRemovedReason(device);
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todo(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
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hr = ID3D12Device_CreateCommandQueue(device, &command_queue_desc,
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&IID_ID3D12CommandQueue, (void **)&tmp_queue);
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todo(hr == DXGI_ERROR_DEVICE_REMOVED, "Got unexpected hr %#x.\n", hr);
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if (SUCCEEDED(hr))
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ID3D12CommandQueue_Release(tmp_queue);
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hr = ID3D12Device_GetDeviceRemovedReason(device);
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todo(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
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ID3D12GraphicsCommandList_Release(command_list);
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ID3D12CommandAllocator_Release(command_allocator);
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ID3D12CommandQueue_Release(queue);
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refcount = ID3D12Device_Release(device);
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ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
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}
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START_TEST(d3d12)
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{
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ID3D12Debug *debug;
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@ -2503,4 +2560,5 @@ START_TEST(d3d12)
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test_clear_render_target_view();
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test_draw_instanced();
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test_invalid_texture_resource_barriers();
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test_device_removed_reason();
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}
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