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tests: Separate statements by semicolon instead of comma.
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@ -2091,17 +2091,17 @@ static void test_clear_render_target_view(void)
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memset(&heap_properties, 0, sizeof(heap_properties));
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heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
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resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D,
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resource_desc.Alignment = 0,
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resource_desc.Width = 32,
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resource_desc.Height = 32,
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resource_desc.DepthOrArraySize = 1,
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resource_desc.MipLevels = 1,
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resource_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM,
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resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
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resource_desc.Alignment = 0;
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resource_desc.Width = 32;
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resource_desc.Height = 32;
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resource_desc.DepthOrArraySize = 1;
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resource_desc.MipLevels = 1;
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resource_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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resource_desc.SampleDesc.Count = 1;
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resource_desc.SampleDesc.Quality = 0;
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resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
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resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET,
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resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
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resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
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clear_value.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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clear_value.Color[0] = 1.0f;
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clear_value.Color[1] = 0.0f;
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@ -2316,17 +2316,17 @@ static void test_draw_instanced(void)
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memset(&heap_properties, 0, sizeof(heap_properties));
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heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
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resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D,
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resource_desc.Alignment = 0,
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resource_desc.Width = 32,
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resource_desc.Height = 32,
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resource_desc.DepthOrArraySize = 1,
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resource_desc.MipLevels = 1,
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resource_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM,
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resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
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resource_desc.Alignment = 0;
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resource_desc.Width = 32;
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resource_desc.Height = 32;
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resource_desc.DepthOrArraySize = 1;
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resource_desc.MipLevels = 1;
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resource_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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resource_desc.SampleDesc.Count = 1;
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resource_desc.SampleDesc.Quality = 0;
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resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
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resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET,
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resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
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resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
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clear_value.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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clear_value.Color[0] = 0.0f;
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clear_value.Color[1] = 1.0f;
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@ -2457,7 +2457,7 @@ static void test_invalid_texture_resource_barriers(void)
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resource_desc.Height = 32;
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resource_desc.DepthOrArraySize = 1;
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resource_desc.MipLevels = 1;
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resource_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM,
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resource_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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resource_desc.SampleDesc.Count = 1;
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resource_desc.SampleDesc.Quality = 0;
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resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
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