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tests: Remove SPIR-V shader code from test_create_pipeline_state().
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@ -1406,19 +1406,6 @@ static void test_create_pipeline_state(void)
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0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000020, 0x00050050, 0x00000008, 0x0100086a,
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0x0400009b, 0x00000001, 0x00000001, 0x00000001, 0x0100003e,
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};
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static const DWORD spv_code[] =
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{
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#if 0
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#version 450 core
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void main() { }
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#endif
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0x07230203, 0x00010000, 0x00080001, 0x00003ee8, 0x00000000, 0x00020011, 0x00000001, 0x0006000b,
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0x00000001, 0x4c534c47, 0x6474732e, 0x3035342e, 0x00000000, 0x0003000e, 0x00000000, 0x00000001,
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0x0005000f, 0x00000005, 0x0000161f, 0x6e69616d, 0x00000000, 0x00060010, 0x0000161f, 0x00000011,
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0x00000001, 0x00000001, 0x00000001, 0x00020013, 0x00000008, 0x00030021, 0x00000502, 0x00000008,
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0x00050036, 0x00000008, 0x0000161f, 0x00000000, 0x00000502, 0x000200f8, 0x00003ee7, 0x000100fd,
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0x00010038,
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};
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if (!(device = create_device()))
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{
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@ -1439,7 +1426,7 @@ static void test_create_pipeline_state(void)
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memset(&pipeline_state_desc, 0, sizeof(pipeline_state_desc));
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pipeline_state_desc.pRootSignature = root_signature;
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pipeline_state_desc.CS = SHADER_BYTECODE(dxbc_code, spv_code);
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pipeline_state_desc.CS = shader_bytecode(dxbc_code, sizeof(dxbc_code));
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pipeline_state_desc.NodeMask = 0;
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pipeline_state_desc.Flags = D3D12_PIPELINE_STATE_FLAG_NONE;
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