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libs/vkd3d-utils: Naming conventions.
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@ -34,10 +34,10 @@ extern "C" {
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#define WAIT_FAILED (~0u)
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#define INFINITE (~0u)
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HANDLE WINAPI VKD3DCreateEvent(void);
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BOOL WINAPI VKD3DSignalEvent(HANDLE event);
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unsigned int WINAPI VKD3DWaitEvent(HANDLE event, unsigned int milliseconds);
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void WINAPI VKD3DDestroyEvent(HANDLE event);
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HANDLE WINAPI vkd3d_create_event(void);
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BOOL WINAPI vkd3d_signal_event(HANDLE event);
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unsigned int WINAPI vkd3d_wait_event(HANDLE event, unsigned int milliseconds);
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void WINAPI vkd3d_destroy_event(HANDLE event);
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#ifdef __cplusplus
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}
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@ -41,13 +41,13 @@ HRESULT WINAPI D3D12CreateDevice(IUnknown *adapter,
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FIXME("Ignoring adapter %p.\n", adapter);
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create_info.minimum_feature_level = minimum_feature_level;
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create_info.signal_event_pfn = VKD3DSignalEvent;
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create_info.signal_event_pfn = vkd3d_signal_event;
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return vkd3d_create_device(&create_info, riid, device);
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}
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/* Events */
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HANDLE WINAPI VKD3DCreateEvent(void)
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HANDLE WINAPI vkd3d_create_event(void)
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{
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struct vkd3d_event *event;
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int rc;
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@ -78,7 +78,7 @@ HANDLE WINAPI VKD3DCreateEvent(void)
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return event;
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}
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unsigned int WINAPI VKD3DWaitEvent(HANDLE event, unsigned int milliseconds)
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unsigned int WINAPI vkd3d_wait_event(HANDLE event, unsigned int milliseconds)
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{
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struct vkd3d_event *impl = event;
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int rc;
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@ -121,7 +121,7 @@ unsigned int WINAPI VKD3DWaitEvent(HANDLE event, unsigned int milliseconds)
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return WAIT_FAILED;
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}
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BOOL WINAPI VKD3DSignalEvent(HANDLE event)
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BOOL WINAPI vkd3d_signal_event(HANDLE event)
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{
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struct vkd3d_event *impl = event;
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int rc;
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@ -140,7 +140,7 @@ BOOL WINAPI VKD3DSignalEvent(HANDLE event)
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return TRUE;
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}
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void WINAPI VKD3DDestroyEvent(HANDLE event)
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void WINAPI vkd3d_destroy_event(HANDLE event)
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{
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struct vkd3d_event *impl = event;
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int rc;
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@ -164,22 +164,22 @@ static void destroy_event(HANDLE event)
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#else
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static HANDLE create_event(void)
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{
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return VKD3DCreateEvent();
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return vkd3d_create_event();
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}
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static void signal_event(HANDLE event)
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{
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VKD3DSignalEvent(event);
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vkd3d_signal_event(event);
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}
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static unsigned int wait_event(HANDLE event, unsigned int milliseconds)
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{
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return VKD3DWaitEvent(event, milliseconds);
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return vkd3d_wait_event(event, milliseconds);
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}
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static void destroy_event(HANDLE event)
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{
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VKD3DDestroyEvent(event);
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vkd3d_destroy_event(event);
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}
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#endif
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