Commit Graph

60 Commits

Author SHA1 Message Date
Francisco Casas
8484bd59a6 vkd3d-shader/tpf: Separate dst register write function. 2023-08-14 18:38:08 +02:00
Francisco Casas
d1c45fe2f0 vkd3d-shader/tpf: Separate src register write function. 2023-08-14 18:38:07 +02:00
Francisco Casas
2258e9d0f3 vkd3d-shader/tpf: Make register_type_table an array of structs with lookup tables. 2023-08-14 18:38:06 +02:00
Francisco Casas
c77e5f1c1f vkd3d-shader/tpf: Introduce struct tpf_writer to group sm4 write arguments.
We will add register information lookup tables on this struct later.
They will be used by sm4_encode_register(), and thus, they will be
required by write_sm4_instruction().
2023-08-14 18:38:05 +02:00
Francisco Casas
a584499c8a vkd3d-shader/tpf: Use struct vkd3d_shader_register_index in sm4_register.idx[]. 2023-08-14 18:38:04 +02:00
Francisco Casas
fc589add49 vkd3d-shader/tpf: Allow passing NULL register type on hlsl_sm4_register_from_semantic(). 2023-08-14 18:38:03 +02:00
Francisco Casas
8a6a620ee2 vkd3d-shader/tpf: Use enum vkd3d_shader_register_type in sm4_register.type. 2023-08-14 18:38:01 +02:00
Zebediah Figura
9a80ff28e4 vkd3d-shader/tpf: Check buffer->status in add_section(). 2023-08-02 20:19:00 +09:00
Nikolay Sivov
bfdd5c142d vkd3d-shader/tpf: Add support for writing 'resinfo' instruction.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-31 21:07:50 +09:00
Nikolay Sivov
78719dc814 vkd3d-shader/tpf: Add support for writing 'sampleinfo' instruction.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-31 21:07:49 +09:00
Nikolay Sivov
d50b5fe767 vkd3d-shader/hlsl: Parse GetDimensions() method.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-31 21:07:48 +09:00
Nikolay Sivov
63631a8fd4 vkd3d-shader/tpf: Support some of the UAV types when writing RDEF records.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-17 22:56:05 +02:00
Zebediah Figura
a55973d695 vkd3d-shader/hlsl: Lower combined samplers to separate sampler and texture objects for SM4.
Co-authored-by: Francisco Casas <fcasas@codeweavers.com>
2023-07-17 22:55:51 +02:00
Francisco Casas
c58d666d1b vkd3d-shader/hlsl: Handle resource components individually for SM 5.0. 2023-07-17 22:55:40 +02:00
Francisco Casas
8f8c7a02ee vkd3d-shader/tpf: Introduce struct extern_resource.
This struct is required for handling both whole-variable resources for
SM < 5 and single-component resources for SM 5 in the same way, when
writting the RDEF block and resource declarations within the shader.
2023-07-17 22:55:39 +02:00
Francisco Casas
ae6bc398d6 vkd3d-shader/hlsl: Allow derefs to provide the data_type.
After lowering the derefs path to a single offset node, there was no way
of knowing the type of the referenced part of the variable. This little
modification allows to avoid having to pass the data type everywhere and
it is required for supporting instructions that reference objects
components within struct types.

Since deref->data_type allows us to retrieve the type of the deref,
deref->offset_regset is no longer necessary.
2023-07-17 22:55:36 +02:00
Zebediah Figura
e489098878 vkd3d-shader: Record a global temporary count per sm4 shader.
Store it in the shader_desc, and declare temps from that when compiling SPIR-V,
instead of parsing dcl_instructions.

As part of this change, we declare a single, global temps array (with Private
scope instead of Function) which is as large as the maximum of all dcl_temps
instructions. It is not clear to me whether this will improve, hurt, or have no
significant effect on the lower-level compiler. An alternative is to still
redeclare a new temps array every time (although still with a smaller size).
2023-07-04 22:39:45 +02:00
Francisco Casas
e4d94d955c vkd3d-shader/hlsl: Support fine derivates. 2023-07-04 22:39:12 +02:00
Francisco Casas
ff31284f8d vkd3d-shader/hlsl: Support coarse derivates. 2023-07-04 22:39:10 +02:00
Conor McCarthy
6775f7ba66 vkd3d-shader/dxil: Read and validate DXIL bitcode unabbreviated blocks. 2023-06-28 21:40:34 +02:00
Nikolay Sivov
4ed60cda13 vkd3d-shader: Remove extra newlines from compiler messages. 2023-06-27 22:34:19 +02:00
Nikolay Sivov
8d84e206ab vkd3d-shader/hlsl: Parse clip() function.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-06-27 22:33:48 +02:00
Nikolay Sivov
b40179da3a vkd3d-shader/hlsl: Add a parameter for jump nodes and use it for 'discard'. 2023-06-27 22:33:47 +02:00
Zebediah Figura
974528cbe3 vkd3d-shader/hlsl: Only read used coordinates in encode_texel_offset_as_aoffimmi().
The V and W offsets may be uninitialized, which may spuriously trigger "out of range" errors.
2023-06-08 18:50:28 +02:00
Zebediah Figura
7b476573ff vkd3d-shader/hlsl: Use the writemask to map the coords swizzle for load instructions.
Instead of modifying the swizzle after calling sm4_src_from_node().

This fixes the case where sm4_src_from_node() returns an immediate constant.

Fixes: a471c5567a
2023-06-08 18:50:26 +02:00
Giovanni Mascellani
7c360330d7 vkd3d-shader/tpf: Do not emit HLSL_IR_CONSTANT instructions.
Since constants are now inlined.
2023-05-29 20:21:29 +02:00
Giovanni Mascellani
a471c5567a vkd3d-shader/tpf: Emit constant values inline. 2023-05-29 20:21:27 +02:00
Giovanni Mascellani
a7de09d418 vkd3d-shader/tpf: Move sm4_src_from_constant_value() above.
So that it can be used by sm4_src_from_node() in later commits.
2023-05-29 20:21:25 +02:00
Giovanni Mascellani
4ecd3af2af vkd3d-shader/tpf: Use a semicolon to separate statements. 2023-05-29 20:21:23 +02:00
Nikolay Sivov
a2e85a8a76 vkd3d-shader/hlsl: Parse SampleCmpLevelZero() method. 2023-05-29 20:21:17 +02:00
Nikolay Sivov
c33219c97b vkd3d-shader/tpf: Write out comparison mode sampler declarations and corresponding sampling instruction. 2023-05-29 20:21:16 +02:00
Nikolay Sivov
2fd3550ba6 vkd3d-shader/hlsl: Parse SampleCmp() method. 2023-05-29 20:21:14 +02:00
Ethan Lee
ea7d8c65bd vkd3d-shader/tpf: Add support for emitting sample_l instructions.
Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
2023-05-24 22:00:41 +02:00
Ethan Lee
24d4ab7fb3 vkd3d-shader/hlsl: Add support for SampleGrad() method.
Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
2023-05-23 21:07:49 +02:00
Nikolay Sivov
cff22ecde8 vkd3d-shader/hlsl: Add support for writing RWStructuredBuffer declarations.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-05-22 22:03:26 +02:00
Nikolay Sivov
3de824bfd8 vkd3d-shader/hlsl: Add support for RWBuffer object.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-05-22 22:03:24 +02:00
Nikolay Sivov
dfa0076473 vkd3d-shader/hlsl: Add support for sample index argument in Load(). 2023-05-22 22:03:12 +02:00
Conor McCarthy
be4a71da7d vkd3d-shader/tpf: Validate input and output index ranges for default control point phases. 2023-05-09 21:51:33 +02:00
Conor McCarthy
3e50c4d13b vkd3d-shader/tpf: Remove an unnecessary carriage return from a parser error message. 2023-05-09 21:51:32 +02:00
Conor McCarthy
6dd1b01284 vkd3d-shader/tpf: Validate index range declarations. 2023-05-09 21:51:31 +02:00
Conor McCarthy
d565fbdcd6 vkd3d-shader/tpf: Validate input/output registers. 2023-05-09 21:51:29 +02:00
Conor McCarthy
2166088b0b vkd3d-shader/tpf: Validate signature element masks. 2023-05-09 21:51:28 +02:00
Conor McCarthy
b8e6482365 vkd3d-shader/tpf: Validate signature element register indices. 2023-05-09 21:51:19 +02:00
Conor McCarthy
adf7db021c vkd3d-shader/tpf: Validate input/output register index counts. 2023-05-09 21:51:17 +02:00
Francisco Casas
ef7cf9b1ad vkd3d-shader/hlsl: Support resource arrays when writting SM4.
The new fixmes can be triggered in presence of object components within
structs (for SM5).

In shaders such as this one:

    struct apple
    {
        Texture2D tex : TEX;
        float4 color : COLOR;
    };

    float4 main(struct apple input) : sv_target
    {
        return input.tex.Load(int3(1, 2, 3));
    }

Or this one:

    struct
    {
        Texture2D tex;
        float4 color;
    } s;

    float4 main() : sv_target
    {
        return s.tex.Load(int3(1, 2, 3));
    }
2023-05-08 20:24:15 +02:00
Francisco Casas
69ff249ef4 vkd3d-shader/hlsl: Support multiple-register variables in object regsets.
Variables that contain more than one object (arrays or structs) require
the allocation of contiguous registers in the respective object
register spaces.
2023-05-08 20:22:14 +02:00
Conor McCarthy
a0a18b1620 vkd3d-shader: Introduce an internal shader signature structure.
A register count is required for Shader Model 6 signatures, including
those normalised from earlier models.
2023-05-03 21:12:07 +02:00
Conor McCarthy
5ae068168c vkd3d-shader/tpf: Return an error from vkd3d_shader_sm4_parser_create() if the parser failed. 2023-05-03 21:12:06 +02:00
Zebediah Figura
6e677def71 vkd3d-shader/hlsl: Normalize bools when loading from uniforms or vertex input. 2023-05-01 22:18:36 +02:00
Zebediah Figura
834497d5ac vkd3d-shader/hlsl: Introduce an sm4_src_from_constant_value() helper. 2023-05-01 22:18:35 +02:00