Conor McCarthy
8e2b351538
vkd3d-shader/dxil: Implement DX intrinsic WaveAllTrue.
2024-05-02 22:18:58 +02:00
Conor McCarthy
78f2d2936d
vkd3d-shader/spirv: Handle the WAVE_ACTIVE_ALL_EQUAL instruction.
2024-05-02 22:18:57 +02:00
Conor McCarthy
9aa9b112e6
vkd3d-shader/dxil: Implement DX intrinsic WaveActiveAllEqual.
2024-05-02 22:18:55 +02:00
Conor McCarthy
c770efc530
vkd3d-shader/spirv: Handle the WAVELANEINDEX register.
2024-05-02 22:18:54 +02:00
Conor McCarthy
29786d7efb
tests/shader-runner: Add a 'require' directive for wave ops.
2024-05-02 22:18:53 +02:00
Conor McCarthy
9315bcb6a1
tests/shader-runner: Skip shader model 6.0 tests if the device does not support them.
2024-05-02 22:18:52 +02:00
Conor McCarthy
fd590c2593
vkd3d: Initialise wave ops feature options.
...
Based in part on a vkd3d-proton patch by Philip Rebohle.
2024-05-02 22:18:50 +02:00
Conor McCarthy
a130c970a6
vkd3d-shader/spirv: Handle the WAVELANECOUNT register.
2024-05-02 22:18:49 +02:00
Conor McCarthy
6a56b4e5d8
vkd3d-shader/dxil: Implement DX intrinsics WaveGetLaneCount and WaveGetLaneIndex.
2024-05-02 22:18:48 +02:00
Giovanni Mascellani
766913f911
tests: Add missing test file.
2024-04-30 22:59:47 +02:00
Giovanni Mascellani
5e6bcc4f9d
tests: Test wave reconvergence after selections and loops.
...
Tangled instructions, like wave operations, are sensitive to how the
invocations in a wave reconverge after having diverged. Here we test
for some of those scenarios.
2024-04-30 22:59:44 +02:00
Henri Verbeet
a52a91d756
configure: Build with -flto=auto when available.
2024-04-30 16:32:10 +02:00
Conor McCarthy
127bcf90e4
vkd3d-shader/dxil: Implement DX intrinsic Coverage.
2024-04-30 16:32:10 +02:00
Conor McCarthy
c2a787181f
tests/hlsl: Add SV_Coverage tests.
2024-04-30 16:32:10 +02:00
Conor McCarthy
36c76e1557
vkd3d-shader/dxil: Handle SV_PrimitiveId.
2024-04-30 16:32:10 +02:00
Conor McCarthy
eef0f7c29e
vkd3d-shader/dxil: Handle SV_InstanceId.
2024-04-30 16:32:10 +02:00
Conor McCarthy
0bd6083785
tests/hlsl: Add an SV_InstanceId test.
2024-04-30 16:32:10 +02:00
Conor McCarthy
fb730b11cf
vkd3d-shader/dxil: Handle constexpr pointer cast.
2024-04-30 16:31:44 +02:00
Conor McCarthy
2fc32c3d1d
tests/hlsl: Add a test for constexpr pointer cast.
2024-04-30 16:31:43 +02:00
Conor McCarthy
05510c118a
vkd3d-shader/dxil: Emit an error if a CMPXCHG instruction uses a forward-referenced pointer.
2024-04-30 16:31:42 +02:00
Conor McCarthy
b67a68b486
vkd3d-shader/dxil: Emit an error if a ATOMICRMW instruction uses a forward-referenced pointer.
2024-04-30 16:31:41 +02:00
Conor McCarthy
9615c38968
vkd3d-shader/dxil: Emit an error if a STORE instruction uses a forward-referenced pointer.
2024-04-30 16:31:40 +02:00
Conor McCarthy
b4b5af66ef
vkd3d-shader/dxil: Emit an error if a LOAD instruction uses a forward-referenced pointer.
2024-04-30 16:31:39 +02:00
Alexandre Julliard
91762a62c6
vkd3d-shader: Avoid non-constant initializer.
...
Fixes "initializer element is not constant" error with gcc < 8.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=56508
2024-04-30 16:31:32 +02:00
Henri Verbeet
87c83e2ae2
vkd3d-shader: Get rid of struct vkd3d_shader_desc.
2024-04-30 16:31:19 +02:00
Henri Verbeet
b761f1a263
vkd3d-shader/spirv: Use location information from the current instruction.
2024-04-30 16:31:14 +02:00
Henri Verbeet
8b8ad07057
vkd3d-shader/hlsl: Use vkd3d_string_buffer_printf() in declare_predefined_types().
2024-04-30 16:31:09 +02:00
Francisco Casas
ee735e8eed
vkd3d-shader/hlsl: Fold x * 1 identities.
2024-04-30 16:31:05 +02:00
Francisco Casas
b14f935d0f
vkd3d-shader/hlsl: Fold x + 0 identities.
2024-04-30 16:31:02 +02:00
Francisco Casas
c43c900a30
tests: Test x + 0 and x * 1 indentities.
2024-04-30 16:31:01 +02:00
Stefan Dösinger
13e1491941
tests/d3d12: Add tests for storing and retrieving cache values.
2024-04-24 23:49:23 +02:00
Stefan Dösinger
cb6c868460
vkd3d: Implement cache locking.
2024-04-24 23:49:20 +02:00
Stefan Dösinger
71f1955cd6
vkd3d: Implement vkd3d_shader_cache_get.
2024-04-24 23:49:20 +02:00
Stefan Dösinger
aad76f4ed2
vkd3d: Implement vkd3d_shader_cache_put.
2024-04-24 23:49:15 +02:00
Henri Verbeet
af33caf036
vkd3d-common: Introduce vkd3d_atomic_exchange_ptr().
2024-04-24 23:49:12 +02:00
Henri Verbeet
b1c326ce56
vkd3d-common: Introduce vkd3d_atomic_exchange_u32().
2024-04-24 23:49:11 +02:00
Henri Verbeet
5c8a90a6c9
vkd3d-common: Introduce vkd3d_atomic_compare_exchange_u32().
2024-04-24 23:49:11 +02:00
Henri Verbeet
bfbd29efe6
vkd3d: Get rid of vkd3d_atomic_compare_exchange_pointer().
...
The only uses of this were remove by commit
3ca2259807
.
2024-04-24 23:49:10 +02:00
Henri Verbeet
2b6012df7d
tests/shader_runner: Use WIDL_C_INLINE_WRAPPERS.
2024-04-24 23:48:44 +02:00
Henri Verbeet
11db8c1719
vkd3d-common: Use WIDL_C_INLINE_WRAPPERS.
2024-04-24 23:48:44 +02:00
Henri Verbeet
534044181b
vkd3d-utils: Use WIDL_C_INLINE_WRAPPERS.
2024-04-24 23:48:44 +02:00
Henri Verbeet
d5717d333b
vkd3d: Use WIDL_C_INLINE_WRAPPERS.
2024-04-24 23:48:44 +02:00
Conor McCarthy
075979fa21
vkd3d-shader/ir: Always check for undominated SSA use in register relative addresses.
2024-04-24 23:48:13 +02:00
Francisco Casas
5e3515f191
vkd3d-shader/d3dbc: Support SM1 if conditionals.
...
According to the documentation, if_comp is available from 2_x pixel
and vertex shaders and, unlike "if bool" it doesn't expect a constant
boolean register (from the input signature), so:
if_neq cond -cond
seems like a convenient way to write these, for profiles above 2.0.
2024-04-24 23:48:06 +02:00
Francisco Casas
d2427ea1bd
vkd3d-shader/ir: Lower IFC instructions to IF instructions.
2024-04-24 23:48:05 +02:00
Francisco Casas
e370ce5bf2
vkd3d-shader/d3dbc: Pass hlsl_block instead of function declaration.
2024-04-24 23:48:04 +02:00
Francisco Casas
74c998a2a4
tests: Add additional conditional tests for shader model 3.0.
2024-04-24 23:48:04 +02:00
Francisco Casas
dbb9cfd958
tests/shader-runner: Report whole-block errors on the block's starting line.
...
So, if there is an error or a trace on "[pixel shader]" or similar
blocks, they get reported in the line with the tag at the beginning of
the block and no on the line where the next block starts.
2024-04-24 23:47:55 +02:00
Henri Verbeet
46fca3f9f4
vkd3d-common: Introduce VKD3D_BITMAP_SIZE.
2024-04-23 22:41:25 +02:00
Francisco Casas
aa35b2cecb
vkd3d-shader/hlsl: Cleanup parse_attribute_list structs (valgrind).
2024-04-23 22:38:03 +02:00