Commit Graph

1549 Commits

Author SHA1 Message Date
Nikolay Sivov
b382d1843d vkd3d-shader/fx: Accept texture types when writing fx_2_0 effects.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-27 22:37:29 +01:00
Nikolay Sivov
b09f919673 vkd3d-shader/hlsl: Treat "texture" type name as case-insensitive.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-27 22:37:28 +01:00
Nikolay Sivov
17dc23269e vkd3d-shader/fx: Handle "uint" type for fx_2_0 parameters.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-27 22:37:27 +01:00
Nikolay Sivov
9117629e35 vkd3d-shader/fx: Handle "half" type for fx_2_0 parameters.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-27 22:37:25 +01:00
Nikolay Sivov
3fdf674a4d tests: Rename effect test files to make them easier to find.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-27 22:37:25 +01:00
Francisco Casas
11e7265815 vkd3d-shader/spirv: Throw compiler error on unrecognized register.
This codepath path is currently triggered when transpiling d3dbc shaders
that use vPos (or other of these special registers).

While vPos gets added to the input signature and gets assigned an INPUT
register, the registers in the shader instructions are still of
VKD3DSPR_MISCTYPE type and are not propperly mapped yet. This gives
invalid results.

Some SM1 tests must be set back to "todo" but they only work because, by
coincidence, we are assigning vPos the input register with index 0.
Propper mapping of these registers is still required.
2024-03-27 22:37:15 +01:00
Zebediah Figura
172cb75872 vkd3d-shader/spirv: Implement VKD3DSIH_ABS. 2024-03-27 22:37:10 +01:00
Francisco Casas
9a222d2be1 vkd3d-shader/d3dbc: Implement HLSL_OP2_LOGIC_AND for SM1. 2024-03-27 22:37:09 +01:00
Francisco Casas
90e8a541fb tests: Add tests for LOGIC_NOT on uniforms. 2024-03-27 22:37:06 +01:00
Conor McCarthy
9e0b9c3a7a vkd3d-shader/dxil: Implement the DXIL ATOMICRMW instruction. 2024-03-27 22:36:59 +01:00
Conor McCarthy
b708a9b3b5 vkd3d-shader/dxil: Implement DX instructions ThreadId, GroupId, ThreadIdInGroup and FlattenedThreadIdInGroup. 2024-03-27 22:36:58 +01:00
Conor McCarthy
c7dcfc2a04 tests/shader-runner: Add TGSM tests. 2024-03-27 22:36:57 +01:00
Zebediah Figura
ddfa94fdca tests: Add more tests for resource and struct RDEF contents. 2024-03-27 22:36:43 +01:00
Zebediah Figura
98b90dde78 tests: Test constant and resource reflection via D3DReflect().
Ported from Wine.
2024-03-27 22:36:40 +01:00
Zebediah Figura
0b1f11dd33 vkd3d-shader/hlsl: Allocate register reservations for structs as well. 2024-03-27 22:36:34 +01:00
Henri Verbeet
0715734dfb tests/shader_runner: Add GLSL support to the GL runner. 2024-03-19 22:57:50 +01:00
Conor McCarthy
0c01a55c7d vkd3d-shader/dxil: Implement DX intrinsic Saturate. 2024-03-18 23:07:40 +01:00
Conor McCarthy
4599d3c1cf vkd3d-shader/dxil: Implement DX intrinsic FAbs. 2024-03-18 23:07:39 +01:00
Conor McCarthy
33694f08fc vkd3d-shader/dxil: Implement DX intrinsics FMa, FMad, IMad and UMad. 2024-03-18 23:07:38 +01:00
Conor McCarthy
08cc5027cf tests/hlsl: Add tests for mad() and fma(). 2024-03-18 23:07:35 +01:00
Nikolay Sivov
4fc15d4b4a vkd3d-shader/fx: Add initial support for writing fx_2_0 parameters.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-18 23:07:30 +01:00
Conor McCarthy
3f99719ff2 vkd3d-shader/dxil: Implement DX intrinsic BufferUpdateCounter. 2024-03-18 23:07:23 +01:00
Conor McCarthy
52a831ba0d tests/hlsl: Add UAV counter tests. 2024-03-18 23:07:21 +01:00
Francisco Casas
4c40deaac1 vkd3d-shader/hlsl: Use hlsl_fixme() on missing SM1 matrix writemask lowering.
Instead of FIXME(). Otherwise we compile invalid d3dbc.
2024-03-14 22:49:29 +01:00
Francisco Casas
5c986b9cde vkd3d-shader/hlsl: Lower SLT instructions for pixel shaders.
Properly passing the inverse-trig.shader_test tests whose qualifiers
have been removed requires making spirv.c capable of handling ABS.
The same happens for the ps_3_0 equality test in
float-comparison.shader_test.
2024-03-14 22:49:29 +01:00
Francisco Casas
4133c4d801 tests: Test equality between tiny and between large numbers on ps_2_0. 2024-03-14 22:49:29 +01:00
Francisco Casas
e9a4758648 vkd3d-shader/hlsl: Implement SM1 comparison operators. 2024-03-14 22:49:29 +01:00
Conor McCarthy
b6c41d5287 tests/hlsl: Add tests for countbits() and firstbit{high|low}(). 2024-03-13 21:50:39 +01:00
Zebediah Figura
a686fa7750 tests: Use a UAV barrier between ClearUnorderedAccessViewFloat() and a compute shader.
In an attempt to fix test failures on radv.
2024-03-13 21:50:31 +01:00
Francisco Casas
b831ffe96c tests: Avoid creating a file named "0" when calling "make check".
We use "printf" instead of "print" in awk in order to avoid a newline in
the value of $xfcount, and use "-gt" instead of ">", which creates the
spurious file, in the comparison.
2024-03-12 22:15:00 +01:00
Nikolay Sivov
e0ef45c0a3 vkd3d-shader: Parse a 'single' modifier.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-12 22:14:50 +01:00
Nikolay Sivov
cf7c05f431 vkd3d-shader: Remove a token for 'precise' modifier.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-12 22:14:50 +01:00
Nikolay Sivov
7f1fdd447c vkd3d-shader/fx: Add initial support for writing uninitialized vertex/pixel shader objects.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-12 22:14:40 +01:00
Evan Tang
03a80cde2e vkd3d: Enable VK_EXT_fragment_shader_interlock if available. 2024-03-11 22:10:25 +01:00
Giovanni Mascellani
dff22c9ed7 tests: Clear the UAV before testing.
There is no guarantee that a resource is cleared upon creation. This
fixes the test on NVIDIA and llvmpipe.
2024-03-11 22:10:15 +01:00
Giovanni Mascellani
5e43f99809 tests: Relax precision a bit for an interpolation test.
Otherwise the test fails on Intel, NVIDIA and llvmpipe.
2024-03-11 22:10:14 +01:00
Giovanni Mascellani
0c63824d9f tests: Mark the coverage test as buggy on MoltenVK.
Apparently MoltenVK doesn't set the SampleMask built-in to the
fragment coverage mask.
2024-03-11 22:10:13 +01:00
Giovanni Mascellani
cf816a255c tests: Pop the test context when leaving its scope. 2024-03-11 22:10:13 +01:00
Giovanni Mascellani
f6fe9a39db tests: Mark the HS punned array test as buggy on MoltenVK.
MoltenVK doesn't support the Component decoration on tessellation
shaders.
2024-03-11 22:10:10 +01:00
Conor McCarthy
4f0e5b9069 vkd3d-shader/dxil: Support 16-bit types. 2024-03-11 22:10:06 +01:00
Conor McCarthy
581939f1ef tests/shader-runner: Add tests for minimum-precision constants.
Values in DXIL have no signedness, so it is ambiguous whether 16-bit
constants should or should not be sign-extended when 16-bit execution
is not supported.
2024-03-11 22:10:01 +01:00
Francisco Casas
2b06bcc615 tests: Check that -0.0f is not less than 0.0f. 2024-03-11 22:09:44 +01:00
Francisco Casas
308c7941d4 tests: Test comparison and logic operators on SM1 vertex shaders.
Currently these are failing for SM1 because VKD3DSIH_SLT is not being
handled by spirv.c.
2024-03-11 22:09:43 +01:00
Francisco Casas
fda08de61d tests/shader-runner: Pass uniforms to vertex shaders in d3d9 and d3d11. 2024-03-11 22:09:41 +01:00
Conor McCarthy
5a6fd010ac vkd3d-shader/dxil: Implement DX intrinsic TextureGather. 2024-03-11 22:09:18 +01:00
Conor McCarthy
8337b99a2c tests/shader-runner: Add a Gather test with non-constant offset. 2024-03-11 22:09:16 +01:00
Conor McCarthy
7fcf1b6ca2 tests/shader-runner: Add sampler comparison tests. 2024-03-11 22:09:08 +01:00
Evan Tang
4553b2a0dc vkd3d-shader/spirv: Implement support for rasteriser-ordered views.
Using SPV_EXT_fragment_shader_interlock.
2024-03-08 23:36:35 +01:00
Conor McCarthy
e65055b435 vkd3d-shader/spirv: Handle the ORD and UNO instructions. 2024-03-08 23:36:14 +01:00
Conor McCarthy
94583815bc tests/shader-runner: Add a test for FCMP_ORD (is ordered). 2024-03-08 23:36:12 +01:00
Conor McCarthy
4dafd6bedf vkd3d: Implement GetCopyableFootprints1(). 2024-03-08 23:36:08 +01:00
Conor McCarthy
197f16efa9 vkd3d: Implement CreatePlacedResource1(). 2024-03-08 23:36:08 +01:00
Conor McCarthy
e5ae6bd3c2 vkd3d: Implement CreateCommittedResource2(). 2024-03-08 23:36:08 +01:00
Conor McCarthy
6edba86a26 vkd3d: Implement GetResourceAllocationInfo2(). 2024-03-08 23:36:08 +01:00
Conor McCarthy
2ed36efcb5 tests/d3d12: Add tests for GetCopyableFootprints1(). 2024-03-08 23:36:06 +01:00
Conor McCarthy
9987b519a2 tests/d3d12: Add tests for CreatePlacedResource1(). 2024-03-08 23:36:05 +01:00
Conor McCarthy
c09ae2c93f tests/d3d12: Add tests for CreateCommittedResource2(). 2024-03-08 23:36:04 +01:00
Conor McCarthy
81a4dbe52d tests/d3d12: Add tests for GetResourceAllocationInfo2(). 2024-03-08 23:36:02 +01:00
Francisco Casas
9e9b3d263f tests: Get detailed information on failing tests. 2024-03-08 23:35:36 +01:00
Francisco Casas
faea8cd7c8 tests: Copy autotool's testsuite driver script.
For the driver script to run properly it is necessary to run
"autoreconf" in the source directory and call the configure script again
in the build directory.
2024-03-08 23:35:28 +01:00
Nikolay Sivov
b13d60d805 vkd3d-shader/hlsl: Add determinant() function.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-08 23:35:23 +01:00
Giovanni Mascellani
6163d82485 tests: Test emitting the signature. 2024-03-07 23:08:25 +01:00
Nikolay Sivov
a0d52dc385 vkd3d-shader/hlsl: Improve VertexShader/PixelShader types handling.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-06 23:04:25 +01:00
Nikolay Sivov
4dd1bbae40 tests: Add some tests for shader object type names.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-06 23:04:25 +01:00
Nikolay Sivov
8c5db57ea7 vkd3d-shader/fx: Reject fx_2_0 output without techniques.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-06 23:04:19 +01:00
Nikolay Sivov
dd5e42d347 vkd3d-shader/hlsl: Allow technique10 {} blocks for fx_2_0.
Such techniques are ignored later, but do not cause compilation errors.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-06 23:04:18 +01:00
Conor McCarthy
5082893e5d vkd3d-shader/spirv: Always use a 64-bit write mask for IMMCONST64 src params.
There is no way to tell in spirv_compiler_emit_load_reg() if the write
mask is 64-bit. All loads are 32-bit except for IMMCONST64 and SSA, and
the latter ignores the mask, so the only issue lies with IMMCONST64.
2024-03-06 23:04:12 +01:00
Conor McCarthy
13143700b7 tests/shader-runner: Add raw UAV tests. 2024-03-06 23:04:11 +01:00
Francisco Casas
58c456ff2b vkd3d-shader/d3dbc: Implement bool to float cast as MOV.
In SM1, bools are always represented as either 0.0f or 1.0f at runtime.
2024-03-06 23:04:07 +01:00
Francisco Casas
747511131d vkd3d-shader/hlsl: Lower non-float operators for SM1. 2024-03-06 23:04:05 +01:00
Henri Verbeet
f866fb95ad Release 1.11. 2024-03-05 20:39:45 +01:00
Henri Verbeet
5c637d68da tests/shader_runner: Set the SPIR-V feature flags based on the runner caps. 2024-03-04 22:34:38 +01:00
Henri Verbeet
015fde5e23 tests/shader_runner: Set the vkd3d-shader API version in the Vulkan runner. 2024-03-04 22:34:37 +01:00
Giovanni Mascellani
500b61c383 tests: Test how constant folding works on SM1. 2024-02-26 23:04:08 +01:00
Conor McCarthy
c083b1d0fc vkd3d-shader/dxil: Implement DX intrinsic GetDimensions. 2024-02-26 23:03:48 +01:00
Conor McCarthy
2330ffdeda vkd3d-shader/dxil: Implement DX intrinsics SampleBias and SampleLevel. 2024-02-22 22:45:34 +01:00
Conor McCarthy
cab8b781ab vkd3d-shader/dxil: Handle raw and structured buffers in sm6_parser_emit_dx_buffer_store(). 2024-02-22 22:45:07 +01:00
Conor McCarthy
ce1875c435 vkd3d-shader/dxil: Implement DX intrinsic BufferStore. 2024-02-22 22:45:06 +01:00
Conor McCarthy
b447a725ec tests/shader-runner: Add a test for a signed int structured buffer UAV.
Check for backend type mismatches resulting from the absence of
signedness in SM 6.
2024-02-22 22:45:05 +01:00
Conor McCarthy
9180ea6591 tests/shader-runner: Add a test for a signed int typed buffer UAV.
Check for backend type mismatches resulting from the absence of
signedness in SM 6.
2024-02-22 22:45:04 +01:00
Conor McCarthy
081c9dbc96 tests/shader-runner: Support structured buffer UAVs. 2024-02-22 22:45:02 +01:00
Petrichor Park
02a3667822 vkd3d-shader/hlsl: Implement atan and atan2.
Also narrows some more todos on the tests.
2024-02-21 23:23:13 +01:00
Petrichor Park
69294c290b vkd3d-shader/hlsl: Implement acos and asin trig intrinsics.
Tests have already been implemented in 92044d5e; this commit also reduces
the scope of some of the todos (because now they're implemented!).

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55154
2024-02-21 23:23:11 +01:00
Conor McCarthy
96a0685ba6 vkd3d-shader/dxil: Implement DX intrinsic AtomicCompareExchange. 2024-02-20 22:50:16 +01:00
Conor McCarthy
560c9413c3 vkd3d-shader/dxil: Implement DX intrinsic AtomicBinOp. 2024-02-20 22:50:15 +01:00
Conor McCarthy
3906c12476 tests/shader-runner: Add tests for UAV atomic ops. 2024-02-20 22:50:13 +01:00
Conor McCarthy
a04f16918f tests/shader-runner: Support scalar signed int probe values. 2024-02-20 22:50:12 +01:00
Henri Verbeet
54142eb0bd tests/shader_runner: Print information about the run configuration in run_shader_tests(). 2024-02-19 21:12:33 +01:00
Henri Verbeet
f15a0ace3e tests/shader_runner: Print a summary of the runner capabilities in run_shader_tests(). 2024-02-19 21:12:32 +01:00
Henri Verbeet
930fbcbb26 tests/shader_runner: Pass the runner capabilities to run_shader_tests().
Allowing these to be checked by run_shader_tests() itself, instead of
reimplementing those checks in each individual runner.
2024-02-19 21:12:30 +01:00
Evan Tang
7b41abaa1b vkd3d-shader/hlsl: Support SV_PrimitiveID in pixel shaders. 2024-02-19 21:12:23 +01:00
Francisco Casas
8df34fce62 vkd3d-shader/hlsl: Emit fixme on non-direct resource stores.
Co-authored-by: Giovanni Mascellani <gmascellani@codeweavers.com>

These may happen when storing to structured buffers, and we are not
handling them properly yet. The included test reaches unreacheable code
before this patch.

Storing to buffers is complicated since we need to split the index
chain in two paths:
- The path within the variable where the resource is.
- The subpath to the part of the resource element that is being stored
  to.

For now, we will emit a fixme when the index chain in the lhs is not a
direct resource access.
2024-02-19 21:12:14 +01:00
Francisco Casas
c249461e97 vkd3d-shader/hlsl: Parse Buffer types. 2024-02-19 21:11:55 +01:00
Francisco Casas
4fe9ab0a90 tests/shader-runner: Change probe directive syntax on shader_test files.
For consistency with the previous commit.
2024-02-19 21:11:53 +01:00
Francisco Casas
b08be04465 tests/shader-runner: Change resource declaration syntax on shader_test files.
On shader_test files, now resources should be declared this way:

    [texture n]       -> [srv n]
    [srv buffer n]    -> [srv n]
    [uav n]           -> [uav n]
    [uav buffer n]    -> [uav n]
    [vertex buffer n] -> [vb n]
    [render target n] -> [rtv n]

The dimension (buffer or 2D) is now specified as an additional parameter
in the "size" directive:

  For 2D resources:
  size (n, m)         -> size (2d, n, m)

  For buffers:
  size (n, 1)         -> size (buffer, n)
2024-02-19 21:11:52 +01:00
Francisco Casas
4d855611b7 tests/shader-runner: Support SRV buffers. 2024-02-19 21:11:51 +01:00
Francisco Casas
22a0f14a2f tests/shader-runner: Separate resource_type into type and dimension.
If in the same shader_test file we have both a [buffer uav n] and a
[uav n] with the same slot "n", we want the last one to override the
first one instead of passing both resources to the backends.

Same for [buffer srv n] and [texture n] after we introduce SRV buffers.
2024-02-19 21:11:49 +01:00
Evan Tang
ee867bd470 vkd3d-shader/hlsl: Parse rasteriser-ordered view types. 2024-02-15 23:29:46 +01:00
Francisco Casas
e3ed5ac77e vkd3d-shader/hlsl: Lower casts to int for SM1. 2024-02-15 23:29:39 +01:00
Francisco Casas
e62bd1927e tests: Add simple test for implicit cast to int. 2024-02-15 23:29:39 +01:00