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vkd3d-shader/hlsl: Use hlsl_type_is_resource() for unbounded array checks.
Not all objects can be unbounded descriptors.
This commit is contained in:
committed by
Alexandre Julliard
parent
083a58767a
commit
ce50c3a186
Notes:
Alexandre Julliard
2024-04-09 15:45:34 -05:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/757
@@ -18,6 +18,6 @@ float4 main() : sv_target {return 0;}
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float f[];
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float4 main() : sv_target {return 0;}
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[pixel shader fail todo]
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[pixel shader fail]
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STRING s[];
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float4 main() : sv_target {return 0;}
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