vkd3d-shader/hlsl: Use hlsl_type_is_resource() for unbounded array checks.

Not all objects can be unbounded descriptors.
This commit is contained in:
Zebediah Figura
2024-01-26 16:36:41 -06:00
committed by Alexandre Julliard
parent 083a58767a
commit ce50c3a186
Notes: Alexandre Julliard 2024-04-09 15:45:34 -05:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/757
2 changed files with 3 additions and 3 deletions

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@@ -18,6 +18,6 @@ float4 main() : sv_target {return 0;}
float f[];
float4 main() : sv_target {return 0;}
[pixel shader fail todo]
[pixel shader fail]
STRING s[];
float4 main() : sv_target {return 0;}