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tests: Free the shader blobs once we're done with them in test_create_pipeline_state(). (Valgrind).
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Notes:
Alexandre Julliard
2024-04-04 22:42:42 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/756
@ -3399,12 +3399,15 @@ static void test_create_pipeline_state(void)
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NULL, /* fill in dynamically */
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};
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D3D12_SHADER_BYTECODE cs = shader_bytecode_from_blob(compile_shader(cs_code, sizeof(cs_code) - 1, "cs_4_0"));
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D3D12_SHADER_BYTECODE ps = shader_bytecode_from_blob(compile_shader(ps_code, sizeof(ps_code) - 1, "ps_4_0"));
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D3D12_SHADER_BYTECODE vs = shader_bytecode_from_blob(compile_shader(vs_code, sizeof(vs_code) - 1, "vs_4_0"));
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const struct d3d12_shader_bytecode_subobject vs_subobject = { D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS, vs };
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const struct d3d12_shader_bytecode_subobject ps_subobject = { D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS, ps };
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const struct d3d12_shader_bytecode_subobject cs_subobject = { D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS, cs };
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ID3D10Blob *cs = compile_shader(cs_code, sizeof(cs_code) - 1, "cs_4_0");
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ID3D10Blob *ps = compile_shader(ps_code, sizeof(ps_code) - 1, "ps_4_0");
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ID3D10Blob *vs = compile_shader(vs_code, sizeof(vs_code) - 1, "vs_4_0");
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const struct d3d12_shader_bytecode_subobject vs_subobject = { D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS,
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shader_bytecode_from_blob(vs) };
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const struct d3d12_shader_bytecode_subobject ps_subobject = { D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS,
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shader_bytecode_from_blob(ps) };
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const struct d3d12_shader_bytecode_subobject cs_subobject = { D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS,
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shader_bytecode_from_blob(cs) };
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static const D3D12_SO_DECLARATION_ENTRY so_entries[] =
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{
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@ -3683,14 +3686,14 @@ static void test_create_pipeline_state(void)
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if (!(device = create_device()))
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{
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skip("Failed to create device.\n");
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return;
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goto cleanup;
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}
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if (ID3D12Device_QueryInterface(device, &IID_ID3D12Device2, (void **)&device2))
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{
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skip("ID3D12Device2 not supported.\n");
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ID3D12Device_Release(device);
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return;
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goto cleanup;
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}
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root_signature_desc.NumParameters = 0;
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@ -3740,6 +3743,10 @@ static void test_create_pipeline_state(void)
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ok(refcount == 1, "ID3D12Device2 has %u references left.\n", (unsigned int)refcount);
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refcount = ID3D12Device_Release(device);
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ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
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cleanup:
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ID3D10Blob_Release(vs);
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ID3D10Blob_Release(ps);
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ID3D10Blob_Release(cs);
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}
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static void test_create_fence(void)
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