tests: Add tests for creating D3D12ShaderCacheSession objects.

This commit is contained in:
Stefan Dösinger 2024-03-23 12:28:19 +03:00 committed by Alexandre Julliard
parent 7c93b5070f
commit 8653ce17cf
Notes: Alexandre Julliard 2024-04-04 22:42:04 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/741
2 changed files with 183 additions and 0 deletions

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@ -65,6 +65,7 @@ typedef int HRESULT;
# define DXGI_ERROR_NOT_FOUND _HRESULT_TYPEDEF_(0x887a0002)
# define DXGI_ERROR_MORE_DATA _HRESULT_TYPEDEF_(0x887a0003)
# define DXGI_ERROR_UNSUPPORTED _HRESULT_TYPEDEF_(0x887a0004)
# define DXGI_ERROR_ALREADY_EXISTS _HRESULT_TYPEDEF_(0x887a0036)
# define D3DERR_INVALIDCALL _HRESULT_TYPEDEF_(0x8876086c)

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@ -38264,6 +38264,187 @@ static void test_unused_interpolated_input(void)
destroy_test_context(&context);
}
static void test_shader_cache(void)
{
ID3D12ShaderCacheSession *session, *session2;
D3D12_SHADER_CACHE_SESSION_DESC desc = {0};
unsigned int refcount, base_refcount;
struct test_context context;
ID3D12Device9 *device;
IUnknown *unk, *unk2;
HRESULT hr;
static const GUID test_guid
= {0xfdb37466, 0x428f, 0x4edf, {0xa3, 0x7f, 0x9b, 0x1d, 0xf4, 0x88, 0xc5, 0xfc}};
if (!init_test_context(&context, NULL))
return;
hr = ID3D12Device_QueryInterface(context.device, &IID_ID3D12Device9, (void **)&device);
ok(hr == S_OK || broken(hr == E_NOINTERFACE), "Got unexpected hr %#x.\n", hr);
if (FAILED(hr))
{
skip("ID3D12Device9 not available, skipping shader cache tests.\n");
destroy_test_context(&context);
return;
}
base_refcount = get_refcount(device);
/* The description needs to be non-NULL and have at least the identifier set. */
hr = ID3D12Device9_CreateShaderCacheSession(device, NULL, &IID_IUnknown, (void **)&unk);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
hr = ID3D12Device9_CreateShaderCacheSession(device, NULL, &IID_IUnknown, NULL);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
hr = ID3D12Device9_CreateShaderCacheSession(device, &desc, &IID_IUnknown, (void **)&unk);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
hr = ID3D12Device9_CreateShaderCacheSession(device, &desc, &IID_IUnknown, NULL);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
hr = ID3D12Device9_CreateShaderCacheSession(device, &desc, NULL, (void **)&unk);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
desc.Identifier = test_guid;
desc.Mode = D3D12_SHADER_CACHE_MODE_MEMORY;
if (0) /* This crashes on Windows. */
{
hr = ID3D12Device9_CreateShaderCacheSession(device, &desc, NULL, (void **)&unk);
ok(0, "Expected to crash, hr %#x.\n", hr);
}
hr = ID3D12Device9_CreateShaderCacheSession(device, &desc, &IID_IUnknown, NULL);
ok(hr == S_FALSE, "Got unexpected hr %#x.\n", hr);
hr = ID3D12Device9_CreateShaderCacheSession(device, &desc, NULL, NULL);
ok(hr == S_FALSE, "Got unexpected hr %#x.\n", hr);
/* Default values for sizes and number of entries. */
hr = ID3D12Device9_CreateShaderCacheSession(device, &desc, &IID_ID3D12ShaderCacheSession,
(void **)&session);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
desc = ID3D12ShaderCacheSession_GetDesc(session);
ID3D12ShaderCacheSession_Release(session);
ok(desc.MaximumInMemoryCacheEntries == 128, "Got MaximumInMemoryCacheEntries %u.\n",
desc.MaximumInMemoryCacheEntries);
ok(!desc.Flags, "Got Flags %#x.\n", desc.Flags);
ok(!desc.Version, "Got Version %"PRId64".\n", desc.Version);
ok(desc.MaximumInMemoryCacheSizeBytes == 1024 * 1024, "Got MaximumInMemoryCacheSizeBytes %u.\n",
desc.MaximumInMemoryCacheSizeBytes);
ok(desc.MaximumValueFileSizeBytes == 128 * 1024 * 1024, "Got MaximumValueFileSizeBytes %u.\n",
desc.MaximumValueFileSizeBytes);
/* A memory size larger than disk size is valid. UINT_MAX is OK for memory size. */
memset(&desc, 0, sizeof(desc));
desc.Identifier = test_guid;
desc.MaximumInMemoryCacheSizeBytes = UINT_MAX;
hr = ID3D12Device9_CreateShaderCacheSession(device, &desc, &IID_ID3D12ShaderCacheSession,
(void **)&session);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
desc = ID3D12ShaderCacheSession_GetDesc(session);
ID3D12ShaderCacheSession_Release(session);
ok(desc.MaximumInMemoryCacheSizeBytes == UINT_MAX, "Got MaximumInMemoryCacheSizeBytes %u.\n",
desc.MaximumInMemoryCacheSizeBytes);
ok(desc.MaximumValueFileSizeBytes == 128 * 1024 * 1024, "Got MaximumValueFileSizeBytes %u.\n",
desc.MaximumValueFileSizeBytes);
/* MaximumValueFileSizeBytes is limited to 1 GiB regardless of cache type. */
desc.MaximumValueFileSizeBytes = 1024 * 1024 * 1024;
hr = ID3D12Device9_CreateShaderCacheSession(device, &desc, &IID_ID3D12ShaderCacheSession,
(void **)&session);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
ID3D12ShaderCacheSession_Release(session);
desc.MaximumValueFileSizeBytes = 1024 * 1024 * 1024 + 1;
hr = ID3D12Device9_CreateShaderCacheSession(device, &desc, &IID_ID3D12ShaderCacheSession,
(void **)&session);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
memset(&desc, 0, sizeof(desc));
desc.Identifier = test_guid;
desc.MaximumValueFileSizeBytes = 1;
desc.MaximumInMemoryCacheSizeBytes = 1;
hr = ID3D12Device9_CreateShaderCacheSession(device, &desc,
&IID_ID3D12ShaderCacheSession, (void **)&session);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
desc = ID3D12ShaderCacheSession_GetDesc(session);
ID3D12ShaderCacheSession_Release(session);
ok(desc.MaximumInMemoryCacheSizeBytes == 1, "Got MaximumInMemoryCacheSizeBytes %u.\n",
desc.MaximumInMemoryCacheSizeBytes);
ok(desc.MaximumValueFileSizeBytes == 1, "Got MaximumValueFileSizeBytes %u.\n",
desc.MaximumValueFileSizeBytes);
/* Invalid flags and mode are rejected. */
memset(&desc, 0, sizeof(desc));
desc.Identifier = test_guid;
desc.Mode = D3D12_SHADER_CACHE_MODE_MEMORY;
desc.Flags = 0x1245670;
hr = ID3D12Device9_CreateShaderCacheSession(device, &desc,
&IID_ID3D12ShaderCacheSession, (void **)&session);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
desc.Flags = 0;
desc.Mode = 9876; /* Same for Mode=2, but 2 is more likely to mean something in the future. */
hr = ID3D12Device9_CreateShaderCacheSession(device, &desc,
&IID_ID3D12ShaderCacheSession, (void **)&session);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
memset(&desc, 0, sizeof(desc));
desc.Identifier = test_guid;
desc.Mode = D3D12_SHADER_CACHE_MODE_MEMORY;
desc.Version = 12344;
desc.MaximumInMemoryCacheSizeBytes = 32 * 1024;
hr = ID3D12Device9_CreateShaderCacheSession(device, &desc, &IID_IUnknown, (void **)&unk);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
refcount = get_refcount(device);
ok(refcount == base_refcount + 1, "Got unexpected refcount %u.\n", refcount);
refcount = get_refcount(unk);
ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
hr = IUnknown_QueryInterface(unk, &IID_ID3D12ShaderCacheSession, (void **)&session);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
todo ok((IUnknown *)session != unk, "Expected different interface pointers, got %p for both.\n",
session);
hr = ID3D12ShaderCacheSession_QueryInterface(session, &IID_IUnknown, (void **)&unk2);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
ok(unk2 == unk, "Got different interface pointers %p and %p.\n", session, unk);
/* The S_FALSE for CreateSession(session = NULL) does not come from QI. */
hr = ID3D12ShaderCacheSession_QueryInterface(session, &IID_IUnknown, NULL);
ok(hr == E_POINTER, "Got unexpected hr %#x.\n", hr);
refcount = get_refcount(unk);
ok(refcount == 3, "Got unexpected refcount %u.\n", refcount);
refcount = get_refcount(session);
ok(refcount == 3, "Got unexpected refcount %u.\n", refcount);
IUnknown_Release(unk);
IUnknown_Release(unk2);
/* Ad-hoc testing shows that in-memory sessions are per-process. They are not magically
* shared between processes. If a disk cache is accessed by two processes, it will fail
* with E_INVALIDARG, regardless of version compatibility. */
desc.Version = 12345;
session2 = (void *)0xdeadbeef;
hr = ID3D12Device9_CreateShaderCacheSession(device, &desc,
&IID_ID3D12ShaderCacheSession, (void **)&session2);
todo ok(hr == DXGI_ERROR_ALREADY_EXISTS, "Got unexpected hr %#x.\n", hr);
todo ok(!session2, "Got unexpected pointer %p.\n", session2);
if (session2)
ID3D12ShaderCacheSession_Release(session2);
hr = ID3D12Device9_CreateShaderCacheSession(device, &desc, &IID_IUnknown, NULL);
ok(hr == S_FALSE, "NULL outptr: Got hr %#x.\n", hr);
ID3D12ShaderCacheSession_Release(session);
refcount = get_refcount(device);
ok(refcount == base_refcount, "Got unexpected refcount %u.\n", refcount);
hr = ID3D12Device9_CreateShaderCacheSession(device, &desc,
&IID_ID3D12ShaderCacheSession, (void **)&session);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
ID3D12ShaderCacheSession_Release(session);
ID3D12Device9_Release(device);
destroy_test_context(&context);
}
START_TEST(d3d12)
{
parse_args(argc, argv);
@ -38448,4 +38629,5 @@ START_TEST(d3d12)
run_test(test_get_resource_tiling);
run_test(test_hull_shader_punned_array);
run_test(test_unused_interpolated_input);
run_test(test_shader_cache);
}