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vkd3d-shader/ir: Add missing src swizzle in vsir_program_lower_texkills().
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Alexandre Julliard
2024-04-09 15:44:37 -05:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/744
@ -127,6 +127,7 @@ static enum vkd3d_result vsir_program_lower_texkills(struct vsir_program *progra
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ins->dst[0].write_mask = VKD3DSP_WRITEMASK_ALL;
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ins->src[0].reg = texkill_ins->dst[0].reg;
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ins->src[0].swizzle = VKD3D_SHADER_NO_SWIZZLE;
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vsir_register_init(&ins->src[1].reg, VKD3DSPR_IMMCONST, VKD3D_DATA_FLOAT, 0);
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ins->src[1].reg.dimension = VSIR_DIMENSION_VEC4;
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ins->src[1].reg.u.immconst_f32[0] = 0.0f;
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@ -22,7 +22,7 @@ todo(glsl) draw quad
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probe all rgba (9, 0, 7, 6)
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uniform 0 float4 3 -8 3 0
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todo(glsl) draw quad
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todo(sm<4) probe all rgba (9, 0, 7, 6)
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probe all rgba (9, 0, 7, 6)
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uniform 0 float4 3 3 3 -1
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todo(glsl) draw quad
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todo(sm<4) probe all rgba (9, 0, 7, 6)
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probe all rgba (9, 0, 7, 6)
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