vkd3d-shader/hlsl: Consider any valid register reservation to invoke manual packing.

Regardless of the type of the variable.
This commit is contained in:
Zebediah Figura 2024-01-26 16:59:34 -06:00 committed by Alexandre Julliard
parent bdbf5e7d74
commit 269cdad7b9
Notes: Alexandre Julliard 2024-04-09 15:45:34 -05:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/757
2 changed files with 7 additions and 5 deletions

View File

@ -4776,7 +4776,9 @@ static void validate_buffer_offsets(struct hlsl_ctx *ctx)
continue;
if (var1->reg_reservation.offset_type
|| (var1->data_type->class == HLSL_CLASS_OBJECT && var1->reg_reservation.reg_type))
|| var1->reg_reservation.reg_type == 's'
|| var1->reg_reservation.reg_type == 't'
|| var1->reg_reservation.reg_type == 'u')
buffer->manually_packed_elements = true;
else
buffer->automatically_packed_elements = true;

View File

@ -805,7 +805,7 @@ float4 main() : sv_target
return 0;
}
[pixel shader todo fail(sm>=6)]
[pixel shader fail(sm>=6)]
cbuffer buffer
{
float4 foo : packoffset(c0);
@ -821,7 +821,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float4 0.1 0.2 0.3 0.4
todo draw quad
todo(glsl) draw quad
probe all rgba (1.1, 2.2, 3.3, 4.4)
@ -832,7 +832,7 @@ shader model >= 5.0
size (2d, 1, 1)
0.0 0.0 0.0 0.5
[pixel shader todo]
[pixel shader]
struct apple
{
float2 a;
@ -858,5 +858,5 @@ uniform 4 float4 4.0 5.0 6.0 7.0
uniform 8 float4 8.0 9.0 10.0 11.0
uniform 12 float4 12.0 13.0 14.0 15.0
uniform 16 float4 16.0 17.0 18.0 19.0
todo(sm<6) draw quad
todo(glsl) draw quad
probe all rgba (124.0, 135.0, 146.0, 150.5)