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vkd3d-shader/dxil: Implement DX intrinsics Dot2, Dot3 and Dot4.
This commit is contained in:
committed by
Alexandre Julliard
parent
2909a5aacc
commit
d72d5c35d1
Notes:
Alexandre Julliard
2024-04-03 00:21:02 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/728
@@ -10,7 +10,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 2.0 3.0 4.0 5.0
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uniform 4 float4 10.0 11.0 12.0 13.0
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todo(sm>=6 | glsl) draw quad
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todo(glsl) draw quad
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probe all rgba (166.0, 166.0, 166.0, 166.0)
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[pixel shader]
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@@ -25,7 +25,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 2.0 3.0 0.0 0.0
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uniform 4 float4 10.0 11.0 12.0 13.0
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todo(sm<4 | sm>=6 | glsl) draw quad
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todo(sm<4 | glsl) draw quad
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probe all rgba (53.0, 53.0, 53.0, 53.0)
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[pixel shader]
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@@ -40,7 +40,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 2.0 0.0 0.0 0.0
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uniform 4 float4 10.0 11.0 12.0 13.0
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todo(sm>=6 | glsl) draw quad
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todo(glsl) draw quad
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probe all rgba (92.0, 92.0, 92.0, 92.0)
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[pixel shader]
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@@ -55,7 +55,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 10.0 11.0 12.0 13.0
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uniform 4 float4 2.0 0.0 0.0 0.0
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todo(sm>=6 | glsl) draw quad
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todo(glsl) draw quad
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probe all rgba (92.0, 92.0, 92.0, 92.0)
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[pixel shader]
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@@ -8,7 +8,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 2.0 3.0 4.0 5.0
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todo(sm>=6 | glsl) draw quad
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todo(glsl) draw quad
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probe all rgba (0.272165537, 0.408248305, 0.544331074, 0.680413842) 2
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[pixel shader]
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@@ -21,7 +21,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 2.0 3.0 4.0 0.0
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todo(sm>=6 | glsl) draw quad
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todo(glsl) draw quad
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probe all rgba (0.371390700, 0.557086051, 0.742781401, 0.0) 1
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[pixel shader]
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@@ -34,7 +34,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 2.0 3.0 0.0 0.0
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todo(sm<4 | sm>=6 | glsl) draw quad
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todo(sm<4 | glsl) draw quad
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probe all rgba (0.554700196, 0.832050323, 0.0, 0.0) 1
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[pixel shader]
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@@ -10,7 +10,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.5 -0.1 0.2 0.3
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uniform 4 float4 0.6 0.4 -0.3 1.0
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todo(sm>=6 | glsl) draw quad
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todo(glsl) draw quad
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probe all rgba (-0.1, -0.5, 0.5, -0.7) 4
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[pixel shader]
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@@ -27,7 +27,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.5 0.0 0.0 0.0
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uniform 4 float4 0.6 0.4 -0.3 1.0
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todo(sm>=6 | glsl) draw quad
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todo(glsl) draw quad
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probe all rgba (-0.52, -0.18, 1.01, -1.2) 4
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[pixel shader]
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@@ -44,7 +44,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.5 -0.1 0.2 0.3
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uniform 4 float4 0.6 0.0 0.0 0.0
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todo(sm>=6 | glsl) draw quad
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todo(glsl) draw quad
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probe all rgba (-0.148, -0.748, -0.448, -0.348) 4
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[pixel shader]
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@@ -79,7 +79,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.5 -0.1 0.0 0.0
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uniform 4 float4 0.6 0.4 -0.3 1.0
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todo(sm<4 | sm>=6 | glsl) draw quad
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todo(sm<4 | glsl) draw quad
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probe all rgba (0.188, -0.308, 0.0, 0.0) 4
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[pixel shader]
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@@ -97,5 +97,5 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.5 -0.1 0.2 0.0
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uniform 4 float4 0.6 0.4 0.0 0.0
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todo(sm<4 | sm>=6 | glsl) draw quad
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todo(sm<4 | glsl) draw quad
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probe all rgba (0.188, -0.308, 0.0, 0.0) 4
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