959 Commits

Author SHA1 Message Date
Francisco Casas
fcef269347 tests: Add additional tests for explicit casts with matrices. 2022-10-26 23:53:12 +02:00
Francisco Casas
588645a79a tests: Add additional tests for explicit casts with vectors. 2022-10-26 23:53:10 +02:00
Francisco Casas
5af7316a12 vkd3d-shader/hlsl: Support explicit cast between component-wise compatible types. 2022-10-25 21:25:58 +02:00
Francisco Casas
d21fd584b1 vkd3d-shader/hlsl: Support implicit casts between component-wise equal types. 2022-10-25 21:25:57 +02:00
Francisco Casas
1c77811648 vkd3d-shader/hlsl: Remove incorrect criteria for accepting implicit casts. 2022-10-25 21:25:55 +02:00
Francisco Casas
d93ce28995 vkd3d-shader/hlsl: Handle complex types in add_cast().
This extends the support of this function, whether doing broadcasts or
component-wise casts, to struct and array types.
2022-10-25 21:25:51 +02:00
Francisco Casas
fb751b48c5 tests: Add additional tests for implicit casts that should fail. 2022-10-25 21:25:51 +02:00
Zebediah Figura
fea50d243c vkd3d-shader/hlsl: Parse texture index expressions. 2022-10-19 21:59:55 +02:00
Zebediah Figura
62fd13059b tests: Add a basic shader test for typed UAV loads. 2022-10-19 21:59:55 +02:00
Zebediah Figura
75494a4ae6 tests: Add a basic shader test for compute shaders. 2022-10-19 21:59:29 +02:00
Giovanni Mascellani
c644244bcd tests: Test float operations with uniform inputs.
The point of the "uniform" variants is to avoid hiding code generation
bugs because of the constant folding optimization.
2022-10-19 21:59:18 +02:00
Giovanni Mascellani
b6a6a927a7 tests: Test sign rules for float modulus. 2022-10-19 21:59:18 +02:00
Giovanni Mascellani
d1da5436f4 tests: Test sign rules for integer division and modulus. 2022-10-19 21:59:18 +02:00
Giovanni Mascellani
0a07ac6f88 vkd3d-shader/hlsl: Lower float modulus.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-10-19 21:59:17 +02:00
Giovanni Mascellani
eb119878f7 vkd3d-shader/hlsl: Lower int modulus.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-10-19 21:59:15 +02:00
Francisco Casas
09d7442cb1 tests: Test explicit casts between types that are component-wise compatible. 2022-10-17 17:59:04 +02:00
Francisco Casas
653b109d8f tests: Test implicit casts between types that are equal component-wise. 2022-10-17 17:59:01 +02:00
Francisco Casas
5a1b0dbf44 vkd3d-shader/hlsl: Always go through implicit conversion in assignments.
Otherwise we silently skip some type checks.
2022-10-17 17:58:56 +02:00
Francisco Casas
e56db9bda5 tests: Test for invalid complex broadcasts. 2022-10-17 17:58:56 +02:00
Francisco Casas
791f8a8faa tests: Rename structs for readability in broadcast test. 2022-10-17 17:58:53 +02:00
Francisco Casas
3bae0c92c7 tests: Set ULPs to 2 in normalize() test.
Otherwise the test fails on a NVIDIA GeForce GTX 1050 Ti GPU.

The error being:
shader_runner:535:Section [test], line 9: Test failed: Got {2.72165507e-01, 4.08248246e-01, 5.44331014e-01, 6.80413783e-01}, expected {2.72165537e-01, 4.08248305e-01, 5.44331074e-01, 6.80413842e-01} at (0, 0).
2022-10-17 17:58:50 +02:00
Giovanni Mascellani
eb7b594002 vkd3d-shader/hlsl: Lower int division. 2022-10-17 17:58:17 +02:00
Giovanni Mascellani
4c13ae5764 vkd3d-shader/hlsl: Lower int absolute value. 2022-10-17 17:58:14 +02:00
Giovanni Mascellani
ef4990d996 tests: Test int absolute value. 2022-10-17 17:58:14 +02:00
Giovanni Mascellani
5442f4236c vkd3d-shader/hlsl: Write SM4 square root instructions. 2022-10-17 17:58:12 +02:00