Commit Graph

1028 Commits

Author SHA1 Message Date
Nikolay Sivov
af4bb03795 vkd3d-shader/hlsl: Implement SampleBias() method.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-26 22:46:55 +02:00
Nikolay Sivov
4fe4784e8a tests: Add a simple test for "discard".
Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-26 22:46:52 +02:00
Ethan Lee
e541e71532 tests: Remove rtv clears in Vulkan runner.
Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-26 22:46:52 +02:00
Nikolay Sivov
c74d148cbe tests: Remove rtv clears in d3d12 runner.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-26 22:46:52 +02:00
Nikolay Sivov
317b8aa039 vkd3d-shader/hlsl: Ignore "unroll" attribute for loops. 2023-04-21 20:55:48 +02:00
Zebediah Figura
e34bdcab3a tests/shader_runner: Remove a redundant vkd3d_test_pop_context().
We already popped the context here.

Move the break inside the previous if to make control flow a little clearer.
2023-04-20 22:54:23 +02:00
Ethan Lee
81cc077b53 tests: Add tests for any() intrinsic.
Currently only tests float and bool, scalar and vector.

Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
2023-04-19 20:46:53 +02:00
Giovanni Mascellani
625155bd3c tests: Pop the shader runner context after processing the current section.
This way failures produced while compiling or preprocessing a shader
are shown with the appropriate context.
2023-04-19 20:46:53 +02:00
Conor McCarthy
db7359f36a tests: Test index buffer location zero in test_draw_indexed_instanced().
Only verify it doesn't crash.
2023-04-19 20:46:53 +02:00
Conor McCarthy
5244fa572f tests: Test null addresses in test_update_root_descriptors(). 2023-04-19 20:46:00 +02:00
Nikolay Sivov
827a359b45 vkd3d-shader/hlsl: Handle uppercase regset names in packoffset().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-19 20:45:50 +02:00
Nikolay Sivov
0cea4d352e vkd3d-shader/hlsl: Handle uppercase regset names in register(). 2023-04-19 20:45:48 +02:00
Conor McCarthy
6db9ed14dc vkd3d: Support 1D UAV. 2023-04-18 22:00:17 +02:00
Conor McCarthy
7d0aaea4f8 tests: Test 1D UAV clear. 2023-04-18 22:00:01 +02:00
Zebediah Figura
8ed7437708 vkd3d-shader/hlsl: Evaluate index before array.
Co-authored-by: Francisco Casas <fcasas@codeweavers.com>
2023-04-13 23:05:43 +02:00
Francisco Casas
af1aa63ace vkd3d-shader/hlsl: Support column-major matrix indexing in the lhs. 2023-04-13 23:05:41 +02:00
Francisco Casas
dc2a34824d vkd3d-shader/hlsl: Always load from a synthetic copy in add_load_component(). 2023-04-13 23:05:39 +02:00
Francisco Casas
5c285adc6b vkd3d-shader/hlsl: Use hlsl_ir_index for array and record access.
From this point on, it is no longer true that only hlsl_ir_loads can
return objects, because an object can also come from chain of
hlsl_ir_indexes that ends in an hlsl_ir_load.

The lower_index_loads pass takes care of lowering all hlsl_ir_indexes
into hlsl_ir_loads.

For this reason, hlsl_resource_load_params now expects both the resource
as the sampler to be just an hlsl_ir_node pointer instead of a pointer
to a more specific hlsl_ir_load.
2023-04-13 23:05:32 +02:00
Francisco Casas
8cd3defe0d tests: Test indexing of non-loads. 2023-04-13 23:05:25 +02:00
Zebediah Figura
526b025c88 tests: Test side effects on indexes.
Co-authored-by: Francisco Casas <fcasas@codeweavers.com>
2023-04-13 23:05:21 +02:00
Francisco Casas
1b1978f684 tests: Test matrix indexing on the lhs. 2023-04-13 23:05:21 +02:00
Francisco Casas
9dd99a084d tests: Test multiple calls to the same function in initializers. 2023-04-13 23:05:21 +02:00
Francisco Casas
0ceecd1225 vkd3d-shader/hlsl: Fix numeric offset of object fields. 2023-04-13 23:05:07 +02:00
Francisco Casas
86893bc7f4 tests: Test numeric offsets with object fields. 2023-04-13 23:05:07 +02:00
Nikolay Sivov
e4503ad80f tests: Add a test for SV_IsFrontFace.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-13 23:05:00 +02:00
Nikolay Sivov
a496e3a8ba tests: Disable culling in shader runners.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-13 23:05:00 +02:00
Nikolay Sivov
a1bd4e080e vkd3d-shader/hlsl: Support log() intrinsic.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-13 23:04:44 +02:00
Nikolay Sivov
210caa931d vkd3d-shader/hlsl: Support log10() intrinsic.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-13 23:04:42 +02:00
Nikolay Sivov
49b63fbeba vkd3d-shader/hlsl: Support log2() intrinsic. 2023-04-13 23:04:40 +02:00
Zebediah Figura
94ff9ba5e7 tests: Add a test for readback map stability.
Resident Evil 2 accesses a resource immediately after unmapping it.
2023-04-10 21:00:26 +02:00
Nikolay Sivov
24c1eb562f vkd3d-shader/hlsl: Treat half as float for casts.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-06 17:51:55 +02:00
Nikolay Sivov
c190c184ce vkd3d-shader/hlsl: Add support for ternary operator. 2023-04-06 17:51:46 +02:00
Henri Verbeet
a0a3fb0e5f tests/shader_runner: Return from run_shader_tests_d3d12() if we're unable to create a test context.
A test environment may legitimately be unable to support running d3d12 tests.
2023-04-04 22:01:15 +02:00
Zebediah Figura
dfa4bfdd03 include: Make test context information nestable.
Based on Wine.
2023-04-04 21:59:58 +02:00
Francisco Casas
f3e81327dc vkd3d-shader/hlsl: Consider register() as manual packing for resource fields. 2023-04-04 21:59:49 +02:00
Francisco Casas
70ff7aaddd tests: Test packoffset() with resources inside cbuffers. 2023-04-04 21:59:49 +02:00
Francisco Casas
60237cb773 vkd3d-shader/hlsl: Don't allow manual and automatic cbuffer offset packing. 2023-04-04 21:59:45 +02:00
Francisco Casas
4448d114ad vkd3d-shader/hlsl: Detect overlaps in cbuffer offsets. 2023-04-04 21:59:43 +02:00
Francisco Casas
7777c32cac vkd3d-shader/hlsl: Support packoffset(). 2023-04-04 21:59:42 +02:00
Francisco Casas
4aca335f42 vkd3d-shader/hlsl: Parse packoffset(). 2023-04-04 21:59:40 +02:00
Francisco Casas
496f9b42cb tests: Test packoffset(). 2023-04-04 21:59:39 +02:00
Francisco Casas
cf59ad9c9f tests: Test cbuffer element offsets. 2023-04-04 21:59:37 +02:00
Zebediah Figura
8186b75228 tests: Use a pixel shader that consumes SV_Position in test_query_pipeline_statistics().
Some drivers (AMD Radeon RX 6700 XT, with radeonsi from Mesa 22.2.0-rc3) emit
less than one invocation per pixel, presumably because they detect that the
shader control flow is uniform for all pixels. Having the control flow depend on
SV_Position avoids this test failure.

Cf. 34bd0dd0704c613abef8a9aa3ba2a2507ed02843 in wine.
2023-04-03 18:00:37 +02:00
Giovanni Mascellani
9a27df3a8c tests: Read integer uniforms with strtol() and strtoul().
Because %i sscanf() converters are deprecated, and in practice
clamp to [-2^31, 2^31) on 32 bit.
2023-04-03 18:00:14 +02:00
Conor McCarthy
c87a292f98 tests: Release and then use a heap which contains resources.
The expected use case where a heap is freed before its contained
resources is not reasonably testable, so the ability to place a new
resource is tested instead.
2023-04-03 17:59:43 +02:00
Nikolay Sivov
b172f4c257 vkd3d-shader/hlsl: Improve handling of builtin alias type "vector".
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-03 17:59:08 +02:00
Nikolay Sivov
5b5c020ade vkd3d-shader/hlsl: Improve handling of builtin alias type "matrix". 2023-04-03 17:59:06 +02:00
Zebediah Figura
9ea84ae8c9 tests/shader_runner: Use the global test_options structure.
Inspired by a patch by Giovanni Mascellani.
2023-03-10 21:13:05 +01:00
Giovanni Mascellani
c8a05a8b10 tests: Collect D3D12 test options in a dedicated structure. 2023-03-10 21:12:46 +01:00
Giovanni Mascellani
8d7159b4be tests: Initialize shader_runner fields after having zeroed the struct. 2023-03-10 21:12:44 +01:00