Evan Tang
102cfdab36
tests: Add a test for writing patch constants during tessellation.
2024-10-07 17:44:29 +02:00
Evan Tang
3342d307a8
tests: Add a test for shader interstage register packing.
2024-10-07 17:39:45 +02:00
Giovanni Mascellani
fbd8b1a8c4
tests/shader-runner: Print the WARP driver version.
...
Since recent versions seem to have more features and possibly
fewer bugs it is useful to know what you're dealing with.
Currently the latest WARP drivers are distributed here:
https://www.nuget.org/packages/Microsoft.Direct3D.WARP
2024-10-07 17:33:50 +02:00
Elizabeth Figura
aa79bfa681
vkd3d-shader/preproc: Store argument values per expansion, not per macro.
2024-10-07 17:32:27 +02:00
Henri Verbeet
e7c4867359
vkd3d-shader/glsl: Implement support for VKD3DSPR_IDXTEMP registers.
2024-10-07 17:31:20 +02:00
Henri Verbeet
944929d0da
vkd3d-shader/glsl: Implement VKD3DSIH_IADD.
2024-10-07 17:31:20 +02:00
Henri Verbeet
4eed6b8887
vkd3d-shader/glsl: Add interpolation modifiers to interstage inputs and outputs.
2024-10-07 17:31:20 +02:00
Henri Verbeet
7b47528e4b
vkd3d-shader/glsl: Handle SV_VERTEX_ID inputs.
2024-10-07 17:31:20 +02:00
Henri Verbeet
79455041f0
vkd3d-shader/glsl: Implement VKD3DSIH_EQO.
2024-10-07 17:31:19 +02:00
Nikolay Sivov
565698711b
tests: Add a test for uniform array indexing.
2024-10-07 17:30:41 +02:00
Francisco Casas
0b989c9f37
vkd3d-shader/hlsl: Fix the conditions to discard default values.
...
Otherwise default_values for strings are lost.
Thanks to Nikolay Sivov for pointing this out.
2024-10-07 17:28:07 +02:00
Henri Verbeet
25232f2b2b
vkd3d-shader/glsl: Implement VKD3DSIH_IMUL.
2024-10-03 19:20:14 +02:00
Henri Verbeet
4dec4e9959
vkd3d-shader/glsl: Implement VKD3DSIH_ILT.
2024-10-03 19:18:15 +02:00
Henri Verbeet
68492e704f
vkd3d-shader/glsl: Implement VKD3DSIH_IGE.
2024-10-03 19:15:48 +02:00
Henri Verbeet
cf6a3ad676
vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE.
2024-10-03 19:15:48 +02:00
Henri Verbeet
eb10f0897e
vkd3d-shader/glsl: Implement VKD3DSIH_LD.
2024-10-03 19:14:43 +02:00
Henri Verbeet
fc4c9b7a95
vkd3d-shader/glsl: Implement VKD3DSIH_USHR.
2024-10-02 22:30:58 +02:00
Henri Verbeet
babbf11d52
vkd3d-shader/glsl: Implement VKD3DSIH_ISHR.
2024-10-02 22:30:58 +02:00
Henri Verbeet
7f1c78f8e2
vkd3d-shader/glsl: Implement VKD3DSIH_ISHL.
2024-10-02 22:30:58 +02:00
Henri Verbeet
f501b8c661
vkd3d-shader/glsl: Implement VKD3DSIH_MAD.
2024-10-02 22:30:58 +02:00
Henri Verbeet
4103e76245
vkd3d-shader/glsl: Implement support for VKD3DSPDM_SATURATE modifiers.
2024-10-02 22:30:58 +02:00
Nikolay Sivov
79aa75e98f
vkd3d-shader/fx: Implement writing fx_2_0 object initializer data sections.
...
Object data is used for strings, textures, and shaders. Samplers are handled separately.
The section is a contigious stream of <id><size><object-data>, size field is used
to advance to the next <id> position.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-02 22:17:41 +02:00
Francisco Casas
caa2a9d314
vkd3d-shader/hlsl: Parse sampler_state.
2024-10-02 22:07:34 +02:00
Francisco Casas
125bf74ef3
tests: Test sampler_state keyword syntax.
2024-10-02 22:07:34 +02:00
Nikolay Sivov
994e994231
vkd3d-shader/fx: Handle assignments with array RHS indexed with a constant or a single variable.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-02 22:05:46 +02:00
Nikolay Sivov
849d4b3b2b
tests: Add some tests for state value assignments.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-02 22:04:44 +02:00
Elizabeth Figura
3b1760134f
tests: Test clip planes.
2024-10-02 21:49:54 +02:00
Henri Verbeet
3452d126a8
vkd3d-shader/glsl: Implement VKD3DSIH_ELSE.
2024-10-01 17:29:48 +02:00
Henri Verbeet
01ba2ba6db
vkd3d-shader/glsl: Implement VKD3DSIH_NOT.
2024-10-01 17:29:48 +02:00
Henri Verbeet
1812258f37
vkd3d-shader/glsl: Implement VKD3DSIH_RSQ.
2024-10-01 17:29:48 +02:00
Henri Verbeet
5cf8562124
vkd3d-shader/glsl: Implement VKD3DSIH_MIN.
2024-10-01 17:29:48 +02:00
Henri Verbeet
4f054aed48
vkd3d-shader/glsl: Implement VKD3DSIH_MAX.
2024-10-01 17:29:48 +02:00
Victor Chiletto
2ea5f187f9
vkd3d-shader/hlsl: Allow cbuffer reservations to overlap if only one of them is allocated.
2024-10-01 17:28:41 +02:00
Victor Chiletto
8010ef8771
tests: Add a test for unused overlapping cbuffer reservations.
2024-10-01 17:28:41 +02:00
Henri Verbeet
10559fa17a
vkd3d-shader/glsl: Implement VKD3DSIH_LOG.
2024-09-30 20:21:14 +02:00
Henri Verbeet
700eba0b01
vkd3d-shader/glsl: Handle SV_IS_FRONT_FACE inputs.
2024-09-30 20:20:11 +02:00
Henri Verbeet
0cc0b68fb4
vkd3d-shader/glsl: Implement VKD3DSIH_ROUND_NE.
2024-09-30 20:08:58 +02:00
Henri Verbeet
308121ba04
vkd3d-shader/glsl: Implement VKD3DSIH_IF and VKD3DSIH_ENDIF.
2024-09-30 20:08:58 +02:00
Henri Verbeet
e911433e0c
vkd3d-shader/glsl: Implement VKD3DSIH_ROUND_NI.
2024-09-30 20:08:58 +02:00
Nikolay Sivov
300e4e0d12
vkd3d-shader/fx: Add support for writing annotations for fx_2_0.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-30 20:02:51 +02:00
Nikolay Sivov
c9c537faa0
vkd3d-shader/fx: Add initial support for writing default values for fx_2_0.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-30 20:02:05 +02:00
Nikolay Sivov
da0469f190
vkd3d-shader/fx: Handle the 'half' type in fx_4+.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-30 20:01:57 +02:00
Nikolay Sivov
2626dcc55d
tests: Add some tests for initial values in effects.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-30 19:59:21 +02:00
Francisco Casas
95bd06be83
tests/shader-runner: Query for SM6 support instead of checking VKD3D_SHADER_UNSUPPORTED_DXIL.
...
This change avoids skipping the tests on a Windows build, where the
support is present but the macro is not defined.
Thanks Giovanni for pointing this out.
2024-09-30 19:29:14 +02:00
Francisco Casas
42f910e56e
tests/shader_runner: Query for GLSL target support instead of checking VKD3D_SHADER_UNSUPPORTED_GLSL.
2024-09-30 19:28:09 +02:00
Henri Verbeet
466c8bfbb7
vkd3d-shader/glsl: Implement VKD3DSIH_LTO.
2024-09-26 17:40:07 +02:00
Henri Verbeet
44e96ad4d6
vkd3d-shader/glsl: Implement VKD3DSIH_EXP.
2024-09-26 17:40:07 +02:00
Henri Verbeet
d68e60a78a
vkd3d-shader/glsl: Implement VKD3DSIH_IEQ.
2024-09-26 17:40:07 +02:00
Henri Verbeet
55de9ea405
vkd3d-shader/glsl: Implement VKD3DSIH_DCL_INPUT_PS.
2024-09-26 17:40:07 +02:00
Henri Verbeet
f0c8b4a3c5
vkd3d-shader/glsl: Implement VKD3DSIH_SQRT.
2024-09-26 17:40:07 +02:00