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vkd3d-shader/glsl: Implement VKD3DSIH_LOG.
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Notes:
Henri Verbeet
2024-09-30 21:06:22 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1124
@ -792,6 +792,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
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case VKD3DSIH_UTOF:
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shader_glsl_cast(gen, ins, "float", "vec");
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break;
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case VKD3DSIH_LOG:
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shader_glsl_intrinsic(gen, ins, "log2");
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break;
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case VKD3DSIH_MOV:
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shader_glsl_mov(gen, ins);
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break;
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@ -8,7 +8,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 2.0 4.0 5.0 0.4
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (1.0, 2.0, 2.32192802, -1.32192802) 1
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[pixel shader]
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@ -21,7 +21,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 10.0 100.0 1.0 0.1
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (1.0, 2.0, 0.0, -1.0) 1
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[pixel shader]
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@ -34,5 +34,5 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 3.0 10.0 1.0 0.1
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (1.0986123, 2.302585, 0.0, -2.302585) 2
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@ -8,7 +8,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.4 0.8 2.5 2.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.512, 0.101192884, 0.64, 0.25) 4
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