.. |
hlsl
|
vkd3d-shader/glsl: Implement support for VKD3DSPR_IDXTEMP registers.
|
2024-10-07 17:31:20 +02:00 |
.gitignore
|
tests: Add some C HLSL preprocessor tests.
|
2020-11-24 22:28:11 +01:00 |
d3d12_crosstest.h
|
tests: Mark a couple of tests as working on recent NVIDIA GPUs.
|
2024-07-31 20:50:58 +02:00 |
d3d12_invalid_usage.c
|
tests: Support using the Agility SDK in the crosstests.
|
2024-07-09 16:57:03 +02:00 |
d3d12_test_utils.h
|
tests/shader_runner: Introduce a 'depth-bounds' test option.
|
2024-09-11 14:53:21 +02:00 |
d3d12.c
|
vkd3d: Clear the output pointer on failure in vkd3d_create_versioned_root_signature_deserializer().
|
2024-09-24 13:34:40 +02:00 |
driver.c
|
ci: Delimit building each commit with a collapsible section.
|
2024-04-09 12:28:10 -05:00 |
dxcompiler.idl
|
tests/shader-runner: Test shaders with dxcompiler.
|
2023-10-11 22:21:14 +02:00 |
hlsl_d3d12.c
|
vkd3d-shader: Handle the SV_SampleIndex semantic.
|
2024-09-10 21:39:03 +02:00 |
preproc-if-expr.shader_test
|
vkd3d-shader/preproc: Allow capital U and L after integer constants as well.
|
2022-02-02 21:06:21 +01:00 |
preproc-if.shader_test
|
tests: Add some basic tests for #if and related preprocessor directives.
|
2020-11-23 22:07:44 +01:00 |
preproc-ifdef.shader_test
|
tests: Add some tests for #ifdef and defined().
|
2020-11-23 22:07:47 +01:00 |
preproc-invalid.shader_test
|
tests: Add some tests for shaders which fail to preprocess.
|
2020-11-24 22:27:59 +01:00 |
preproc-macro.shader_test
|
vkd3d-shader/preproc: Support namespaces in macro identifiers.
|
2024-09-24 13:17:24 +02:00 |
preproc-misc.shader_test
|
tests: Add some more miscellaneous preprocessor tests.
|
2020-11-24 22:28:05 +01:00 |
shader_runner_d3d9.c
|
tests: Test clip planes.
|
2024-10-02 21:49:54 +02:00 |
shader_runner_d3d11.c
|
tests/shader_runner: Explicitly require UAV load support.
|
2024-08-22 16:22:18 +02:00 |
shader_runner_d3d12.c
|
tests/shader-runner: Query for SM6 support instead of checking VKD3D_SHADER_UNSUPPORTED_DXIL.
|
2024-09-30 19:29:14 +02:00 |
shader_runner_gl.c
|
tests/shader_runner: Query for GLSL target support instead of checking VKD3D_SHADER_UNSUPPORTED_GLSL.
|
2024-09-30 19:28:09 +02:00 |
shader_runner_vulkan.c
|
tests: Test clip planes.
|
2024-10-02 21:49:54 +02:00 |
shader_runner.c
|
tests: Test clip planes.
|
2024-10-02 21:49:54 +02:00 |
shader_runner.h
|
tests: Test clip planes.
|
2024-10-02 21:49:54 +02:00 |
test-driver.sh
|
tests/test-driver: Avoid double space when printing details.
|
2024-08-22 16:22:29 +02:00 |
utils.h
|
tests: Define WIDL macros in utils.h.
|
2024-07-11 00:34:58 +02:00 |
vkd3d_api.c
|
vkd3d-common: Get rid of InterlockedDecrement().
|
2024-02-06 23:07:36 +01:00 |
vkd3d_common.c
|
vkd3d-common: Move vkd3d_write_mask_is_contiguous() from vkd3d-shader.
|
2019-07-05 17:52:04 +02:00 |
vkd3d_shader_api.c
|
tests: Add a test for the vkd3d_shader_parameter APIs.
|
2024-07-11 16:58:56 +02:00 |
vulkan_procs.h
|
tests: Implement multisampling in the Vulkan renderer.
|
2024-07-11 00:33:57 +02:00 |