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vkd3d-shader/hlsl: Allow cbuffer reservations to overlap if only one of them is allocated.
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parent
8010ef8771
commit
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Notes:
Henri Verbeet
2024-10-01 17:35:23 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1129
@ -5206,7 +5206,8 @@ static void allocate_semantic_registers(struct hlsl_ctx *ctx)
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}
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}
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static const struct hlsl_buffer *get_reserved_buffer(struct hlsl_ctx *ctx, uint32_t space, uint32_t index)
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static const struct hlsl_buffer *get_reserved_buffer(struct hlsl_ctx *ctx,
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uint32_t space, uint32_t index, bool allocated_only)
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{
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const struct hlsl_buffer *buffer;
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@ -5214,7 +5215,12 @@ static const struct hlsl_buffer *get_reserved_buffer(struct hlsl_ctx *ctx, uint3
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{
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if (buffer->reservation.reg_type == 'b'
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&& buffer->reservation.reg_space == space && buffer->reservation.reg_index == index)
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{
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if (allocated_only && !buffer->reg.allocated)
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continue;
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return buffer;
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}
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}
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return NULL;
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}
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@ -5397,8 +5403,8 @@ static void allocate_buffers(struct hlsl_ctx *ctx)
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if (reservation->reg_type == 'b')
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{
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const struct hlsl_buffer *reserved_buffer = get_reserved_buffer(ctx,
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reservation->reg_space, reservation->reg_index);
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const struct hlsl_buffer *allocated_buffer = get_reserved_buffer(ctx,
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reservation->reg_space, reservation->reg_index, true);
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unsigned int max_index = get_max_cbuffer_reg_index(ctx);
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if (buffer->reservation.reg_index > max_index)
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@ -5406,14 +5412,14 @@ static void allocate_buffers(struct hlsl_ctx *ctx)
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"Buffer reservation cb%u exceeds target's maximum (cb%u).",
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buffer->reservation.reg_index, max_index);
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if (reserved_buffer && reserved_buffer != buffer)
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if (allocated_buffer && allocated_buffer != buffer)
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{
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hlsl_error(ctx, &buffer->loc, VKD3D_SHADER_ERROR_HLSL_OVERLAPPING_RESERVATIONS,
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"Multiple buffers bound to space %u, index %u.",
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reservation->reg_space, reservation->reg_index);
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hlsl_note(ctx, &reserved_buffer->loc, VKD3D_SHADER_LOG_ERROR,
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hlsl_note(ctx, &allocated_buffer->loc, VKD3D_SHADER_LOG_ERROR,
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"Buffer %s is already bound to space %u, index %u.",
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reserved_buffer->name, reservation->reg_space, reservation->reg_index);
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allocated_buffer->name, reservation->reg_space, reservation->reg_index);
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}
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buffer->reg.space = reservation->reg_space;
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@ -5430,12 +5436,12 @@ static void allocate_buffers(struct hlsl_ctx *ctx)
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else if (!reservation->reg_type)
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{
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unsigned int max_index = get_max_cbuffer_reg_index(ctx);
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while (get_reserved_buffer(ctx, 0, index))
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while (get_reserved_buffer(ctx, 0, index, false))
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++index;
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if (index > max_index)
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hlsl_error(ctx, &buffer->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
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"Too many buffers allocated, target's maximum is %u.", max_index);
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"Too many buffers reserved, target's maximum is %u.", max_index);
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buffer->reg.space = 0;
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buffer->reg.index = index;
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@ -824,7 +824,7 @@ float4 main(uniform float param) : sv_target
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return glob * param * a * b * c * d * e * f * g * h * i * j * k * l;
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}
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[pixel shader todo]
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[pixel shader]
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// Multiple cbuffers can share the same reservation if only one of them is actually used.
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cbuffer buf0 : register(b0)
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