vkd3d-shader/glsl: Implement VKD3DSIH_ISHL.

This commit is contained in:
Henri Verbeet 2024-09-29 20:02:07 +02:00
parent f501b8c661
commit 7f1c78f8e2
Notes: Henri Verbeet 2024-10-02 22:39:09 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1140
2 changed files with 5 additions and 2 deletions

View File

@ -825,6 +825,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
case VKD3DSIH_MAD:
shader_glsl_intrinsic(gen, ins, "fma");
break;
case VKD3DSIH_ISHL:
shader_glsl_binop(gen, ins, "<<");
break;
case VKD3DSIH_LTO:
shader_glsl_relop(gen, ins, "<", "lessThan");
break;

View File

@ -52,7 +52,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 uint4 3 0 0 0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (280, 280, 0, 0)
[pixel shader]
@ -72,7 +72,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 uint4 2 0 0 0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (20, -48, 20, -48)
[pixel shader fail]