Nikolay Sivov 79aa75e98f vkd3d-shader/fx: Implement writing fx_2_0 object initializer data sections.
Object data is used for strings, textures, and shaders. Samplers are handled separately.
The section is a contigious stream of <id><size><object-data>, size field is used
to advance to the next <id> position.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-02 22:17:41 +02:00
..
2024-10-02 21:49:54 +02:00
2024-10-02 21:49:54 +02:00
2024-10-02 21:49:54 +02:00
2024-07-11 00:34:58 +02:00