vkd3d-shader/glsl: Implement VKD3DSIH_IF and VKD3DSIH_ENDIF.

This commit is contained in:
Henri Verbeet 2024-05-03 14:21:01 +02:00
parent e911433e0c
commit 308121ba04
Notes: Henri Verbeet 2024-09-30 21:06:22 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1124
2 changed files with 37 additions and 6 deletions

View File

@ -514,6 +514,31 @@ static void shader_glsl_cast(struct vkd3d_glsl_generator *gen, const struct vkd3
glsl_dst_cleanup(&dst, &gen->string_buffers);
}
static void shader_glsl_if(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
{
const char *condition;
struct glsl_src src;
glsl_src_init(&src, gen, &ins->src[0], VKD3DSP_WRITEMASK_0);
shader_glsl_print_indent(gen->buffer, gen->indent);
condition = ins->flags == VKD3D_SHADER_CONDITIONAL_OP_NZ ? "bool" : "!bool";
vkd3d_string_buffer_printf(gen->buffer, "if (%s(%s))\n", condition, src.str->buffer);
glsl_src_cleanup(&src, &gen->string_buffers);
shader_glsl_print_indent(gen->buffer, gen->indent);
vkd3d_string_buffer_printf(gen->buffer, "{\n");
++gen->indent;
}
static void shader_glsl_endif(struct vkd3d_glsl_generator *gen)
{
--gen->indent;
shader_glsl_print_indent(gen->buffer, gen->indent);
vkd3d_string_buffer_printf(gen->buffer, "}\n");
}
static void shader_glsl_mov(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
{
struct glsl_src src;
@ -722,6 +747,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
case VKD3DSIH_DP4:
shader_glsl_dot(gen, ins, VKD3DSP_WRITEMASK_ALL);
break;
case VKD3DSIH_ENDIF:
shader_glsl_endif(gen);
break;
case VKD3DSIH_IEQ:
shader_glsl_relop(gen, ins, "==", "equal");
break;
@ -740,6 +768,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
case VKD3DSIH_GEO:
shader_glsl_relop(gen, ins, ">=", "greaterThanEqual");
break;
case VKD3DSIH_IF:
shader_glsl_if(gen, ins);
break;
case VKD3DSIH_LTO:
shader_glsl_relop(gen, ins, "<", "lessThan");
break;

View File

@ -17,10 +17,10 @@ float4 main() : sv_target
[test]
uniform 0 float 0.0
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (2.0, 2.0, 2.0, 2.0)
uniform 0 float 1.0
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (-2.0, -2.0, -2.0, -2.0)
@ -43,10 +43,10 @@ float4 main() : sv_target
[test]
uniform 0 float 0.0
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (2.0, 2.0, 2.0, 2.0)
uniform 0 float 1.0
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (20.0, 20.0, 20.0, 20.0)
@ -69,8 +69,8 @@ float4 main() : sv_target
[test]
uniform 0 float 0.0
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (1.0, 4.0, 0.0, 0.0)
uniform 0 float 1.0
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (1.0, 40.0, 0.0, 0.0)