vkd3d/tests
2024-10-01 17:28:41 +02:00
..
hlsl vkd3d-shader/hlsl: Allow cbuffer reservations to overlap if only one of them is allocated. 2024-10-01 17:28:41 +02:00
.gitignore tests: Add some C HLSL preprocessor tests. 2020-11-24 22:28:11 +01:00
d3d12_crosstest.h tests: Mark a couple of tests as working on recent NVIDIA GPUs. 2024-07-31 20:50:58 +02:00
d3d12_invalid_usage.c tests: Support using the Agility SDK in the crosstests. 2024-07-09 16:57:03 +02:00
d3d12_test_utils.h tests/shader_runner: Introduce a 'depth-bounds' test option. 2024-09-11 14:53:21 +02:00
d3d12.c vkd3d: Clear the output pointer on failure in vkd3d_create_versioned_root_signature_deserializer(). 2024-09-24 13:34:40 +02:00
driver.c ci: Delimit building each commit with a collapsible section. 2024-04-09 12:28:10 -05:00
dxcompiler.idl tests/shader-runner: Test shaders with dxcompiler. 2023-10-11 22:21:14 +02:00
hlsl_d3d12.c vkd3d-shader: Handle the SV_SampleIndex semantic. 2024-09-10 21:39:03 +02:00
preproc-if-expr.shader_test vkd3d-shader/preproc: Allow capital U and L after integer constants as well. 2022-02-02 21:06:21 +01:00
preproc-if.shader_test tests: Add some basic tests for #if and related preprocessor directives. 2020-11-23 22:07:44 +01:00
preproc-ifdef.shader_test tests: Add some tests for #ifdef and defined(). 2020-11-23 22:07:47 +01:00
preproc-invalid.shader_test tests: Add some tests for shaders which fail to preprocess. 2020-11-24 22:27:59 +01:00
preproc-macro.shader_test vkd3d-shader/preproc: Support namespaces in macro identifiers. 2024-09-24 13:17:24 +02:00
preproc-misc.shader_test tests: Add some more miscellaneous preprocessor tests. 2020-11-24 22:28:05 +01:00
shader_runner_d3d9.c tests: Test shade mode. 2024-07-24 16:08:10 +02:00
shader_runner_d3d11.c tests/shader_runner: Explicitly require UAV load support. 2024-08-22 16:22:18 +02:00
shader_runner_d3d12.c tests/shader-runner: Query for SM6 support instead of checking VKD3D_SHADER_UNSUPPORTED_DXIL. 2024-09-30 19:29:14 +02:00
shader_runner_gl.c tests/shader_runner: Query for GLSL target support instead of checking VKD3D_SHADER_UNSUPPORTED_GLSL. 2024-09-30 19:28:09 +02:00
shader_runner_vulkan.c tests/shader_runner: Introduce a 'depth-bounds' test option. 2024-09-11 14:53:21 +02:00
shader_runner.c tests/shader_runner: Introduce a "d3d12" tag. 2024-09-11 14:53:33 +02:00
shader_runner.h tests/shader_runner: Introduce a 'depth-bounds' test option. 2024-09-11 14:53:21 +02:00
test-driver.sh tests/test-driver: Avoid double space when printing details. 2024-08-22 16:22:29 +02:00
utils.h tests: Define WIDL macros in utils.h. 2024-07-11 00:34:58 +02:00
vkd3d_api.c vkd3d-common: Get rid of InterlockedDecrement(). 2024-02-06 23:07:36 +01:00
vkd3d_common.c vkd3d-common: Move vkd3d_write_mask_is_contiguous() from vkd3d-shader. 2019-07-05 17:52:04 +02:00
vkd3d_shader_api.c tests: Add a test for the vkd3d_shader_parameter APIs. 2024-07-11 16:58:56 +02:00
vulkan_procs.h tests: Implement multisampling in the Vulkan renderer. 2024-07-11 00:33:57 +02:00